View Full Version : burned out, no direction ugghh...
john silver
12-03-2003, 03:26 PM
Okay, i am doing this video for a high school competition and i am making a sci-fi space thing with a lot of mechanical animations. I have made three crappy ships that are junk and one that i like. after making the good one i have tried o make new better stuff but it doesn't look good at all. So i slink back and look at the other ship and modify a little bit, and then go and play c-strike. I cannot stay glued to max because i am out of the creative juices it seems, argghh!! Is this the end!?! Oh thre Humanity!!! Help me.
Have you tried modeling anything other than a space ship or mechanical objects? Maybe something more organic is in order.
john silver
12-03-2003, 06:40 PM
no i just started figured it was a good break from scenes and stuff like crummy cars good for me and high school competitions but crummy compared to those on the net. I have also made some character's but they are'nt that good and i never finish. Her's how it works, i get frustated give up move on, then i learn come back realize that my skills two months ago sucked and so i never finish a project. I have a lot of 75% done projects. How can i avoid this? My lack of knowledge and skill is holding me back. A lot. I need to know how to make custom maps. I have photoshop 5.5 and max 5 but i am not good with photoshop and i am skilled at max's texture creator thanks to the 3d bible
kuman
12-03-2003, 09:08 PM
i don't think its your lack of knowledge that's holding you back, i think its your lack of discipline. after all none of us are born with 3d knowledge, just think that every artist that you admire started from not knowing anything and had to learn it all.
i know sometimes it can get frustrating when things aren't working out exactly and you just wanna give up but you gotta just push through those times. nothing is easy forever and i find that the things i remember the most from my life are always hard or scary.
just keep at it man.
-k
One thing to remember for the rest of your 3ding. you will always get better look back and laugh. natural progresstion. but just keep working hard at it. make it a point to finish one project then move on. even if you do only get a couple of them to 75% do 15 like that by the time 16 comes along you should be ready to finish a project. you'll get better. and in time you will learn the software. just practice as much as you can.
john silver
13-03-2003, 03:06 PM
i apreciate your tips and advice, thank you.
FutureMan
13-03-2003, 07:52 PM
Go back and revisit those projects, once you have a fresh look you might find what went wrong or something that works great but just not in that scene.
If the idea is good, don't throw the baby out with the bathwater.
greatbigphil
20-03-2003, 08:51 AM
John Silver,
While I appreciate (and sympathise with) your frustration, I do appreciate (or sympathise with) your avatar. I'm havig John-Silver-Avatar induced nightmares. That thing is seriously freaking me out. That being the case, I'll give you 3 dollars if you change it :cool:. (that is of course $3 canadian which is like $0 US, but all the same, I'll still have to take out a loan and mortgage my room to raise the aformentioned sum of $3 CDN).
Big Phil
Zergling
01-04-2003, 01:07 AM
i'm not too old, not too disciplined, and I got high school, and college going. it's a nightmare. Somehow i stuck with max long enough to get an interest, and some basic skills, but i have no idea how to work photoshop.
It might have been a help that my computer destroyed itself, and I had to format the hard disk. I lost all of the scenes I had brought home from the college (no, i haven't bought max yet, i use it at our community college. okay, i'm cheap, so what?) anyway, basically, i'm starting from scratch.
At least now I have a bit more experience, so my scenes won't be so painful to look at when i am working on them.
I also have a problem with computer games. in fact, i have Diablo 2 hooked up to a shortcut key on my computer. This, compounded with the fact that I get about .5 hours at home per week makes focusing on making good 3d stuff very difficult.
What I really need is a goal to work towards, i guess. Right now i'm just so scattered that when i do sit in front of my computer, no artistic thought enters, my mind, aaaand .... CTRL + ALT + D ... must kill diablo again.
anyway, i've rambled on way too long.
laters
Little Nicky
03-04-2003, 01:34 AM
I agree with kuman. I also agree with phil. :cry:
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.