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ienrdna
21-07-2006, 04:57 AM
Q: how to create "sun light" , kind of uniform light troughtout whole environment?
I tried to use 1 directional light, but no matter how big I make it I get shadow near horizon. :wall:

DeadlyFreeze
21-07-2006, 06:39 AM
I cant tell if thats the end of your plane or not, but in any case go to Directional Parameters and check 'overshoot'. That will kill off the hotspot and falloff opitions and keep your light continuous.

bobi
21-07-2006, 12:31 PM
I cant tell if thats the end of your plane or not, but in any case go to Directional Parameters and check 'overshoot'. That will kill off the hotspot and falloff opitions and keep your light continuous.
Or...
You can use mate/shadow mat for your plane. and set the background colour to white.

@DeadlyFreezee
Just wanna thank you here on this thread. I have learn a lot from your reply's. :)

ienrdna
21-07-2006, 06:24 PM
that worked, thanks. But it wont cast raytraced shadows on whole environment, only on area inside cone. Eny ways to make shadows on whole environment?
thanks

bobi
21-07-2006, 07:56 PM
Make the cone bigger enought to cover all objects in your scene, under the light properties handly increasing the amount, or check overshoot like deadly freeze told you