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Marty_McFly-3DT
12-10-2006, 02:37 AM
The rules are simple

1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.

How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified.

2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.

3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified.

4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containg the required information will be removed and the poster disqualified.

5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images files. Larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified.

6, The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.

7, Time spent on rendering or texturing or building a scene in which to display your model is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizeable.

These rules apply to everybody taking part there will be NO exceptions


Time limit - 60 minutes
Deadline - 22.00 G.M.T. Wednesday 18th of October 2006
Subject - Rings


Rings - Now we know that there are all different types of rings... but we are only looking for the type of rings that you wear either on your fingers... or on your toes. No other rings are allowed. No ear rings, nose rings, belly button rings, circus rings, boxing rings, ring around the collar, ringworm, etc... etc... :smug: Oh... and one more thing... We know how hard it is going to be for people to resist making, "The One Ring To Rule Them All." Although I'm not going to make a rule against it... we are hoping that you guys make some stuff that is a little more artistic, more creative, and more to the level of work we know that you are all capable of!

Have Fun and Good Luck!

Rashika's Starter:

http://img282.imageshack.us/my.php?image=downloadri0.jpg

ClassicGamer-3DT
12-10-2006, 02:45 AM
Cool! :) Beautiful starter Rashika, very nice indeed!

Hmmm interesting idea! i might have a go at some Celtic style rings with ornate designs and the ring will only take about 5 mins to make, also a look into caustics for a nice diamond or ruby encrusted ring is needed.

Good Idea :)

Kind Regards

Classic Gamer

DarkBoost
12-10-2006, 02:47 AM
Look out... 10,000 Lord of the Rings and Green Goblin rings coming up :P
Nice starter Rashika-3DT was keen to see a larger version of your avatar.

hammering3D
12-10-2006, 03:00 AM
Cute challenge ... verry realistic starter Rashika.

Here is a ring that I model it looong loong time ago at my first steps in 3ds max, model is very simple but I like the shader and render that back then mange to archive ...

So NOT AN ENTRY !!!

Soft: 3ds Max 6
Time: Not Remember
Hope: hope U enjoy it
Link: http://img241.imageshack.us/my.php?image=ringspr2.jpg

Old_Nick
12-10-2006, 03:41 AM
Great challenge to see all kinds of metal shaders.

btw. Nice starter Rashika.

AbhishekKr
12-10-2006, 05:53 AM
nice challenge, gotta be more creative than technical this time
hope I manage to get it well textured 'coz till now I'm very less experienced at texturing 'n lighting AND these r the two things most important this time to bring out the beauty of the ring
in Speed Modelling its less modelling but more texturing 'n lighting this time that gonna work

well already there r two nice works from Rashika-3D 'n Hammering3D.

i'm very inexperienced to say that but Rashika ur artwork could have looked a leap better if u would have applied a glitter to ur ring 'n better lighting :)

Sydney075
12-10-2006, 05:57 AM
Hey guys,

Long time no see. I've been very busy at my new job but I managed to squeeze in a quick entry. Excuse the badly hacked together image I will make it look more pleasing once I get photoshop installed on my new system. I'll probably move the image hosting to my homepage too.

The ring is based off of an actual ring that I have made in real life. The ring was created with curves and converted to a mesh which is why the wire is so dense. The rings were arranged into a basic unit which was then duplicated using an array with an offset modifer. The main reason such a simple model ended up taking so much time to make was tweaking the rings in the base unit to curve in from the ceter of the band and not intertsect one another.

*Edit*
New slightly improved layout and hosted on my homepage for longevity.

http://www.cartoon-combat.com/modeling/19_sidring.jpg

MarshallP
12-10-2006, 06:12 AM
Hello! here is my first ring for the week, hopefully i can work on a more crystalized texture next time, i ran out of time this time. Sydney, it looks great man, i've never seen a ring like that, awesome job!

My Entry (http://i15.photobucket.com/albums/a358/Umilluer/dolphinring.jpg)

evil-98
12-10-2006, 06:47 AM
heres mine (http://evil98.insanity-asylum.com/evil/mwringspeed.jpg)

h2k1
12-10-2006, 11:07 AM
Sydney075 : thats a really cool ring, very nice!!!

MarshallP : very nice model u got there!

evil-98 : i simply love it men!!!

so heres my 1st entry, hope u like it...some diamonds and in the middle, thats a colombian emerald :D hehe...

click here (http://www.hugo-c3d.com/threedy/anillo_01-final2.jpg)

some information about my ring : cylinder with beveled edges, no smooth, thats a 100 divisions on the cylinder. The 4 sticks...4 cylinders, 100 sides, beveled edges and no smooth and the diamond, made it from a tutorial, it took me most of the time...hope u like it!

URs3D.net
12-10-2006, 11:33 AM
WOW, these entries sofar are just amazing! How do you guys get such a nice crystal texture?
Love the topic this week, will immediately start modeling a ring!
Syndey075: I love yours very much, nice idea! Looks like a lot of work with all the rings!
MarshallP: Nice one , good idea
Evil-98: Really great and simple!Nice modeling and tex. of course too!Nice crystal!
h2k1: Your ring is goood modeled! But the textures are not so impressive. But a nice design

Wish all good luck!(this will be a tough one for the moderators!!!)

Trimyr
12-10-2006, 12:11 PM
This seems like it will be a fun week. The genius of it is a normal ring takes about 5 seconds to model, so we've really got to be creative when coming up with ideas.

