View Full Version : Max deforming problem
21-06-2006, 03:51 PM
I have rigged my robot, but when I start moving my robot, the parts that I move deform. How could I fix this problem?
21-06-2006, 07:59 PM
21-06-2006, 08:10 PM
You can see the head really stretched here.
22-06-2006, 01:35 PM
max has something called an transform that sits on objects and is generally invisible
if you've used non uniform scale at all you've altered this invisible transform
this generally causes an object to stretch and squash when its rotated
there is something called reset xform that fixes this problem. you can search for it in the help file
22-06-2006, 03:53 PM
I couldnīt find anything about reseting it. Can anyone tell, how to do it?
23-06-2006, 04:19 PM
I found the xform from the modifier stack, I couldnīt reset it from there. I aligned the xform with the objects pivot point, but that didnīt work.
24-06-2006, 03:10 PM
Ok, I finally found the reset xform, but after reseting it for all objects, they deformed. WTF? Do I really have to make a new bot?
24-06-2006, 08:36 PM
How did you rig it?
24-06-2006, 10:37 PM
Remember that you have to link the parts of the model to the bones rather than using skin or phisique.
25-06-2006, 01:00 AM
I linked the parts to eachother, not to bones. I discovered that it deforms only when 1 part of the neck moves. I will replace it and see what happens.
25-06-2006, 02:39 PM
I replaced the part and nothing deforms anymore.
27-06-2006, 02:22 AM
this is because transforms are inherited as well
when one object is a the parent of another and the parent object has a skewed transform the child will inherit the parents transform
if you had unlinked the entire head to neck, neck to body sections and reset each of those peices and then relinked it, it probably would have fixed it
14-07-2006, 06:52 AM
I was just about to post the same problem myself if any are still reading this forum post, I appreciate the read from all I think (shurely)this may help my linking adventure, and eventually I should be able to post a pic of my (Trans-Robo-Mech-Ship) sometime soon, may be awhile as the projects been extensive....Check YAh Later PEACE7000
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