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BiG ToE-3DT
27-04-2006, 07:17 PM
Give me your ideas, with the quickness.

We got;

ball bounce

jack in the box

walk cycle

run cycle

falling down

idle movement.

We need more in order to keep this alive.

STAVREV
27-04-2006, 10:00 PM
After the "bouncing ball" we should definetly have the walk cycle...

By the way , here is my idea for future : We could animate on some sound from a famous movie like Incredibles.It would be great.

Peace

Antievo-3DT
27-04-2006, 10:14 PM
Some Ideas:
Just the first thaughts that popped into my head...

- Yoyo
- Mechanics
- Hopscotch (with biped ect.)
- Running Horse
- Demonstrational Animations (product user guides)
- Dance (with biped ect.)
- Musical Themed Animation

DerekSc
27-04-2006, 10:31 PM
Video games use a lot of quick single animations that are pieced together.
Perhaps something like that, a single attack (like one sword swing, one kick or combo punch). Not a whole fight scene or anything, just one move, but make it sweet (work on the weight, secondary animation, and timing).
I like the running horse idea, but I think it should be any animal.
Another idea I had posted before was a sports move (golf swing, soccer ball kick, etc...). Again, quality, not quantity.
For simpler starter ideas: ball knocking over some bricks, car hitting a pole, pennies being flipped into a glass, a shot in a game of marbles or pool.

BiG ToE-3DT
27-04-2006, 11:12 PM
I was thinking of a lip sync, but in order to do that everyone would need a head, or even a set of lips to animate.

DerekSc
27-04-2006, 11:30 PM
I was thinking of a lip sync, but in order to do that everyone would need a head, or even a set of lips to animate.

Well, I don't know about you, but I've never met a headless animator. A few horsemen maybe, but no headless animators. :smug:
JK, I know what you mean. We need a generic head rig or something with blend shapes/morphing to do this. Maybe by the time we get to the skill level required for a lip sync, someone will have found something like that.
Perhaps before that time, we can do a scene from a piece of audio, but without mouth movement. That is, we must get the point of the scene across with actions and body expressions instead of facial expressions and movement (but will still have the audio in place).

Wormin8or
27-04-2006, 11:34 PM
I think some sort of characterisation of an inanimate object would be nice. For example, make cooker become a scary cooker (think burning hot rings, steam and a mean lean).

I like Antievo's idea of product demonstration, it could easily be funny if you wanted it to, but also is a likely task in real world jobs.

3Dvirus
27-04-2006, 11:49 PM
i think a action move would be great...a kick..a pounch...a combo...i would realy like that

BiG ToE-3DT
28-04-2006, 01:39 AM
so we are leaning towards life to an life-less object, and product demo. I'll keep those in mind.

Wormin8or
28-04-2006, 09:25 PM
I think the new animation challenges should continue animating of inorganic objects. That way we can focus on animation, rather than tedious rig set-ups. Having said that, it would be nice for the challenges to progressively get more complicated, so we learn by doing.

martimus
28-04-2006, 11:00 PM
I think they are all superb ideas,

Lets not get into the rut of saying

'I think all the animations should be organic/nonorganic/inanimate/etc'

Because they are speed animation challenges, the beauty is in the variation, I say we do all sorts, if you dont like one challenge then you can wait until the next, right?

Wormin8or
28-04-2006, 11:58 PM
I agree, martimus, but I think the natural progression of the challenges will lead them to start with inorganic things, and become more complex, leading to character animation and the like.

martimus
29-04-2006, 12:17 AM
definatly

KL-Maverick
29-04-2006, 06:52 PM
I do like the idea of lip syncing though, they are lots of rigs online including "genri" where you can hide the body, available for C4D & Maya.

But a generic(free) one not sure, because some of you guys use 3DS Max as well.


Maybe we can try to animate a box carton or something. Walking, jumping, or showing emotion. Thats a challenge.

Just an idea.

xtremepenguin
29-04-2006, 06:57 PM
I reckon maybe doing a walk cycle, but you have to show the mood of the character in the walk cycle e.g. a happy walk, or determined walk, would give some cool variation

XYZ
30-04-2006, 08:37 AM
I think that a good idea would be to make a character talk, say something, a short script, and also make him perform, move the hands,change the pose, etc.. no more than 10 seconds, and give three weeks so people more people can participate. never looking at a good modeling but lookin at a good animation etc.

another thing would be animate inorganic things as we said before. I agree with the idea of mixing both things in the challenge,, a week for one and a week for another.. remember that these challenges are visited by experienced and newbies so people can participate on the one they like the most or the one they can do.

sorry for my messy english.

shikav4
06-05-2006, 09:29 PM
Hi guys I've got some cool idea's. Maybe some of these idea are repeated but I didnt have the time to read the whole thread. Here go some of my crazy idea's:

1. Blast (Explosion)
2. Extreme Morph (Changing one thing into something completely different)
3. A Fight Sequence (Maybe you could set a time limit of minimum 5 seconds)
4. Bullet Time (Something creative but uses the Matrix effect)
5. River or Sea (Just making something fluid)
6. Animated Hair
7. Animated Cloth

Hope you like these ideas.
Shikav4

XYZ
06-05-2006, 09:31 PM
I like those ideas a lot.

Freespace-3DT
06-05-2006, 09:36 PM
We should do a facial animation challenge. Have a character's head react in different ways and even lip-synch. This of course presumes we have a head modelled ( I do, for one ;P ), so I guess it would be allright if people without a head ( in 3d, not real life ) can get one from wherever they can. Because, in the end, the animation is what counts.

zomby
07-05-2006, 11:35 AM
DUH! guys its simple. the answer is to animate a liquid effect via particle effect. like a spray or a pour. as simple as a cup puoring water into another or as gnarly as a damn breaking open and flooding a city and theres blood and dead cows all in it. and naked boobs. or maybe we could just animate jiggly naked boobs.

KL-Maverick
07-05-2006, 05:50 PM
DUH! guys its simple. the answer is to animate a liquid effect via particle effect. like a spray or a pour. as simple as a cup puoring water into another or as gnarly as a damn breaking open and flooding a city and theres blood and dead cows all in it. and naked boobs. or maybe we could just animate jiggly naked boobs.


?????????????

martimus
07-05-2006, 09:00 PM
lmao

although i do like the jiggling boobs idea lol

BiG ToE-3DT
07-05-2006, 10:40 PM
zomby, do you really want to hand animate pouring water.

shikav4
07-05-2006, 10:49 PM
He must have meant using particles.

BiG ToE-3DT
08-05-2006, 01:43 AM
thats what I thought, but that wouldn't be fun, now would it.

shikav4
08-05-2006, 01:47 AM
Yeah sure. I'd like to animate each drop be hand. hehehe :dance: :smug: :dance:

Freek
08-05-2006, 04:47 AM
Tie this chalange into the speed modeling chalange. The previouse multipart robot chalange was verry popular so what you could do was have part one be a modeling chalange and part 2 involve animating the object/character that was created.
Might get more people interested aswell, sort of a cross promotion.

DerekSc
20-05-2006, 10:04 AM
Hmmm... don't know how well this will go over, but here it is:
A car chase.
The idea being that it is something that a lot of people can do (even those who don't know how to rig), and we can get some nice results within the two week time period.
Also, I've noticed a lot of people have modeled cars, so there should be a lot of models in the public domain to work with.
I was watching an old Batman (TAS, 90s) episode thinking it would be fun to do a Batmobile chase, and easier to do in 3d than 2d. Garbage cans flying, pedestrians diving out of the way, and of course flames shooting out the back of the car.
Thoughts?