Sydney05 Really impressive model and concept. How long did the real one (not the model) take to put together?

MarshallP Talk about taking the words 'more artistic, more creative' to heart. Stunning entry you've got.

evil-98 The simplicity of your ring belies the work it took to get such a nice curve there. On top of that, I normally don't like Maxwell, but I think I'll have to make an exception this time ;P

hk21 I agree with UrsiNMC. That's a great brilliant cut you modeled for the stone, but it looks much better with the emerald shader.


I wanted to do a unique ring for this (I'm guessing it's unique 'cause I can't imagine why someone would actually make something like this). I broke my personal rule and booleaned the band with a scaled down copy, then immediately regretted it. Most of the interior was done with splines. I slapped an edit-poly modifer on the main double helix to give it more of a handmade look. The round stones are smoothed, hemisphered geospheres. I made the smaller ones by just using a chamfer box with 2 filets for that nice 'emerald cut'. And the mother-of-pearl back setting started life as a plane before I deleted a few faces and extruded it a bit. After all that, I used a bend modifier with 360 degrees, deleted the end polys from the band and welded it shut.

Software: 3DS Max
Modeling: 48 minutes

SMC 120 - Rings -- Entry #1 (http://img213.imageshack.us/img213/8715/ring1forwebic8.jpg)

Elf
12-10-2006, 02:02 PM
Nice topic, so much room within it. But i think im gona model the ring im wearing, very simple one so dont expect much! lol
Just for a starter anyway.

URs3D.net
12-10-2006, 03:31 PM
Trimyr: Nice concept, looks good, but
i don't like your modeling techniques much..
Good texturing, looks like a ring for a King :)

As I said, here's my first model, information is
on the picture, hope u like it, did it without
reference pics, just out of my head!

Here's the link->->The Ring (http://img80.imageshack.us/img80/2923/ringwithdiamondsgw7.jpg)<-<-






..."URs"...

Mesciurius
12-10-2006, 03:40 PM
I've busy the last weeks but i didn't forgot you guys (and girls)!
About this comp:


Rashika>>very nice!
Sydney075 >>cool ring!!!(tweaking the array for circular objects is quite time consuming –maybe there will be some improvements in the next build)
MarshallP >>nice model!( Time spent on rendering or texturing or building a scene in which to display your model is not included in the alocated period)
evil-98 >> Extreme man!!!
h2k1>> Good model! The materials would require more tweaking .
Trimyr >>very nice design , I love the materials
This is my entry for this comp(NO Diamonds ):
http://img134.imageshack.us/img134/8192/ringentryrn6.jpg


edit: explain your mesh, or it will be assumed that it is smoothed, which is
grounds for disqualification. thanks!

Edit:
step 1) i used a the deformed circle on a circle path to obtain the ring
step 2) a sphere that i scaled down on the z axis and then moved part of it inwards
Hope this clarifies thing. In the future I'll explain the models! Sorry Again! :shy:

MarshallP
12-10-2006, 04:03 PM
MarshallP >>nice model!( Time spent on rendering or texturing or building a scene in which to display your model is not included in the alocated period)


Heya yeah i got the model done before the time, what i meant was that i had to go to class and didnt have time to finish messing around with caustics and such, oh and thanks!

Trimyr : Although you said you didnt like how you did it, i think it looks great man, you got quite a bit modeled in 60 mins, great job :)

tokai
12-10-2006, 04:04 PM
... just for the fun of it

(everything incl. texturing and rendering done in the 60 min time frame. :P )

http://tokai.binaryriot.org/pictures/3d/sc_w120_1-tencarat.jpg

hopefully will find the time to do something more exciting at a later point of time, will also check out all the other models then (clicking links and commenting stuff takes some time... and paid work calls ;) )

regards,
tokai

ClassicGamer-3DT
12-10-2006, 04:12 PM
Wow Wow & Wow basically!! the entries that have come in are outstanding, beautiful renders and creative models. So good!!

Here's my 1st Entry for the week, base on an idea of my own that this should be a peircing blade type thingy lol.

the ornate design was made primarily from a spline which is then extruded and mde editable, then added inner extrusions, outer extrusions, and a small bevelled edge. then the very helpful symmetry object came in good use here. the Diamond was created with a simple sphere with very few segments, made editable and tweaked. the smaller diamonds are the same just copied shaped and resized. the curvatute swirl designs were again from a helix spline, then extruded edited, and shaped, small bevel and extusion again. then symmetry for the opposite side. and copied and resized all over. I want to go for a engraving text on the ring base but ran out of time. oh and the ring itself was a primitive torus with a small fillet.

Enjoy

Kind Regards

Classic Gamer

last
12-10-2006, 05:49 PM
hi everyone
my simple ring :

http://marek16.rsk.rz.pl/ring_final.jpg

modeling : 20min
materials : 10 min + 5 min render
soft : wings3d + yafray

Joiko
12-10-2006, 06:00 PM
Well I can't resist...
I have to model something to this one (i hope I can)... Especially after viewing evil-98 entry with maxwell render, what materials did you use?

h2k1
12-10-2006, 06:56 PM
CG : that looks very good...why too much rendering?

last : damm thats pretty nice! very once

a lot of people didnt like my diamond texture, but did like my emerald one, so i rerendered my picture, i changed my post here (http://forums.3dtotal.com/showpost.php?p=506411&postcount=10) but u can click right here (http://www.hugo-c3d.com/threedy/anillo_01-final2.jpg) to see the new render

im going to make another one...

betasoft
12-10-2006, 08:22 PM
Here is mine fitst entery, hope you like it...

