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View Full Version : Xarion a Standalone game


cheeseballz
15-06-2006, 01:30 AM
We are developing a game using the ClockWork engine. An engine in development, it can do what major engines like Source can do and more! We are creating a huge battle field type game where you engage in huge battles on one of the 3 races sides. These races are The Outcast, Humans (Marines) and Skinks. The skinks are alien hominoids who use rail guns, acid guns, and various plasma weapons. The Outcast were once Humans, exiled from the city for ever. They have strength double of normal humans due to the contaminants on the outskirts of the city. They can run, jump, and fight better than any Marine. They use various melee weapons, spears, bows, and a few older Musket A-1 Rifles. The Humans are Marines who wear combat suits that come in three forms, Heavy, Medium, and Light. They carry Musket A-3 rifles which have laser heated, plasma accelerated bullets. These three races must battle it out online, or offline in an engaging single player campaign.

This is just a brief summery of the game. We need someone who can possibly make textures from scratch, or someone who has a large library to use to make suitable buildings that would belong in a wasteland scenario. The buildings would be composed of scraps of metal, wood, and various parts from destroyed vehicles, and ships.

Skills needed...
Any modeling program that can export as .mdl (Models must be low poly 100-350)
Photoshop (Not required but a plus)

If you would like to join our team, or assist with the architecture modeling, you can contact me at cheese_ballz@hotmail.com or post on this thread. Past work is not required but is highly recommended. I hope to speak to you soon! We really need someone to texture our models (which will be made already)
If you have any messenger leave that as well.

Xarion was posted here before, but with a different name which was the name of a book, so for legal purposes we changed the name. Though the enemys initinal name is the same it will be changed.

Johny
15-06-2006, 03:48 PM
payed ;)?

Nokill
15-06-2006, 04:48 PM
what happend to all of your othere projects?

dragulagu
15-06-2006, 05:59 PM
We are developing a game using the ClockWork engine. An engine in development, it can do what major engines like Source can do and more!

Excuse me for beeing a harsh chap, but how long have you actually work on the engine to be comparable with the source engine. Because you need a large team and quiete some budget to come up with a serious, heavy engine.

cheeseballz
15-06-2006, 06:14 PM
No, this is actually the same project, just the other one was based off a book and it would probably bring up lawsuits and I don't want to be in that possition. Basically same as "Lazarus" however everythings slightly changed except the overall feel. Yes I feel oour engine is going to eb comparable with Source. Source is horrible, and way to limiting. Our engine will soon support bump mapping/parallax mapping. The engine we are using is not complete, but will be in a few months. We don't have a large team, only each position filled. We have a skinner/character modeler and a weapon modeler, 2 coders, one a close friend, our website is going up once the check clears. We are looking for someone who is really good at architecture. This is the same project that you did see a while ago, but after some thought the name had to be changed along with some characters.

Nokill
16-06-2006, 12:07 PM
and you have a site somewhere?

cheeseballz
16-06-2006, 03:56 PM
Yes, it's going to be www.xariononline.com coming within a week. Unfortunatly we have to wait for the check sent to clear. Should be very soon, our webmaster is waiting by at the moment.