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GrootheWandereR
12-03-2003, 02:52 PM
i think im at the 2000 mark somewhere not including the ear which i have to delete/optimise to heaven and back again

does anyone know of any good low poly tutorials?..

specifically ones dealing with the twisting of limbs like the bicep/shulderjoint?..

for ultra low poly models... this is going to be for morrowind eventually

ehy what happend to the add image button?.. spewing..
image (http://groo.250free.com/images/misc/biped2_web.jpg)
http://groo.250free.com/images/misc/biped2_web.jpg

SniperMaster
12-03-2003, 08:40 PM
looks cool, theres a seem thru the middle tho...btw post a normal flatshade and smooth shaded thet lighting is really had to see....

GrootheWandereR
12-03-2003, 10:41 PM
and the seam is cause i havent finished working on him, he still has way too many poly's, im guessign that tere arent too many tut's on low poly animation.. tecniques so ill have to figure it out for myself

my motivation was in the realm of exactly how low poly i can get without twisting becoming a problem

heres the imageshttp://groo.250free.com/images/misc/bip.jpg
http://groo.250free.com/images/misc/bip2.jpg
http://groo.250free.com/images/misc/bip_wire.jpg
http://groo.250free.com/images/misc/bip_wire2.jpg
cheers

SniperMaster
13-03-2003, 04:21 PM
hmm..you might be adding polys with those eys, cut tha segments.
o...and there seems to eb a joint problem with the neck....

GrootheWandereR
14-03-2003, 12:24 PM
well the head isnt actually attached at the moment, and im keeping the amount of poly's on the face cause i want to heavily animate it, plus im keeping all of the poly's 4 sided

http://groo.250free.com/images/misc/sitdown.avi

heres an animation i made, using the same figure as the previous model but a cut down version of this model well butcherd version actually..

496 poly's im using this one to see where polygons are needed to stop twist and bend problems

SniperMaster
14-03-2003, 03:40 PM
if its for a game....dont keep it 4 sided,...
4 sided geometry is not supported in msot game engines

Mariska3d
16-03-2003, 08:30 PM
Keep them four sided, i work for a game company and we only use four sided polygons (quads)

rage
17-03-2003, 01:19 PM
try o add some more detail pon the legs and arms and butt man, the way it is now it looks too boxy...

TyKeiL
17-03-2003, 10:31 PM
cheers rage,,

there is still an issue with the area between the ****** that i must take care of once he's stitched together, also with the face.

which will take a few poly's out, not much to make a difference..

and i agree with the legs exept he's already got heaps of poly's for a naked guy. what happens when i put clothes on him?.. or armor..

ahh well heres a pic of the most recent version.. c&c are very welcome.., i have to start thinking about texturing, or even hair..
mabe chest hair too.. and i should give him some "tool" to work with aswell.. hehe

oops forgot to post polycount... 2396
http://groo.250free.com/images/misc/bip3.jpg

faxe
20-03-2003, 04:04 PM
I think you should make the head smaller cause right now the proportions are kind of wierd.

TyKeiL
21-03-2003, 04:44 AM
faxe - thanks for the comments. i think the reason the head looks too large is because of the perspective that its in..

i found that if i shrink the head it looks stoopid also., so im going to leave the head how it is..