>> HERE << (http://temp.justart.org/threedy/57_final_render_final.jpg)

betasoft
12-10-2006, 08:23 PM
And second:

>> HERE << (http://temp.justart.org/threedy/57_2_final_render_final.jpg)

Yuri
12-10-2006, 08:33 PM
Some wonderfull entry's sofar,

Here is my first entry:

http://i57.photobucket.com/albums/g232/YuriTheDutch/ring_entry_1.jpg

Diamond material is from vraymaterials.de

Edit: well done. now change the others or remove them from the challenge, and you'll be all set!

Elf
12-10-2006, 09:59 PM
Some very imaginative work here with this topic, my 1st entry is kinda lame in comaprison of the modeling but im wearing it on my finger and thought i might aswell model it!
http://img249.imageshack.us/my.php?image=goldsilverring01rk7.jpg

Rorschach
12-10-2006, 10:50 PM
Elfic ring... :xx:

up
Render (http://img372.imageshack.us/img372/3275/speed120ii9.jpg)

Edit: change this to a screengrab before wednesday, and you wont be dq'd. but until then...

Old_Nick
12-10-2006, 10:54 PM
Rorschach: Good model, I like the shader.

al3x
12-10-2006, 11:07 PM
my entry for this week :halo:

capitan_popo
12-10-2006, 11:12 PM
hi here is my first post for this challange, did the base model in max, and did the rest in zbrush, and took it back to max to render in vray.

last
13-10-2006, 12:26 AM
hi guys :*
this is my second ring :

http://marek16.rsk.rz.pl/ring_v2.jpg

soft : wings3d + yafray
time : 45min + 10 min materials

enjoy

blindjerry
13-10-2006, 12:49 AM
http://www.blindjerry.net/uploads/img452e9faf80d56.jpg

unsmoothed:
http://www.blindjerry.net/uploads/img452eb0205adee.jpg
http://www.blindjerry.net/uploads/img452eb02ee12c5.jpg

thanks you h2k1!!
--------------------------------------
there`s my first works by modo
i`d like some simple style ring
but, not to do common looks

so i`m decided to make the "carwheel" like

Edit: smoothed wire. remember. you need ONE 800x600 image with everything in it for the entry. disqualified. better luck next week.

h2k1
13-10-2006, 01:31 AM
al3x : very nice ring!!! love that!

capitan_popo : very nice model...i should try to do something with zbrush tooo

last : looks awesome

blindjerry : very nice ring...but u have to put an unsmoothed image of ur model so then ur entry dont get DQ

capitan_popo
13-10-2006, 02:27 AM
tahnx h2k1, yeah z brush is AWESOME, here is my second entry done in max rendered in vray>
http://img475.imageshack.us/img475/3503/ring2ca2.jpg (http://imageshack.us)

Edit reply: the teeth looked smoothed but they arent really, took a default cone, and picked the top vertex and rotated with soft selection, and then copied roteted rescaled and reposition then, no smoothing ;)

Edit again:Thanks for the reply. No disqualification.

glovv
13-10-2006, 02:41 AM
NOT AN ENTRY

Well all, I have been reading these forums for a few weeks and finally decided to actually do something. I am completely new to 3d modeling, about 2 and a half weeks, but I decided to go ahead and try this anyways. Very, very simple, any C & C welcome.

[img=http://img90.imageshack.us/img90/8921/speedmodel120ring2finaleh1.th.jpg] (http://img90.imageshack.us/my.php?image=speedmodel120ring2finaleh1.jpg)

h2k1
13-10-2006, 03:20 AM
capitan_popo : jaja wao...u really wanna wear that ring!!! awesome! olimpico :D super bien hecho!!! it gotta hurt if someone hit u with that :hurt:, hehe

Old_Nick
13-10-2006, 04:16 AM
@capitan_popo: wow, really good work. Great metal shader.

Daye
13-10-2006, 04:16 AM
My warm up entry until I can find some inspiration for a proper one.

Quick Ring (http://mysite.verizon.net/dayelyte/images/ringfinal.jpg)

Saw a funny bumper sticker on the way back from lunch today. It said:

Frodo Failed. Bush has the ring !

I noticed an entry or two managed to make it in here as an attachment and not a link ! So I thought I would give it another shot only to my disappointment once more. . . .

I don't suppose we have an estimated time frame when the attachments will be working again ? I hate clicking on links and getting advertisements and / or pop-ups.

lol

-Daye

Rashika-3DT
13-10-2006, 04:25 AM
Daye, Capitan Popo, please read the edits to your posts. there are explanations and/or changes that need to be made. thanks.

otherwise, great job everyone! remember, you can do toe rings too :) i love to see the creativity in the submissions so far!

capitan_popo
13-10-2006, 04:29 AM
RASHIKA explained, hope it isnt DQ ;P
thanx to everyone also :)

h2k1
13-10-2006, 05:05 AM
Daye : im always confused with ur nick...i always was looking for Nehumanuscrede as ur another one using XSI :D very nice ring, very nice material!!! can u give a print screen on ur material? :dance: tnx

Sydney075
13-10-2006, 05:13 AM
New version update on my orginal post.

@All - Some great looking models thanks all for the comments.

@MarshallP - I felt it was rather unique when I originally made it.

@UrsiNMC - Yeah lots of rings means lots of work.

@Trimyr - I think the ring took about 1.5 hrs not including the making of the links.