KL-Maverick
20-05-2006, 01:36 PM
Car chase would be OK, its a chance to experiment with an object like that.

Mikademius
23-05-2006, 06:49 PM
After seeing various quality in the earlier compos I suggest you set up a competition for all the principles in animation. The bouncing ball deals with weight and timing and in some cases anticipation. However a good exercise would be "best anticipation" and similar with follow throughs etc....

THEN, it's more suited to do all the cycles etc.

Freespace-3DT
03-06-2006, 02:36 AM
Well the Race/Chase competition is pretty much over in a couple of hours.
What's on the horizon for the next challenge, guys?

bobi
03-06-2006, 02:59 AM
The man (biped) goes across the street. Something has fall off from his pocket, and he heard that something drop down.
Now, he is turning around and try to search what he has lost.

BiG ToE-3DT
02-07-2006, 03:56 AM
anymore ideas, or should we move into full body animations?

martimus
02-07-2006, 08:54 PM
hmm, why not! but damn we need to find a decent free rig for max, I hear ik joe is really good for maya, isnt there a similar one for max? I dont fancy building a custom rig, and biped is just gash.

BiG ToE-3DT
02-07-2006, 11:48 PM
what if the first comp for body animations is just for a part of the body, lower(just the legs), or upper. It would still be 2 weeks, that gives you a week to play with a rig and a week to animate it.

martimus
03-07-2006, 12:11 AM
nah thats just weird, if were gonna do humanoid character animation it might as well be done properly

BiG ToE-3DT
03-07-2006, 12:16 AM
if that's the case, it's time to start making a full rigg.

martimus
03-07-2006, 12:45 AM
lol i guess!

ItsaMystery
03-07-2006, 02:03 AM
What if, similar to what someone mentioned on the first page, we do a string of various video-game related animations, such as a hit reaction (being smacked or something) or a combo attack?

BiG ToE-3DT
03-07-2006, 02:40 AM
yeah, we do need to start off small. Butt I thought a walk was small.

martimus
03-07-2006, 05:19 AM
itsamystery good idea, but lets build up to it

a walk cycle with character is a good start

ItsaMystery
03-07-2006, 07:02 AM
itsamystery good idea, but lets build up to it

a walk cycle with character is a good start
Er, I guess I should have clarified. I meant that we could do a "set" of competitions, and each one focused on one of those parts.

For example, the theme for the next 5 competitions is "Video Game Character". In the first week/competition, you have to make a walk or run cycle; in the second competition, you have to make a hit reaction; in the third, you have to make a death animation; in the fourth, you have to make some form of basic attack; and the fifth is a more advanced attack (such as a magic move or longer/more advanced combo).

Just a thought :)

martimus
03-07-2006, 05:40 PM
good idea

ItsaMystery
04-07-2006, 12:18 AM
Thank you. :D

Mikademius
18-07-2006, 02:55 PM
Anticipation could be pretty cool. "Anticipate any major movement or action". So participants should animate a good anticipation and the action driven by it :) With so many crazy heads in this animation world, we could get some pretty good results :)

Diabolos
18-07-2006, 07:31 PM
a fight
gymnast/acrobatics
an animal - hunting/walking/flying
machinima - mechanical arm/factory robot/forklift
Walk up/down stairs
Tumble/falling down
rigged/animated hand (no middle finger)
environments - oceans/skies/blowing sand/nature
starship - flying/landing (could be a two parter)
a dance - techno|rave / classic / modern / mosh
swimming - (too hard for me but ya' never know)
bicycling
a jump - maybe super class/style
climbing
crawling
juggling
handstand/walking - could be funny looking

::More::
zombie
ghost
physics
explosion
particle forms
shatter/break

D,

ItsaMystery
18-07-2006, 10:35 PM
I like those ideas. A fight/dance would be sweet :haha:

martimus
18-07-2006, 11:17 PM
WELL I think a transformers based challenge would be a cool idea. nothing complicated just an object transforming from one thing to another

hmm?

ItsaMystery
18-07-2006, 11:34 PM
Sounds complicated o_o; I'd have no idea what to make for it XD It'd be quite the challenge (for me, at least) indeed :haha:

BiG ToE-3DT
19-07-2006, 08:14 AM
breakdance fighting.

ItsaMystery
19-07-2006, 10:47 PM
Hell yes. 8D

Diabolos
20-07-2006, 11:26 AM
I am a little confused on some of your abbreviations:

XD = ?
8D = ?

Thanks,

D,

ItsaMystery
20-07-2006, 11:33 AM
Ahh...sorry. Let me explain: basically, they're little faces/emoticons.

The XD face I use is like a laughing face, since the eyes are crossed in an "X", and the mouth is open ("D"). The 8D face is like a guy with his mouth open, but wearing shades (sun glasses), kinda like :cool:. I tend to use my own emotes/faces than the custom smilies.

To stay on topic, I think it'd be a cool idea for BiG ToE (or someone else in a similar leadership position) to model a prop of some kind, have the Max/Maya file available for download, and have the users use the prop in the animation in whatever creative way they can come up with.

I know that not everyone uses Max or Maya, so it might get complicated at that point. Instead, perhaps the user could attempt to model the object themselves? It wouldn't have to be a super-fancy model or anything--just the basic shape.

Just a thought. :)

Diabolos
20-07-2006, 12:58 PM
ahhhh - thanks - lol

BiG ToE-3DT
20-07-2006, 09:57 PM
in Max there is a export option, will maya and other programs be able to import one of those formats. I'll take a look at the export file options and get a list of what files it has.

Diabolos
20-07-2006, 10:02 PM
in Max there is a export option, will maya and other programs be able to import one of those formats. I'll take a look at the export file options and get a list of what files it has.

.3ds, .dxf, and .obj for maya. IMO .obj works best. No .max file please.

D,

BiG ToE-3DT
20-07-2006, 10:08 PM
I think we should go with the .obj, it seems to work well with a few other programs I have tried.

martimus
20-07-2006, 10:18 PM
how about a character lifting a heavy box, or falling over?

I see the modelling guys have modelled us trophies, lovely!

BiG ToE-3DT
20-07-2006, 10:30 PM
yes they did, they have the top winners in the gallery, we are just finding out what to do next.

Diabolos
20-07-2006, 10:41 PM
I did a cool one, but it did not win :( oh well winning isn't everything thank goodness I am a good loser ;P

D,

Funny it seems to match martimus' idea

Mikademius
23-07-2006, 02:53 AM
I think we need to get it down on a more basic level. Animating a fight etc. is really something that is bound to lack a lot in such short time... Should really focus on things that push the animation principles more. 25 frames of a kickass bouncing ball beats a decent fight if you know what I mean. It could also involve simple things like different head turns etc. where your timing, staging and breakdown can really change the whole appearence of things... Just me sitting here thinking :)

ItsaMystery
23-07-2006, 03:30 AM
We could always do a bouncing ball fight ;P

BiG ToE-3DT
23-07-2006, 03:31 AM
you should have said that....

ItsaMystery
23-07-2006, 10:56 AM
? How do you mean?

Terrarist
23-07-2006, 11:33 AM
How bout a combo instead? Punch set, kick set or mix.
If we're gonna do fights let's the define the style of that fight:
http://en.wikipedia.org/wiki/Taijutsu_(Naruto)
Taijutsu (体術, "Body techniques", or more figuratively hand-to-hand combat), in the fictional anime and manga series Naruto, refers to any techniques involving the martial arts or the optimisation of natural human abilities in general.

BiG ToE-3DT
23-07-2006, 06:40 PM
I was thinking, before we start fighting and knocking each other down (with animation) we try falling by attack and then getting up from it.

