View Full Version : Jessica - Female Model [NUDITY]
Shunters
27-02-2006, 04:23 PM
I must apologise for having to make a new thread for this as last time I got seriously fed up and deleted the thread as I wasn't happy with how things were going... after having some time away from it I have come back, gone back a few steps and refined the model a bit more :)
I have defined the front of the model more and moved some bits around... I need to add details to the back more still so thats why it seems a bit too "smooth" compared to the front :)
And the head is still a little too small for the body but will sort that out when the body is done...
Much happier with it now:
http://www.roboferret.com/head/jessbody13.jpg
http://www.roboferret.com/head/jessbody14.jpg
http://www.roboferret.com/head/jessbodywire5.jpg
And again with Fastskin:
http://www.roboferret.com/head/jessbody15.jpg
Her back needs lil bit more work, as you said yourself :)
Here's a pretty good picture showing how the 'back' bones go with skin ;)
http://www.mcnews.com.au/motorcycleracing2005/motogp/rnd_5/gallery_e/images/girl.jpg
Hope it helps! :crazy:
bigfootbob
27-02-2006, 05:44 PM
hey dude, i like what yoú have done so far.
i am modelling my first female model at the moment. just looking at some of the features you have modelled so far, has helped me figure out problems with mine.
look forward to seeing more :D
cheers
-BFB-
Shunters
27-02-2006, 05:51 PM
Thanks for that Deto I will have a good look thanks :D
bigfootbob - I am not sure how I could have helped much this is my first female body model too lol
the body looks good but really large in scale compared to the head. the breast is really the size of the head O_o but great modelling, shes very pretty
Shunters
27-02-2006, 06:11 PM
the body looks good but really large in scale compared to the head. the breast is really the size of the head O_o but great modelling, shes very pretty
Yeah I know :) Since I said so in my original post :p
"And the head is still a little too small for the body but will sort that out when the body is done..."
But thanks for noticing :)
Shunters
27-02-2006, 06:23 PM
Here are some small updates:
I have worked on the back some more... that picture Deto gave me was a great help!
http://www.roboferret.com/head/jessbody16.jpg
Tweaked a couple of bits and made the belly button a little bigger and shallower...
http://www.roboferret.com/head/jessbody17.jpg
Nardes
27-02-2006, 07:33 PM
Looking good!
But the belly button feels slightly too big . The rest looks very natural though.
Shunters
27-02-2006, 07:38 PM
Thanks Nardes, you're right about the belly button, i have reduced it slightly now, but isn't really worth posting an image up for :)
Mind if I draw few red lines over the picture to show how I'd change? :)
Shunters
27-02-2006, 08:02 PM
Of course not go ahead :D Any help is appreciated!
My thoughts :)
Back image:
- Back :: I think you need to pull the 'bones'/back backwards a little, to give more shape to the back (too many back words)
- Bottom :: I think you need to 'tighten' up the butt flow (butt vs lower back flow), as its right now, it looks little like someone cut slice off :)
- Bottom even lower :: You need to 'hang' butts a little bit, I mean, you don't even need fat, even if you're very thin, you still usually have little hanging there when standing :)
Frontal image:
- Breast flow / connect :: It seems that the breasts and arms connect to the body, but have no connection between each other. You should connect the beast to the arm, they're like 'flaps' that go from arm to chest. I mean, strip, hold your hand up and look at mirror, explains it better :roll:
- Breast smooth :: As breasts hang, if they're natural, you should make the below nipple section 'round', right now it looks like she has some extra bags inside, but then again, there's millions of styles of bodies and... breasts :halo:
- Butt again :: I think her hip needs little more fat to fit better to the whole body theme which is very 'real' :)
- Stomach hang :: There's little elevation where stomach connects to the lower stomach, there should be smooth hang (not hang really, just 'elevation')
- Legs vs body :: I think you should smooth the 'fold' little earlier, and more smoothly :) But do it downwards, not upwards
Keep it up! Can't wait to see more :)
And picture below:
http://www.deto.cc/threedy/push2.jpg
Hello,
I love the look on her face very cool, Also you might want to change her belly button, right now it just looks like a cirle indentation.
baron
Mr.Sharky
28-02-2006, 12:47 AM
Awesome sexy expression on the face!
Avatar-3DT
28-02-2006, 02:07 AM
A sweet model indeed. She is vry expresive even without any textures aldo the features of her face are a bit to the cartoony/comix side rather than realistic. Deto had some very interesting observations, you should read them carefully. Nice going so far.
Shunters
28-02-2006, 12:43 PM
Thank you everyone, and thank you Deto for your input your points are definately worth introducing :)
Avatar-3DT - The facial features are deliberate, I'm trying to go for a mixture of realism and comic/cartoon... probably it sounds a bit strange, but I guess it's an attempt to put together my own style :)
I haven't been online since Deto posted so have only just been able to take in his observations. I will certainly implement what I can of them today :)
One comment on the butt, Deto: The hang you mentioned, I did originally have that but after looking at a thread on CGTalk that Steven Stahlberg posted about body topology I realised that the join between the buttocks and legs is actually very smooth and the overhang fades off very quickly, though looking back at my image I have probably made it fade off a little too quickly
Shunters
28-02-2006, 02:20 PM
Right, I have tried to implement Deto's suggestions as well as I can :) I hope they are right or as close to as I can get...
Have also started adding the arms...
http://www.roboferret.com/head/jessbody18.jpg
http://www.roboferret.com/head/jessbody19.jpg
Looking very good :)
Can you post side view more? : )
Shunters
28-02-2006, 04:17 PM
Yep you can also have some arms and legs too lol
http://www.roboferret.com/head/jessbody22.jpg
http://www.roboferret.com/head/jessbody20.jpg
http://www.roboferret.com/head/jessbody21.jpg
I have only one thing ;)
Her buttcrack looks a little bit too 'cornery', I mean there's quite sharp corner to the butts :)
Otherwise it's looking brilliant! :D
Shunters
28-02-2006, 04:54 PM
Yeah I know what you mean about the buttocks, I haven't figured out quite why it's so sharp yet :)
Thanks!
Shunters
28-02-2006, 05:24 PM
I played with her butt some more (lol) :)
http://www.roboferret.com/head/jessbody23.jpg
I like the way it is now, looks a bit more round...
Now I need to figure out the hands and feet :(
Yeah, good playing with her bottoms, it really did help much... much more relaxed now ;D
Off-topic:: Julz please post your own models in new topic, this topic is about Shunters' female model named as 'Jessica'. Please do remove your model from this post as it has nothing to do with it and start a new topic :)
RockstarKate
28-02-2006, 11:19 PM
Nice looking model you have here!
I like all the various butts she has had so far. I think in reality there is a real woman who has each kind of butt, so what ever makes you happy :)
To me the thighs seem a little thin and the hips a little high- but I think this is more my personal preference than anything bad about your model.
Just wanted to say nice job, keep it up, and post some unsmoothed wires please!
jdgill
01-03-2006, 05:17 AM
wow...your model is looking wonderful. Can we see a wire?
Shunters
01-03-2006, 12:31 PM
Here are some wires for you :)
http://www.roboferret.com/head/jessbodywire6.jpg
RockstarKate - I think you're right about the thighs, though personally I like the hips as they are... they looked a bit small to me when they were lower
Shunters
01-03-2006, 01:26 PM
Update:
Thickened up the thighs and played with the buttocks a little bit again :)
http://www.roboferret.com/head/jessbody24.jpg
http://www.roboferret.com/head/jessbody25.jpg
http://www.roboferret.com/head/jessbody26.jpg
I can't find anything to 'critizize' on... So I'll just watch the great model and wait for more ;)
Shunters
01-03-2006, 02:20 PM
Thanks :D
I need to tackle the feet and hands next... I've tried several times to start the hands but am having trouble getting anywhere :(
You might wish to look at the entries at Speed Model Challenges, while not really tutorials, you can still see 'wires' and their results, which helps alot to see how they were done :)
http://forums.3dtotal.com/showthread.php?t=34865&page=1&pp=15
Foot challenge
http://forums.3dtotal.com/showthread.php?t=32815&page=1
Hand challenge
makman123
01-03-2006, 05:02 PM
Shunters greate model >>>>> I like it .....
so clean and so soft And greate fast skin ......what is the render that you are using ...... ???? is it v ray ????
greate model keep going
RockstarKate
01-03-2006, 08:26 PM
Much better now. Her body is very realistic/natural looking. And I think that is a very hard thing to acheive. Are you planning to clothe this character in the future? I'd love to see that.
Good luck with the hands and feet- to me it's the hardest part. But also the most important for realism. Can't wait to see what you come up with.
Shunters
01-03-2006, 08:41 PM
She will be clothed yeah :) I haven't got a clue as to what theme yet though... I kinda had a weird vision in my head that she was some sort of space captain at one point lol...
anyway, I've tried to do the hands and this is what I've come up with... I am sure they aren't right but some input would be very helpful!
http://www.roboferret.com/head/hand1.jpg
And I just got a call from my girlfriend that there is water pouring out of the overflow pipe at home!!! Argh!