@Mesciurius - The array works fairly well using and empty object for an offset but, I agree there could be some improvements made.

evil-98
13-10-2006, 05:35 AM
Well I can't resist...
I have to model something to this one (i hope I can)... Especially after viewing evil-98 entry with maxwell render, what materials did you use?

just the standard gold and aluminum for the ring. for the dimond i used a complex .ior but i dont remember which.

Yuri
13-10-2006, 11:37 AM
I made this one from a reference image, didn't came out the way I had hoped. But non the less, this is my 2nd entry:

http://i57.photobucket.com/albums/g232/YuriTheDutch/ring_entry_2.jpg

@ capitan_popo - I like your 2nd entry, good modelling.
@ Rorschach - :lurve: nice material.

Edit: rendered wireframe. disqualification. good luck next week.

Seaseme
13-10-2006, 11:59 AM
Another first for me, I didn't have any idea how to do the diamond caustics, and settled for a lame glass shader. Tell me what you think!


http://www.grassrootsswg.com/ring_competition.jpg


just remember i'm a noob, constructive criticism is good~!

glovv
13-10-2006, 12:32 PM
NOT AN ENTRY

Ok, my second entry for this one:

[img=http://img89.imageshack.us/img89/1875/speedmodel120ewave2finalzh4.th.jpg] (http://img89.imageshack.us/my.php?image=speedmodel120ewave2finalzh4.jpg)

Would really love some C & C on this one...ignore my first entry, it's crap.

williamtyc
13-10-2006, 01:35 PM
its been centuries since i last post...
juz a trial..hehe c&c welcome

http://img213.imageshack.us/img213/5244/ring001jj1.jpg

Fix this entry to conform to the rules or it will be disqualified. no smoothed wires.

M575
13-10-2006, 03:51 PM
nice rings but theres just one thing....I havent been here for a while BUT i did check the rules and its still there....it says that the entries are to be no larger than yada yada and are to uploaded onto the forums.3dtotal.com server? no outside servers.... :S and yet almost all but like 2 people havent uploaded there entries here .... AHHH

tokai
13-10-2006, 04:11 PM
nice rings but theres just one thing....I havent been here for a while BUT i did check the rules and its still there....it says that the entries are to be no larger than yada yada and are to uploaded onto the forums.3dtotal.com server? no outside servers.... :S and yet almost all but like 2 people havent uploaded there entries here .... AHHH

Well.. i wonder how this 2 ppl made this, because when I try i get en error back from the threedy server. ;)

I wonder if at leats IMG bb code could be allowed for the time the attachement system is broken (if its that hard to fix, that is).

regards,
tokai

Elf
13-10-2006, 04:20 PM
Yeh i get the same errror, still cant upload to threedy.

Yuri
13-10-2006, 06:50 PM
This is my 3th entry. Ring with different golds and other materials:
http://i57.photobucket.com/albums/g232/YuriTheDutch/ring_entry_3.jpg

the_bully
13-10-2006, 07:39 PM
first from me

Software: cinema 4d 9.6,Maxwell render
modeling time: 25 mins
rendering time : 120mins

Click (http://img243.imageshack.us/img243/9044/ringcq9.jpg)

Joiko
13-10-2006, 07:42 PM
Hey guys, read the notice that appears in the forums before you open this forum, that says: Image upload problems...

Elf
13-10-2006, 08:46 PM
Yeh think most people just skipped that ans posted, although you would have thought that it might have clicked when seeing evryone else using external image hosting....
That sounds a bit harsh, dont take it that way!

Yuri: i like ur ring/s but i cant figure out why they are on a silk tube?

Phantom.cz
13-10-2006, 08:50 PM
Yuri: You should stop wasting your time on entries... you will be propably DQ because of these wire renders (ooor you can edit it :D)

Yuri
13-10-2006, 09:14 PM
@Elf - The tube is there to represent an artificial finger, sometimes they have them in stores.

@Phantom.cz - Hmmm, that doesn't sound good. I thought if the wire was clear enough it would pass. I hope I can edit my posts.

@Joiko - Image uploads works fine in other parts of the forum (like WIP or Final comlpeted 3D work), unless that's on another server.

ClassicGamer-3DT
13-10-2006, 09:24 PM
2nd Entry from me here now, as the ring didn't take too long to make (about 26 mins) the remaining time went on creating a nice little ring case. I had alot of trouble finding a design that was easy enough to do, it's suprisingly difficult to model rings with intricate designs, but here goes anyway.

The render isn't amazing but i tried to get a nice cloth and velvet materials. the case is actually modelled from a real life case using snake skin, it's a H Samual jewellery case about 70 years old that's my mothers.

Enjoy

Kind Regards

Classic Gamer

Really REALLY missing the attatchments now!

capitan_popo
13-10-2006, 09:32 PM
here is my 3rd entry for this week, done 45 min. im max and 15 min. in zbrush, the glass "diamond" eyes were taken from my last entry so no wireframe and does not ocount withing the modeling time, hope u like it. :dance:
http://img169.imageshack.us/img169/7571/dragonringvb3.jpg

Phantom.cz
13-10-2006, 09:53 PM
capitan_popo: Great work man, I love Your dragon ring, Your modeling is unbeatable.

My list is needed no more... If anybody have a poblem about it, feel free to send me PM.

Marty_McFly-3DT
13-10-2006, 10:13 PM
Yes as Phantom.cz noted, take care of the rendered wireframes, they will cause a DQ.

