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View Full Version : Speed Animation Comp #10 (WALK CYCLE)


BiG ToE-3DT
10-07-2006, 08:08 AM
_Walk Cycle_


The idea,
Alrighty then, it’s time to bring life to a character. I want to see a walk cycle. But not just any walk cycle. It’s time to be as creative as you can with this one. Make this as original as you can. Use props if you need/want to. If you want to add music, do so. But don’t post anything that looks like a normal walk cycle. Normal walks are boring. Spice it up. Have fun with it. If you don’t have a character to animate, you can find one on the net(let us know you didn’t model it).
_Rules_

- The due date is July 21th, (two weeks from now) a Friday 11pm (GMT). Voting will be on that Saturday. Post your final entry’s in the Final Entry Thread.

- Minimum animation: your animation needs to have at least 5 full step cycles, or 10 normal steps.

- Recommended screen resolution in 320x240 (you can do 640x480 if you want, but why would you).

- You can post W.I.P.s but you are only allowed one complete entry. That link is also final. You can and should post your wip's to get help.

- Websites where you post your finals is up to you.

- Remember, it's about animation, use your time for animation, not to get the best render possible, unless you can afford it.

- Use of plug-ins not allowed. Must be key framed (hand animated)

- Try to use Quicktime or Divx if possible.

- You must post a render of some sort with your final entry post, also include a screen grab with key frames showing the 10 steps. That means no looping one step.

- Voting will be as follows -

Pick your favorite animation. You will get to pick your three favorites. At the end of the polling, whoever gets the most votes wins. Add any crits of final entry’s in the final entry thread.



Good luck!


BiG ToE

ItsaMystery
10-07-2006, 08:59 AM
Sweeeeet...I'm looking forward to this one :)

Good luck everyone!

BiG ToE-3DT
10-07-2006, 07:52 PM
I think I shall walk up and down all your faces. 10 times.

Edhead
10-07-2006, 10:03 PM
I think I shall walk up and down all your faces. 10 times.

ROFL! I'm in this sounds like fun and perfect because I'm working on a Short Animation. I'll just use my Caveman Model to test out how he would walk. Big Toe Is it ok if he's naked cause I havn't figured out the cloth system yet. oh check out my WIP too if you guys get a chance :D.

KL-Maverick
10-07-2006, 10:10 PM
I was wondering when I'd get a chance to bring the biped out of the broom closet.
Walk cycles ore boring, like you said, so I guess this really means a creeping, sneaky, stealthy, angry, happy proud type of walk cycle, not a generic one.

Sweet I like it.

BiG ToE-3DT Dont walk up and down 10 times, you'd be disqualified for lazyness. :haha:

hammering3D
10-07-2006, 10:15 PM
Edhead - hahahahah OMG loool ... it's so fuuny ...first did;t see that is fully equiped ;P :D ... then after read that is naked ... I look and loool :D

so the stereotype that ppl say "If U have a BIG nose U... " ... not apply for caveman's :D :D :D ....

BiG ToE-3DT
10-07-2006, 10:42 PM
EdHead, he can be naked, but people will expect second hand motions for those dangling parts. But if you want, toss a flex mod on parts that aren't main body parts. It will give it a bounce/wiggle/giggle while he moves.

Another thing, are you using a mirror on the mesh, there is a seem down the middle. If you use the symmetry instead, the seem will be gone.

Edhead
11-07-2006, 12:14 AM
OMG HAHA Big ToE! I didn't even think about that... I might just do it hahaha. Oh yeah I forgot to weld my seem when I did the print screens :o

BiG ToE-3DT
11-07-2006, 08:25 AM
I hate to ask you all this, but I need help. Im not sure which one to do. I am leaning towards one, but I'm not sure yet.

http://i55.photobucket.com/albums/g129/DJBiGToE/009.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/042.jpg

defaultalias
11-07-2006, 09:13 AM
black ninja, definately. don't see that often.

hi, i'm an animation noob. don't know how this works, but Big toe said i should give it a try. now, before i start, is this a timed comp like speed modelling, because theres no time posted. and do i have to use fancy ik? or can i use fk? and last question, can i use a premade model? i guess so since other people are. sorry for being a noob, i'll pick up quick though.

Edhead
11-07-2006, 10:12 AM
Heck yeah do the black ninja, Awesome! Plus guy with dreds will be harder cause of all the hair. Cool stuff Big Toe :D

hammering3D
11-07-2006, 12:04 PM
yeah me to I like better the second one :D

ItsaMystery
11-07-2006, 06:39 PM
I, as well, will vote for the second model. He also has a big sword which could add some cool weight to the anim. ;)

BiG ToE-3DT
11-07-2006, 06:44 PM
hi, i'm an animation noob. don't know how this works, but Big toe said i should give it a try. now, before i start, is this a timed comp like speed modelling, because theres no time posted. and do i have to use fancy ik? or can i use fk? and last question, can i use a premade model? i guess so since other people are. sorry for being a noob, i'll pick up quick though.


the only time limit is having it done by the dealine. So if you need the full two weeks, take it. And for the ik/fk, do whatever you want. This is about the animation. Just dont use any plug-ins that do the animations for you. Premade models are all good. Infact using a premade model is the beset way to go. That's why I asked you if you wanted to animate the little guy you just finished.

Ok, now everybody get to it.

I got a sword to animate.

KL-Maverick
11-07-2006, 08:49 PM
BiG ToE-3DT: What sword??

defaultalias
11-07-2006, 10:25 PM
got it. were do we post WIPs?

BiG ToE-3DT
11-07-2006, 10:28 PM
BiG ToE-3DT: What sword??

both characters are holding swords, so wich ever one I do, I have a sword to animate.