Diabolos
23-07-2006, 07:13 PM
When does the next challenge start - I am already going to miss a week - seeing how I am in Norway for a week - I heard they do not even have computers over there :roll:

D,


Mikademius - I am definitely going to take you up on your playblast offer to analyze my frames on the next challenge........

BiG ToE-3DT
23-07-2006, 07:14 PM
Monday, unless you guys want to take a break for a week.

Diabolos
23-07-2006, 07:17 PM
Monday, unless you guys want to take a break for a week.

Lets take a break :evil:

hammering3D
23-07-2006, 07:50 PM
me not want to take a brake :D ... me want to play :D

arneoog
23-07-2006, 08:16 PM
I've been on vacation, so I haven't been able to join the last challenges...
But I'm home and ready to animate! :D

Diabolos, I live in Norway and I have six computers in my house. hehe ;P

anem8or
23-07-2006, 11:19 PM
I too would like another Challenge I've been out of town for the last few weeks and couldn't enter the last challenge. And i'm ready to animate.

BiG ToE-3DT
23-07-2006, 11:24 PM
cool with me, I guess Diabolos is just out of luck.

Next time D, next time.

BiG ToE-3DT
23-07-2006, 11:27 PM
XYZ wants me to change the due dates, is this cool wit everyone.

I'm thinking like start on a monday, end on a saturday, two weeks later, then vote sunday, then do it all over.

it will give the slow pokes an extra day.

XenoAcid
23-07-2006, 11:34 PM
Sounds good to me.
By the way, hey I'm new here. Not sure what animation excercises have been done yet. But I was thinking of a heavy lift/push/pull.

BiG ToE-3DT
23-07-2006, 11:41 PM
Well, this last comp, walk cycle, we had two awsome pull walks.

The idea is to take whatever the comp is and make it work for you.

For example. The next comp will have something to do will falling down. So you could have a guy push/pulling some object.... nevermind, the next comp will be a little bit more than just a fall.


:crazy: :crazy: :crazy: :crazy: :crazy: :drool: :drool: :drool: :eek: :eek: :o

XenoAcid
23-07-2006, 11:47 PM
Improvision it is.

martimus
24-07-2006, 12:37 AM
it will give the slow pokes an extra day.

And, if like me most people wait until the last evening to pull themselves together and start the challenge because its a friday night. Saturday will give us extra tweak time or if things go wrong

saturday finish ftw

Mikademius
25-07-2006, 12:30 PM
Mikademius - I am definitely going to take you up on your playblast offer to analyze my frames on the next challenge........

I realized that the one I found had some problems with updating the actual counter in the playblast. This code should fix that:


headsUpDisplay
-section 5
-block 1
-blockSize "small"
-command "currentTime -q"
-decimalPrecision 2
-dataFontSize "large"
-dataAlignment "right"
-attachToRefresh
-vis 1
HUDFrameNum;

Diabolos
22-08-2006, 09:16 PM
animate a quadraped

BiG ToE-3DT
22-08-2006, 10:48 PM
like a dog or something. hmmmm.

Diabolos
22-08-2006, 10:58 PM
like a dog or something. hmmmm.

mmmhhmm - dog, dragon, demon, horse, lizard

mon_stdnt
22-08-2006, 11:34 PM
how abou animating a creature.

BiG ToE-3DT
22-08-2006, 11:58 PM
like a worm or something?

DerekSc
23-08-2006, 05:27 AM
I've heard quadrapeds are harder to do than bipeds. I animated a quadraped once but I didn't have to do much with him, so I can't really comment one way or the other.

Ideas:

MECH BATTLE
Two mechs (any number of legs you want, or tracks like a tank) duking it out with lasers, PPCs, missles, pickled onion launchers, whatever. Two mechs enter, one mech leaves. Something like the ATSTs from Star Wars aren't too hard to do (two legs, a couple of turrets and that's it), or you can go full blown Battletech Warhammers and stuff.

- or -

TENTACLE CREATURE ATTACKS
Thinking along the lines of the Kracken in Pirates of the Carribean or the Sarlaac in Return of the Jedi, some sort of tentacled creature attacks an object, person, animal. The person with the most suckers on their model wins (just kidding). Environmental effects are your choice (splashing water, spewing blood, rain, etc...).

(Just thinking about it, War of the Worlds combined both of those challenges.)

BiG ToE-3DT
23-08-2006, 05:35 AM
they sound like good ideas, but at the same time, they sound like they will take longer than two weeks.

BiG ToE-3DT
23-08-2006, 05:36 AM
unless there was a mech/squid mesh already modeled, and everyone had a grab at it.

DerekSc
23-08-2006, 05:54 AM
Make the next low poly comp about mechs or squids and I'll have a go at it and share the result... but I'm a Maya person, you'll have to convince a Max person to do that too. :)

BiG ToE-3DT
23-08-2006, 07:31 AM
what we can do is have you export the mesh as an obj, then everyone can use it.

ItsaMystery
23-08-2006, 08:38 AM
Yeah, I was going to say I think it'd be cool to have a pre-built model (and/or props) saved as an obj file, then let people go crazy with it. Most creativity given the deadline and requirements should be scored higher (or something along those lines).

DerekSc
23-08-2006, 09:14 AM
The problem I'm thinking of in my head is the rig, and how it will translate (if at all) between Max and Maya. Well, only one way to find out, I'll export Maximus when he's done and you guys can see if he works or not. Or... maybe just a tentacle and if that works we can see about 'mechs. (what the hell would you guys want Maximus for anyways?)

Diabolos
23-08-2006, 12:40 PM
I can tell you now that it won't work. Right now it's only possible to import/export geometry, Maya has it's own joint chain and IK/FK language, which has furthmore been updated since version 6.5.

D,

martimus
23-08-2006, 03:46 PM
I've heard quadrapeds are harder to do than bipeds. I animated a quadraped once but I didn't have to do much with him, so I can't really comment one way or the other.

Ideas:

MECH BATTLE
Two mechs (any number of legs you want, or tracks like a tank) duking it out with lasers, PPCs, missles, pickled onion launchers, whatever. Two mechs enter, one mech leaves. Something like the ATSTs from Star Wars aren't too hard to do (two legs, a couple of turrets and that's it), or you can go full blown Battletech Warhammers and stuff.

- or -

TENTACLE CREATURE ATTACKS
Thinking along the lines of the Kracken in Pirates of the Carribean or the Sarlaac in Return of the Jedi, some sort of tentacled creature attacks an object, person, animal. The person with the most suckers on their model wins (just kidding). Environmental effects are your choice (splashing water, spewing blood, rain, etc...).

(Just thinking about it, War of the Worlds combined both of those challenges.)


Derek your ideas are interesting but I dont think appropriate. They are a little too large scale. Most of the people (including me) wouldnt be able to handle any sort of decent battle scene in two weeks. Freespace probably could, but he is some kind of freak cyborg with max installed into his very brain.

Best leave it to small demonstratable animation skills.

Why not have a different principal each challenge. each challenge will demonstrate one of the 12 different principles, squash/stretch, follow through, movement arcs etc.

Then move into emotions. A challenge for each emotion. Anger, Sadness, Happiness. It wouldnt have to be human, you could make a box appear happy if you have the skills.

That way we all learn as animators?

BiG ToE-3DT
23-08-2006, 08:39 PM
yeah the bones wont export, but the mesh should.

DerekSc
23-08-2006, 08:41 PM
Why not have a different principal each challenge. each challenge will demonstrate one of the 12 different principles, squash/stretch, follow through, movement arcs etc.