Also, I recently was attacked by a set of computer trojans and spyware and virus's... so my system had to be wiped out. (I had just restored my computer about a week ago, but didn't get all my anti-spyware software installed yet... that's what I get for using software from an untrusted source!) I was almost done with judging a challenge too... so I must now start from scratch again... but I have to update my system and reinstall my software again. Sorry once again for the lame excuse and the wait. I'm trying to get things up and running as fast as possible!

Marty

Phantom.cz
13-10-2006, 10:54 PM
Here is mine: Mostly based on two (star) splines and function named Sweep nurbs. (Cinema 4d) Modeled from primitive is only the gem (torus-> some extruding-> done!). This is very fast one, most of time I spend in creating some attractive textures. Informations in the pict., Hope you like it.

ENTRY 1 (http://img79.imageshack.us/my.php?image=final1zg3.jpg)

If i forgot something, please give me a notice.

Old_Nick
13-10-2006, 10:57 PM
Great entries so far !

Here is mine

Software: Maya
Modeling time: 40 min

http://img169.imageshack.us/img169/6539/ring3oz3.jpg

capitan_popo
13-10-2006, 11:02 PM
Phantom.cz tahnx for the comment, great entry too, nice diamond material
Old nick great entry man looks fantastic

Phantom.cz
13-10-2006, 11:03 PM
Second one: I wanted to do a duplicate of old Celtic ring. This one is a bit more complicated. The twirled ornament is done by spline, everything else are primitives, or modeled from primitives. the cube and sphere in the wire are aranged by array function in the ring.

ENTRY 2 (http://img289.imageshack.us/my.php?image=finaldl1.jpg)

h2k1
13-10-2006, 11:18 PM
[QUOTE=Phantom.cz]H2K1 (?)[/B]
I am not sure, but I advice you to explain your modeling techniques.( (?)= I am not sure at all, just pay attention)[QUOTE]

(?) ? I just dont get it...on my post i wrote :

some information about my ring : cylinder with beveled edges, no smooth, thats a 100 divisions on the cylinder. The 4 sticks...4 cylinders, 100 sides, beveled edges and no smooth and the diamond, made it from a tutorial, it took me most of the time...hope u like it!

that aint correct? whats the problem?

Phantom.cz
13-10-2006, 11:38 PM
H2k1: I'am sorry, I wieved only images, and your work looked suspicious to me, so I added you in the list, and as I said:?= I am not sure at all, just pay attention.
So, there is no problem at all :).

If somebody else is on the list and don't extrinsic there, disregard it.

Villane
14-10-2006, 12:05 AM
Hi all,
hope you're all well.

V

http://img.photobucket.com/albums/v212/Villane/green-lantern-finalnew.jpg

Rorschach
14-10-2006, 01:18 AM
Phantom.cz: Me, i don't understand anything :D :D
My image is suspicious for what ? :smug:

Joiko
14-10-2006, 01:32 AM
Heres my entry for this one...
Hope you like it...

Maxwell render, right HERE (http://www.imagesaving.com/view.axd?fn=237188198086226.jpg) ...

Yuri
14-10-2006, 01:34 AM
Ok thanks for the 2nd chance, I updated my first and thirth entry.
I accidentally overwrote my 2nd entry, so if it has the be Dq so be it. :(

Phantom.cz
14-10-2006, 01:54 AM
Phantom.cz: Me, i don't understand anything :D :D
My image is suspicious for what ? :smug:

Well, I couldn't watch all these mates gettin' DQ, so I made a list of entries which could be possibly, teoretically, speculative,.,disqualified. You are on the list too,so you should check up your entry if it's everything allright :)

EDIT: Ooh no, now i see it, Rashika was faster than me...sorry about it, you had rendered wireframe (forbidden).

EDIT2: I have to delete the list, so heads up everybody.

Rashika-3DT
14-10-2006, 02:30 AM
hey Glovv, do us mods a favor. make that wireframe a lot bigger, so we can judge it more fairly. cant see much on that wire.

Rashika-3DT
14-10-2006, 02:46 AM
Hello everybody. i want to clarify that if your post has been disqualified, (please take time to look back on your entries this week) you CAN go back and fix the issue presented, to salvage your entries. if you cant fix them, you can delete them, and begin fresh. however, if wednesday rolls around, and the challenge has been called before you edited your entries, you will be disqualified. if you need any more clarification, please send me a PM and i'll be happy to help.

fastrak
14-10-2006, 05:01 AM
Hi all,
hope you're all well.

V

Fine as fish V. I should say the same to you. :D

Rorschach
14-10-2006, 06:12 AM
share Cookware has, but it is too late. I don't have anything has to change... :hurt:

glovv
14-10-2006, 06:47 AM
hey Glovv, do us mods a favor. make that wireframe a lot bigger, so we can judge it more fairly. cant see much on that wire.

Sorry about that, as I stated in my first post, I'm still relatively new to 3d modelling/ Photo processing, let me know if there's anything else I can do to help.

Is this one better?

[img=http://img145.imageshack.us/img145/824/speedmodel120ewave3finally2.th.jpg] (http://img145.imageshack.us/my.php?image=speedmodel120ewave3finally2.jpg)

I redid the render, but it's the same as my 2nd entry. I went back and removed my other 2 entries, so this is now my first entry.