BiG ToE-3DT
11-07-2006, 10:28 PM
got it. were do we post WIPs?

right here, just like the low poly thread. If you need a site to upload to you can try http://www.mysharefile.com/ seems to work for me.

defaultalias
11-07-2006, 11:08 PM
thanks

KL-Maverick
12-07-2006, 12:32 AM
both characters are holding swords, so wich ever one I do, I have a sword to animate.

Missed that one, the images didn't appear on the PC I was on earlier. Wowza I think you should go with 'black ninija'.

defaultalias
12-07-2006, 01:16 AM
finished my new rig. i decided on ik. this is my first ik rig, so go easy. i just post WIP freely in here right?

defaultalias
12-07-2006, 01:23 AM
Here's the rig:

Model
http://i70.photobucket.com/albums/i101/defaultalias/Mushroom%20Texture/IK-Rig-1.jpg

Rig
http://i70.photobucket.com/albums/i101/defaultalias/Mushroom%20Texture/IK-Rig-2.jpg

now i need to paint the skin weights.

Mr. Bluesummers-3DT
12-07-2006, 01:52 AM
Big-Toe
Dude, you're amazing. Both as a modeler, and for insisting on having a flex-mod on our neanderthal friend's willy. I think I'll enter this one since I've got a good idea for a character anyway.

More thoughts to follow depending on what happens with my plug-in.
Hmm...wait, I used that excuse last time! Maybe I owe you guys some details? Well, let's see; it's a plug-in that features easy access to some extremely powerful features of 3dsMax. Almost anyone who's used Vue5Infinite has noticed that thier interface is a delight to use. Well, inspired by that simplicity, I'm making an interface that will give remarkable functionality to people who are unfamiliar with certain aspects of Max. Screens to follow during Beta Testing.

Tonight I'll have a look at making that walk-anim. ;)

de4dy
12-07-2006, 02:23 AM
hey all
is this the way to doo it i was able to make 2 step leg movement for now
but i dont know if im doing it the raight way
video on the next page :)

BiG ToE-3DT
12-07-2006, 02:54 AM
de4dy, your on the right track


Everybody I want you to look at De4dy's animation. See how many steps he made. That counts as one. 1. Now that everyone knows what a step is, lets see 5.


Guy BlueSummers
If you need a beta tester let me know, until I find a job, I have plenty of time.

defaultalias
12-07-2006, 03:09 AM
i don't get what a step is. is it a keyfraame thing or an actuall number of steps?

de4dy
12-07-2006, 03:32 AM
waw thx BiG ToE :)
Q:does it have to actualy move from point A to point B or can it be like my does?

ItsaMystery
12-07-2006, 03:50 AM
Just for clarification, do we need to have 5 different or unique kinds of steps, or just at least 5 steps displayed during the entire length of the animation (i.e. would step 1 have to differ from 2-5, or would we just have to repeat step 1 at least 5 times during the length of the animation)?

BiG ToE-3DT
12-07-2006, 04:21 AM
defaultalias, look at de4dy's animation, the link. That shows what one step is. (movement of feet)

de4dy, your character doesn't need to move from a to b, he can walk in place.

ItsaMystery, the idea is to have a original walk, so having 5 different steps is up to you, but doesn't need to be. I was thinking 5 of the same steps, but you just upped the bar.

ItsaMystery
12-07-2006, 04:27 AM
'ho sweet. I have an idea where I will spread around two "kinds" of walk cycles over my animation, but they won't be one after another. For example, it could go 5 steps of the first cycle, then 5 steps of the second cycle, then loop back again.

Hmm...I'll play around with a few ideas.

de4dy
12-07-2006, 04:29 AM
BiG ToE:ok
so this are two steps raight
http://www.mysharefile.com/v/8233364/bodyanim2.avi.html
new url
p.s.
any good pages for uploading files that are free???
thx

ItsaMystery
12-07-2006, 04:34 AM
I think Big Toe suggested www.mysharefile.com as a good hosting site. :)

BiG ToE-3DT
12-07-2006, 04:58 AM
de4dy: yes thats 2 steps. Remember to make the walk different from normal.

I'll post an example of what not to do.

BiG ToE-3DT
12-07-2006, 05:09 AM
maybe I wont.

ItsaMystery
12-07-2006, 06:35 AM
Toe - Haha..

Hmm...so I was talking to one of the animators at my internship before I left work today, and he helped me come up with a new/better idea. I will puruse that one instead. I kinda want to keep it a secret, so I dunno if want to post any WIP screenshots...

I guess if I'm choosing to do that, I'm probably talking to myself at this point >_>

BiG ToE-3DT
12-07-2006, 07:40 AM
so what your saying is that your animations itsamystery?

ItsaMystery
12-07-2006, 07:58 AM
Ba dum-chh! :dance:

ItsaMystery
12-07-2006, 09:19 AM
Hmm...I will post a picture of the model I'll be using. But that's it! I swear D:

This is a premade model/rig that I got from www.3dfiggins.com. That guy is awesome.

http://img159.imageshack.us/img159/1128/ninja2bk.jpg
(Lame attempt at 3-point lighting :P)

ItsaMystery
12-07-2006, 09:23 AM
Eww....the background is white...o_O

Oh well. That picture doesn't do the model justice, but it gives you an idea of what I'm going to be working with. :P

defaultalias
12-07-2006, 09:51 AM
ok, still a bit confused. every time both feet touch the ground = 1 step. each foot touching ground = 1/2 step. each time both feet touch ground = 2 steps. right?

Mikademius
12-07-2006, 12:39 PM
- Minimum animation: your animation needs to have at least 5 full step cycles, or 10 normal steps.

- You must post a render of some sort with your final entry post, also include a screen grab with key frames showing the 10 steps. That means no looping one step.



So you want ten different kinds of steps in the same walk? That will look wierd and most characters will never have 10 different steps in a walk like that. There has to be some looping for the steps. I can't see how that can be avoided...


