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View Full Version : Freelance 3D artist - Maya/3dsmax, photoshop


Vojtisek
06-05-2006, 12:38 AM
Hello ,
I`m 26 years old 3d artist from Prague, Czech Republic and I`m looking for freelance job in areas of creating lowpoly/hipoly vehicles, machines, environments, creatures, characters etc. My skills are strong in detailed modeling, I have some experience in texturing of hipoly models, lowpoly model texturing, ZBrush2 basics, some experience with animating and character rigging too.

My professional experience is a presentation of 3ds max 3.1 and Softimage XSI 1 for Visual Connection , few years I worked for Zima Software on first-person survival horror Bloodline, in SCS Software on truck sim game series like a environmental/vehicle modeler and now I'm working in Illusion Softworks like a mission modeler. I have freelance experience, my clients were Streamline Studios with Saint's Row (XBOX360 GTA like game), think-one-eighty.com (stereolithography gun models), Pendulum studios (vehicle model). I have 11 years experience with 3ds max, 4 years with Photoshop and two years with Maya

You can see my portfolion on http://vlac.wz.cz/cv , but now it`s in progress. If you are interested, feel free to mail me to lacina.vojtech@centrum.cz.

Vojtech Lacina

3DLancer
08-05-2006, 02:15 AM
hi, im a 16 yr old guy who's been on 3ds max since i was seven, you can imagine the kind of exp. a guy gets in that much time... but unfortunately, i didn't really give much thought to building a portfolio. now that i'm interested in a job, i could make a portfolio, but that would take a while... is there anyway i can get a freelancing job? if not, then what kind of stuff should i put in my portfolio?
thanks for your help.