View Full Version : First One
26-08-2006, 02:04 PM
Hey Guys ,
Got an offer for a game studio but have no experience whatsoever in Low-poly but my big mouth said that there is no problem at all so i'm to domenstrate this with a quick one ! What is wrong with this man ??? why won't you allow a character like this to roam in your 3d Game ? is it something technical or just that it is a dull charachter ? and how exactly do i texture a low-poly ? everything is in one map , no multiple UV sets ?? Im desperate here !! Thanks guys .
26-08-2006, 02:33 PM
26-08-2006, 06:44 PM
Low poly is for fools. Hit em high!
Most characters in games are high polys with that normal mapping stuff. Stick to high and you'll fly ;)
Most charcters (all) are low poly in games and a lot of them with normal mapping. Why would you normal map a high poly character?? You use a high poly model to create the normal maps for the low poly mesh.... As for your model it looks ok for a 1st attempt but you need to make the shapes more defined(post a wire for more help), try to get the silhouette right basically, and obviously try to get as much deffintions with every vertex you have before adding more to the model other wise youyr poly count is going to sky rocket. And you need to make sure you have enough edges in your joints and positioned correctly to allow proper deformation of those areas but you probally already knew that bit. Check out Ben mathis' site for tutorials and help etc http://www.poopinmymouth.com/
26-08-2006, 09:11 PM
26-08-2006, 11:09 PM
you should stop by the low poly comps, to see how everyone else goes about a low poly character.
27-08-2006, 02:07 PM
nathaniliov ; Now if every game charachter in games now use normal maps and have "relativly" hi polys than bulky old models , i may agree with you there but what games are you talking about here ? PS3 ? XBox360 ? well , i must have been a little bit clear on something . I live in Cairo ,Egypt and the domestic made games don't support this tech , for the lake of many things the only domestic made games you find here are code games , now it was by accident that i found out about that game studio here in Cairo that's trying to make a 3d game , now here is the catch : no body nearly make low polys !! why should you learn to make them in the first place ? to make 3d games ? well, there is no market here , hell, why should you learn to make organic models in the first place ? just learn some animation tricks that will get you a nice job in some tv channel and you'll wing it !So what i want to say is that i do Hi poly in the first place but for what they required i had to give it a try and try to make a low poly .
Elf :My poly count now is 1933 , and i don't know if this is light or heavy . i mean ; what would this charachter be ? the main hero or just a villian that comes in a group of 4 's to get butt kicked for extra bonus ! as for the modeling i'm posting a wire and i think there is enogh edges at the joints , i don't rig per say i just do i quick test and when i find it ok with my lousy rig i leave it assured that the animator wouldn't have a problem with it . and thanks a lot for the site it seems it will be a great help (who is that guy ? he's my age but seems to be 100 years ahead of me !!)
shandaman : i trust that you bought that DVD and was helpful otherwise you wouldn't recommend it to me :) Thanks (i use maya not max!)
BiG ToE-3DT : that was my Tutorial page dude :)
27-08-2006, 02:24 PM
30-08-2006, 06:13 AM
Most games now seem to be made with a 5000 poly budget for characters. Also as for low poly vs high poly, it's not about low or high poly but it's about making a figure out of polys or using other techniques like nurbs or patches.
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