- Recommended screen resolution in 320x240 (you can do 640x480 if you want, but why would you).

It's better to view animations in bigger resolution because you can easily see mistakes etc. Going so low in res is only to hide mistakes really ;)

- Use of plug-ins not allowed. Must be key framed (hand animated)

Bonus tools not allowed? It has a walkcycle tool to help you mirror legs etc. Handanimated from scratch?

- Try to use Quicktime or Divx if possible.
To the participants: When viewing walks a compression that allows you to step frame by frame is preffered. It's easier to view it that way.

And for crits it's really helpful if one displays framenums in the playblast/preview :)

I might get time to throw a shot at this one I hope. Can't promise anything since I'm moving nowadays, but it would have been funny :dance:

Edhead
12-07-2006, 01:41 PM
[QUOTE=Mikademius]So you want ten different kinds of steps in the same walk? That will look wierd and most characters will never have 10 different steps in a walk like that. There has to be some looping for the steps. I can't see how that can be avoided...


I kinda agree with you on this one but... It could be a drunk walk where you wouldn't loop.

Bonus tools not allowed? It has a walkcycle tool to help you mirror legs etc. Handanimated from scratch?

Yes from scratch... your an animator right... animate.

Mikademius
12-07-2006, 02:07 PM
Yes from scratch... your an animator right... animate.

lol. Yeah, I'd like to hear someone say that at work.
"NO! You shall not use tools that makes this go faster, you're an animator right...animate!".

Guess we'd have to let ****ty things pass through on approvals :)

Ok, key by key it is

KL-Maverick
12-07-2006, 06:26 PM
Mikademius This is an animation comp not work, thus BiG ToE-3DT's rules must be adhered to.

Edhead has a point, your signature implies that you're an animator; so you must know how to animate with out the aid of plug-ins :???:

So like you ended your post, "Ok, key by key it is", yes thats right. Just like everyone else does here.

DerekSc
12-07-2006, 07:14 PM
Ok, for the 5 cycles / 10 steps thing, it's not 10 different steps it's how many times the character does the same cycle. So if your cycle is two steps, do them however you want, and then repeat that another 4 times. I think the goal is so we can get a good look at how the character walks without having to hit "play" over and over again and having a break in the middle. If you use Quicktime it's easier to pan back and forth through it, and you can also turn on the loop option when making your file.
Also, about the 640x480 vs 320x240, if you're rendering a really simple looking character like the biped or IK Joe I sure as hell don't want to download a 15Mb 640x480 file, so cut the resolution down to 320x240 and your file sizes will be smaller.

KL-Maverick
12-07-2006, 09:23 PM
DerekSc Everything you said is true, moreover it makes sense.
I think that people dont read the rules and decipher them properly in a logical manner, thus resulting in silly questions being asked.

Plus! I dont expect these questions tobe coming from indivisuals who are suposed tobr from a professional background :eek: No insult, but hey come on.

Anyway, Thanks for making that clear to everyone DerekSc

Looking forward to all entries, good luck guys!

BiG ToE-3DT
12-07-2006, 09:24 PM
defaultalias, yes, if you start the walk wit hthe left foot, the step is not complete until the left foot is back where it started.

Mikademius not trying to be mean, but like I've said a few times in this thread, the 5 cycled steps can be whatever you want, never said they had to be 10 different steps, just said I don't want to see a normal walk. In the end your animation should loop, and like DerekSc said, we use smaller resolution because of file size.

Last but not least, this is an animation comp, not a plug-ins comp. Prove you can do it, with out a plug-in, then show your buddies at work how good you are.

Terrarist
13-07-2006, 03:00 AM
Does it have to be 10steps from 1 character or can it be alternated between several?

BiG ToE-3DT
13-07-2006, 03:52 AM
1 character.

anem8or
13-07-2006, 12:49 PM
I don't understand why we are only allowed 1 final entry. why not make that a maximum of 3 entries? I see a lot of people who either have two characters or two animations and can't make up their mind, and we usually only see one of them but not the other animation. I think since the contests are two weeks long people who have the time and want to, should be able to submit more than 1 entry.

Thanks for reading my rant.
-Anem8or

Diabolos
13-07-2006, 02:27 PM
After watching silently from the distance and failed attemps at lavalamps and co., I would like to try a walk cycle. (If I try animating - it will only be to broaden my hobby - I am not an animator or reanimator)

1) Does the character have to be a biped or can it also be a quadraped?

2) Can we use a premade skeleton and hand animate from there or does the skeleton have to be made by the member as well?

Thanks,

D,

KL-Maverick
13-07-2006, 05:51 PM
... I think since the contests are two weeks long people who have the time and want to, should be able to submit more than 1 entry.


Surely you dont mean more than 1 entry that people have to vote for?!

capitan_popo
13-07-2006, 06:26 PM
does CAT (character animation toolkit) count a a plug in if u use a rig made there? but hand animate it?

BiG ToE-3DT
13-07-2006, 08:05 PM
anem8or: you can do as many as you want, but when the time comes to vote, you need to pick the one you like the best as your final. It wouldn't be fair i everyone had to vote 3 times for you, while the rest of the people with less time hand in one to be voted on.

Diabolos: does not matter if the character has one leg or 100, you have to animate them. Doesn't matter if the rigg and model are pre built, but if the model/rigg are not yours, let us know.

capitan_popo: CAT is like biped, you still have to animate it, so yes, you can use it.

KL-Maverick
13-07-2006, 08:32 PM
Regarding anem8or's query, I couldnt beleive that the thought even entered his mind.

capitan_popo
14-07-2006, 12:28 AM
alright cool thanx

defaultalias
14-07-2006, 11:56 AM
i'm out. i don't know what i'm doing. maybe next time. sorry.