Quickie post, I just woke up and I have very low brainactiviety :wall:
Biggest overral problem I see, they look very manly :)
Go fix the water before your computer gets hit by it ;)
EDIT: 'Make middle finger joint fatter' means the little finger.. can't think straight :D
Shunters
01-03-2006, 10:06 PM
Thanks for the help Deto... how do you suggest I make them more femalish?
Hmm, I'm not exactly sure, I mean, I don't study girl's fingers that much :D
But remember, fingers are like angry gnomes. They're stuck from their necks to your hand and they have long cone shaped hats :D
RockstarKate
01-03-2006, 11:15 PM
I think that if you taper the fingers so that the tips are smaller than the bases the hands will look feminine. Also make the nails a little longer and more oval shaped.
I'm just comparing the hands you made to my own hands.
Would you like me to post a picture of my hands? :)
I will if you think it will help you.
jdgill
01-03-2006, 11:54 PM
hm...to make the hands look more womanish...look at some references. Google! :D
Shunters
02-03-2006, 01:57 AM
Thanks for the help :)
And thanks for the offer RockstarKate, much appreciated tho I'm sure I can find plenty of reference material without you having to go to any trouble :)
Btw: The water pouring emergency earlier was a burst pipe outside the house on a pipe for an external tap... for some reason, some genius thought to put a COPPER pipe on the outside of the house... and since it's very very cold here at the moment.... you can guess the rest... waiting to get a response from the landlords...
Shunters
02-03-2006, 12:44 PM
I think I am going to start the hands again, I'm not really happy with them to be honest...
I am getting seriously frustrated with this, hands and feet seem to be completely beyond me, but I somehow managed to make a head and main body?! I've tried numerous tutorials but for one reason or another I seem to get lost or my result is nothing like what I'm aiming for :(
Shunters
02-03-2006, 07:07 PM
I got bored so I shrank the body to a better size for the head, put some crazy 80's hair on her and made some weird futuristic clothing lol
http://www.roboferret.com/head/gotbored1.jpg
http://www.roboferret.com/head/gotbored2.jpg
http://www.roboferret.com/head/gotbored2b.jpg
She then realises that she has no freaking hands or feet cos I suck!
http://www.roboferret.com/head/gotbored3.jpg
jdgill
03-03-2006, 12:29 AM
haha...get to working on those hands!
Makaveli
03-03-2006, 03:27 AM
Wow lol. Thats some funky ass hair! And that outfit reminds me of like sumtin that would b in futuristic Resident Evil games for some reason lol. Keep it up man
Mr.Sharky
03-03-2006, 05:14 AM
Awesome hair. You're a master at emotions.
Shonner
03-03-2006, 05:51 AM
She is amazing.
Haha sweet look :D
Hope you got the water problems fixed :)
And get back to hand and feet factory, cuz we want them finished ;)
Shunters
03-03-2006, 05:08 PM
She finally has feet!
http://www.roboferret.com/head/jessbodyfeet1.jpg
http://www.roboferret.com/head/jessbodyfeet2.jpg
http://www.roboferret.com/head/jessbodyfeet3.jpg
http://www.roboferret.com/head/jessbodyfeet4.jpg
They aren't amazing but they seem to do the trick... I will add more detail to them with textures etc :)
My observations :)
Its looking very good already, at least million times better than my first foot attempt... ;)
But here's my observations on how to refine it even better, maybe :)
http://www.deto.cc/threedy/push4.jpg
Shunters
03-03-2006, 08:02 PM
Thanks again Deto!
I have tried to add the things you suggested and this is what I've got now...
http://www.roboferret.com/head/jessbodyfeet5.jpg
Its looking very nice :)
Two things:
I think you should make the nails little 'curved' (middle up), they look little too much like pieces of sharp glass :)
The 'bone' corner which you pushed up, I think it looks little bit lumpy now :)
Oh third thing... the area behind the toes and the 'stepping' area, outerside, looks lil bit too 'flat', maybe push area by toe side the of the bone corner inside a little :)
Other than that, keep it up! :)
Shunters
04-03-2006, 03:44 PM
I have made some changes to the feet like you suggested Deto, but will post them another time...
I have made a hand, this time not so manly :p
http://www.roboferret.com/head/jesshand1.jpg
http://www.roboferret.com/head/jesshand2.jpg
http://www.roboferret.com/head/jesshand3.jpg
http://www.roboferret.com/head/jesshand4.jpg
I'm pretty happy with how they have turned out, any further details can be added with textures/bump...
Hi there again, lil comments coming up :roll:
RockstarKate
04-03-2006, 08:26 PM
The hand looks very good- but I think the wrist is way too small in comparison. (Or the hand is too big...)
I love how you put a different expression on her face for all the renders. Nice touch.
Shunters
04-03-2006, 10:42 PM
Its very odd, in those renders the wrists do look small but in max they look fine and when i did a test putting them on the character they matched up pretty well...
wakebus-m
05-03-2006, 02:36 PM
it looks really good.... i really like it that she doesnt have a Model kind of body....if u know what i mean......
Greats michiel
Shunters
05-03-2006, 09:49 PM
Thank you, I prefere a more natural look than these incredibly toned bodies... more believable...
Stuck the hands on the body, not sure if they are the right size or what at the moment tho :)
http://www.roboferret.com/head/jessbodyhands.jpg
Its great. I think those hands fit in good to her, no problem in their size :)
Only thing I can say now... I think her pelvis should have lil bit more fat :D
Makaveli
05-03-2006, 10:28 PM
Im lovin it!! Look at that face, its sayin dam I look good lolol.
Shunters
05-03-2006, 11:07 PM
Only thing I can say now... I think her pelvis should have lil bit more fat :D
I'm not quite sure where abouts you are meaning unfortunately, if you could elaborate that would be lovely...
Here abouts, little fat, or nicely said, little lovin' roundness :)
http://www.deto.cc/threedy/push6.jpg
Shunters
06-03-2006, 12:39 PM
Yeah I see what you mean now, I'll do that once I get a chance, things have become rather busy last few days so don't know how much time I'll get to do modelling at the moment, hopefully will manage it tonight...
Once the body is done I'll have to worry about how to attach the head without losing all the morphs etc I've done for it... never done that before...
RockstarKate
06-03-2006, 10:22 PM
If you're using max all you do to attach the head is remove all your smoothing modifiers, select the head, apply "edit mesh" and weld the vertices. Now you will never collapse this stack and you will have access to your morpher. If you are going to rig the character, your stack will look like this:
Turbosmooth
Skin Morph
Skin
Edit Mesh
Morpher
Editable Poly
That's if you're using max. If not sorry :)
Shunters
06-03-2006, 11:14 PM
Yep using max :) Thank you very much i thought it might be something like that... tho dunno what i'm doing with skin or skin morph yet :S
Does it have to be edit mesh or is edit poly just as good?
I have never rigged a character before so it'll be interesting to see what happens lol
RockstarKate
07-03-2006, 12:54 AM
Either edit mesh or edit poly- doesn't matter.
Rigging is kind of fun, I think... but skinning has to be the worst part of modelling. I hate it even more than UVW unwrapping.
I'm skinning a character right now and it's making me crazy. :(
Shunters
07-03-2006, 12:49 PM
I have done as Deto suggested... but now I think her bum is too big :(
Also realised, that skinning isn't the next thing... texturing is...
Not sure how to go about doing it yet :S
http://www.roboferret.com/head/jessbodyhips1.jpg
http://www.roboferret.com/head/jessbodyhips2.jpg
Shunters
07-03-2006, 01:11 PM
I have made the hips smaller and to my satisfaction and did a test with welding the head to the body...
http://www.roboferret.com/head/jessbodyfinaltest.jpg
Problem I've found is a lot of the morph target wiring I did so the teeth and tongue etc move with the main head morphs don't work after attaching the body etc... so I'll have to rewire those when the time comes to doing this for real :)
Also, what happens with mapping? Am I better off with one big map since I noticed that SSS stops working if you have more than one material applied to an object? Any ideas?
Nardes
07-03-2006, 03:16 PM
You are doing a great job. Awesome expressions!
jdgill
07-03-2006, 05:57 PM
the model is looking good :)
RockstarKate
07-03-2006, 09:01 PM
Hmm, I wish I could help you, but I've only ever done cartoony textures and your character definitely deserves realistic ones :)
It seems that most people do one map for the whole character, or one for the head and one for the body. Never used SSS though, so I'm useless to you on this.
In any case, the first step is definitely unwrapping the character and I'd suggest you try pelt mapping if you are using Max 8, because it really cuts down on the time you have to spend on it once you figure it out.
As far as the morph targets go- I've always animated the teeth seperately. Big pain in the bum actually.
What are you going to do with this character, anyway?
You're doing a really good job with everything :) Can't wait to see her textured and posed...
Shunters
07-03-2006, 09:35 PM
Thanks for the help, haven't tried pelt mapping yet, will have to have a look...
I'm not sure what I will do with the character yet, I'm setting her up for animation by the looks of it but I'm not sure if that's what she'll ultimately be for...