Then move into emotions. A challenge for each emotion. Anger, Sadness, Happiness. It wouldnt have to be human, you could make a box appear happy if you have the skills.


Yeah, I agree that my ideas are ambitious for a 2 week comp (maybe ok for a month long competition like the low poly challenge).
I really like the suggestion of doing the basic principles and emotions, that's a great idea Martimus!

Diabolos
23-08-2006, 08:43 PM
yeah the bones wont export, but the mesh should.

what kind of model - creature or mech

Diabolos
23-08-2006, 08:44 PM
that was weird did you just change your text as i was quoting you???? you just asked for a model to be donated....

D,

BiG ToE-3DT
23-08-2006, 08:54 PM
yeah, I had to make a change. But if we do get a model that we all can mess with, we would need to agree on what it is we do next.

martimus
23-08-2006, 10:04 PM
Well, everone would have to rig it differently as well. I dont see the point.

Who cares about the model? Just make it out of tubes and boxes

BiG ToE-3DT
23-08-2006, 10:08 PM
well apart of animating, is the rigg. So it would be cool to see how everyone would setup the same model.

Everyone could learn something from that.

BiG ToE-3DT
23-08-2006, 10:39 PM
idea, what if we did one just on rigging. No animation, just a demo on the rigg, and how it moves.

The end render would be a basic quick render, showing everything you normally would not see.

Diabolos
24-08-2006, 01:14 AM
well, it's hard for me to give input as I am a total beginner (you have all seen my very first two ani's) so I do not know what is important. One point seems to always keep coming back, which is we need to start from the basics. I would have to personally say, that I as a beginner with the help of our fellow members did a pretty good job and I enjoyed animating the characters. I never said I didn't like the pinball challenge, but that is something in my opinion more for a scripter, but it will definitely be an experience hand animating the steelie (it has been occupying my free thoughts for days now on how I am going to tackle this one) and I think that is the point of the challenge.

I am sticking with my idea with a quadraped - a dog would be funny. But if we need more hip and arc practice - then I am ready for animation aerobics...

D,

martimus
24-08-2006, 06:05 PM
Hmm..

Diabolos
24-08-2006, 06:17 PM
Hmm..

lol - martimus

martimus
24-08-2006, 07:03 PM
btw, I need advice on something. If anyone can offer help, please do

http://forums.3dtotal.com/showthread.php?t=45145

BiG ToE-3DT
04-09-2006, 04:58 AM
do yous want to revist some of the older (3-4 weeks ago) comps. I'm just thinking that a walk can be so much more than one foot infront of another. Plus we didn't do a run yet.

BiG ToE-3DT
04-09-2006, 04:59 AM
the lip sync was fun too. I really think we should go at another track sooner or later, sooner than later.

hammering3D
04-09-2006, 05:18 AM
hmm i like bouth lyps and walk...

DerekSc
04-09-2006, 06:45 AM
The run sounds good, and if that works out, maybe some sort of olympic motion (javelin throwing, hurdles, pole vault, etc...)? I'm ok with a lip sync as well, if it will be at least a two week comp.
I'm still up for a fighting move (shhhoooOOOOryuken!) if anyone else is interested.
Not a whole fight, just one move that would be programed into a character in a 3d fighting game.

BiG ToE-3DT
04-09-2006, 08:04 AM
see, thats a good idea. I'm sitting here getting ideas on what finishing move I want to see done to someone.

Mikademius
04-09-2006, 12:56 PM
I'm totally up for a figthing move. Just make it post- september :D

ItsaMystery
04-09-2006, 01:22 PM
I wouldn't mind taking a shot at a lip synch and/or fighting move. :haha:

hammering3D
04-09-2006, 01:38 PM
hmmm go outside with an friend put him to find a big muscle guy and slap him in the face ... then note the finishing moves :D

Terrarist
06-09-2006, 10:49 PM
Don't forget to record n post! I'm down for a nice finisher move too!

martimus
07-09-2006, 12:52 AM
sure, im up for all that stuff

anem8or
07-09-2006, 02:55 AM
Sounds good to me too.

Freespace-3DT
07-09-2006, 01:26 PM
Sounds great; I have to make some punches for my TITAN movie, anyway. :haha:

BiG ToE-3DT
07-09-2006, 06:12 PM
look who decided to show up. Thought you got lose in the room Alba built.

DerekSc
07-09-2006, 06:58 PM
Jessica Alba??? I don't get it. Share the joke, BT! :)

BiG ToE-3DT
07-09-2006, 07:02 PM
you need to take a look at the last page or two of the "anybody home" thread in the off topic area.

http://forums.3dtotal.com/showthread.php?p=496170#post496170

Freespace-3DT
08-09-2006, 03:32 AM
:haha: You're breaking the 4th wall, man.

( http://en.wikipedia.org/wiki/4th_wall )

BiG ToE-3DT
08-09-2006, 03:39 AM
it's ok, a bit of bump map and shadow casting, will cover that right up.

hammering3D
10-09-2006, 04:05 AM
Hey ppl,

I was going to sleep after I post the Pinball machine in the final thread, and when to enter in bed I fix my clock to wake me up tomorow and a wiked ideea slap me down :) and I come back to the PC to ask U what do U think...

how about next comp or whatever comp to animate an coco clock:
http://www.tradition-shop.de/images/1606-1.jpg
I first throught it will be easy, but i think to animate the clock not only the bird is not so easy the arrows have some strange movement and to make it a short animation and not to make it take one hour to watch one hour movement, we shood do the arrows move faster then normal like in the movies when they show time passs by and they move the clock faster in time...

c ya

BiG ToE-3DT
10-09-2006, 04:09 AM
that might just work. Now go rest your back, and your eyes.

DerekSc
20-09-2006, 08:42 AM
I was watching a sea gull at the bus stop this afternoon, and thought a challenge involving flying creatures would be kinda interesting. One of the things a lot of animators forget about or just don't get the time to work on is the secondary animation (the small stuff that really sells the big stuff), and I think there's a lot of that in birds. Little things like how the feathers move in the wind, tiny head tilts to see things, stuff like that. Look at the eagle at the end of FF: Spirits Within and you'll see lots of that. So the point of this is not to make the longest animation with the most going on, but a small set piece that has lots of quality secondary animation in it.
I don't want to limit it to birds though, in case someone doesn't like birds, so they can do bugs, bats, dragons, hipogryphs, whatever. Low poly or simple geometry models can still exhibit a lot of secondary animation if enough of the creature is represented (ie: wings should be more than 5 polys or more than one block).
Thoughts anyone?

ItsaMystery
20-09-2006, 09:49 AM
I agree that having more focus on practicing secondary animations would be beneficial. However, I think just saying "were going to hold a competition on secondary animation. Create an animation that focuses on secondary action. Ready, go!" is a bit vague, because any animation has potential for (and in some cases, should include) secondary animation.

Perhaps to promote practicing the various principles of animation (i.e. secondary action, follow through, squash and stretch, anticipation, etc.) in the anim comps, we could have an additional judging system where the user gets 'bonus points' for demonstrating their understanding/mastery of the various principles.

For example, I could vote for you in a competition:

"My vote goes to DerekSc.

Overall | 4/5 | I felt the weight and timing of the character seemed realistic, and there weren't too many jerky motions, etc.

Secondary Animation/Follow Through | 3.5/5 | For the most part, if the character moved, the appropriate secondary action would follow. There were a few frames where the secondary animation could have been exaggerated a little more, but not bad other than that.

Anticipation | 5/5 | w00t in a can.

etc."

