View Full Version : My room
22-07-2006, 11:38 PM
Trying to make my room into 3d,this is day's work,not very detailed yet,planing to do alot more stuff.
23-07-2006, 12:30 PM
look nice so far, don't have much to sayin in this point. wating for more detalis and some texure.
he he nice room u got there ,dont forget to chramfle everithing up and give some detailes
23-07-2006, 04:02 PM
everything is chamfered :) it took me alot of time but it was worth it,i'm afraid of the texturing,i hope i won't screw it all up
23-07-2006, 06:05 PM
Looks like a nice and clean start. Add some more details to the room like a poster or Photo, Or a lamp and texture the room. Great start 3D Virus.. Keep posting.
24-07-2006, 12:06 AM
here is an update http://img207.imageshack.us/img207/3342/9do0.jpg
tnx for the reply,i am planing on doing the computer,i already have the soundsystem,i will do the tv am some other stuff.THe texture is temporary,just doing some tests,i also have to do a bit more work on the windows.more updates later,tnx for your support
nice ,go one give it the detailes that it needs:P
25-07-2006, 10:49 AM
oo very nice:) u are good but lets see final:) good luck
25-07-2006, 04:20 PM
Nice start man, all I gotta say is make sure you keep everything to scale, im not sure if you have already choosen a scale but its crucial in getting that extra bit of perfection in your scene.
Liking it so far :)
I'm sure it'll turn out great :D
25-07-2006, 07:03 PM
very good start. nice modeeling. start with the texturing now and add some DoF and it should come out pretty nice
25-07-2006, 07:18 PM
the black/white is the original color of my furniture,but i think it looks to dull,i am deciding now what will the color scheme be,i will start modeling the rest of the objects soon
27-07-2006, 11:49 PM
3ds max wasn't on my list of priorities these days,so not much update,floor texture,and bed is just for testing purposes.
27-07-2007, 09:57 AM
Hello all,i took a long break from modeling,don't really know why,but the important thing is that I started again last night,and i thought that resuming this project would be a great ideea.So...this is my pc case modeled,i only model the front because the back won't be visible in the renders.I also modeled my old monitor.Next on the list are the keyboard and mouse.Wish me luck.Opinions are welcome as always.
PS:excuse my grammar errors.
added some more details on the cdrom
27-07-2007, 04:10 PM
Another perfectionist? ;P
Keep detailing, it will look very nice!
27-07-2007, 08:40 PM
i finished modeling the keyboard.Next on the list are the keyboard texture and the mouse.
27-07-2007, 10:25 PM
he, it seems you like details and it's understandable, especially since it's a personal project. keep up the very good work so far :)
also, lighting setup seems to be on the right track
28-07-2007, 02:39 PM
looks great so far :) can't wait to see some more :D
28-07-2007, 06:22 PM
finished texturing the keyboard
28-07-2007, 09:07 PM
i remade the ilumination,new settings and stuff.What do you think?
29-07-2007, 02:36 PM
Good details so far!
30-07-2007, 06:25 AM
very clean, i like it
06-08-2007, 11:03 PM
some updates...working slow but i'm getting there :)
Nice modelling work :)
The latest render though, something about the shader your using or the lighting scheme makes the model look flat.
I think it may be the constant highlight on the back of the keys.
Blakc is a very hard colour to pull off in CG. I've found that many a times :(
Modelling work though is spot on from what I can see.
07-08-2007, 03:16 AM
nice modelling, I'll keep a look on this thread
keep up the good work
08-08-2007, 03:38 AM
after a long night finished modeling the headphones.
edit:two more renders
08-08-2007, 03:00 PM
modeled sunglasses and aranged the objects on the desk.Next on the list is the chair
08-08-2007, 07:22 PM
Very nice, loving the details keep it up. LOL...I have the same headphones if I'm not wrong those are A4 headphones.
08-08-2007, 08:33 PM
you are wright,they are a4tech s60 or something,decente headphones i may add.So after a sleepless night of modeling,this evening i took a break,and made a bit of texturing.Here is what i came up with.
I'm getting close to finishing this project.I have a few more objects i need to model,and finish the texturing.And after that the render...haha that sound long.
10-08-2007, 02:49 AM
Another sleepless night,modeled some more objects,and rendered the whole desk to get a glimps on how it will look.
Turbosmooth is set to 1 and all render settings are kept at low to lower the rendering time.Hehe it took about 1 hour on my amd 3600+ dual core.
10-08-2007, 03:58 AM
Thats looking pretty good! Nice work.