My intention has been for quite some time to create a good fully animateable character, a feat I have not yet managed to do but seem to be well on the way... normally I'd get disheartened and give up... but it's been going so well this time I can't help but continue...
I have found a workaround for the SSS thing on cgtalk luckily... so I should be able to manage... I'm just really worried about my morph targets that's all, took ages over making them and don't want to have to do them again...
Shunters
09-03-2006, 12:36 PM
Just incase you thought I wasn't doing anything, here's what I've been doing :)
Playing with pelt mapping...
http://www.roboferret.com/head/peltmapping1.jpg
I have NO idea how to do the hands and feet yet tho :(
Shunters
09-03-2006, 03:19 PM
Ok I have unwrapped the whole of the body...
http://www.roboferret.com/head/peltmapping2.jpg
And here is the resulting unwrap:
http://www.roboferret.com/head/bodyunwrap.jpg
I'm not sure if it is fine as it is or if I need to do more to it... only thing is I'm not sure what...
Shunters
09-03-2006, 03:58 PM
And here is a quick 10 minute texture (for the body) using the above UV's :)
Think I will adjust the size of the leg UV's...
http://www.roboferret.com/head/jessbodytexture1.jpg
Shunters
09-03-2006, 05:53 PM
And with another half an hours texturing :)
Still not bump or specular maps!
No pics from behind yet as I've only been doing the front parts of the texture
http://www.roboferret.com/head/jessbodytexture2.jpg
razwan
09-03-2006, 06:35 PM
great work Shunters 5***** from me
darkyien
09-03-2006, 06:37 PM
Excellent work!!!
RockstarKate
09-03-2006, 07:11 PM
Looks really amazing! :)
Wow, that's brilliant work there, Shunters! I loooooove it :D
Just a liiiittle crit, honest.. oke two little ones... ;)
I think you should reduce little of the knee redness, and have little bit more of 'normal' color skin on the 'flat' part of the knee. She looks lil bit like she have fallen down on ground and have 'annoyed' the skin on her knees :)
Another little area, I think you should have the nipple 'top' little more red, instead of pale, and the area around nipples, I think you should make the red to normal skin fade little more smooth, so that the whole nipply part would look like they belong there :)
Otherwise very very good work :)
martimus
09-03-2006, 07:51 PM
Wow shunters for a 10 minute texture i have to say it looks fantastic! I think the redness in the knees is fine
nothing to crit, its great!
Shunters
09-03-2006, 08:18 PM
Thanks everyone! :D I'm really happy with it...
I took your suggestions into account Deto and have given her a small bit of clothing so she's not completely embarrassed :p
And an expression she hasn't had on before :)
Btw: I still haven't attached the head... I felt it would be better to map the body first... I've been photoshopping the join for these images...
http://www.roboferret.com/head/jessbodytexture3.jpg
DfntPntbll
09-03-2006, 08:20 PM
looks like she is a bit chillly ;)
Shunters
09-03-2006, 08:29 PM
Hehe yeah, when I rig her I'll be sure to do a pose of her with her arms wrapper around her self :)
metal_3dforce
09-03-2006, 08:50 PM
hi shunters,
woooooowwwoowww
ur work is very beautiful
good work contine ur work and pls send to me when u still modeling.
bye
Make one render with her nude, arms wrapped around herself (to cover breasts) and one leg up so that it covers her groin and with that expression on her face, looks sooo cute :D
Excellent work Shunters... You're very talented.
Shunters
10-03-2006, 02:45 PM
Thank you very much :D And thank you to anyone who has given my thread 5 stars it's very much appreciated :D
Done some texturing on the back, I think she's getting a bit fed up of me exposing her to the public now tho lol :p
http://www.roboferret.com/head/jessbodytexture4.jpg
Looking brilliant :)
Can't say how much have you detailed the skin from a far. But you should bump map veins for her and also those 'dead veins' that leave those odd reddish wide 'down bumps'? And moles, and such little extra details, if you don't have yet :)
Shunters
10-03-2006, 04:11 PM
Thanks Deto, and thanks for all your help and suggestions :)
I've added some moles but they arne't easy to see... I haven't started on the bump map and specular map yet so i'll be looking to add certain thigns like that...
Although the model is quite 'realistic' I'm not going to get too hung up on tiny details as at the end of the day this is ment to be a semi-realistic/comic character :)
Shunters
10-03-2006, 05:59 PM
I appear to have ran into a problem :(
I cannot get sss bump mapping to work with multiple materials/textures... so I may have to make one big texture for this after all :(
You're welcome :)
Aaa, now I see, never paid that close attention to notice the different color dots, ehm :crazy:
Semi-realistic/comic char? Can't wait to see more :)
Shunters
10-03-2006, 07:44 PM
I'm not entirely sure what I'm doing to be honest but that's usually how I work... or as I like to put it "mess around until it looks nice" :p
I have successfully put the head and body textures into one map and rearranged the uv's so it all like fine and dandy :) So now the bump and spec maps will work properly... will post updates later hopefully :)
Shunters
10-03-2006, 09:13 PM
Now with test specular, bump map and bra:
http://www.roboferret.com/head/jessbodytexture5.jpg
I am also currently rendering a rotational animation :)
Turboracer
10-03-2006, 09:34 PM
Very good shunters, excellent modeling and for the most part, texturing. The texturing just seems a bit empty atm, but it's getting the job done quite well(you did say you wanted comic/realistic). What's great is that she's really beautiful, and realistic. It's not just another one of those "barbie doll" models that so many people like to model. Great work so far, and I can't wait to see what else comes of it. Pretty much my only crit would be to work on your shader a bit more. The SSS is a bit too strong right now, and the specular is odd.
Shunters
10-03-2006, 09:41 PM
I agree about the shader, it's not even nearly there yet, and the textures aren't finished either yet, the specular is probably a bit odd because of the crappy test texture I've done for it :) I don't want to crazy on the details but just enough to be on the verge of realism... to be honest I've haven't touched the SSS since I did the head so the settings aren't right at all, I expect to be working on materials and texturing for some time yet :)
I also realise that in all honesty I still don't understand the fastskin shader :( and have yet to find an intuitive tutorial or guide that helps me to achieve a good result...
One reason I made her as she is, is because of the seemingly huge influx of "barbie doll" models i've seen, and I thought for my first ever full human character I'd do something a little different to show that there are other ways of doing it and still get good results :)
Thanks for your praise and crits :D
Shunters
10-03-2006, 10:35 PM
I'm considering trying ZBrush for the textures to see what kind of result I can get out of it... having played with the demo version it's really quite confusing though lol
Well after having played with the Zbrush demo some more... I have absolutely know idea how to use it lol so I won't... for this model at least..
ISAIAH
12-03-2006, 10:51 PM
Shunters,
Just want to say I love this model. Excellence at it's best. I can't believe this is your first. I have been watching this thread and a few others to get some insight on making my own model. Question for you: what technique did you use? I've seen the Joan of Arc technique and recently I saw a box model technique. Just curious as to what you used? Did you use any reference pics?
Again, looks great so far. I can't wait to see the end result. Keep up the good work!!!
Shunters
14-03-2006, 03:42 PM
Isaiah: Sorry for not replying earlier, have been very busy... Thank you for your compliments on my model :D I have done poly modelling for this as that's the method I find most comfortable... I used the Joan of Arc modelling technique for the most part and then went off on my own way...
I did use reference pictures, originally I used pictures of Jessica Alba (hence why the name Jessica stuck) but as you can see, looks nothing like her now lol, I got the general shape and then did the rest by myself... As for the body I didn't really use much in the way of references, just looking at pictures on google image search mostly...
Kind of update, been playing with the hair again, it's not right yet and it's too obvious where the hair starts on the head so will have to do something about that...
http://www.roboferret.com/head/jesshair5.jpg
http://www.roboferret.com/head/jesshair6.jpg
Its coming along very good. I love that red hair :)
Just little critic, I think the face looks little too smooth compared to skin texture, so it looks little out of place. Otherwise very good :)
Shunters
14-03-2006, 05:07 PM
Not really sure what you mean about the skin? The body doesn't even have a bump map.. I'm considering reworking the textures anyway so certain issues may be resolved then
Lekson
14-03-2006, 05:07 PM
This is very likable character! Your work pleases itself me.
I do hope this yet not final the simulation of hair?
Shunters
14-03-2006, 05:09 PM
The hair is no where near finished, I am still trying to figure out how to use it properly...
Ah, hmm, the skin itself looks 'grainy', but face is full smooth, that's what I mean :)
Shunters
14-03-2006, 09:05 PM
aaah that'll be down to the head being a higher resolution texture to the rest of the body... i'll fix that when i rework the textures :)
URs3D.net
14-03-2006, 09:31 PM
IT's just great!