:smug:

C&C please

--Strattus--
14-10-2006, 07:01 AM
Hey everyone! Great entries so far!
Here is mine:
Entry #1 (http://img98.imageshack.us/img98/8030/entrysr2.jpg)

Modelling:
Base mesh from a tube + Turbosmooth + Boolean

"Claw" modelled from a box

Stone modelled from a Hedra

h2k1
14-10-2006, 07:13 AM
--Strattus-- : thats very nice, very good looking...i wanna know something, did u made a boolean with the letters? to have ur name in the ring...

vectorealms
14-10-2006, 07:21 AM
I think he did :D


Base mesh from a tube + Turbosmooth + Boolean

h2k1
14-10-2006, 07:35 AM
nph_assassin : i saw it...but usually when a make a boolean with softimage|XSI, theres a lot of new edges in the mesh, his is really clean, i was wondering :D

haitoan
14-10-2006, 08:28 AM
Hi, i feel happy ,when post my pottilo with member 3dtotal
http://img92.imageshack.us/my.php?image=3dtotalfw3.jpg

Edit: if the wireframe is not smoothed please clarify how you modelled it. as it stands it looks smoothed to me. this is grounds for a DQ, so fix it or clarify before wednesday, an you'll be all set.

vectorealms
14-10-2006, 09:08 AM
Okay this one was fun. The modeling part was pretty straight forward but figuring out how to render a nice picture with vray took quite a while.

Modeling 3dsmax : 45 mins
The extra diamonds are the same as the diamond in the wire, just scaled differently.
Photoshopped the brightness / contrast a bit.

http://img.photobucket.com/albums/v98/nph_assassin/final-2.jpg

Old_Nick
14-10-2006, 10:11 AM
capitan_popo: thanks for your comments

Jack.Eb
14-10-2006, 10:22 AM
Fun concept, I'm planning on doing a few more entries. Here's mine this week:

http://img223.imageshack.us/img223/3900/entrywy5.jpg

Software//3ds max
Time//18 minutes modelling, about 20 minutes doing materials/rendering.

DarkBoost
14-10-2006, 10:58 AM
Some really nice entries so far and well done everyone!
Here is my entry.

Topic: Jewelry Ring
Modelling Time: ~45mins
Program: 3D Studio Max

Ian8811946
14-10-2006, 01:52 PM
wow havnt done one of these challenges in a long time... anyway, heres what I came up with...info on pic

Entry 1 (http://img89.imageshack.us/my.php?image=ianclarksmcring1dk7.jpg)

ClassicGamer-3DT
14-10-2006, 02:39 PM
OK well i think i should comment on all of these entries as there are so many many participants this week, which is brilliant to see :)

Sydney075 Post #07 - Wowsers! such an intricate design, very well produced a nice modelling idea, i'm assuming it's mainly the one peice modelled, and then like chain mail the base model was duplicated or arrayed, and then projected on to circle spline, well that's how i'd do it in C4D, but this is blender i beleive. anyway it works for me, love the simplicity of it being the one peice copied, but it works for very well. Lovely chrome texturing and a nice subtle render. Great work.

MarshallP Post #08 - This is very creative and inventive, i love that little Dolphin, such a basic model but the mesh smooth has done it's thing there nd converted it to a spot on model! i really like the ends of the ring flowing out like that, it really gives a different look to the ring. Great texturing, especially on the Dolphins, and a nice render too. Very nice work!

evil-98 Post #09 - well what can i say about this.............................................. ..................... apart from ABSOLUTELY AWESOME!!!!! beautiful ring there, that's just flawless!! it's made so so well, your model looks so beautifully simple, and yet i've tried this myself, and found it suprisingly difficult, and you're render! blimey charlie! that's photo real to me!!!! and that diamond is perfect, if i hadn't known this was a model you'd made, i'd seriously have thought that you'd just posted up a photo, i'm lost for words at how much i think this is good!!! Well done! Maxwell Render has served you well here, i've had the demo myself for a while and this is just how good maxwell can be!

h2k1 Post #10 - Very nice modelling as always there my friend! i like the base mesh of the ring, and the simple cylinder holders for the jewel, the render is nice and pleasing to the eye. If i'd have to crit, there'd only be one, and this is a personal touch, it's probably add abit more refraction and reflection to your jewel, but the ring texturing is gorgeous :) Really nice entry.

Trimyr Post #12 - I love this actually, the modelling is pretty good in my opinion, so i'm not sure what you're worrying about, apart from booleans, i usually if i have enough time, boolean my objects so that there as a new object, then make it editable and clean the mesh up a little. but this is nice, with the kitchen probe hdri i think you've used, which i think every single modeller has lol, it's given you a gloss not unlike a glazed clay ring, not sure if that's what you're going for, but either way i love it! the gold design and the green jewels are amazingly accurate, and a gorgeous render, lovely lighting and a nice clean render. Great work as always friend!

Mesciurius Post #15 - lol, simple but effective, i actually like this, simple enough modelling, but it made me chuckle, and for good reasons too. I like it :)

tokai Post #17 - Every single week your models astound me, you are a very good modeller indeed! and every single time your enter you make beautiful peice of artwork. this is fantastic, i really adore the look of this! it's simple, but so so effective, really nice jewels, the render is impressive as always too, love the DOF and the jewels colouring, you've nailed the jewels there, they are spot on. truelly great work as always.

last Post #19 - cool entry, this is sweet and simple, great little model, and a nice render too! Wings 3D is probably one of the few 3D packages i've not tried out, looks to me to be pretty cool. Nice work there!

betasoft Post #22 & 23 - Wow first entry very nice! love the modelling here, the mesh is very well thought out, and crackin' jewel creations too! beautiful render as always you're quality of work has only greatened every week! Entry 2 is so funny, i love it, it's really well made aswell, and it's very creative, i love the render too, great works!!!

