View Full Version : Interior scene
11-09-2006, 03:34 AM
Hi, I was sick past days and I was so bored that I decided to start a new scene. I will try to make an interior scene with some decent atmospehere.
The stairs are almost finished...only few details needs to be added.
Any c&c welcome :)
11-09-2006, 03:40 AM
Looking good so far hope your feeling better now:)
11-09-2006, 09:14 AM
:D :drool: Nice! If you dont mine me asking ... how did you model your scene? And, can I see a wire, and a lighting set up? Im learning still ... *heh* :o
11-09-2006, 01:24 PM
bash007: thanks and yeah, I feel much better now...finaly :)
DigitalPutty: ok, here you go...
The lighting setup is the simpliest as I know, I just put a skylight in the middle of the scene and turn shadows on (but makes render time about 4 hours :(). As for the modelling, I usually start with a box and, convert it to editable poly and then I cut, extrude etc to get the shape I want. The railing handle was done by extruding 2D shape...same on the lower part of railing. If you wanna want more, just ask again.
11-09-2006, 01:26 PM
That's some beautiful detailing, very nice indeed, i love that clay render. this is shaping up to being a nice scene. Keep it up, i'm intrigued :)
11-09-2006, 07:58 PM
Thanks. Awesome. :D
*waits for updates.
Very detailed and nice looking so far!
4 hours though?... wow
11-09-2006, 08:21 PM
yeah 4 hours for that clay render is outrageous. that same render should only take about 5 minutes. what are your render settings?
11-09-2006, 11:08 PM
Have you tried turning on light tracer? That usually makes it a bit quicker.
11-09-2006, 11:54 PM
I have these long render times everytime I use skylight, so I got used to it :)
My settings: like I said, one skylight. Default settings in scanline renderrer. The scene has 302k polys...and I'm starting new render now (800x600 like before)...
My comp: Athlon 3000+ XP, only 512 ram :wall:
11-09-2006, 11:57 PM
nice stairs there, good job
Try loweing the samples for test renders within Light tracer. I set it to around 50-100 when I was using it for renders like that. It didn't create any noise if the right brightness was used, and was ALOT quicker than it set to standard 250
12-09-2006, 12:51 PM
I couldn't get to threedy last night, maybe some technical problem or something. Now I have to correct myself...the render didn't take 4 hours but "only" about 3 hours :)
I'll try to change the settings as you suggest me.
finished the railing columns
started work on the window (spent about 3 hours with reactor cloth to get it work properly)
And its working perfectly! :D
So much detail...
12-09-2006, 01:16 PM
Kage:thanks. By the way I just made a quick test with the settings you gave me...and the render time was about 3 minutes :eek: awesome
12-09-2006, 05:00 PM
send em my way,... would be nice to shave off 2 minutes from my time lol.
12-09-2006, 11:55 PM
Hey nippur great scene you got there just love the detail. Just throw in a red carpet on the stairs when you're done, that would help build the atmosphere.
13-09-2006, 01:29 AM
Doing great, Nippur! I like the amout of details you are taking care of in this scene! I'd love to see it textured :D Good job, and keep it up!
Cheers Nipp-man. Coming along good mate :)
I'll give you more feedback when you get more up ;)
21-09-2006, 02:34 PM
Really nice start. Like it alot at the moment.. And possible later too as well :D.
The modeling part what I have see right now looks really good so far..
Window, with cloth curtains looks really good..
4 Hours to render?? Damn :D there must be a simplyer way to do some light
effects without really lighting the scene?? I will see If i can help you with that.
Keep posting. Can't wait to see more.. Keep it up..
26-09-2006, 06:50 PM
Deto: Good to see you around here, awaiting your feedbacks :)
Novak: Glad you like it. Don't worry about the rendertimes, turning light tracer on solved the problem :)
Added door and now working on the wall lamp
The door detail
26-09-2006, 08:27 PM
yo man thats some crazy detail, i like it, keep it up :D
small crit though, the lamps seem a bit too small compared to the rest of the scene, unless they're those teensy weensy bulbs :)
27-09-2006, 10:47 AM
WOW! Looking great! :D
I agree with disturbed_1, the light fixture does seem rather small.