Hope that kinda conveys what I'm trying to say, and that it all makes sense :)

Of course, not everyone may know about any/all of the principles of animation, and I'm not sure if we'd want to use the principles as guidelines for voting, but it's just one idea :haha:

I'd love to hear yours and other people's thoughts on this. :)

- Itsa

victus_maestro
20-09-2006, 02:06 PM
I think it would be good to have a challenge concentrated on different types of movement too. For example, jumping a gap where the character first is running (vigorous motion) then jumps (very smooth, weightless, almost flying motion) then lands again (back to weight-bearing). That also gives a chance to explore hangtime and the animator's advantage of being able to skew time for dramatic effect.

Or maybe I just think these things because it's almost 3 in the morning... :zzz:

Diabolos
19-10-2006, 01:02 PM
I have a new idea - lets animate some @$$hole pulling out in front of you doing only 80 kmh (50mph) when you are traveling at 240 kmh (150mph) and using all of your driving skills to not skid into the guardrail or another car and to keep your car straight - thank ABS and ESP................what a bunch of freakin' @$$holes.........

D,

hammering3D
19-10-2006, 04:03 PM
and name the chalenge "Diabolos in Autobahn Horror" :D

BiG ToE-3DT
19-10-2006, 06:42 PM
first things first, what kind of car are you driving, 150 in the states mean you just dropped the needle. The speedo stops at 120. Plus we don't have any roads around here to get that high anyway. So we wait till the sun goes down.

Diabolos
19-10-2006, 07:15 PM
first things first, what kind of car are you driving, 150 in the states mean you just dropped the needle. The speedo stops at 120. Plus we don't have any roads around here to get that high anyway. So we wait till the sun goes down.

http://i100.photobucket.com/albums/m34/diabolosgermany/passat.jpg

DerekSc
19-10-2006, 08:08 PM
Sweet car! Ya know, I feel the same way but I'm usually on foot (the person you had to slam on the brakes for is the same one who stops after getting off an escalator).
Well, we did "Chase", so why not "Road Rage" or "Vehicular Combat"?
There is a new James Bond movie coming out next month, so it would be appropriate to have rocket launching cars in a challenge (and I'm sure it would make Diabolos feel a whole lot better).
Or picture a car with a big battering ram on the front knocking cars out of the way (but we need to see realism in the cars getting rammed, like in the Mona Lisa Overdrive part of the Matrix Reloaded).

Diabolos
20-10-2006, 10:56 AM
LOL - - DerekSC - - woahhhhh!

For BiGToE from my drive back:
http://i100.photobucket.com/albums/m34/diabolosgermany/speedo.jpg

Mikademius
20-10-2006, 12:23 PM
I have a new idea - lets animate some @$$hole pulling out in front of you doing only 80 kmh (50mph) when you are traveling at 240 kmh (150mph) and using all of your driving skills to not skid into the guardrail or another car and to keep your car straight - thank ABS and ESP................what a bunch of freakin' @$$holes.........

D,

Use the horn. They usually just pop back where they came from :)

martimus
20-10-2006, 01:15 PM
hey diablos, is that on the autobahn?

id love to drive a fast car on that road. nutters

Diabolos
20-10-2006, 01:34 PM
Use the horn. They usually just pop back where they came from :)

You silly Norwegian, that doesn't work on the Autobahn - just because the maximum speed limit is 90kmh in Norway . . . . . . :dunno:


hey diablos, is that on the autobahn?

id love to drive a fast car on that road. nutters

it's not as glamorous as it sounds - yesterday was closer than I like it - almost no more Diabolos :xx: in '99 a reantal car company had three Lamborghini Diablo's that you could rent - I drove from Munich to Berlin and back in one day - now that was one of my coolest experiences. By 2000 all three Diablo's were wrecked and the company decided not to do that anymore. wonder why.....

come on over and we'll take the passat for a spin :evil:

D,

Terrarist
20-10-2006, 04:10 PM
*Sigh* speed here's measured in Kmph n ma personal fastest is 160Kmph. In ma dad's 2001 Sports Jeep. That was because at 1AM a VW Golf 3 was giving me serious competiton. Most exhalirating & scariest moment of ma life (at least till I asked my current GF out)

BiG ToE-3DT
20-10-2006, 06:16 PM
hey Diabolos, maybe we should animate a guy going 165 while taking a picture of the speedo. Hehehehe.

Diabolos
20-10-2006, 06:56 PM
hey Diabolos, maybe we should animate a guy going 165 while taking a picture of the speedo. Hehehehe.

<looks around> LOL - you should see me eating my BiGMaC with two hands and my left leg pinned under the stearing wheel and stearing with my knee.

D,

Freespace-3DT
23-10-2006, 12:25 PM
<looks around> LOL - you should see me eating my BiGMaC with two hands and my left leg pinned under the stearing wheel and stearing with my knee.
This is exactly why I prefer to take the bus than drive. :haha:
My personal record is only 110 Kph, though. :blah:

DerekSc
24-10-2006, 04:57 AM
I accidentally got up to 140 kph in an Escort.
It was on a highway in the middle of nowhere late at night and I wanted to pass a truck. I didn't want to meander around in his blind spot, so I stepped on it to pass.
I sorta forgot to let off the pedal and then "hey, look how fast the posts are zipping by!". Crikey! 140!
In Quebec, 100 is the speed limit, but if you're doing that you'd better be in the slow lane (fast lane is usually around 120).

Hmmm... challenge idea: Hot Wheels! Build a track and race a toy car down it!
I don't know about you guys, but my Hot Wheels tracks usually ended with something destructive.

Diabolos
24-10-2006, 10:12 AM
i like the HotWheels idea...............

http://i100.photobucket.com/albums/m34/diabolosgermany/hotwheels.jpg
D,

BiG ToE-3DT
24-10-2006, 06:59 PM
well why didn't you show that sooner, we could have been doing hotwheels all night everynight for 2 weeks, then I would ask for more time, so I could get it right.

Boy do I love me some hotwheels.

Diabolos
24-10-2006, 07:38 PM
Lmao!

ItsaMystery
25-10-2006, 04:35 AM
Haha xD

Mikademius
25-10-2006, 05:19 PM
I prefer living to dying trying to look cool in a car ;)

Diabolos
13-11-2006, 11:20 AM
Whats the next challenge, BiGToE?

D,

new ideas:

Spiderman | VENOM:

Climbing
Swinging
Tumbling
Flying through wall
Dive
Flip

BiG ToE-3DT
13-11-2006, 11:44 PM
what about a delayed reaction comp. Like, if you punch a guy in the nuts, it takes him awhile to react. Even still, you can make the reaction.....

Nevermind.

BiG ToE-3DT
13-11-2006, 11:45 PM
I'm thinking of telling a story, with movement.

Example: whatever is going on, will be off screen, your character would then have to physically show...

wait.

BiG ToE-3DT
13-11-2006, 11:47 PM
Sharaids. You have to act out a movie title. at the end of the animation, show the name.

d3m0ni0
14-11-2006, 12:02 AM
genius :eek:

AmirP
14-11-2006, 01:22 AM
Well here's a few ideas to get you thinking :)

-a Clime gone wrong

-braking something, then trying to hide it

-noticing the camera, and trying to figure out what it is

-a run animation with more acting in it, like running from something, running from a stand pose, running and falling on something...

ItsaMystery
14-11-2006, 07:06 AM
I like D's spiderman idea. o: That'd be cool to do sort of a 'nible' animation like that. You'd need a pretty decent rig though to get his legs to bend that way however...:lame:

Diabolos
14-11-2006, 04:44 PM
1. BouncingBall / Swing
2. Peace
3. Ninja
4.
5. Bowling
6. Bus Stop
7. Car Chase
8.
9. LipSync
10. WalkCycle
11. Fall Down / Get Up
12. Idle Movements
13. Pinball Machine
14. Fight Move
15. Jump the Gap
16. RunCycle

So we can see what we have done and still need to do..........