Yuri Post #24 - Cool entry, nice simple modelling, very well made, this looks lethal though lol!!, sort of like a mini knuckle duster on your finger, you could o serious damage with this, even if you were just picking your nose lol great model reall, and a nice render too. Nice :)

Elf Post #25 - Lovely model, simplistic, but it works for me, the textures are impressive, looks to me like anistropic metal, i could be wrong, works well im my opinion, lovely render, great work!

Rorschach Post #26 - Impressive! i wondered how long it would be until someone had to try the elvish style ring!, great modelling,a nd an impressive set of textures too! love the glow! :)

al3x Post #28 - Cool, it's armour for your finger! this is impressive modelling wise, looks pretty cool to me, well modelled, and a nice look to it. in my opinion the texturing looks a touch too bright, but other than that i like this!

captain_popo Post #29 - That looks prety cool, i'd tried Zbrush myself and found it incredibly cool to use, this is a good example of zbrush used, i'd love to see you try that without brush lol , don't worry i know i could'nt do it in 60 mins either lol, lovely work, and a cool render!

last Post #30 - Wow, this is fantastic, that is such a cool model, the flower style design looks incredibly good, this is by far your best work i've seen you do so far, well done, it's brilliant!

blindjerry Post #31 - Just place everything you're made unsmoothed into one single post and you'll be fine, that's a great entry, with nice materials.

captain_popo Post #33 - Blimey that's good!!! amazing entry, that skull is so impressive, i love it!! really very very cool indeed that one, nice render and texturing also!

Daye Post #37 - Simple but effective, not much more to say, nice entry :)

Yuri Post #43 - Shame about the DQ, looked lovely :(

Seaseme Post #44 - Nice simple entry, good to see you taking part. Nice gold material too!

williamtyc Post #46 - Impressive model, looks beautiful and a perfect render, really like this one, great entry!

Yuri Post #51 - Wow!!! that's good! i love the creativity with this one, really really cool entry, love the modelling and a great materials and render, very cool work!!

the_bully Post #52 - Nice, simple, love the little diamonds, good work!

captain_popo Post #58 - Quite simply ASTOUNDING! nothing else i say will justify how much i love this!!!!

Phantom.cz Post #61 - Very cool, nice use of the splines too! love the render, love the diamonds, amazing entry as usual, usual excellent quality!

Old_nick Post #62 - Beautiful!! brilliant modelling, so well thought out, and so very very well done! i adore this, it's just so good on so many levels, this is work to be proud of!! beautiful render also!

Phantom.cz Post #64 - Now this is gorgeous!! so much detail, and such a good model, this is quality, brilliant render and amazing material, this is very very good indeed!!

Villane Post #67 - The Green lantern Ring, very cool, i like this very much, simple but great. Excellent entry!

Joiko Post #69 - Gorgeous, perfect modelling, and a photoreal renders! not much i can say more, very impressive!!!!

glovv Post #76 - Nice, simple but effective, great stuff.

--Strattus-- Post #77 - Mmmm lovely, very nice modelling, and a gorgeous jewel too, really very very nice indeed!!!!

haitoan Post #81 - Cool entry, nice really nice, great work :)

nph_assassin Post #82 - Beautiful renders, and great simple model! Love it! Really cool indeed!! :)

Jack.eb Post #84 - Lovely model there, look like a lego ring, love it!

DarkBoost Post #85 - ABSOLUTELY FLAWLESS!!!! incredibly good!!! that is perfect, notihng else can be said, this is a winner, it's incredible!!!!!

Ian8811946 Post #86 - Impressive modelling there, i love the environment you've included in here aswell, looks really very very good, nice work!!!

Well i hope i've not forgotten anyone, this was done in a rush, because i need to go out now! But i felt i needed to comment on everyone's hard work. It was well deserved, the entries this week are brillaint.

I always try to comment like this when i can, i'm finishing up another 2 models myself, i hope to post some time today :)

Kind Regards

Classic Gamer

DarkBoost
14-10-2006, 03:29 PM
Thankyou for the kind words ClassicGamer I really like both of your entries especially the second one. The studio render with the wickerbox looks sweet, good luck man!

Joiko
14-10-2006, 03:40 PM
Classic Gamer: We can always count on your kind words... It's a honor to receive such a complement from artist like you, thank you very much...

h2k1
14-10-2006, 05:07 PM
DarkBoost : oh men that ring s awesome! perfect...if we had to vote, i ll vote fors yours, like it very much!!! is that v-ray?

Ian8811946 : really nice concept!

Jack.Eb : very nice!

ClassicGamer : tnx so much! im glad u llike it :D yours are awesome too!!! tnx fors ur comments men! :dance:

Phantom.cz
14-10-2006, 05:28 PM
Thanx for your kind feedback, ClassicGamer, cheer :D :D :D.

DarkBoost
14-10-2006, 05:31 PM
h2k1 Yeah I used VRay for this particular render and thanks for the kind words. I really like your entry as well good luck man!

h2k1
14-10-2006, 06:01 PM
DarkBoost : can u give a screen of ur scene parameters ? :D mine looks too noisy the most of times ...