And, I think the door handle is too high? However, I cant see the whole door and, it is a weird angle. :D
How did you make your curtains? :o
27-09-2006, 03:38 PM
Thanks for your input guys. You'r right about the lamp. It's not too small if you imagine that there's a huge window and the handrails are massive too. But yeah, it's looking weird, I've already scale it bigger :) And about the handle...I'll look at it. We have doors like this in our house, so the handle is put in a right place. But again, although the position is right, it looks a bit weird, so I'll play with it.
Curtains were made with reactor cloth. 3Ds max help is a good place to start if you'r interested in it :)
I'll post some update later today...I hope
28-09-2006, 06:46 PM
Well...little bit later than I expected, bud here it is. Everything I wanted in the scene is modelled, so I'll start with textures. Any suggestion about what to add or change in the scene is welcome.
01-10-2006, 07:38 PM
No comments ? Does it mean that the scene is so great that there's nothing to change ? Or does it mean that no one cares ? :)
Anyway, here are first textures. I would like to hear what do you think about the wallpaper ?
01-10-2006, 08:20 PM
I dont think the wallpaper has enough color in it. But, it depends on how much color you put into the rest of the scene. :P
01-10-2006, 08:25 PM
Woops, sorry for the late comment, But iin the wire shot, I think the light blue section (and all sections like it) are far too detailed. Im pretty sure what shape you are trying to get with it and I just think there are too many polygons
03-10-2006, 04:36 AM
The modelling detail is awesome. I have to say, though the handrails look really low.
03-10-2006, 01:47 PM
I really love this, as for the modelling, everything looks perfect imo, as for texturing, the curtains are spot on, but you need a nore colourful wallpaper, if you're going for red curtains, maybe a warm colour like a raw sienna, or pastel colour reds, oranges, warm yellows, they'll blend nicely with the curtains.
Nice work so for
03-10-2006, 01:48 PM
This is becoming better and better
03-10-2006, 02:20 PM
03-10-2006, 02:55 PM
DigitalPutty, ClassicGamer: Yeah, your right about the wallpaper. I'm going for a night scene, so I thought that the gray wallpaper would be good enough. I've already make it a bit warmer by adding red and yellow colors but in the final scene, there won't be any warm feeling...I hope :)
jimmypop: True...that's my problem, when I start adding details, I never know when to stop :)
Bubbaloo: I knew someone will notice :) I'll look at it
lunarion6, devilincarnate: Thanks for positive feedback ;)
Working on next update, see you soon :)
edit: here's the version with changed colors...take this more like a color test than a serious render
03-10-2006, 05:50 PM
wow,... fantastic work so far. Keep it up :D
I'm very impressed with how this is shaping out :D Loving the textures.
15-10-2006, 05:55 PM
This is coming out well. The only crit I have is in the contstruction of your railings where they join with the main columns. All of them should join at the same height.
16-10-2006, 03:39 AM
Hi guys, thanks for the feedback. I took a little break due to the school. Here's a lighting test. Any suggestions on the volumetric light ?
16-10-2006, 04:47 PM
Hey Nippur I see your back on the scene. Got to start working on mine too :D.
Your light looks good, but I'd say the render it's way too dark for the detail you've put into the scene. It would be just a shame wasting all that effort.
Plus, the volumetric light doesn't look all that realistic with the windows blacked out as they'd be bright if that was happening, but I know its just a test :p
I'd make it slightly more morning/evening, and have the sun more lower in the sky so that the volumetric light shines more into it, and maybe onto the wood of the staircase, etc which may add a really good effect. It'll also add more light which i think it needs.
17-10-2006, 03:39 AM
Duality: Yeah, I know I will probably hide most of the details, but...I can handle it if it look good :)
Kage: I understand what are you talking about. But I'm going for a night scene with volumetric light made by a moon. Then I guess the windows will be still dark since only few rays (now I see there is too much volumetric light) will be coming through. Am I right ?
You'r giving me a very good suggestions, but not for a atmosphere I'm going on. Maybe I'll change my mind, if no one will like my idea :)
Wow man. That's brilliant looking over there :D
Suggestion, add blue ambient light, cause you know when its dark, its blue, when its light it white :)
Keep it up mate!