Mikademius
14-07-2006, 02:16 PM
Mikademius This is an animation comp not work, thus BiG ToE-3DT's rules must be adhered to.

Edhead has a point, your signature implies that you're an animator; so you must know how to animate with out the aid of plug-ins :???:

So like you ended your post, "Ok, key by key it is", yes thats right. Just like everyone else does here.

Ok, ok, no need to get angry. I was just asking...

Sorry if I offended anyone here... Let's unite in a big pool of keyframes :D

Diabolos
14-07-2006, 02:21 PM
how is this?

http://www.mysharefile.com/v/6018646/DrunkenSkeleton.mov.html

Thanks in advance for any tip/pointers,

D,

Oh Sorry forgot to say:
Mustang provided by Alias
Cop by DoschDesign

defaultalias
14-07-2006, 03:29 PM
haha! thats funny. drunk skeleton, were does it go?

Diabolos
14-07-2006, 03:47 PM
haha! thats funny. drunk skeleton, were does it go?

Not sure, didn't animate anymore frames - lol - probably to jail for the night....

D,

hammering3D
14-07-2006, 05:44 PM
OMG verry nice Diabolos ... it move verry nice and u have a nice ideea ...with cops :D...and i love how u make the lights like a police car is parked near :D...

Diabolos
14-07-2006, 06:12 PM
OMG verry nice Diabolos ... it move verry nice and u have a nice ideea ...with cops :D...and i love how u make the lights like a police car is parked near :D...

Thanks hammering3D, I needed a break from SMC - i'll be posting the keyframes in a minute - i think that's a requirement here.

D,

hammering3D
14-07-2006, 09:03 PM
hehe last competition I conect SMC with SAC ... by animating the litle guy that i model for SMC :D

...and yes, U must include a screen grab with the keys...nice u 2 come in SAC ... I like to see ppl from SMC here ...

Terrarist
14-07-2006, 09:12 PM
Now i'm confused :crazy:. How many steps have i taken :hmm:?
https://www.sharemation.com/dmxv2000/Scene2.wmv
Plz save link as.

Diabolos
14-07-2006, 09:31 PM
Now i'm confused :crazy:. How many steps have i taken :hmm:?
https://www.sharemation.com/dmxv2000/Scene2.wmv
Plz save link as.

Well, I counted three steps and a shuffle............ ;P

D,

Here is my screen shot - the burgundy lines in the timeline at the bottom of the picture are my key frames....

BiG ToE-3DT
14-07-2006, 10:08 PM
defaultalias: sorry to tell you this, but you can't quit. This is like a gang, once your in, your in for life.

BiG ToE-3DT
14-07-2006, 10:13 PM
Diabolos: it is a nice walk, but I would like to see some more movement in the arms, you don't have to, but it would be noce to see.

Terrarist: you got 2 steps, and a hammer time.

BiG ToE-3DT
14-07-2006, 10:22 PM
Don't forget, there will be a final entries thread. You will need to post a screen grab and your file in there.

I will try and get a poll up and working for the voting.

Diabolos
14-07-2006, 11:20 PM
Diabolos: it is a nice walk, but I would like to see some more movement in the arms, you don't have to, but it would be noce to see.

Hmm, alright - I'll give it a shot (I was going for the keeping the balance thing) - anyway back to the "key"board - pun intended :roll:

D,

Edhead
14-07-2006, 11:21 PM
Diabolos

Thats cool... Can you render out another one with just the skull master in the scene I want to see what it looks like in the front :D . Thats some nice animation kung fu you got there too :dance:

BiG ToE-3DT
14-07-2006, 11:28 PM
Diabolos, you might want to google drunk people, then look at the arms as they walk around.

Diabolos
14-07-2006, 11:29 PM
Thats cool... Can you render out another one with just the skull master in the scene I want to see what it looks like in the front :D . Thats some nice animation kung fu you got there too :dance:

Sorry, I am dense, can you please explain your request? You would like me to render the ani from the front camera without the car and cop?

D,

defaultalias
14-07-2006, 11:37 PM
defaultalias: sorry to tell you this, but you can't quit. This is like a gang, once your in, your in for life.
oh no! ha, i'm trying.

ItsaMystery
14-07-2006, 11:48 PM
Sehr gut, D. Ich mag die Armen. Ich möchte ein 'front view' sehen, auch. :haha:

BiG ToE-3DT
15-07-2006, 12:21 AM
Sorry, I am dense, can you please explain your request? You would like me to render the ani from the front camera without the car and cop?

D,

he just wants to see another view.

Diabolos
15-07-2006, 12:43 AM
Sehr gut, D. Ich mag die Armen. Ich möchte ein 'front view' sehen, auch. :haha:

Danke!, but we have to stick with english in here - we will get in trouble (at least in the SMC forums anyway)....


BiG ToE-3DT - thank you for the tip, but I was just invited to go to the vodka bar and my friends promised to film me with their mobiles - all in the name of science and study.........

Edhead and ItsaMystery - i will render a front view

D,

ItsaMystery
15-07-2006, 12:50 AM
Aww bummer. I was hoping to be able to practice my German =)

BiG ToE-3DT
15-07-2006, 01:20 AM
Diabolos: you gotta do, what you gotta do.

Terrarist
15-07-2006, 02:02 AM
I gotta hammer time? :!!!: I guesse shuffles don't count.

may i suggest that people use megaupload. My net connection isn't good so i need a host that can resume broken downloads.

BiG ToE-3DT
15-07-2006, 04:19 AM
nope, shuffles dont count

DerekSc
15-07-2006, 04:46 AM
Diabolos, you might want to google drunk people, then look at the arms as they walk around.

