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View Full Version : Is this teapot looking right (HDRI)?


lashy
21-05-2006, 12:05 AM
hey guys
I just want to know how is this teapot looking in context of Hdri reflection? i have just learned how to use and apply HDRI images, so people please point out any mistakes made here..
Software : 3Ds Max
Scanline Renders
http://img.photoamp.com/i/u1byXecGcy.jpg

http://img.photoamp.com/i/CYwc7N1USd.jpg

VRAY Render
http://img.photoamp.com/i/FefsB4RGeJ.jpg
:hmm: :hmm:

Duality
21-05-2006, 12:26 AM
In the mental ray render the map isn't applied correctly I think because of the enviorment wrapping. Curiously the scanlines look pretty good how did you do it?

:: hypnotic ::
21-05-2006, 01:09 AM
well the scanline renders are looking nice, only the first one is a bit bright.
but i think you left the environment mapping of the hdri at screen. change it to spherical environment at the material editor

lashy
21-05-2006, 10:23 AM
thanks hypnotic, i'll do that and check.

lashy
21-05-2006, 11:10 AM
hey hypnotic, i have changed it to spherical env.
how does it look now?
http://img.photoamp.com/i/V47KGaPnue.jpg

ludenhud
21-05-2006, 11:47 AM
Lower the intensity and take proportions into consideration

lashy
21-05-2006, 03:43 PM
proportions?? how ?

ludenhud
21-05-2006, 05:51 PM
The brick size in comparison to the teapot looks a bit off in proportions to me

lashy
21-05-2006, 09:57 PM
hey u mean i should increase the tiling of the brick bitmap?
by the way, do the hdri look fine?

Medium
22-05-2006, 05:57 AM
another hdri junkie :D

im loving your hdri, i could never get mine to look that good.

lashy
22-05-2006, 08:26 AM
ha ha ha ha
thanks medium

Station
22-05-2006, 02:12 PM
Is the scene lit purely by HDRI or are you using another light? You can actually get decent lighting just by lighting with HDRI, just disable all default lights in the render settings. In VRay, where you put the HDRI map in the environment slots, always make sure the default is overidden, and I always put one colour at white, and the other at black. It seems to make a difference.
And if you haven't done already, it's normal practice to use instances of the HDRI map into the material editor so you can mess around with the settings, but that's pretty well known. :)