18-10-2006, 07:25 PM
Is the feeling of night better now ?
edit: damn, now I see it looks much worse on the LCD than on the CRT monitor :(
Maybe it could be even a little bit less visible, and add placeholder view outside the window so that it won't look so odd :)
19-10-2006, 02:44 AM
Looks superb Nippur, will keep an eye on this thread.
I also think i nice blue ambient light would look nice, give it a nice moonlight feel. Also maybe the volumetric light could be a bit crisper, moonlight can somtimes penetrate things alot brighter than u have. but it depends on what u were aiming for.
Keep it up
**Also, maybe a shadow map of a tree would look nice coming throu though the window.
19-10-2006, 03:42 AM
You've managed to get a nice feel on your scene.. Those kinda creepy halloween things:D
You could put a ghost somewhere just for fun :)
Yeah, I get what you mean now actually. A softer volumetric light in colour will give the impression alot better though I think, but I understand about the black windows now, but I'd possibly tint them slightly blue in places since the sky isn't black. Even at night it isn't black.
As for the render looking worse on a LCD, its usually the other way around! I have an LCD though and it looks fine to me.
19-10-2006, 01:21 PM
Thanks for the feedback, now I can move forward.
Deto: "less visible" - yeah, I thought I could lower the intensity a bit more, so I'll try. For the placeholder, I planned to make the window wet by a heavy rain, you know lots of water drops, so that way there will not be much visible from the outside. But than I realized that hevy rain=clouds=no moonlight :) So, I'll have to make another plan...any ideas?
davie563: I tired to make the volumetric light crisper, but it still didn't look as I wanted. Now I'm in the point that I think it will be easier when I adjust the light later in Photoshop...than try to set it in 3DStudio. I'll keep trying :)
--Strattus--: Well, it wasn't my plan in the begining, but some time ago, I really thought about putting a ghost in the scene...some human body made of fog, going upstairs. I think it would look good but...too far above my skills :)
Kage: Hmm...I think that from this camera angle you won't see any sky from the window. And you'r right about the LCD, I was surprised too...I think it's because the scene is so dark, CRT's are better in displaying darkness :)
BTW, I have another update prepared, but I'll let you wait a bit more. Still need to improve some details :) :wave:
20-10-2006, 05:25 AM
Here it is: improved the volume light (I hope :))
finished the painting frame
added a light coming out from the cellar
I think the light starts to look decent enough, so now I'll get back to texturing for a while
13-11-2006, 12:18 PM
13-11-2006, 04:28 PM
Even though it's night I think you should increase the wood's specularity, because wood like that (used in interiour constructions) shines a lot. May I ask how you did the rays? (yes volume light but I'm interested in the settings and projector map).
13-11-2006, 10:23 PM
I just watched the wires and i found something that will decrease your render time.
Those cubes in the rails, have too much edges! You can delete most of them and still keep the original shape.
You should try this and look for more extra edges!
BTW - Awsome scene!!!!
15-11-2006, 04:28 PM
Duality:You'r probably right...I'll play with the specularity and see how it will look. About the rays:
They are rendered in separate layer that is overlayed over the scene. I added a mask to it with gradient so they are disapearing with distance. I also added a bit noise into the mask to make them a bit grainy. I'll post the projector map later, now I'm not at home. I don't know if my methodes are right, it's the first time I'm using volumetric :).
PsyPuff: True, there are some unnecessary edges cos I was making it fast. I'm not sure if I will do something about it. Anywas, I'll keep that in mind for my future works, so thanks ;)
19-11-2006, 02:32 PM
Duality: Here's the projector map as I promissed...don't laugh too loud :)
And here's almost final update, awaiting your comments guys.
19-11-2006, 06:14 PM
Hey Nippur! Thanks for the maps, but are you sure? Never mind I'll give it a try.
The scene looks great except for the door in the lower-left, doesn't really seem right. But that may be just me.
19-11-2006, 07:11 PM
Duality: sure about what ? If you have more questions, then I'll be glad to help you.
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