That actually looks really good all textured. Well done so far :D
13-08-2007, 01:34 AM
still working on this...slowly but steady
13-08-2007, 04:12 AM
greeeeeaaat work, the best on this wip it is the stella artois thing, by the way this stella artois thing need to be thicker, a great beer by the way
13-08-2007, 07:23 AM
that is super goodi love it 50/10
13-08-2007, 03:30 PM
i don't think you are wright about the stella artois thing...i have one on my desk :)
13-08-2007, 03:37 PM
Nice room, too clean I'd say, but who knows... you may be a clean person.
About the Stella Artois thingie, it might differ in design... there may be thin ones, and thick ones. So you're both right. :)
13-08-2007, 05:48 PM
Nice and detailed modelling, I like it. Keep working like this and you are going to have a great scene in the end.
15-08-2007, 10:21 AM
i think you should "turn on the computerscreen" and let it show the wireframe render of your scene :) a picture in a picture ;)
or maybe a screenshot of your 3ds max working environment as if you were still working on it and went for a break :D
16-08-2007, 06:05 AM
Some updates,i modeled an mp3 player for a speed modeling competition,but it's a great adition to the room
16-08-2007, 07:04 AM
Ah! its massive, looks like the size of a small car compared to those bricks ^^
but the modeling is quite nice, and good texturing + lighting. Are you going to model every single thing in your room?
16-08-2007, 07:23 AM
that's a good ideea neokyubi.I'm planning to do a night scene,where everything is lit.
yeah i know it's huge,but i reistalled windows yesterday and that hdri was in hand,it's just for material testing.No...i'm not modeling everythink in my room,just everything on my desk :D
17-08-2007, 08:28 AM
after a long and boring rendering morning,i made this
17-08-2007, 06:11 PM
please i need your help on the lighting,i just can't get it wright
17-08-2007, 08:00 PM
I don't like darkness behind the monitor only.
I would correct it increase secondary bounces multiplier, or material reflection
you can also add a pur white plane facing that section, to bounce more light into that area. Also noticed some blotchy happening on the right side.
I normally expalin all this, but I'm sure someone else will let you know how to correct it, if not I'll try to post about it later (atm im at work).
20-08-2007, 08:05 AM
made a more bright render,also modeled the spot lights that are going to be used in the night scene
20-08-2007, 08:24 AM
Looking good man, I think the TV stands out a bit probably because its not modeled as well as the items on your desk, or maybe it looks like that? not used to tvs like that. Also is there glass in the window? looks like the light is either a bit bright or it needs a frame or something to make it look like it hasn't been cut out of the wall.
Other than that I think it's really coming along, good work.
20-08-2007, 10:47 AM
yeah the tv looks kind of weird,is has very soft edges,but that's how it looks,also maybe you didn't notice i remodeled the walls,made more details on the ceiling and stuff,because light was coming through some corners.And yes i didn't model the windows yet,i'm on it wright now
20-08-2007, 10:51 AM
Yeah man, I think the walls look quite nice and the ceiling, thats why I don't have much crit on them ;) Looking forward to seeing that window.
20-08-2007, 12:29 PM
modeled the windows.But i have a problem,the settings are set to medium almoast high,but the quality of the render is still low.Have any ideeas what am i doing wrong?
20-08-2007, 12:48 PM
Nice job with the window. Not sure what you are using to render... vray is it? Also I have very little experience with lighting with this. But they only think I can really think of is to get rid of the grain use the contrast RGB settings.
That may make sense... I know how to do it in MR... but other progs not too sure sorry. Otherwise its looking very good.
20-08-2007, 02:38 PM
tnx for the assistance untamed.What do you think about those vase things?There is to much empty space there and i don't know how to fill it
21-08-2007, 08:35 AM
i really have some problems.
here is the render
and here are my render settings
as you can see the render settings are set to very high but the image looks very bad
21-08-2007, 10:35 AM
i found the problem...it was the hdri that i was using to light the scene.
21-08-2007, 11:37 AM
Nifty room! You made me wanna create my own room.
'bout your settings...
These are the ones i normally use at home:
Current preset: custom
Min rate: -3
Max rate: 0
HSph. Subdivs 30
Interp. samples 30
Thresholds (all 3) 0.2
Sample size 0.04
Numbers of passes 4
yeah HDRI's do cause blotchiness, which is why its still good to have one in the scene to add the dynamic lighting but also having other lights (either inside the room or outside or both). Also with lightcache depending on how many cpu's you have should define how many passes you do (but thats what I was taught, never used light cache enough times to prove this theory or not).
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