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o0dekker0o
07-04-2006, 05:06 PM
I would like to know how to set up a texture to show scratches in metal, chipped paint etc. Do i use masks ?

i have put some attachments from the gallery so you can see what i mean

thanks

3dstudio max
photoshop

darkyien
07-04-2006, 05:52 PM
You could make a texture with multiple layers in PS & create a bump map for it...

3dmonkey
07-04-2006, 08:49 PM
at its simplest you'll need to use a blend material with a mask of all the places you want to be the cracks. to add depth and complexity build up each blend slot using mix shaders in each for different color variations.

you could also go the route of using a composite shader. there would be a base material (your overall outside paint color) and then each mat slot would be a different mask of paint chipped away.

Brent
08-04-2006, 05:05 AM
http://www.secondreality.ch/

go to tutorials-worn painted metal,it`s exactly what you want:)

o0dekker0o
09-04-2006, 10:33 PM
excellent

thank you