D,

ItsaMystery
15-11-2006, 02:46 AM
How about that hotwheels idea (http://forums.3dtotal.com/showpost.php?p=509279&postcount=142) you had a while back ;)

DerekSc
15-11-2006, 10:32 PM
I like the Spider-Man idea as well. The swinging and aerial acrobatics would be fun. There's this guy downtown that dances like Michael Jackson for change... but he does it in a Spider-Man suit and blows a whistle to draw attention to himself. Yes, it's weird. No, I don't think I could animate it and do it justice.

ItsaMystery
16-11-2006, 07:28 AM
Record him!...for animation reference. <___< >___>

ItsaMystery
16-11-2006, 07:53 AM
Yeah, that should be the next competion: person who animates that guy (i.e. moonwalk) the best wins.

Diabolos
02-03-2007, 09:46 AM
A new SAC idea - glad to see Maya is being put to good use :roll:

http://www.youtube.com/watch?v=fMHMrGiWmF4

D,

BiG ToE-3DT
02-03-2007, 07:48 PM
thats good stuff, but is your idea for the next comp a bounce of some sort. Like "bounce, revisited". Or more of a cloth modifier challenge.

I know the rules have always been no modifiers, but maybe we can make a change.

Diabolos
02-03-2007, 08:03 PM
I was only joking, but we could do a Bounce Revisited. Maybe the bounce has to be a little harder - like off of three different surfaces - or a different material and weight, other than a rubber ball, or a surprise twist from our forum leader.

Cloth would be unfair, as not all packages have this node structure for example: Maya Complete and Unlimited only the unlimited has cloth.

D,

BiG ToE-3DT
02-03-2007, 11:13 PM
I see. hmmm

Diabolos
16-03-2007, 11:05 AM
bounce - only the ball is a creature (or emotocon) and it decides where and how to bounce

walk cycle - but not with the legs, but a handstand

run cycle - with emotion, someone or something is in chase and really close

jump - goes wrong - loses grip and falls | hits wall/floor

--------------------------------------------------------------------------

the net is missing the 10 second club, what if we take that idea and run with it.

--------------------------------------------------------------------------

How about offering two ideas per challenge?

D,

BiG ToE-3DT
16-03-2007, 05:29 PM
idea ideas, per challenge, now that is a great idea. We can still give it a month and you choose which idea you want, if not both. Since we are doing this for fun, no one should be mad about it.

10 second club, are you saying the site is gone? If so, maybe threedy should take over the idea.

ItsaMystery
17-03-2007, 03:31 AM
Perhaps the two ideas could be like opposites. For example, you would have to animate either a good or an evil emotion or action based on a certain topic (helping a lady cross the street; you could either help her, or make her trip and fall or something). Just a thought ;P

SeamZ2B
21-03-2007, 01:53 AM
i like the bouncing ball idea - getting a ball to look right when it bounces is a challenge - plus you can have people throwing the ball or a whole heap of other funny stuff that balls can do :)

ItsaMystery
24-03-2007, 06:25 AM
How about something like:

http://moviesmedia.ign.com/movies/image/article/763/763580/300-20070212020918296.jpg

Spartan Battle? :P

gdemo.s5.com
27-03-2007, 09:22 AM
whats going on these days
is this thread dead again and at a stand still
i vote fall down get upp
lets get er goin already :zzz:

BiG ToE-3DT
27-03-2007, 09:27 AM
toss an idea into the bullet time thread. We are talking it over in there.

MaggieQue
21-08-2007, 04:36 PM
I don't know why there are only a few members joining animation challenge?

martimus
21-08-2007, 07:43 PM
I don't know why there are only a few members joining animation challenge?

Yeah its always been that way.

Sorry I haven't been around for ages guys, but work comittments these days means I don't get a great deal of free time.

I want to be a student again! :(

BiG ToE-3DT
21-08-2007, 11:48 PM
we could us a new idea for the next comp. I know I'm fresh out of new ideas. Although, I was thinking we could do somewhat of a remix on an old idea.

Wee did the finishing move, so maybe we could do something on that level. Where the character dies instead of giving the finishing blow, he takes it.

Or did we do that already.

MaggieQue
22-08-2007, 12:17 AM
Or maybe u could provide the bones/rigging/biped information, we just have to copy ur rigging. So there's no model in the animation, but only bones.

BiG ToE-3DT
22-08-2007, 03:02 AM
I was thinking about that too. Instead of doing an animation, we just make a custom rigg. And if possible, you could use some kind of capture software to show your rigg in action.

MaggieQue
24-08-2007, 11:56 PM
Don't worry bigtoe, no matter how ur animation challenge become, I'll join it, because I want to learn.

thee
25-08-2007, 09:02 PM
Sounds boring to me, it's about bringing a character to life. Not about some bones doing a walk cycle(unless your animating a skeleton) I think rigging is important and it might be a good exercise

BiG ToE-3DT
25-08-2007, 11:41 PM
so you think it's a boring idea, but you think its an important part of animating and could be a good exercise?


We need more ideas before it's too late.

thee
26-08-2007, 07:55 AM
hahahaha yeah but it's more like the technique behind the digital puppet. Who wants to see it? If you want to see how people rig just watch a tutorial. If you want do exercises with animation we could make the 3dtotal model already rigged make it available on the site, and this thread will become somekind of animation mentor but we wil be judging each other.

MrX
26-08-2007, 02:55 PM
how about load a character model in obj file format and let us make animation of it?

BiG ToE-3DT
26-08-2007, 04:34 PM
the problem with having one character that is already rigged and ready to go, is the cross platform issue. Must riggs wont work in all programs.

But if there is someone who has Maya and Max and doesn't mind testing a rigg in the two. Then if someone is using a diiferent program, just let us know.

MaggieQue
26-08-2007, 06:58 PM
I think the main problem is video hosting. We could view images easily in forum, but video takes time to load. So our challenge outputs can't attract the other members joining us. So it's not as fun as the other challenges.

MaggieQue
28-08-2007, 10:18 PM
what's the title for the next challenge?

BiG ToE-3DT
29-08-2007, 12:47 AM
well, I'm starting to think we should do another lip sync challenge, now all I need to do is find a sound wav to use.

thee
29-08-2007, 12:07 PM
isn't that easy? everyone can record something. mobile phones mp3players headsets maybe a rip from a dvd.

MaggieQue
29-08-2007, 01:30 PM
Bigtoe: How about u give us the content of dialogue, so we will use our own voice to make the lipsync animation, that would be very fun!

We could moan in the animation....oh ~ oh~ oh~~~....

BiG ToE-3DT
29-08-2007, 06:01 PM
isn't that easy? everyone can record something. mobile phones mp3players headsets maybe a rip from a dvd.

well, the idea would be for everyone to use the same sound file, that way we can compare our animations to each other, to see what it is we could improve on, or what we did wrong.

Bigtoe: How about u give us the content of dialogue, so we will use our own voice to make the lipsync animation, that would be very fun!

We could moan in the animation....oh ~ oh~ oh~~~....

That could work. Everyone would have the same words to animate. But, some people might not want to use their own voice.

So what do you all think.

MaggieQue
29-08-2007, 08:21 PM
I could find my own wav file on internet. You don't have to provide any material to me.