Ya know, there's no experience like life experience, so I suggest this. Borrow a friends' video camera, buy a bottle of whatever makes you happy, turn on the video camera, get drunk, and walk around. The reason you don't use a video camera of your own is in case you knock it over and break it in your drunken stupor. :)

Diabolos
15-07-2006, 05:37 AM
LMAO - you guys are too funny, but then again I may have too much vodka in my blood right now or too much blood in my vodka - anyway there was a lot of redbull involved so I am going to go animate some more - lets see what happenssssssssssssssss.

D,

USED
15-07-2006, 05:42 AM
:) I truely love reading your guys speed threads, they always crack me up. Your a great goup of talented losers :D jk artist / modelers / animators
keep it up peoples

Diabolos
15-07-2006, 05:45 AM
I am still laughing so hard I may **** my pants - " I got hammertime" OMG totally funny - like being hit with the reality stick................


D,

Mikademius
15-07-2006, 12:09 PM
Diabolos: Excellent!! I had a good time watching this :)
To get it better I think you should fix the steps going through the ground there and there are also some frames where the legs snap a bit.

Love it!

Diabolos
15-07-2006, 12:51 PM
Diabolos: Excellent!! I had a good time watching this :)
To get it better I think you should fix the steps going through the ground there and there are also some frames where the legs snap a bit.

Love it!


Thank you for the tips, I am trying to work on that, but I am having huge problems with collision restraints on the feet and ground plain, but that comes with animating by hand I guess - I'll definitely go through again frame by frame....

D,

Terrarist
15-07-2006, 05:31 PM
Is it better now, or am I gonna have 2 start over.
https://www.sharemation.com/dmxv2000/Scene2.wmv
Plz save link as.

BiG ToE-3DT
15-07-2006, 08:24 PM
Terrarist: what did you change? I still see 2 steps and some hammer time. (You can't touch this).

Diabolos
15-07-2006, 09:59 PM
sorry guys, I really tried to change things, but I would end up having to rekey every frame. My knowledge in maya animation is not up to par yet. The scene was getting worse by the minute so I made this final version here is a small avi (http://www.mysharefile.com/v/3297189/DrunkenSkeleton2.avi.html) for now...I'll post a mov file on the final version thread...

D,

Oh ya, I'll render out another camera angle tomorrow morning as promised..

http://www.mysharefile.com/v/3297189/DrunkenSkeleton2.avi.html

lovefromjide
15-07-2006, 11:29 PM
I hate to ask you all this, but I need help. Im not sure which one to do. I am leaning towards one, but I'm not sure yet.

http://i55.photobucket.com/albums/g129/DJBiGToE/009.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/042.jpg
Hello ,
I like those things you created but , the fact is that , I'm new on this site i just registered yesterday , and i have a dream of creating better and good animation but i don't know how to ......I will like you to teach me on how to do such , you can send a private mail to or maybe into my threedy private mail.
I look forward in hearing from you soon.
Thanks.

BiG ToE-3DT
16-07-2006, 12:18 AM
it kinda doesn't work that way. We help with answers you may have, but the teaching part, well thats hard to do in this thread.

Terrarist
16-07-2006, 04:10 AM
BiG, we help with answers? Then I supposed the adage, "for every solution there's a problem" applies in this board :)

BiG ToE-3DT
16-07-2006, 09:36 AM
I should say, we try to help with questions.

Diabolos
16-07-2006, 10:51 AM
Hi All,

As promised, the other view.........

http://www.mysharefile.com/v/7876226/DrunkenSkeleton3a.avi.html

BTW: where are all of your walk cycles? there were so many lipsyncs, but no walk cycles - i wanna see some more

D,

ItsaMystery
16-07-2006, 12:51 PM
Hmm...the file didn't play right for me (I was using Quicktime). Perhaps I need a plug-in or something >_> Odd...

Diabolos
16-07-2006, 01:48 PM
use media player

BiG ToE-3DT
16-07-2006, 07:11 PM
BTW: where are all of your walk cycles? there were so many lipsyncs, but no walk cycles - i wanna see some more

D,

there is still a whole nother week. Some people don't get drunk, and finish in a day. :wall:

BiG ToE-3DT
16-07-2006, 07:36 PM
i know what needs fixing, the question is, do you.
http://www.mysharefile.com/v/1878473/dragging.avi.html

Diabolos
16-07-2006, 08:57 PM
there is still a whole nother week. Some people don't get drunk, and finish in a day. :wall:

me either :ugh:

Nice walk by the way - i like the expressions - the weight of the sword really coomes out.

D,

Edhead
16-07-2006, 09:23 PM
Big Toe:

Nice walk animation :D . I like the weight being shown. Although I tried to see what was wrong with it and I couldn't pick anything out. Sooo I'll just make a guess... maybe its the fact that you rendered it with your rig? I dunno lol, good animation :wave: . I have yet to do mine but im planning on getting drunk tonight so lets see what happens lol.

BiG ToE-3DT
16-07-2006, 10:04 PM
if you look close at the sword, he starts off dragging it, but then towards the end, he is carrying it. Should be dragging the whole time.


The render was a quick viewport render. Just a test to see if the timing was right.

ItsaMystery
16-07-2006, 10:36 PM
D - It won't let me open in WMP either...D: :blah: Your first render worked fine though. >_o

BiG ToE - Nice, the character really demonstrates the weight of the sword. What I found odd was that, even in the beginning, the sword kinda went up and down; I think that took away from the actual 'dragging' feel of the sword. Perhaps try having the tip be placed only on the ground, but sway back and forth as if you were trying to drag something heavy but keep it balanced at the same time. Just my thoughts :haha:

Diabolos
17-07-2006, 01:29 AM
I have yet to do mine but im planning on getting drunk tonight so lets see what happens lol.

LOL LOL


ItsaMystery - Maybe its the codec I used - I'll run the cells through premiere again with another codec. I have mov files but they always come out 50 MB.

