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sharpo
23-05-2006, 08:11 AM
hey im just working on a environment for my bike. thought i would post a wip.

beacon1
23-05-2006, 02:59 PM
looks good so far..are you aiming for an entire track complete with crews?

sharpo
24-05-2006, 04:10 AM
just the home straight for now. but most probably crews.

sharpo
24-05-2006, 07:55 AM
here are the commentator stands i just made.

sharpo
25-05-2006, 12:44 PM
race barriors

sharpo
26-05-2006, 09:15 AM
more details

DfntPntbll
26-05-2006, 06:25 PM
excellent job so far. keep it up :) may we see a wire and maybe a clay render?

beacon1
26-05-2006, 09:32 PM
that really looks great...keep posting.

sharpo
27-05-2006, 06:07 AM
i am in need of some help i am texturing some parts at the moment. i am using the snapshot size of 1024 and taking it into photoshop. when i shrink textures down to the right size to fit nicely on the snapshot the texture im shrinking goes all fuzzy and pixelated. also when i zoom in to do fine details the brush paints all pixelly. how do i fix this. please help.

sharpo
27-05-2006, 06:09 AM
i dont want to increase the snapshot to much

handyandy2003
09-06-2006, 02:20 AM
Looking nice Sharpo, thats a Maya render if im not mistaken?

Im not too sure i understand your prob, but if you are saying when you zoom in (ie closer to the plane that the picture is on) then it will become more blured and lower quality.

I am in the process of building a track(well its half done and now im workin on something elese). The problem I have is my texture file is like 5,000 x 4,000 but is still not high enough quality when you are in first person camera going along the track, and photoshop is sooooo slow.

Ok with you if i post a pic on your thread?

sharpo
11-06-2006, 09:28 AM
that is pretty much what i was trying to say yeah the texture file size has to be massive to get the quality. yeah man no problem posting a picture go for it.

handyandy2003
12-06-2006, 09:57 PM
Here is about where I got to with this, wiil finish it in the next few weeks, hopefully.

beacon1
12-06-2006, 10:41 PM
thats nice sharpo, you really went for the whole track,are you still going to put some tire barriers on the turns or just leave it at that? keep posting.

sharpo
13-06-2006, 12:58 AM
the rendered one belongs to handyandy. but mine is just going to be the home straight for now

sharpo
25-06-2006, 03:58 AM
ground textured

beacon1
25-06-2006, 04:25 AM
sorry bout the last post, gotconfused their. but Great work on the ground textures...can i ask where u got ur textures?

sharpo
25-06-2006, 04:50 AM
sweet as. um i just googled for a road pic then photoshoped it for a while. I found a nice website with big textures tho it is http://www.mayang.com/textures/.

ALucciano
25-06-2006, 05:56 AM
hey looks great so far but that road texture looks a little off, i think the lines are to long

beacon1
25-06-2006, 06:59 AM
thanks for the texture link sharpo, just noticed though since its arace track, instead of a lines shouldnt it be markings for the starting lineup are on the track? its for a racer bike right? like there must be at least 24 lineup markings? and a start finsh line? and maybe the teams telemetry booth along the walls next to the track? or do only car races have that? its wip so maybe ull add them later right? kepp posting man..

sharpo
25-06-2006, 07:11 AM
good point man. i didnt notice that It will be a car race track as well. thanks man.

sharpo
25-06-2006, 07:29 AM
...

sharpo
25-06-2006, 07:36 AM
closer

:: hypnotic ::
25-06-2006, 11:10 AM
nice one. I wanna see this finished for sure

Kiss Csaba
25-06-2006, 11:36 AM
Very nice idea, and good modelling but I think the white line on the race track are too long! If you add some bump, and short the lines, then it will be a very nice stuf!

Keep it up!