Omnipotent
10-07-2006, 06:26 PM
Okay I have another simple texture problem. I have a lovely shiny and slightly reflective floor on my interior model. However, what I want to do is to be able to add in certain places some blood. I was thinking of UVWunwrap and adding the blood in Photoshop, but when I bring it back into 3DS Mxx wont the blood be rendered in the same way as the floor in terms of reflections and shinynes?
So how do I go about adding blood and mud to a shiny wooden floor? I obviously don't want either to have the same properties of the wooden floor as I don't really want it to be shiny or reflective.
Must be a simple way of doing this, and hope you understand the question am asking.
So how do I go about adding blood and mud to a shiny wooden floor? I obviously don't want either to have the same properties of the wooden floor as I don't really want it to be shiny or reflective.
Must be a simple way of doing this, and hope you understand the question am asking.