View Full Version : Big nose demon
08-03-2006, 02:10 PM
crit plz :)
09-03-2006, 02:31 PM
Like i really need help with this to like try and improve myself and it would be great to get some critz plz. Ive never really attempted to go into this kinda detail before and im trying so...
09-03-2006, 02:42 PM
the concept seems good but there are alot things that need improvement the fingers are too long. the torso also should be longer and give me more of a forehead and a stronger jaw line. you should also define his abs more make individual abs, keep it up and this model could come out looking great good luck.
09-03-2006, 02:52 PM
Ah cool thanks ill give it a go, last few time i posted in this forum i didnt get any replies at all so i really appreciate it. Heres another angle for ya. Ill get to work now.
11-03-2006, 01:05 PM
I will be finishing this dude soon, i did wot u said but i didnt like the outcome i came out with so i went back, but i kinda need him for a animation soon. So ill finish this dude off and youll most likely be seeing some more stuff in the near future. Im still taking crits which ill take notes of.
11-03-2006, 06:13 PM
I was just wondering, ive used hundreds of different names on this forum but i never get too many replies to help me. Like ive done the stuff freak said i might go bak and fix it up, then i can just merge it with this 1 if i can make it look good.. Is it because i already seem to know the basic pricible of modelling? or do u guys just not like the way i model or not enoguh detail for you?
11-03-2006, 07:56 PM
I'm looking at the hands and they could go two ways. If you are trying to make them real, they are too flat and and knuckles need to round off towards the pinky. If you are trying to make them stylized, keep going, they are looking too real right now. I can see this model going one way or the other, but my personal suggestion is to make them more stylized.
To me the anatomy of the neck looks weird, even for the style you are going for. The body looks to be of normal human proportion and then the neck is way too small for the head. I would give the body more mass to support the head or go very extreme and make the body much taller and thinner so the head really looks crazy. It looks to me like you haven't decided which style you want to go with so you are mixing ideas. Try and pick a style for this piece and make everything along those lines.
I really like the shape of your horns, definitly my style. Keep up the good work!
12-03-2006, 06:36 AM
ha yeh that makes sense, uhm ill play around with it a bit to see how i like it, cheers man.
12-03-2006, 06:38 AM
Could you post how u made that texture cuz I always wanted to use it. THANX
12-03-2006, 07:05 AM
uhm its just FallOff as the defuse map with a skylight.
12-03-2006, 07:06 AM
Good. The modelling is good and the texture is better than the modelling.
12-03-2006, 02:11 PM
Oh i made the neck a bit wider and broguht in it in a bit, so does this neck shape work yet? He is actually ment to be a little imp dude so his head isnt really that big when it comes down to it :P.
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