MonteCristo
14-03-2006, 09:31 PM
This is really coming along well Shunters. The only thing that bothers me is she's looking a little bit plasticky. I think the reason for this is there isn't really enough tonal variation on the skin. It's all a bit flat colour-wise. This is a shame considering how charismatic your character is, and how good the hair looks. :D
Shunters
14-03-2006, 10:44 PM
Thanks MonteCristo, in all honesty the textures are only a total of about an hours work, I haven't spend an awful lot of time on them, my next thing to do is to re-work/re-do the textures and work on the shader... I am not a very good texture painter, I only have a mouse to do it with... I may try using photos at least in part to use as textures to give the skin a bit more depth and variation..
Thanks for your advice, I'll be sure to do my best to improve the textures :) The hair still needs a lot of work, not really sure what I'm doing with it as the fur and hair thing in MAX is very new to me still and not really that easy to use :( I got the red highlight by using a texture map, was surprised how well it came out... I've since made the hair strands a bit more narrow at the root and has improved it where the hair meets the head :) But again, a rework of the textures will help...
The other problem I'm having is, the texture map right now is about 1920x3650 a lot of it is taken up by the head texture because I wanted to make sure there was plenty of detail for closeups, but the body loses out because of this, so I'm thinking of making a huge silly size map like 3000x6123 but I don't know that'll cause me problems or not...
MonteCristo
15-03-2006, 03:10 PM
That's what I did with Eva; a huge map. But the head was still kept bigger than the body.
SEE HERE (http://forums.3dtotal.com/showthread.php?t=21109&page=17&pp=15&highlight=wild)
I use the diffuse almost entirely for tonal information. Then the SSS does the base colour.
I agree about the hair FX, I found it slow and fiddly.
Laters,
Monte.
Shunters
15-03-2006, 03:30 PM
Thanks for the link and help I have since reworked the UV's on her and I am going to redo the textures using them, like yours this is at 3000x3000 which should be enough :)
Here is the new one:
http://www.roboferret.com/head/jessuvrework.jpg
and the old one:
http://www.roboferret.com/head/jessuvold.jpg
Hopefully I'll be able to make something a bit better this time and allow me to have more detail :)
You could easily map the arms with 'longer' map. Or maybe make the body bit bigger to add more detail? There's alot of free space there :)
Shunters
15-03-2006, 05:49 PM
I know Deto, I may yet move things around, I much prefer the new uv's and the head texture is only actually about 5% smaller than the original! So I'll get just as much detail in :)
Here's a glimpse of the new texture I've started, no specular or bump yet, just diffuse... She's got a few blemishes here and there for a bit of realism :)
http://www.roboferret.com/head/jessnewtexture1.jpg
I think you should push the red dotting up a little, not sure, but don't it usually come to the cheek under eyes? I mean, as now it 'flows down', in think it should flow horizontal :)
Corner of the eye needs more 'red flesh' :)
Also, argh, I'm whining so much, hehe. Where make up meets the eye, there's usually little area without makeup, mostly because you can't put makeup in the eyelid side which 'lies' by the eye, and you can't makeup between the eye... err.. hair, forgot the word suddenly... :)
EDIT: Eye lashes!
Shunters
15-03-2006, 08:53 PM
Trying my best! :)
http://www.roboferret.com/head/jessnewtexture2.jpg
http://www.roboferret.com/head/jessnewtexture3.jpg
Here is what I meant with the eyes :)
Also, I can't quite understand / see the lipstick where it goes? :D
http://www.deto.cc/threedy/eue.jpg
The Enigmartist
16-03-2006, 03:29 PM
I've been watching this model shape up and it's amazing! She looks very nice, and would fit in perfectly with Shrek.
One things that is bothing me is that the eye lashes look a little soft and blurred.
Five Stars, she is fantastic!
jdgill
17-03-2006, 08:27 AM
hm...lots of talk. I want to see updates.
Damage_Inc.
17-03-2006, 11:28 AM
Hey man, beautiful work on the skin shader. I'd really love to talk shop with you about it sometime. I think the non-gamer babe body style is pretty cool, too. I do think the corners of the mouth look a bit long for as full as the lips are but it still looks really nice. The reflection in the eye is a bit on the large side....it should be more like a skewed rectangular shape in the corner of the pupil rather than centered. Or if you keep it round in shape make a couple of them and much smaller in terms of size.
BTW what program are you using for the hair? I've been testing out the native one in max 8 and it kills my computer. Anyway, keep up the great work.
Shunters
17-03-2006, 03:26 PM
Sorry I haven't replied or updated in a couple of days, I'm not very well at the moment so haven't been able to do anything on this...
Deto: You're right about the eye/makeup, I have fixed this now but will post it in the next update... I'm not really sure what you mean about the lipstick thing?
The Enigmartist: Thank you :D The reason the eyelashes look a bit blurred is because the texture map is probably too low resolution, I originally only did the map that is on them to see how it would look but until now didn't think to get a closer picture to see how they turned out, I dare say a higher res map should sort out this :)
Damage_Inc.: Thanks for the compliment and feedback :) The reflection on the eye is probably on the large size I'll have to put the specular down a bit on the lense material, the only reason it's dead center is because I put the eyes looking dead on at the light source which is just an Omni light so the reflection will be round... They are generated entirely by the light source so don't strictly have any control over them...
As for the hair, I'm using the native Max 8 hair, and it kills my machine too... because I'm using Mental Ray I have to use MR Prims to get anything half decent which takes even longer... I would have liked to have done poly hair but I just can't get the results I want from texture maps (mostly because I can't seem to paint textures that well)...
Thanks again :D
Shunters
17-03-2006, 04:58 PM
Here's an update :)
I'm getting to the point where I don't really want to do much more to the texture... I'll soon do the specular and bump maps :)
http://www.roboferret.com/head/jessnewtexture7.jpg
http://www.roboferret.com/head/jessnewtexture6.jpg
Lekson
17-03-2006, 07:47 PM
eyeball is very very white - and this is not realistic. I think that you this know! In other respects this beauty greatly pleases itself me
Shunters
17-03-2006, 07:50 PM
Yeah you're right it is, and I intend to do something about it, right now it's using an SSS shader which doesn't do the job, there needs to be a reflection on the eyeball and a feeling of wetness... will be looking into this soon too :)
Thanks! :D
I have added her service tattoo (a requirement of joining the space fleet or whatever it is, I haven't got a back story or anything lol)... It's kind of cartoony/stylised because although she is quite realistic the context will be more comic... I'm not going silly with stuff like tattoos like I see some people do, this is the only one... I MAY put a couple of scars on her tho...
http://www.roboferret.com/head/jesslogo.jpg
http://www.roboferret.com/head/jessnewtexture8.jpg
URs3D.net
17-03-2006, 09:30 PM
Its really amazing. I like the idea with the tatoo, but why not place it in the belly area? Its there where I would place it. Really nice textures on the whole body! You still want to animate her?
I mean the area under lips that is 'bare skin'. I think you should make the difference between paleskin and redlips little more sharp and visible : )
The tattoo is very sweet! But I'd say no to scars and such, I mean, such an innocent beauty ;D
Shunters
21-03-2006, 02:39 PM
I see what you mean about the lips Deto, I'll sort that out when I feel like doing the textures some more, kind of got fed up of it for now... I've not done much for the last few days and have just played with some clothes, but I doubt they'll be what she'll wear when it's final... I'd like some sort of futuristic body armour, but not full body armour... if you know what I mean...
http://www.roboferret.com/head/jessclothes1.jpg
http://www.roboferret.com/head/jessclothes2.jpg
I'll try and make some actual futuristic stuff when I can get some ideas...
Glad you like the tattoo :D
Very good looking clothing and medallion. And she looks pretty happy now, being non nude again, hehe :D
Can you show closer render of the medallion? :)
Shunters
21-03-2006, 03:48 PM
If you really want lol, I made it in about 30 seconds just to see what it would look like :p
http://www.roboferret.com/head/jessmedal.jpg
Shunters
21-03-2006, 05:47 PM
Been playing with ideas for armour :)
http://www.roboferret.com/head/jessarmour1.jpg
Shunters
21-03-2006, 06:48 PM
More armour goodness...
http://www.roboferret.com/head/jessarmour2.jpg
http://www.roboferret.com/head/jessarmour3.jpg
martimus
21-03-2006, 07:00 PM
i see. interesting. didnt expect it to go in this direction but i like the armour
Shunters
21-03-2006, 07:02 PM
In all honesty I'm not really sure what direction I am going in lol
Sweet looking armor, though, make it less 'revealing'-... I mean the chest spot ;) Something like thin vertical 'armor' lines (the area little over breasts) or such might fit good :)
Shunters
21-03-2006, 07:38 PM
I'm afraid I don't know what you mean by "thin vertical 'armor' lines" could you elaborate?
Shunters
21-03-2006, 08:31 PM
Continueing on this was more my idea for it not being so revealing...
http://www.roboferret.com/head/jessarmour4.jpg
http://www.roboferret.com/head/jessarmour5.jpg
Lekson
21-03-2006, 08:31 PM
what material in outfitting is assumed?
cool, I realy like the clothing design :)
darkyien
21-03-2006, 08:43 PM
Great work Shunters, it really looks good!
Shunters
21-03-2006, 08:43 PM
what material in outfitting is assumed?