I'll try to post those again - but my sharefile doesn't seem to like them even though the limit is 150MB

D,

ItsaMystery
17-07-2006, 01:44 AM
Haha XD

D - Sweet, danke :haha:

Mikademius
17-07-2006, 02:04 PM
I have found several references for some walks I could do. I hope I can get time to fix something, but I'm in the middle of moving to a new appartment and we all know how much time you get to animate when you do that....

BiG ToE-3DT: A good start :) You say you know what it's lacking, but crits are always good so here's what I notice :
- The hip would probably have some movement even though a drag is somewhat limited when it comes to movement. Especially when you drag a 100kg sword :) it would probably translate a bit upwards in the drag.

- Now it looks like the neck and head is doing the drag while the hips and thighs actually are the muscles supposed to be used. I think that you should try to offset the head to come 2-3 frames later than the hips, upper body.

- Try bending the left foot a bit less.

Keep going and keep us updated

Diabolos: Couldn't see the last one either.

Diabolos
17-07-2006, 04:54 PM
Ok another try:

I have added sound, so make sure your speakers are turned on :haha:

FrontView:
http://www.mysharefile.com/v/4193093/DS_Frontview.avi.html

Back View:
http://www.mysharefile.com/v/1574156/DS_Backview.avi.html

Later,

D,

Mikademius
17-07-2006, 06:06 PM
How about adding the framesNums in the HUD so we can give better crits?

Diabolos
17-07-2006, 08:18 PM
How about adding the framesNums in the HUD so we can give better crits?

How do I do that?

D,

martimus
17-07-2006, 08:28 PM
Hey guys Im in on this one, for sure, no excuses! (Tho I graduate on wednesday, but apart from that I'm free!)

Diablo I like your drunken walk, but does it qualify as a cycle if it doesnt loop?

Toe, I agree with Mikademius, it seems as tho more movement in the hips is needed.

I think im going to use the weird earthworm jim type character rig that comes with max, as i cant be bothered to make one from scratch, hope noone minds!

Mikademius
17-07-2006, 08:29 PM
I think there's a setting for this in premiere.
I'll try and script one for Maya tonight so we can get one directly in the viewport :)

Or.. you can download this :)
from highend (http://www.highend3d.com/maya/downloads/mel_scripts/interface_display/3833.html)

Diabolos
17-07-2006, 09:55 PM
martimus - I understood that BigToe wanted 10 different steps, and technically I could loop the 10 steps into 20 and I would have my cycle, think of it as the beginning of the cycle :smug:

Mikademius - one problem, the hud doesn't render on the output file (in my case the tiff). I'll look in the premiere docs (i only have premiere 6).

D,

Mikademius
17-07-2006, 10:01 PM
set the background to black, hide all your objects and use this as a separate layer ;)

Or create a playblast for critique.

BiG ToE-3DT
17-07-2006, 11:20 PM
not ten different steps, 10 steps total. Different overall compared to a normal walk.

Mikademius
18-07-2006, 01:19 AM
So one cycle (2 steps) that is different from a "normal" walk and in the videofile it should be looped 5 times or do we have to animate all the ten steps even though they are looking exactly the same?

BiG ToE-3DT
18-07-2006, 01:44 AM
When I say no looping I mean don't animate the thing takign two steps, then render it out, stick it in some video editing program and loop it 5 times.

You should do whatever you going to do in the program you animate in. It can be the same two steps over and over, or 5 different steps thats up to you. But all the steps must be keyframed, and you have to prove it with a screen grab.

BiG ToE-3DT
18-07-2006, 01:45 AM
I think I may be explaining too much, and now it sounds harder than it should.

Diabolos
18-07-2006, 01:45 AM
oh i give up - it was fun to enter - i am going back to SMC - maybe i'll be back after some more practice and there is a challenge I can do...

ciao,

D,

BiG ToE-3DT
18-07-2006, 01:51 AM
your done, why stop now.

Diabolos
18-07-2006, 02:04 AM
your done, why stop now.

well if it doesn't qualify for a walk cycle - you guys could of told me earlier.....I understood to make the walk cycle different so I tried - i didn't even expect to get this far on my beginning animations being self taught - no worries - i'll check out the next challenges to see if i can enter..........

D,

BiG ToE-3DT
18-07-2006, 02:09 AM
your right, if your walk cycle doesn't qualify, I would have told you.


I didn't tell you, so that means its fine.

BiG ToE-3DT
18-07-2006, 02:09 AM
now render out a final and get ready to post it in the finals thread.

Diabolos
18-07-2006, 02:11 AM
now render out a final and get ready to post it in the finals thread.

ok - its going to be a big file though - would you rather have the front or back camera?

D,

BiG ToE-3DT
18-07-2006, 02:13 AM
lets try a perspective view, or whatever you think works best. Its your animation, you need to be happy with it.

ItsaMystery
18-07-2006, 02:21 AM
We have until this Friday, correct?

BiG ToE-3DT
18-07-2006, 02:22 AM
yes, Thursday I will making a Finals Thread, but Friday 11 pm (GMT) its due.

ItsaMystery
18-07-2006, 02:41 AM
Alrighty. I should get a move on it then :P

Mikademius
18-07-2006, 02:53 AM
When I say no looping I mean don't animate the thing takign two steps, then render it out, stick it in some video editing program and loop it 5 times.

You should do whatever you going to do in the program you animate in. It can be the same two steps over and over, or 5 different steps thats up to you. But all the steps must be keyframed, and you have to prove it with a screen grab.


Ok, I think I got it now. sorry for beeing stupid, but when I hear walkcycle I think of a twostep cycle. Now on to animation :) So far I have two poses... weee. Hope I can put in an hour a day++ so I can enter with something, if not a perfect walk, a decent one. You and I Big Toe have chosen pretty much the same theme when it comes to the walk. I included a rope instead, but maybe I get time to go even further :)

Diabolos: Come on, you're not done! jump into that graphEditor and put on your tweakingGloves. You have several penetrations and snappy curves to fix... Why stop now...?

