View Full Version : Capes/robes/clothes help!
05-08-2006, 11:22 PM
Ok, i have been searching all over for a tut like this, but.. i am not very succesful.. I am looking for a clothing tut, i wish to add a hood to a model alien im working on. Any one who is able to give anyhelp that would be awesome!
06-08-2006, 05:27 AM
Kind of hard to help when we don't know what software you're using
06-08-2006, 06:22 AM
either way, you could start with a simple sphere, delete half, then extrude out from there.
But I would say go one poly at a time, to get the over all shape.
06-08-2006, 09:02 AM
I'll agree that would be the easy way. However, the decision to point out capes-robes-hoods immediately made me think simulation/animation.
Please be specific about the software you're using, and what you hope to gain from any assistance (certain modeling technique, or more of a cloth/physics tutorial).
07-08-2006, 01:14 AM
Im Sorry i forgot to add that, I am using 3dsmax 7.0 and heres the scene which im working on
07-08-2006, 02:49 AM
you can go into editable poly mode, select the poly's that are the back of his head then use the shift with the scaling tool to make a copy of that area. Then you can push and pull those verts to your liking.
07-08-2006, 03:04 AM
Or... you can make a copy of the head, delete the inner parts that make up the face, add a "push" modifier and increase the amount to something that looks good. Turn it to an editable poly, and start adding detail where you need it, add a "shell" modifier to give it some thickness and then maybe a "meshsmooth" modifier to smooth it all out. :)
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