BiG ToE-3DT
30-08-2007, 05:03 AM
yeah, I'm starting to think that letting everyone use whatever file they want would be better. It will be more fun that way.

I'll get the new challenge going sometime Thursday.

PHE Ash
10-09-2007, 08:17 AM
what about giving everyone the same Rig (Character) and doing something like playing the trumpet. you know every day situation animated funny.

lythtis
08-12-2007, 08:22 PM
if we do the lip sync one i believe there are good facial rigs already setup at http://highend3d.com/ for download. not sure if they are available for all 3d packages. never checked.

Kingi
11-12-2007, 03:03 AM
Hey all, I'm new to this forum and am keen as mustard for a lip sync. Character cycles are always good fun too. When do we begin?

MaggieQue
11-12-2007, 01:05 PM
Hi Kingi. What software do u use?

lythtis
13-12-2007, 12:08 AM
How about we promote Maggie to decide the next challenge. We are here to have fun, are we not? To learn and support each other. From my experience everyone out there models and very, very few actually animate. Were a small community and lets show off what we can do.

BiG ToE-3DT
13-12-2007, 12:35 AM
I'm down for that. Maggie, whats next on your to do list.

MaggieQue
13-12-2007, 05:05 AM
For the next challenge we have to take off our clothes and using camera records down the way we walk. Kidding. I haven't finished popeye yet. I'm studying maxscript, but my progress is very slow.

Maybe it's time we study the Twelve Principles of Animation (http://features.cgsociety.org/story_custom.php?story_id=1429&page=1) created in the early 1930s by animators at the Walt Disney Studios.


Squash and stretch
Anticipation
Staging
Straight-ahead and pose-to-pose action
Follow-through and overlapping action
Slow-in and slow-out
Arcs
Secondary action
Timing
Exaggeration
Solid modeling and rigging
Character personality



Here's the question, do u think we need solid modeling and riging skill and study "Character Personality" when doing animation challenge? Do u prefer start from Preproduction?

Preproduction: Story idea, scriptwriting, concept art, storyboarding, animatics, casting and recording, sound effects and music.

Production: Character modeling, character texturing, character shader creation, body rigging, head rigging, environment modeling, environment texturing, props modeling and texturing, effects modeling, scene layouts, facial animation, body animation, background and effects animation, rendering.

Postproduction: Compositing, motion graphics, editing.

MaggieQue
13-12-2007, 06:12 AM
Next title does not require any modeling skill.

"Animate a cube"

Sad Cube and Happy Cube.

MikeYork
07-01-2008, 07:07 PM
Does anyone know when the new challenge begins? Im a little confused on the way things run here. Is there a set schedule or is it more loose than that?

BiG ToE-3DT
07-01-2008, 09:19 PM
it's super loose, or at least it has been for the last few months.

Everyone who used to jion, left till it was just one person, Maggie, so I let her make her own guidelines.

I'll try and get everything back to normal as soon as I can.

MikeYork
08-01-2008, 12:57 AM
Ohh ok no rush :-) just curious... If its super loose can I throw out a suggestion for the next challenge?

I just graduated and I have all sorts of free time lately so I am amped to work on new stuff. Im entering in the 11 Second Club this month and I also got a last minute entry in last month.

Looking forward to the next challenge :-)

BiG ToE-3DT
08-01-2008, 01:06 AM
you know, I was thinking maybe we could do a cross platform type competition. We could take the 11 second club guide lines and time limit and make it our own, then we could use this section of the forum as our little hang out to get crits and what-not before we submit our final animations.

MikeYork
14-01-2008, 03:33 PM
BiG ToE-3DT,

I like your idea. I hope its not redundant, since they already have a forum to get critiques ect but I was thinking we could get some different ideas and critique over in this forum.

I am almost done with my 1st blocking pass on this months clip so I will post a WIP
as soon as possible so I can get some critique from all the fellow artists here in the 3dtotal forums :-) Its good to be back!

WebWolf
16-01-2008, 04:32 PM
Hi,
Some time ago I've started the AnimationRound here at the Filmakademie Baden-Wuerttemberg in Ludwigsburg, Germany. It's always on Sunday, 2pm-6pm :-)
The animations we do there are some kind of speed animations because we've only got about 4 hours to do it.
You may have a look on the animations I've done:
http://wk-speedpaintings.blogspot.com/
Cheers
Wolfram

MaggieQue
16-01-2008, 09:31 PM
Hi webwolf, then where do u guys get ur rigged model?

How many members joining each contest?

aby arty
17-01-2008, 01:39 PM
well Big ToE sir
heres what i think have nevr been tried.

1)a dragon taking flight and then using fire breath on the desert floor below,trying to turn it to glass


2)a character powering up a sacred sword.


3)animating normal goku to his super saiyan self in 3d( transform)

4)a finger sized transformer toy changing form.

5)a half dragon changing from human to dragon

6)a closed flower opening up

well more ideas when u update me that iam thinking on right track , cause it wont be of any use giving u ideas that r not appropriate

regards
do reply

BiG ToE-3DT
17-01-2008, 02:59 PM
they are good ideas, the problem is, this is more of a animation contest, not modeling, so whatever the subject matter is, it needs to be simple so that everyone can make it. That, or someone can export a base mesh as a obj then send it to everyone so everyone can ues it.

I'm guessing you have a gradon model, a sword, a goku model, so if you want to export those, we might be able to do something sooner or later.

MaggieQue
18-01-2008, 01:03 PM
Hi Big-toe. I have a question.

Do u think that a good animator require good modelling and rigging skill?

BiG ToE-3DT
18-01-2008, 02:35 PM
modeling, I would say no, rigging, yes. In most cases, someone will hand you a model for you to rigg and animate. Plus, if you think about it, who better to animate using a rigg you built better than you, the person that built it.

WebWolf
19-01-2008, 04:37 PM
MaggieQue: Last time it were 6-7 people joining my AnimationRound, but most of the time it's about 4-5. We take free rigged models from the internet, e.g. have a look at this site: http://www.11secondclub.com/resources/

Aby Arty: your ideas doesn't seem to be animation practices but hell of special effects animation!
As I understand this topic we are looking for little movements that can be animated (with characters) in very short time.
Like walking down stairs, jumping and so on.

Big ToE-3DT: the companies I know, there are riggers or TDs that do the rigging.

Bob Marley
21-01-2008, 01:26 AM
Hey, I dont know about that, i dont think you really need to know anything about rigging to be a good animator. Its really hard to be very good in 2 different areas, thats why its better that a rigger do all the rigging and the animator take care of the rest. Speciallising in one area is the key, or at least that s what i think : )

About some ideas, well i think "a character powering up a sacred sword" is pretty straight foward and any body can do it, theirs a lot a free rigs out their, all we need is a sword, I dont really want to model it, but if no body want too, but every body is happy about this idea, well i dont mind modelling it.

aby arty
21-01-2008, 04:58 AM
big ToE :ahan i get u now , u mean that the idea should be thought on lines of a available models which can be animated. right?

webwolf: hmm ye but ,still i was trying to put frwrd smthng i think is challengng enough.


now u both tell me if we can try on animating a model of a hand
i mean trying to portray intense expresions wth the palm and wrist only

i think hand is simple enough and its easy to make it difficult too.

what say?

we can sure get a hand model some where.

BiG ToE-3DT
21-01-2008, 03:02 PM
thats is a real good idea, trying to show an emotion threw a body part.

