View Full Version : A Male Head model
Ok ive only just started really getting into UVW mapping properly and texturing... I mean i've been playing with them a bit (badly) before but i'm only starting to get serous about the two... So heres muy first real attempt at texturing in photoshop... modeled in Max...
If i can have some crtiz and comments plz... ty
Glottis
08-04-2006, 09:12 AM
About the model:
the shape of the head is a bit strange, his neckīs too broad, I canīt comment on the wireframe īcause I canīt see it properly (maybe use a white bg)
and since this a bit lo-poly (I know this was a texturing excercise) why put this much details on the ear?
But as for the textur, i think itīs pretty much spot on! canīt see any stretching or anything to comment on for that matter.
So good job!
About the model:
the shape of the head is a bit strange, his neckīs too broad, I canīt comment on the wireframe īcause I canīt see it properly (maybe use a white bg)
and since this a bit lo-poly (I know this was a texturing excercise) why put this much details on the ear?
But as for the textur, i think itīs pretty much spot on! canīt see any stretching or anything to comment on for that matter.
So good job!
mmmmm ty
The low poly is as i'm interested in making the models for games... However as it was a texturing exercise and stuff i fugured this was a better place to put it as the geometary of the model was not what i really was after critz on... And if i'd put in in the low poly forum theyd have gone "use wasted polys" etc... yet it wasn't being used it was just me practicing texturing (if that makes sence)...
ty for the crtitz though =D
ps - lol at ure signature...
Johny
23-05-2006, 03:21 PM
you should learn how to distribute your poligons wisely, you have like 2/3 of that polycount on your ears. check www.bobotheseal.com for better examples.
you should learn how to distribute your poligons wisely, you have like 2/3 of that polycount on your ears. check www.bobotheseal.com for better examples.
Yeah - tbh i got the ears off turbo squid and just put them on... As mentioned above It was mainly an exercise for me to practice UVW mapping and texturing... The model's geometary i wasn't overly fussed about...
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