View Full Version : Honda S2000
UnsteadyTeddy
02-08-2006, 01:56 AM
This is my latest wip.
Currently sitting a bit heavy at around 18k tris.
http://unsteady-teddy.co.uk/3D/Honda/s2000/s2000wip02.jpg
http://unsteady-teddy.co.uk/3D/Honda/s2000/s2000wire01.jpg
frostee
02-08-2006, 04:48 PM
as with all your other models this one is also looking very good, looking forward to seeing it with normals/edge smoothing, you know, the method that does not change the poly count, sorry im rubbish with technical terms.
Have you ever considered modelling a scene to display all your models at once? like a section of a race track or a pit-stop area or a showroom, something like that, just a suggestion as I see you like creating cars.
UnsteadyTeddy
07-08-2006, 01:00 AM
Got the door done. Probably a bit high but meh.
http://unsteady-teddy.co.uk/3D/Honda/s2000/s2000wip04.jpg
http://unsteady-teddy.co.uk/3D/Honda/s2000/s2000wip05.jpg
http://unsteady-teddy.co.uk/3D/Honda/s2000/s2000wire02.jpg
requiem2d
07-08-2006, 01:26 AM
Nice work, what would this be for?
Cheers :)
UnsteadyTeddy
07-08-2006, 01:37 AM
Thanks,
@frostee: yep I might do something like that in the future, thanks :)
@requiem2d: this is for a racing project being developed for the OGRE engine. It was originally a shockwave project before we switched to OGRE so we are currently in the phase of redoing the assets with the increased poly count.
This is going to be the first test for damage physics and to evaluate what sort of polycounts we can aim for.
requiem2d
07-08-2006, 02:19 AM
@requiem2d: this is for a racing project being developed for the OGRE engine. It was originally a shockwave project before we switched to OGRE so we are currently in the phase of redoing the assets with the increased poly count.
This is going to be the first test for damage physics and to evaluate what sort of polycounts we can aim for.
Very cool, OGRE is fun stuff, I wish your project good luck and keep us posted :)
UnsteadyTeddy
02-09-2006, 04:35 AM
My crappy interiors done.
http://unsteady-teddy.co.uk/3d/Honda/s2000/s2000wip09.jpg
http://unsteady-teddy.co.uk/3d/Honda/s2000/s2000wip10.jpg
fartbunny
02-09-2006, 07:18 PM
lol you call that crappy? ;) Looking realy nice.. bit to excesive on the details you prolly could have textured but who am I to say anything bad? ;)
Thats very kewl. Just needs some smoothing :p
djmj_1000
03-09-2006, 03:10 AM
nice work :) like it,
and yeah a smoothed shot would be cool ^^
Station
03-09-2006, 06:03 PM
Is it lo-poly?!
Looks nice though.
UnsteadyTeddy
11-09-2006, 03:20 AM
Normal maps almost done.
http://unsteady-teddy.co.uk/3d/Honda/s2000/s2000wip11.jpg
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