The main material is a simple blinn material with black diffuse colour, about 25 specular level and 4 glossiness... simple as that :)
Thanks ido and darkyien :D
Lekson
21-03-2006, 08:59 PM
the imitation of Kevlar? Or this is rubberized fabric?
Shunters
21-03-2006, 09:02 PM
The imitation kevlar :)
URs3D.net
21-03-2006, 10:40 PM
Very NICE, will she work at SWAT Police ? ;)
The back looks a bit lonely, maybe make some pockets, or maybe a belt .... just a suggestion. Great detail!
I was thinking of something like this :)
http://www.deto.cc/threedy/breast.jpg
jdgill
21-03-2006, 11:26 PM
this is looking really good so far :)
Shunters
22-03-2006, 12:51 PM
I was thinking of something like this :)
http://www.deto.cc/threedy/breast.jpg
Thanks for the suggestion Deto, I like it, reminds me of the armour suit that Matt Le Blanc's character in Lost in Space has, but I realise that although I want it like armour, I want it like a Flight Suit too, as I think she will be a pilot of some sort... and since I'm going for a comic sort of style/feel I don't want the suit to be TOO practical so having it a little bit revealing isn't a worry :p The idea I guess is that she was given a service issue suit, but has modified it suit her own style :)
I'm trying to think of a last name for her at the moment... It's not easy to think of something cool that hasn't been done to death :(
UrsiNMC
Thanks! I think I've answered your question above :D
jdgill
Thank you, I hope it turns out well in the end :)
madm4tt
22-03-2006, 06:29 PM
Good Stuff Man!!!!! I like the new futuristic suit!!! It's like the Aki's dress in Final Fantasy Movie...
Bye Keep It up
Shunters
23-03-2006, 02:28 PM
Thanks madm4tt, I guess I am drawing inspiration from as many sci-fi things in my head as possible :)
Update, not sure about the boots right now... I have exposed her belly cos I wanted it to be a bit more 'sexy'... whether I have achieved that I guess is down to your own opinion :)
I really haven't got a clue how I am going to rig this!
http://www.roboferret.com/head/jessarmour7.jpg
And heres a composite with hair from a previous image :)
http://www.roboferret.com/head/jessarmour8.jpg
martimus
23-03-2006, 02:30 PM
One thing I would say that I've only just noticed, and I dont know if its due to the lighting or what but her legs seem angular at the left thigh and on the left shin.
Also, while I like the style of the suit I must say with the hole in the belly and the cut off shorts she kinda looks more like a scuba diver than a pilot ;P
Shunters
23-03-2006, 02:39 PM
I'm 99% sure that's down to the lighting, I have 2 quite high intensity lights on either side of her...
I can't say I have ever seen a scuba diver suit with a hole in the belly to be honest... she's going to be a kind of rogue pilot and likes to do things her own way, that includes her suit...
As for the cut off shorts, that part isnt finished yet, I'm not entirely sure what to do there at the moment... probably build more panels going down and around the knees with kneepads or something...
Shunters
23-03-2006, 07:03 PM
Did a bit more, not sure about the legs still... or the direction that I am currently going in... and for some reason the middle parts of the leg look darker than the rest of the suit... same material and everything tho...
IGNORE the skin showing on the back of her legs, I've fixed that...
http://www.roboferret.com/head/jessarmour9.jpg
http://www.roboferret.com/head/jessarmour10.jpg
freakyihop
23-03-2006, 07:16 PM
the model is looking great but, maybe you shouldn't put armour on the whole the leg just the knee and the calf.
Shunters
23-03-2006, 07:52 PM
That's how I am feeling about it too really, I wasn't sure about it when I did it really.. The comment previously about her looking like a scuba diver kind of made me want to cover them, but it isn't working for me much...
Just been having a play :)
http://www.roboferret.com/head/jessarmour11.jpg
Shunters
23-03-2006, 08:19 PM
Minus parts of the armour...
http://www.roboferret.com/head/jessarmour12.jpg
martimus
23-03-2006, 09:04 PM
Perhaps have more of a boot up to the knees rather than the skin tight like the rest of the suit? Might break it up a bit more and make the leg area more interesting
Shunters
23-03-2006, 09:07 PM
Sorry I am not quite sure what you mean, could you explain further please? :)
freakyihop
23-03-2006, 10:04 PM
you could also try a knee brace from the knee to the thigh might make it look more interesting.
martimus
23-03-2006, 10:14 PM
I was thinking like an actual boot, seperate from the armour that is there. Quite chunky with big treads.
I like the idea of the knee brace
Damage_Inc.
23-03-2006, 10:46 PM
Wow man....this is really great stuff, and in such a short period of time. I really dig the style overall. The one thing I wil say is that other than for anatomy practice or as a low poly reference there isn't much need to model the parts of her body that will be under tight fitting clothing (I did the same thing as you). The only time you'd actually need a surface underneath the clothing was if it moved a great deal and would require a sim for animation purposes. Be that as it may....I think this is top notch stuff....but I still think the hands are too small. :)
Damage_Inc: Remember, she might strip in animation or armor pieces might blow off ;)
I agree, boots needs to be a little 'away' from the skin tight scheme. Imagine medieval boots with wider brim and loose 'body' :)
Shunters
24-03-2006, 02:08 AM
freakyihop: I like that idea, I will look into it when I get the chance :)
martimus: I think I understand what you mean, I will try and beef them up a bit :)
Damage_Inc.: Thanks mate :) I understand your concern about having modelled the entire body, my reasons from the beginning have been to create a fully animatable character, and eventually make an animation or series of shorts in which she would be found in different situations (stripping most likley not being one of them, but wearing different clothes certainly)... Say for instance she was in her quarters on her ship, you wouldn't expect her to wear her flight suit all the time :) So, in the end I'd need to have the whole model there as I don't know what parts will be exposed from one situation to another :) I like to make things as flexible as possible :)
Deto: Thanks for the mental image, I'll hopefully be able to cook something up a bit more in keeping with the theme that has been suggested :)
Thanks everyone :D
Evil-Oatmeal
24-03-2006, 05:24 AM
My main consern with the armour is that he actual armour is the only layer. I mean it doesn't make sense that it can be comfortable and efficient.
You'd think that there would be some sturdy sweater or such which the plates of armour are attached to. And by that also leaving some places unarmoured and only cloth, like her armpits and inner tighs.
I don't know what futuristic material you've fantazised forth for the armour but surely it can't be as flexible and comfortable as some cloth inbetween to the skin.
Also, loosening up the armour a little so that it's not 100% skin tight would, in my opinion, create a little more credibility (real or cartoonish). 100% skintight things just don't make me see anything else than a static model, future and fancy inventions or not..
Liking the model though. The expressions that you create are very pleasing and I look forward to see you pose more of the body.
Shunters
24-03-2006, 10:06 PM
Thanks for your insight Evil-Oatmeal :)
I've been sitting and thinking a lot about this and as much as I like the armour and the style of it, I am considering restarting it... I just don't think it's practical for rigging for a start... what I'll probably do is have more of a catsuit type affair with certain 'reinforced' areas... though I'm not sure... if I could draw I'd do some concept art :(
McRed
25-03-2006, 02:02 AM
Shunters, I gotta say, I've really enjoyed watching this grow from it's birth. Great work.
Hellhammer
26-03-2006, 07:01 AM
This model is gorgeous man, she has so much life. I specially love the face, its full of life! Even in the hmmm default? pose it looks beautiful and non-plastic. Awesome progress man. How long have you been working on this model? Its going very very well :) keep it up. I wish i could create skin like that. Is there any tuts out there for it?
Raja3D
26-03-2006, 01:58 PM
I just visited ur thread and i went throgh all the pages... it is superb... I have 2question... can u tell me ur lighting setup and which hair technique u r using? do u have any tutorial for that?
I would like to apprecite one more thing that your thread is lively caz of the expressions. u r outclass in expressions.
Shunters
26-03-2006, 04:59 PM
McRed: Thanks a lot mate much appreciated :) This has been by far the most enjoyable 3d project I've ever tried and am pleased with the outcome so far, I just hope that I can finish it :dunno:
Hellhammer: Thanks for the compliments :D I've been working on her for about 2 months now, but the only reason it has gone over this long is because, 1. I have been learning the whole way, and 2. I have very little spare time to do 3d work :( As for skin tutorials, I can't say there are many that are of much use, in the end I just had to try things my own way to see if I could get it right and it wasn't a quick process :(
Raja3D: Thank you for your kind praise :) My lighting setup consists of 3 lights, 1 white Omni to the front left with 1.5 intensity, 1 blue Omni light to the right of her at 5.0 intensity and 1 blue Omni light behind her slightly off to the left at 3.0 intensity all with raytraced shadows... Nothing special to it really :) The hair is using the native Hair plugin with Max, as for the technique, again I had a hell of a time trying to find tutorials, so I ended up just playing with it until I got some idea of what I was doing... the colour change of the hair is done using a texture map on the root and tip colour map slots... hope this helps :)
Thanks again :D
I am a bit stuck right now and lacking inspiration for where to proceed with the suit design, I think I will start it from scratch again but not really sure what direction to go in, so I apologise for not having updated in the last few days, hopefully I'll have something during the week :)
Raja3D
26-03-2006, 07:14 PM
Thanks a lot Shunters !