Does anyone have a good hand model and or rigg that works for at least max and maya.

thee
21-01-2008, 07:53 PM
generi is a free rig for maya, i used him once for a lipsync test
http://www.andrewsilke.com/generi_rig/generi_rig.html
and this one is for max
http://www.geocities.com/sent2udi/generirigmax6.html

1234robbie
21-04-2008, 02:47 PM
My idee is an bealding that colaps

Poker
28-07-2008, 01:23 PM
I had a couple of idea;

Waking up/Sleeping/Going to sleep

Angry cab driver.

BiG ToE-3DT
29-07-2008, 08:59 PM
you guys like Boxing?

Wveird
30-07-2008, 02:09 AM
There was a fighting related theme just now, so boxing after wrestling doesnt seem very different.

I like the cab theme mentioned above, maybe trying to catch a cab or something in that manner.

BiG ToE-3DT
30-07-2008, 03:04 AM
that gives me an idea.

BiG ToE-3DT
01-08-2008, 08:56 PM
basket ball, tennis ball, soccer ball, ping pong ball. All balls that bounce.

gnome
01-08-2008, 10:08 PM
Is it just me, or does that angelpparker smell like some sort of spam bot or otherwise brain-dead thing to you too?

katana
14-03-2009, 08:59 PM
I'm thinking of that action when the character realizes that he must turn into a superhero to save the day...aka Superman and the telephone booth, or Mr. Incredible donning his mask...there must be many different ways of approaching this?

aby arty
16-04-2009, 08:35 AM
umm why not try 2d animation for a change

.a dragon wing flap
.a kamehameha wave

well if ya want 3d then
. a character kicking soccer ball in an almost imosible way
. broomstick flying

aby arty
25-05-2009, 04:09 PM
how about spoon race?

or, any balet move , the best dance execution , and best animation will get extra points,
a single step is enuf.

liquidbear
25-05-2009, 04:27 PM
how bout the emotional sack and give it at least one emotion that can be seen clearly

aby arty
26-05-2009, 11:53 AM
bravo liquidbear

agreed amazing idea

but do u know where can we find a sack rig?

liquidbear
26-05-2009, 03:29 PM
i will take a look if not i try make one :)

aby arty
26-05-2009, 05:41 PM
liquidbear: i tried 1 , try it an tell me if its riggable

http://rapidshare.com/files/237503511/sack.max.html

liquidbear
26-05-2009, 05:52 PM
ok i will give it a go i say it should be rigable :)

Im not really a rigger but i have had a bit of expierence while rigiing and animatin and modelling a complete set of characters for a game i made 2 years ago :) hope im not too rusty

liquidbear
26-05-2009, 06:28 PM
arrgghhh i remember y i hate rigging lol
If anyone can rig it go right ahead :) i will keep trying


ps
i found this for maya can anyone convert it to max ?.... if at all possible
http://www.highend3d.com/maya/downloads/character_rigs/-Flour-Sack--Character-4330.html

pps :)

if any one is lookig just for animation rigs go to 11 second club and go to there resources page plenty professional rigs up there to play with



Just squeezing in another idea in this post dont want to over croud the page with me :)
how about lifting a heavy weight with the use of a turn handle crane

aby arty
02-06-2009, 03:40 PM
again a brain storm , love that.
but have u got a box or a dumble for ur rig to pick up?

Bob Marley
20-07-2009, 06:05 AM
Just wondering is there gone be an animation challenge???

thee
20-07-2009, 10:35 AM
BigToe isn't replying anymore so i guess not

BiG ToE-3DT
20-07-2009, 02:06 PM
well, no matter how cool the idea, or how many people say they would like to give it a try, only one person finishes. So, if thats the case, why make it a change. It should just be practice.

Bob Marley
21-07-2009, 06:51 AM
Hmmmmm, yeah animation is not as fun than modeling, thats probably why it should be like the speed scuplting challenge, and 8 hours work, to do a 3 second animation or less or whatever, cartoonish or realistic. Or I dont know, their already 16 pages of ideas so people must have said that already I guess.

But yeah i d be happy to give it a try.

Ok take care guys.

aby arty
22-07-2009, 03:44 PM
i agree wth big toe sir, ill like to make a point or suggest a detour out of this.

why cant we take up2d animationfor a change? , lets do the basic animation excersices we did when we started a student.

i am sure every one wud love the"back to school type thing"

besides new comers will get a golden chance.

once this trend gets fans then we can do more tricky and detailed stuff.

speak ur mind on this, doesn matter if me got 0 support.

SnappedStrings
11-08-2009, 04:28 PM
Well, if we're going for speed and quality, I think then we should think in terms of frames

Let's say... an animation in 150 frames? 5 seconds of animation.

Ideas:

Biped:

Sit in a chair
Sit on the floor
Waiting in line
Walk cycle
Walking and tripping
Walking and falling down a hill
Walking and falling off a cliff
Flying
Jumping
Hopscotch
Sword Swing/Shield Block
Jump rope
Throwing up/getting sick
Throwing/catching something
Anvil falls on head
Running in fear
Stepping on stones
Balance Beam
Punching Bag


And an unlimited amount more. I can't believe you guys are short on ideas!
I feel like a maximum of 5 seconds of animation would be good, 5 hours Maximum to animate (not exactly speedy, but considering 5 seconds of professional animation would take weeks)

I really hope these pick up, I'm looking forward to trying my hand at them!

SnappedStrings
24-08-2009, 03:14 AM
I have to disagree with aby arty. I would absolutely hate the back-to-basics 2d animation. I hated it in school, and I'd hate it in a challenge. I prefer 3d animation in every way.

But I think for the animation challenge to work, you'd need to provide a rig for download. So that everyone can start off on an even level (animating with biped sucks bigtime)

Also, a facial rig would be great, as several people have already suggested. Again, a rig would need to be provided

The problem is, making a rig for every 3d system in the world would be impossible. So I think providing one for max or maya would be the only rational thing, as they comprise about 98% of the animating world

aby arty
07-09-2009, 02:15 PM
thanks for being honest , i actully didnt mean to send u back to the animation table.

u can use toonboom or flash or the new animation feature in PS.

and i dnt understand why will u hate things like bouncing ball and bird flight , i adore them.

the + point is u can use symbols and make tweened animation.

this wud give oppurtunit to those 3d artists who feel lacking in 2d , and will not hessitate here to try.

all i was hinting at was the need of rig will be eliminated.

katana
29-09-2009, 08:13 PM
Driving a race car....I think it would be hilarious.

Bob Marley
15-10-2009, 05:01 AM
that would be a good one yeah katana

is this section ever gone go somewhere?

Zlatovous
15-10-2009, 04:59 PM
Something tells me it's going to be totally revisited with new forum upgrade or gone forever... Me personally would enter this challenge as I want to start learning animation, but who knows...

BiG ToE-3DT
15-10-2009, 06:02 PM
People don't finish, or even start these animations, so we just stopped wasting everyone's time.

thee
16-10-2009, 07:30 AM
has it been different in the beginning of the animation challenges? When I first looked on 3dtotal it was only Maggie participating.

BiG ToE-3DT
16-10-2009, 03:51 PM
there use to be over 10 people that would jion, ten it slowly dropped to one. Then, to no one.

Munkybutt
23-10-2009, 06:41 PM
maybe have a poll to see who would be interested, i reckon if it was something like the 11 second club except maybe shorter or a bit different it could be a worth while challenge.

rocneasta
24-10-2009, 09:06 AM
is this challenge going to fade to archives?

Bob Marley
25-10-2009, 08:54 PM
Yeah big toe, probably ask in a thread who would join and then see if its worth doing it.
As long as a challenge wont take more then 8 hours probably people would join, I would : )

thee
26-10-2009, 09:36 PM
Let's first see what's the big challenge is all about, maybe animation is included in the challenge. It should start 1 november