Terrarist
18-07-2006, 03:08 AM
Startin over. How's it so far?
https://www.sharemation.com/dmxv2000/Scene1.wmv
Plz save link as.

BiG ToE-3DT
18-07-2006, 04:01 AM
that's much better, but I'm counting 8 steps. Just two more to go. And when he is squating down, he moves a bit too slow. When he gets up, there is no strain, as if there is no gravity holding him down.

Also you might want to lift his feet up a little more, wit the black background it looks like he is dragging his feet.

Mikademius
18-07-2006, 12:47 PM
Terrarist: A good start. But it's a bit too soft. Everything flows and it makes it very unnatural. It looks like he doesn't have to use any effort to move around. He's like Legolas on snow :)

Also, the different interpolation between your extremes are very linear. Now it moves from A to B like BAM-BAM (in a slow way :) ) Try mixing them more so you get a better movement. e.g. When he sits down, slides his leg back and moves his upper body he should do these movements more in the same move. Now it's like he's superconcentrated on doing one action, then pause and over to another action.

Also, a few breakdowns could help with more "army-like" movements too :)

BiG ToE-3DT
20-07-2006, 12:06 AM
Dont know about the rest of yall, but mine is done. So, I'll be making a final entry thread sometime Thursday.

To make the voting easy for me, we will be trying a poll. You get to vote for the one you like best. But in order to make this poll work, I need to place the names of the people entering in the poll when I make the thread.

So, if you could please, say if you will be entering or not, so I know who my competition is, and so I can get the poll started.

Diabolos
20-07-2006, 01:29 AM
entering

martimus
20-07-2006, 02:39 AM
entering

ItsaMystery
20-07-2006, 03:49 AM
Entering.

hammering3D
20-07-2006, 04:00 AM
entering even if i make the worst walc cycle in history of CG Animations :D

Mikademius
20-07-2006, 01:16 PM
I don't know. It's no point entering when I can't possibly get it done in time... Next Time I have to start sooner :)

I wanted to do a rope pull cycle where he dragged a body after him, but this is all I could come up with. Concidering the short ammount of time spent (2-3 hours) it's not that bad... but entering I'd want to spend more time on it.
First couple of steps are ok, but the rest..haha. Next challenge please... ;P

ropePull from behind (http://www.final3.com/video/3dtotal/animationContests/ROP1_03_walkFromBehind_MA.avi)

Sorry for the filesize and rez, but this wasn't intended to be here :)

Diabolos
20-07-2006, 01:41 PM
It doesn't open in WinMediaPlayer 11beta?

D,

But it works in 10 :roll: - looks very cool!

Mikademius
20-07-2006, 04:44 PM
Thx Diablos. I might finish the first two steps and create a cycle later for practice :)

martimus
20-07-2006, 05:40 PM
well done mikademius thats a nice walk cycle, you should definatly enter!

Mikademius
20-07-2006, 06:18 PM
well martimus, thx, but this needs much tweeking. I'll put in a rope and see where it's better to spend time... maybe I can tweek it to friday. Ok, big. Sign me up then and I'll see what I can do :)

Terrarist
20-07-2006, 11:29 PM
entering

capitan_popo
21-07-2006, 12:25 AM
one questiojn about the new voting system big toe... it does have some sytem so u can only vote once right? cause if not there might b problems with that :roll:

Edhead
21-07-2006, 01:03 AM
one questiojn about the new voting system big toe... it does have some sytem so u can only vote once right? cause if not there might b problems with that :roll:

I agree but we'll just hope we're honest enough to not be that low. I voted for myself last competion cause I was a noob here lol. So I won't be doing that this time around and I defently won't be voting twice... and sorry that I'm late but I'll be doing my walk animation today. Been kinda busy the past week. So heeerrree I cooommmeee weeeeeEE!!! :roll:

hammering3D
21-07-2006, 01:03 AM
OMG guys, U all are so good and make nice entryes ...and I am a Loser :D...but hope I not upset U because I make U lose time with my stupidies...so I continue having fun and maybe some day after mounths of stupidies I make something nice...

BiG ToE-3DT
21-07-2006, 01:36 AM
well, the good news is I thought about the whole poll thing for a while. I have it setup to just vote one time. If I need to I can make it so we can see who voted for who, incase anyone wants to vote for themselves.

Hammer: the only way to get better is to practice. But in my case, I was born with greatness. It oozzes out of my fingers. Makes it hard to type.

ItsaMystery
21-07-2006, 01:47 AM
Eww....

BiG ToE-3DT
21-07-2006, 01:52 AM
nah it's not soo bad, it taste good.

capitan_popo
21-07-2006, 02:03 AM
thax for the answer big toe, finished mine but need to render it so hpefully will post it later today!, so entering, by the way I think this way of voting is gonna work much better!

ItsaMystery
21-07-2006, 02:04 AM
Does it taste like strawberry jelly?

Edhead
21-07-2006, 02:20 AM
Does it taste like strawberry jelly?

haha... my goo comes from my shananaa!

martimus
21-07-2006, 02:44 AM
your small font makes me uneasy

i dont know why, it just does

ItsaMystery
21-07-2006, 02:52 AM
I'm a ninja?

>_>

<_<

hammering3D
21-07-2006, 03:01 AM
Well because I promis an entry and I am in the Poll ... I simply try to make sometink atleast funny if not good...and i modeled an stik man from cilindres to make easy to put the envelopes of the bones and to bent the legs and arm...