I would definetly try this out and would let you know if I could get that result. Thax and keep updating.
Shunters
28-03-2006, 06:02 PM
Small update, kind of an experiment more in the direction of my original intensions...
It's not finished yet and more details will be added when/if I texture it...
I intend to do a cool high tech belt, chunky boots and so on... the pack on her back is supposed to be a personal shield generator... who needs armour when you can have a shield? :)
Still not sure about anything yet, just experimenting mostly...
If I continue, things to come:
1. Arm mounted interactive holographic user interface for her various gadgets and gizmos.
2. 'Utility' Belt
3. Chunky high tech boots (kind of designed them on paper... kind of since I can't draw)
4. some nice trouser type things... not sure how big the boots will be so whether the trousers will go over or under the boots is currently undecided, not really bothered about having to do many clothing wrinkles tho...
5. Various bits... maybe bring the necklace idea back...
http://www.roboferret.com/head/jesspack1.jpg
http://www.roboferret.com/head/jesspack2.jpg
Lekson
28-03-2006, 06:48 PM
Unfortunately in the region of the bend of foot in the elbow is an incorrect geometry. You should look in this place.
Shunters
28-03-2006, 07:07 PM
I have no idea what you are talking about sorry...
Regardless, if there are any anatomical errors, i'm not worried about them now, she looks as good as I want her to, I'm not going for full realism so any little errors and the like aren't really an issue for me...
Very nice shield backpack you got there :)
Maybe you could 'broaden' the shield pack to be kinda like 'safety harness', with lower body section too (shield panties ;)), err... little like body swimsuit.. and then you could hold the trousers over the 'lower section', kinda like loose trousers over it :)
Raja3D
29-03-2006, 12:29 AM
ya I think deto is Right. caz now the shield is hardly viewable. and i am anxiously waiting for the end of this character especially after reading ur upcoming plans.
DahWan
29-03-2006, 12:51 AM
Shunters, got msn?
Shunters
29-03-2006, 03:35 PM
Deto: I have done something that I consider to be similar to your idea, I've made the pack bigger and extended it down to form the belt too, it's only roughed out at the moment though and will add more bits to it :)
Raja3d: If you mean the plans to animate etc? Then I'm not sure how far away that will be, proper human realistic movement is not something I have even gone near yet... not to mention rigging...
DahWan: I have msn but I am rarely on my personal account. The one I am on most is for work and work contacts only...
The updates, I've just done the parts of simple greys for now, remember most of this is just roughed out at the moment and will be added to in time... not sure if she has decided if she likes it yet ;)
http://www.roboferret.com/head/jesspack3.jpg
http://www.roboferret.com/head/jesspack4.jpg
Lekson
29-03-2006, 04:13 PM
please you is not offence to me
Lekson... what? :D
That's looking nice, Shunters... Though, I don't think grey is good color... and I know you ain't keeping it, just had to say ;)
Its looking very nice, even if not very practical. I mean the 'hard front' might be little 'unfun' to sit with. Also I think you should add 'buckle' to the holster shin strap too, or whichever it is called :)
Maybe you could just remove the front of the lower body part? I think it would still hold on its spot, with that 'curved' pelvis area :)
martimus
30-03-2006, 12:45 AM
Maybe you could just remove the front of the lower body part?
I second this. Not to be rude but it looks as though she has left a space in her armour there for a bit of r+r when shes not on a space mission...
maybe thats the look your going for? :lame:
Flying-Hawk
30-03-2006, 01:16 AM
Really nice model and texture!
-FHawk
Avatar-3DT
30-03-2006, 03:00 AM
Great modeling here Shunters but if you ask me she doesn't look like a warrior kind to me. More like the rogue mechanic of a corsair ship, with her face always dirty with grease or whatever, a riped, dirty undershirt, a big wrench stacked near the blaster gun and always keeping a sarcastic joke ready to throw it at you:D
jdgill
30-03-2006, 06:00 AM
sooooo much talk. I want to see more model!
RockstarKate
30-03-2006, 09:11 AM
Great modeling here Shunters but if you ask me she doesn't look like a warrior kind to me. More like the rogue mechanic of a corsair ship, with her face always dirty with grease or whatever, a riped, dirty undershirt, a big wrench stacked near the blaster gun and always keeping a sarcastic joke ready to throw it at you:D
I totally agree. The armor thing just isn't working for me... but I can't really see where you are going with it so maybe it will turn out really cool :)
I'm not a fan of the green stone things- I mean, what are they? Also, she wants to wear something that doesn't show her... wow, I really don't know how to say it without just saying it... camel toe. :eek:
Shunters
30-03-2006, 12:27 PM
Deto: I've not removed the middle part of the belt, because in my opinion it looked too bare.. I have however got rid of the bits that come down... I've added a buckle to the holster strap too (which was my intention anyway ;) )...
Flying-Hawk: Thank you :)
martimus: that is a bit rude yes :p
Avatar-3DT: you're probably right, in all honesty, I don't really have any firm plans for the character, I am simply making it up as I go along and going with what feels good :) I do like your ideas and will consider your input as I continue :D I did try adding dirt to her face when I was doing the textures, but wasn't able to do anything that didn't look like she had had an accident with a brown crayon...
jdgill: Alright alright! geez :p
RockstarKate: I have already removed any evidence of a camel toe you probably can't see it on the latest render cos of the silly belt thing... When you say the armour thing isn't working for you I'm not sure if you mean the full armour I did before or the last render... the last render isn't armour, it's simply a harness, and the 'green' stones are supposed to be there as shield emitters... as I said before, I don't really know where I'm going with this, as with most personal stuff I do, I just make it up as I go along... never been very good at planning things out, probably why the planning stages of my work at university never got good marks :(
Ah, can't wait to see update :)
What's camel toe? :o
Shunters
30-03-2006, 01:06 PM
um... its when a piece of clothing forms skin tight around the lower 'lady bits' lol
Here's an update, buckle needs work:
http://www.roboferret.com/head/jesspack5.jpg
Close up of top, may add some ragged edges with an opacity map at some point:
http://www.roboferret.com/head/jesspack5b.jpg
Have changed the join between the top part of the harness and the bottom/belt part as I realise that it will probably need to stretch...
http://www.roboferret.com/head/jesspack6.jpg
Btw: Happy Birthday Deto!
Evil-Oatmeal
30-03-2006, 01:34 PM
I like the new armour. Fits her a lot more. And it's super now that you've gotten rid of the camel toe (:haha:) enchancer part.
There does however not seem to be any way to take the belt part of.
There could posibly be a clipping device by the shield gem in the upper part but not in the belt. Add a groove going up and down from the gem and it would be quite obvious where the clipping device is. :)
The top looks great, too. Maybe add a little more enchancing bump map and the straps looks a bit rubberish.
I'm not a big fan of the symbol- placement or how it's put on. I think you should try and place it slightly below one of the strapps, or on the cleavage part, in some stitching.
Keep up the good work! I'm looking forward to see the banana-gun that would fit in the holdster. :haha:
Shunters
30-03-2006, 01:46 PM
Thanks for the input Evil-Oatmeal, I'll look at the clipping mechanism for the belt... I'm not sure about the symbol placement either, I tried it in both places you mentioned already and it didn't look right, I may just get rid of it altogether... the straps do look a bit rubberish, there is a bump on there but I think something went wrong or I forgot to save the texture file when I rendered, I'll update that later :)
As for the 'banana-gun' lol, I'll probably make the holster fit the gun when I've made it, I wasn't really thinking about how a gun would fit into it when I made it :)
Shunters
30-03-2006, 03:40 PM
Small update:
Changed the belt a bit... tried to put a kind of clasp mechanism there but couldn't find a way that worked very well.. soooo...
http://www.roboferret.com/head/jesspack7.jpg
I put one on the side :)
http://www.roboferret.com/head/jesspack8.jpg
Dirtied up the shirt a little bit (texture still needs work) and added opacity map for some rips :)
http://www.roboferret.com/head/jesspack9.jpg
Thanks Shunters :)
Thanks for explaining too, hehe :o
Dirt on the top, great. Ripped of pieces, bad. In my opinion. Dunno why, but I can imagine tons of anime fans screaming... I mean... every anime I've ever seen, with girl main char, gets their clothes ripped in bits in boss fight or such... Well of course its not related to this in anyway. And of course you're the boss, your model. I myself would rather have good shape top, with little dirt on it, than odd pieces ripped away :)
Forgot to say earlier. But the left arm armor bracer looks little weird. I mean, it has to be glued there, to hold in place. I think it would look better if it was either long enough to cover the wrist, or if it was in the wrist location. And maybe no glove at all? :)
Shunters
30-03-2006, 05:02 PM
I'm not sure about the rips yet... it was more to see what it would look like using Avatar-3DT's suggestions, I'll see how I feel about it later on... I know what you mean though personally I find it a shame that this 'stigma' has been attached to details like that...
