View Full Version : too late...
18-06-2006, 09:49 PM
i have just read about the last speed-modeling-challenge, the phone-booth.
my phonebooth is my last artwork, finished yesterday.
modleing, texturing, lighting in c4d, postwork in PS. the car is a freedownload, but ist was soooo low-poly, that i had too pimp it a "little"
i hope you like it. please lots of c&c
18-06-2006, 10:04 PM
looks amazing, my only crit is the background, it just doesnt fit, not sure why though
other than that, 5*'s from me
18-06-2006, 10:40 PM
You should give a try at the speed modelling challenge!! It looks awesome! Can we have a wire from the scene? :D
18-06-2006, 11:08 PM
i don'T have a wire yet, but i will give you two clays. two, because the picture was rendered in two steps:
1. the pickup and the sign with the backdrop
2. tho phone-booth with the result of step 1
i had to do this, because of some lightproblems (the shadows of the pickup didn't want to match to those of the phonebooth, i don't know why...). btw: 1 keylight (the sun) and 31 fill lights (lightdome, done by the LUMEN-lite plugin)
here they are:
19-06-2006, 01:03 AM
So you used some kind of alpha channel to make the window's transparency? then, Blured a bit the background and composited all in PS :D?
19-06-2006, 01:31 AM
i put the pickup and the motel-sign into the scene (a clean background photo of a road, with some rocks and sand (wip1-low.jpg without the clays), i renderd the scene with DOF...
than i replaced the clean backgroundpicture with the rendering (the environment with car and sign), made the phone booth visible, tweaked the light and rendered the scene without DOF...
the windows is a normal glass material with some dirt..
than some usual postwork in photoshop
19-06-2006, 04:42 PM
Nice work. Like it. Good composition to.. Keep it up.
20-06-2006, 07:50 PM
thanks,perhaps this picture is some inspiration for the speed challenge :)
20-06-2006, 08:51 PM
thats great, everything is so clean
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