But faild with hi class :)) so I give up at bones till next chalenge until I read and study more...and to not give up and be in poll with nothing...I take the silly model from last chalenge and animate with morph :crazy: ... well is stupid but at least I try and maybe some day maybe some day :D I make U all laugh not because the movie is so bad that start laughs :D but is so good and funny :D :wave:

So here it is (1.2 mb) (http://clips2.vimeo.com/video_files/2006/07/20/vimeo.167367.42724c.wmv)

PS: maybe tomorow I manage to make a litle bones move...if not I leave this as my final ... :o :o :o

BiG ToE-3DT
21-07-2006, 03:40 AM
nope. your final needs to be posted in the finals thread.

and no, my greatness does dot taste like strawberry jelly. :smug:

DerekSc
21-07-2006, 03:48 AM
Next animation challenge: animate the greatness oozing out of BTs fingers.
Hey BT, if you can solidify it, maybe you can swing around like Spider-Man...
but remember, with great power comes great responsability.
:D

martimus
21-07-2006, 03:57 AM
hammering, good first attempt

the main fault with it is that the arms are moving at the same time as the legs, instead of opposite. If you know what I mean

heres a pic to explain better

http://www.mcmxi.com/~jpr/teaching/GPH213/walkcycle/walk%20cycle.gif

BiG ToE-3DT
21-07-2006, 04:07 AM
with great power comes great responsability.
:D


That's why they put me in charge. I am thinking of bottling my greatness and selling it in stores. Maybe even put it on dvd and sell it as a training video that 3dTotal can make money off of.

BiG ToE-3DT
21-07-2006, 04:10 AM
Hey hammering, for your next walk cycle, with us or on your own, try doing the walk in place. If you look at mine, my guy is dragging in place, he's doing all that hard work and aint going no where.

martimus
21-07-2006, 04:14 AM
yeah, that way you dont have to worry about sliding feet or anything funky like that hehe

Diabolos
21-07-2006, 11:13 AM
My MAYA is striking right now something to do with my user preferences. It won't batch render - lol. I am working on it with the Autodesk guys and hopefully will have a final render if not I'll just use one of the other renders.

Mikademius - I'll be driving through Oslo on Tuesday - LOL. I'll wave as I go by. I am taking a spontaneous vacation to our house in Vistdal. Have you ever been there or to Molde?

D,

::UPDATE:: - I got MAYA working again and the render will be done this afternoon. I feel like a MAYA mechanic.

hammering3D
21-07-2006, 12:34 PM
thank U guys for beeing suportive and help me ... I'll try again today if I have time, and hope to make something better till deadline :D ... is nice to be here

Diabolos
21-07-2006, 02:01 PM
thank U guys for beeing suportive and help me ... I'll try again today if I have time, and hope to make something better till deadline :D ... is nice to be here

looking forward to seeing it

D,

hammering3D
21-07-2006, 02:28 PM
Well I made other one :crazy: ... I think is beter and I manage to make it with bones ... updates soon :D after I play a litle more... :o

Here it is:Download (http://clips2.vimeo.com/video_files/2006/07/21/vimeo.167564.b0c6a9.avi), Download 2 (http://clips2.vimeo.com/video_files/2006/07/21/vimeo.167573.23cf69.avi)



EDIT: Ok I make an update...tey have around 200k each so u not waste u'r bandwide on my stupidities:D

martimus
21-07-2006, 03:59 PM
thats better!

XYZ
21-07-2006, 05:30 PM
I wish I could participate this week,, hopefully 4 the next one,, I like this walk cycle thing, If the deadline were today night or tomorrow could do something, ,, I think u should change that, cause fridays more people can go late to bed,, . dont u think.. ok ,. good luck. and nice new voting system.. I guess

Mikademius
21-07-2006, 05:45 PM
Mikademius - I'll be driving through Oslo on Tuesday - LOL. I'll wave as I go by. I am taking a spontaneous vacation to our house in Vistdal. Have you ever been there or to Molde?



Hehe :) Actually I have never been in Vistal or Molde. Too far north :p

martimus
21-07-2006, 06:10 PM
xyz what are you on about the deadline isnt unitl 11pm tonight gmt isnt it?

XYZ
21-07-2006, 06:27 PM
oh,,, that's right,, it's until 11 pm, i though it was 11 am.. thanks martimus, I'll do something then. I'm thinking about doing wire-man, u know.. something easy .. :D

martimus
21-07-2006, 07:54 PM
well mine will be very simple

im planning on doing it this evening. perhaps a joly walk or something like that

martimus
22-07-2006, 12:25 AM
Right, Ive started at last. Im going for some sort of cool looking kind of walk I think!

Im using the rig that comes in one of the max tutorials to save time, heres a WIP screen shot, hope it gets done by 11pm!

Mikademius
22-07-2006, 01:34 AM
gogogo!!
We need more entries :)

BiG ToE-3DT
22-07-2006, 01:36 AM
plus, I added your name to the poll, don't make me look stupid, without buying me a drink and dinner.

martimus
22-07-2006, 02:14 AM
rendering!

:eek:

XYZ
22-07-2006, 07:18 AM
ok,, I give up, too late,, .. though, I made an attempt,, but I wont have enough time and im tired.. sorry. good luck.

I ended up modeling the character,, and adding some materials.. obviously i am not in the mood for animation. :blah:

the result.. this silly dino.

BiG ToE-3DT
22-07-2006, 09:38 AM
ok,

CgSkapegoat
22-07-2006, 02:05 PM
As usual,
I will not be able to participate because I have to work in the sun like a Hebrew slave(6 days a week 13 hours a day, Shutdown). I work in a chemical plant doing enviromental regulation stuff. Hopefully someday I will get a job in CG and work in an air conditioned workstation 13 hours a day:).
It is HOT in Texas!
JonathanLambertcg.com (http://www.JonathanLambertcg.com)