The 'armor' you are referring to will be a sort of arm holographic computer type thing... I haven't done anything with it except stick it on there and haven't touched it since, so it's no-where near finished or even close... I am considering making it a glove combination, so the computer is part of the glove if you get what I mean :) Rather than it be a leather type glove it'd be more of a tech glove or something, I have yet to work it out :)
Shunters
30-03-2006, 06:51 PM
Here's an update on the glove-computer-thingemy-jiggle, it's still quite rough! So not really sure where to go from here with it... It certainly isn't finished :)
http://www.roboferret.com/head/jesspack10.jpg
http://www.roboferret.com/head/jesspack11.jpg
RockstarKate
30-03-2006, 09:51 PM
RockstarKate: I have already removed any evidence of a camel toe you probably can't see it on the latest render cos of the silly belt thing... When you say the armour thing isn't working for you I'm not sure if you mean the full armour I did before or the last render... the last render isn't armour, it's simply a harness, and the 'green' stones are supposed to be there as shield emitters... as I said before, I don't really know where I'm going with this, as with most personal stuff I do, I just make it up as I go along... never been very good at planning things out, probably why the planning stages of my work at university never got good marks :(
Don't worry. I never plan anything either. It makes my profs cringe when I say that and I'm sure things take me longer than they should, but I like it that way.
I think what's bugging me is the thickness of everything. It just all seems too thick to me. That gives it a really "3D" look. Maybe it will look better with some texturing though...
The cloth shirt looks great and the rips look cool. I think you should make up some sort of story in your head for why she is wearing what she's wearing. Figure out why she'd have a ripped shirt on and if you can't think of a reason then it probably shouldn't be there :)
Are you still planning to make big chunky boots? I think you should.
Shunters
31-03-2006, 01:02 AM
Thanks Kate :) I'll do the story thing when I get some spare time to sit and think (which doesn't happen readily :( ) Nice to see you back by the way I hadn't seen you post for a while now...
Chunky boots? Hell yeah ;)
RockstarKate
31-03-2006, 02:51 AM
Thanks! Nice to know I've been missed :)
You can see why I've been absent here: Project That Consumed My Life (http://forums.3dtotal.com/showthread.php?p=445028#post445028)
Can't wait to see the boots :)
jdgill
31-03-2006, 04:50 AM
jdgill: Alright alright! geez
haha...everythings coming along wonderfully :). More of a concept for the charcater would help, but there is definantely no problem not having a concept. I think its really neat sometimes what people crank out on the spot.
Shunters
31-03-2006, 04:48 PM
I am having trouble doing the boots :(
I have an idea of what I want something similar to:
http://media.venda.com/shoe-shop/ebiz/shoeshop/invt/sch140628/sch140628_blacksilver_m.jpg
Not necessarily with all the details and straps but getting the shape right would be good..
But I just can't seem to get them started :(
What's the problem? :)
btw, other site for tons of boots with good pics is www.x-tra-x.de (with really scary intro sound, so don't have sounds on, at least not at full as I did :P)
I'm not a professional, but maybe start with the bottom of the shoe? (The bottom where the rubber part connects to the boot) and then work up and after the top part is done, work on the rubber part? if it makes sense, or if that was the problem... if not, forget it :D
excluder
01-04-2006, 06:39 AM
Ok its very cool , only the hair is very strange, like a wig :hmm:
Shunters
01-04-2006, 11:41 AM
Ok its very cool , only the hair is very strange, like a wig :hmm:
And not finished :p
martimus
01-04-2006, 05:01 PM
Hmm, perhaps the boots should be knee high? You know everybody loves knee highs!
Brent
01-04-2006, 05:18 PM
model the boot as you did with the foot
only without the toes obviously:)
Then extrude the sole and then detail.
very good model btw:)
I was hoping you would take it in another direction,female armour is pretty standard thing today:) in modelling.
But non the less it`s a very good model
stas3d
02-04-2006, 12:52 AM
i have follow this thread but i havent post yet and now is the time for that...
i think this girl is awsome i like her chubby face :lurve:
are you going to do animation?
Slyr133
02-04-2006, 02:48 PM
Awesome stuff mate, I'll have to try and make my own one someday. :)
Jorg40
13-04-2006, 01:29 PM
Hooah! This rockxorze! ^^
Do you use max 8?
And is ClothFX included there?
Raja3D
14-04-2006, 10:12 PM
Shunters where are u??? I mean its a long time to have any update.... r u bzy?? show some updates ...
Slyr133
19-04-2006, 12:53 PM
I think I killed him. :cry:
Shunters
19-04-2006, 03:39 PM
Hi guys, I'm not dead honest :)
I'm sorry I haven't updated in so long... my work life has become very very busy lately and I'm finding I simply have no time to do any personal stuff which is quite depressing really... also, because I've been working so flat out lately, I just don't seem to have the motivation when I get home to do anything but sit in front of the tv, have my dinner and then go to bed :(
Hopefully things will let up a bit soon and I can get back to this :)
Sorry again :(
Slyr133
19-04-2006, 05:54 PM
Its all good mate, pick it back up again when you feel like it. :)
Raja3D
20-04-2006, 01:09 AM
hmmm... Sad Newz... :-(..
Anyways We will wait for you.
Damage_Inc.
20-04-2006, 01:13 PM
I FEEL YOUR PAIN! Keep on keepin' on my friend.
sendhil
21-04-2006, 11:42 AM
Good modeling... keep it up
Have a nice day
Ever's with love
sendhil
Final Completed 3D Artwork
Sarangi the man
http://forums.3dtotal.com/showthread.php?t=41273
gordon13
22-04-2006, 12:23 AM
yea i aggree. her facial expretion scares me. nice realistic modelling though! keep up the good work man
megatunero
22-04-2006, 02:24 AM
hello shunters, well, the girl is good, but the real amazing warrior chick have a long and dark hair, can you do a girl like this the next time?, doing it, for us, the poor people, ha ha ha , well done lad, go ahead,
Hi guys, I'm not dead honest :)
I'm sorry I haven't updated in so long... my work life has become very very busy lately and I'm finding I simply have no time to do any personal stuff which is quite depressing really... also, because I've been working so flat out lately, I just don't seem to have the motivation when I get home to do anything but sit in front of the tv, have my dinner and then go to bed :(
Hopefully things will let up a bit soon and I can get back to this :)
Sorry again :(
I'm in your boat man! Father of two - need to feed them... it's just not helping the 3d life any!
Anyways, your model rock!
Shunters
02-05-2006, 08:46 PM
I'm back! Kinda lol
Managed to get some spare time... I've decided to change direction a bit again... again i'm not really sure where I'm going, got the cheeky female mechanic thing in my head as was suggested before... so I'll see where it goes... Not really done a lot except change the textures for the top, add a strap that will have something useful attached to it, right now it has no point lol... and changed the 'trousers' a bit, but not sure what i'll be doing with those yet... intend to have a big chunky mechanics belt with various futuristic tools...
http://www.roboferret.com/head/jessicanewclothes.jpg
Brent
02-05-2006, 09:27 PM
she looks great:)
you have no idea how similar our WIP`s are mate:)
I haven`t posted it yet as I want to finish the modelling part anyway.
Keep up your excellent work:)
Raja3D
02-05-2006, 11:36 PM
well welcome back.
and c.. jasiica lost all her hair while standing, waiting for u.. lol
I dont know wat this belt is going to be in future but right now it doesnt look comfortable for her.
and i need one help from ur side. is there any tip for adjusting the size of head according to the body?
gordon13
03-05-2006, 12:10 AM
Man she looks real! Keep it up!
Brent
03-05-2006, 12:38 AM
a womans head is 1/7 to 1/8 her height in general
a mans head is 1/8 his height in general
Raja3D
03-05-2006, 01:05 AM
thax Brent. :)
Shunters
03-05-2006, 12:47 PM
she looks great
you have no idea how similar our WIP`s are mate
I haven`t posted it yet as I want to finish the modelling part anyway.
Keep up your excellent work
Cheers mate, I'll keep an eye out for yours when you post it :) Having seen your previous work I expect it'll be better than mine :)
well welcome back.
and c.. jasiica lost all her hair while standing, waiting for u.. lol
I dont know wat this belt is going to be in future but right now it doesnt look comfortable for her.
and i need one help from ur side. is there any tip for adjusting the size of head according to the body?
Think it's all the stress of being unfinished... musta pulled her hair out :(
To be honest, I did it by eye in the end... but Brents advice is more useful than mine :)
As for the belt/strap thing, I'm still not sure what its going to have attached, it may not look that comfortable but it's comfortable enough for her to do her job :)
Man she looks real! Keep it up!
Thanks! I will try :)
Shunters
03-05-2006, 03:44 PM
I've decided I liked the old belt I had, and have kept that and got rid of the rest of the old harness... I've also had a go at texturing the trousers :)
http://www.roboferret.com/head/jessicanewclothes2.jpg
Shunters
03-05-2006, 06:14 PM
Thought I'd try out some welding goggles on her :) Not decided on them yet as I am worried they are a bit cliche but I did put a fair bit of effort in making them :)
No textures on them or materials yet...
http://www.roboferret.com/head/jessicagoggles.jpg
I do intend for her to have hair still!
http://www.roboferret.com/head/jessicanewclothes3.jpg
Raja3D
03-05-2006, 08:35 PM
nice gogles and above all ur expressions.. awesome. how u do that by bones or some thing else? and any tip to have these kind of fine expressions???
Shunters
03-05-2006, 08:41 PM
Thanks :) I use morpher and lots of different morph targets... only tip I have really is to use reference images and try to match the expression as much as you can...
Aleks
04-05-2006, 02:33 AM
Love it,just love it :) . Great work,Shunters . Your modeling looks very clean and smooth and her expressions are so damn cool. That first screen on this page really made me laugh :haha:.
I'll keep an eye on this one :) .
Shunters
04-05-2006, 04:18 PM
Thanks Aleksandr Kir. :D
I've played with some materials for the goggles and just made some other bits black to get a better idea of what they might look like... and added a couple of details to the skin texture to see what a bit of dirt would look like... I realise there is none on the clothes right now but I can fix that later :)
I know the back is very bare and needs some more detail... will get onto that :)
http://www.roboferret.com/head/jessicanewclothes7.jpg
Brent
04-05-2006, 04:35 PM
Excellent model,really well done.
Could be the harsh shadows but there`s something about the feet.
The heel looks narrow to me,she`ll probably have boots so no matter:)
Your one of the few people here who continually updates,so keep going:):)
Shunters
04-05-2006, 05:18 PM
Thanks Brent :D I think its a bit of both on the feet but yeah she'll have boots so i'm not too worried...
I like to update a lot because if it weren't for the feedback from people on here the character wouldn't look like it does now :) Since I feel I am still a learner at this I need all the help I can get hehe
I need to do the boots really, but have been putting it off due to previous failures :(
Slyr133
06-05-2006, 02:43 AM
Nice work!
Although the goggles do look a little out of place to me for some reason.
Keep it up!
martimus
06-05-2006, 03:02 AM
whoa updates!
Hey this is looking excellent, well done!
Love the goggles!
cant wait to see what youhave planned for the boots! ;P
this is greay, i really like what you have done. If I were you, I would be very proud of this model. I hope one day I can create a female like this!
I like the outfit, but I think just for kicks you should give her a dress and some long hair, I think she would look pretty.
Five star work!
Slyr133
06-05-2006, 12:50 PM
I like the outfit, but I think just for kicks you should give her a dress and some long hair, I think she would look pretty.
Agreed. :kiss:
Bracer
06-05-2006, 11:25 PM
She Have A Very Likable Face Shunters.
Cute.
Her Whole Proportion Looks Female Like, Yet Strong.
Very Good !
Complements On The Shader Too.
Base On The Lighting I Sense Some Error With The Form Of The Feet.
Too Flat, See How The Light Hits It ?
I May Be Wrong, But It's Too Late To Change Now Anyway :D
Modelling Stage Is Over :D
I Have One Question I Hope You Can Help Me With Shunters.
Did You Paint The Eyebrows ?
If So How You Animate Them?
your doing a good job on this model so far, i love the skin texture with the dirt smudges on it good work Thumbs Up to you
Raja3D
07-05-2006, 11:26 PM
nice .. and bring back that torn shirt.. it will go with the reaining texture.
Shunters
08-05-2006, 01:55 PM
Thanks everyone :)
Slyr133: the goggles will probably be partially hidden by her hair, or I may consider having her wearing them around her neck just dangling around... I'm not sure yet...
martimus: Right now I don't have anything planned for the boots :( I have no idea where to start with them, everything I've tried has come out really badly... or not even close to what I want...
sarN: My intention is to give her a couple of outfits to wear for different situations, not sure about the hair yet as I've not decided on a style... didn't want anything too long because if I do animate her I don't want to be faffing about too much with collisions...
Bracer: I admit the feet aren't great, but they'll do, for the most part she'll have something on her feet anyway so I'm not really worried... I'll attempt to improve this part of my modelling next time I do a human :)
The eyebrows are photos on the texture as my painting/drawing skills aren't particularly good... they are animated by the movement of the mesh on the morph targets, they simply deform with the mesh in the same way that your own eyebrows move with your muscles/skin...
Yoda: Thanks!
Raja3D: I might do that at a later date, not sure if it's what I'm going for at the moment...
Thanks again :)
Shunters
08-05-2006, 08:00 PM
Here's my attempt at some boots... I think they have come out quite well... I will probably add more detail to them yet... and textures will add more too :)
http://www.roboferret.com/head/jessicaboots1.jpg
http://www.roboferret.com/head/jessicaboots2.jpg
Lookin' great, Shunters :)
Though I think it would be nice if she still had the shield generator. But the new look is very good too :)
Those boots look good, though I think little 'smoother' surface would be better. I mean the 'padded' look is a little bit too heavy compared to rest of her wear. But otherwise very good. Maybe you could add little trim / decal (bump only) to the boots? Ie that rocket :D
Keep it up :)
martimus
08-05-2006, 09:51 PM
Love the boots, i like the 'padded' and chunky feel contrasting with the rest of her outfit
,maybe make the toe cap metal?
Jenova
09-05-2006, 03:11 AM
Looking awesome, I really like the way you've gone with the costume. I like it, it's like ripley in Alien 3, very cool, keep it going!
RockstarKate
09-05-2006, 04:13 AM
She's looking great. I've been waiting to see the boots forever it feels like :)
I like the direction you are taking with her outfit a lot more now than I did before. Glad to see you updating again.
Slyr133
09-05-2006, 06:30 AM
Good job on the boots, though it looks she would fall over trying to walk with them. :D
Awesome boots! And awesome model, been watching this for a while now and it's going well.
Hurrah for steel capped boots!
Raja3D
10-05-2006, 01:23 AM
They are fine but do something for the sole.Make it of different texture or give some different look. Like make the sole like the football shoes, or make a hard sole like Diggers have....or some thing else.. and they have tooo soft look. while the Jessica's texture is very dirty look... Showing that she is rough'n'tough kinda person, so the shoes must have that feel too.
I hope u dont mind its just my opinion, otherwise they are not bad they are infact awesome. and we dont know wat would be the end ,that is with you. so u know better.
prats
10-05-2006, 06:36 AM
Been watching this thread, and I have to admit, you've put in some amazing work. Its coming out very well. Waiting to see what you're gonna give her eventually
vlad_20055
11-05-2006, 02:17 AM
that's a very beautiful model!good job!
metal_3dforce
11-05-2006, 02:36 AM
Wow It's A Good Model I Saw It From It Was Nude Tile Now.
It's Too Good Model
Shunters
11-05-2006, 04:18 PM
Thanks everyone :D
Sorry for not posting earlier...
I haven't touched the boots much but I have taken in your feedback about them and will do something more with them eventually...
I've not had much time so I've only done a couple of bits... Unfortunately, I'm running out of inspiration again...
http://www.roboferret.com/head/jessicabits.jpg
http://www.roboferret.com/head/jessicabits2.jpg
Avatar-3DT
12-05-2006, 01:51 AM
She's dirty; so the next logical step would be to "use up" her clothing. Rips, discolorations, darker spots, signs of abrasion... Its up to your imagination.
ShockSystem
17-05-2006, 07:03 AM
Your work is truly fantastic! I have been re-inspired to pick up 3d work again. I had put aside a lot of my artistic outlets and now (after looking at your work) I want to pick things up again.
I joined the forum to post a 2d pen drawing that may help with “Space Crew Armour” Ideas. The drawing is incomplete but may help with some starting points. I did this a while ago to work on transitioning line art colouring from paper to computer.
I hope it serves to inspire some ideas.
Keep up the great work!
http://shocksystem.net/Work/Art/GunGirl-BW-Small.JPG
http://shocksystem.net/Work/Art/GunGirl-CLR-Small-Test.JPG
Raja3D
17-05-2006, 12:02 PM
ShockSystem ur work is very fine and very detailed... Can I work on ur concept.. like if you allow can I make my character like the one u posted. But I promise if I would ever use it I would definetly mention that it is ur concept.
Actualy I have made a female character but I cant get what kind of clothes should I gave her. so I want this outfit for her.
Thanks a lot
ShockSystem
22-05-2006, 08:44 AM
Yes you may. I welcome you to use the idea! I posted the incomplete work in hopes that someone could use it as a reference to finish their work. If I ever get the time I will work on this character myself. As for now I think It’s best to see what others can do with the basic concept. Please post your work when you start. If you need quick sketches (in 2d) for more reference material I can post more.
I am a decent pen and paper artist looking to move back into 3d and Computer related work. I’m now looking for new software to fill out the idea. I have my original copies of Caligari Tru-Space 3 and 6 to start from.
Raja3D
22-05-2006, 11:46 AM
Thax.. i will post soon my character and will show you.
thanks again.
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