DarkBoost
14-10-2006, 06:27 PM
I keep getting into trouble when I post my settings into the Challenges so maybe send me your email address and I will forward the settings to you.

hammering3D
14-10-2006, 07:42 PM
I keep getting into trouble when I post my settings into the Challenges so maybe send me your email address and I will forward the settings to you.


hmm, never an user got in truble for helping other user with setings or other things,

only if u post u'r setings togeder with a part of u'r scene(entry) and it's considered double post...

Rorschach
14-10-2006, 07:42 PM
Darkboost... Terrific render men :evil:

--Strattus--
14-10-2006, 08:30 PM
--Strattus-- : thats very nice, very good looking...i wanna know something, did u made a boolean with the letters? to have ur name in the ring...
I think he did :D

Yep, booleans all the way...No other way to do it I think.. it would be quite impossible to model that :D
In Max, it just excludes some edges so it won't look that bad when rendering...

Oh, and found this (http://img271.imageshack.us/img271/301/350pxdiamondcuthistoryni3.png)
It contain "wires" from the diamonds :D
May be usefull... :dance:

|Some Coments|:

DarkBoost - Great Work! The render is absolutely fantastic! Awesome entry!
Phantom.cz #1 - Nicely done! I like the design a lot! #2 Good work too! Just maybe could've improved the materials a bit...
Joiko Great 3hour-Maxwell-render! Very well modelled! Just the diamons don't look quite right on the wire...
M575 Good job! The problem is that you have a smoothed wire.. Replace it for a non-smoothed one not to get DQ'd :D
ClassicGamer #2 - Very good job on the diamond! The render looks great and very realistic!

fastrak
14-10-2006, 08:35 PM
Hey Everyone

Great stuff....once again!

Sorry...a little late getting here, but better late than never...? :wall:
Click Here for Image (http://img335.imageshack.us/img335/218/fastrakring01by0.jpg)

capitan_popo
14-10-2006, 09:03 PM
classic gamer WOW, thats alot of comments, must of tooken quite some time, really grateful tahnx ;P

Duality
14-10-2006, 09:33 PM
Great entries everyone! It's going to be wild!
Here's my entry, Heroes V artefact inspired:

Click me! (http://img242.imageshack.us/img242/6857/ringentrygl8.jpg)

Keylitho
14-10-2006, 10:01 PM
I know this isn't very hard but I don't think that anyone has gone the real plane route. Pluse I have very little time this week.

~RING~ (http://img247.imageshack.us/img247/4906/finallw2.jpg)

Elf
14-10-2006, 10:56 PM
ClassicGamer : Thanks for your comments. Im also very impressed with your entires! Hopefully i will have time to make another entry perhaos with a diamond of some sort. Quite like ur the diamond in one of your rings.

noyb
14-10-2006, 11:17 PM
Some cool entries

Here's mine... A bit more mechanical.

Modeled in inventor - 25min
Rendered in indigo (new version, had to try it :roll: )

Link (http://img169.imageshack.us/img169/5823/ring1ck6.jpg)

--Strattus--
15-10-2006, 12:18 AM
Nice design, noyb.
The render is great! Well done indigo render!:D

yuriyxxx
15-10-2006, 12:36 AM
here is mine:

RING (http://img105.imageshack.us/img105/71/finalic8.jpg)

that mesh on the right is what i applied all the symmetry modifiers to, to make the whole ring (except fot the copper tube inside the ring).

Jack.Eb
15-10-2006, 01:49 AM
Noyb - I love the design!

ClassicGamer-3DT
15-10-2006, 01:57 AM
What i love the most about this weeks SMC is the creativity displayed be every member, the models have been terrific, and the renders created are amazing!

Kind Regards

Classic Gamer

Trimyr
15-10-2006, 04:17 AM
So many great entries! I'm not even going to try to compete with ClassicGamer's comments right now. (By the way, you're right about the kitchen hdr. It's smaller than most of my other interior HDRIs, so I use it sometimes for faster renders, even if it is SO recognizable!)

Old_Nick looks like we saw the same reference! I was waiting for the render to finish last night when I saw yours. I like the fact that you used a different material for the inside of the ring.

Anyway, here's mine. The center rings were made from a cylinder with three segments. I extruded the center segment inward, and deleted the end faces. After attaching and welding 40 copies, I bent it 360 degrees. The rest of the modeling is pretty straightforward.

Software: 3DS Max
Modeling: 45 minutes
Rendering: 4 hours

SMC 120 - Rings -- Entry #2 (http://img209.imageshack.us/img209/4739/silverringforwebpn6.jpg)

dnspics
15-10-2006, 04:22 AM
@Trimyr this is a beautiful Ring!

I hop my Rendering is finished soon!

carpzone
15-10-2006, 04:24 AM
My first SM ever done, using 4 months 3d max.
Hope u Guys like it, its very simple as u can see.

Software : 3D Max
Modeling Time : 12 minutes
Texturing Time : 15 minutes
Render Time : 1 minute 35 sec

Entry 1# Ring (http://img145.imageshack.us/my.php?image=ringst2.gif)

Comments are verry welcome.
Cia Arround

PS : Great website

Villane
15-10-2006, 04:28 AM
Fine as fish V. I should say the same to you. :D

Hey there fasty, great entry once again mate and good to hear from ya!

Classicgamer thanks for all the positives you've given to everyone this week.
The praise of the praiseworthy is beyond all rewards!

I wil try and produce a more intricate ring before the deadline is up but I doubt I will have time:/

Great work this week y'all

V for Venrender

Old_Nick
15-10-2006, 05:21 AM
ClassicGamer: Thanks for your comments :)

Trimyr: Nice modeling and render, yes is the same reference. ;)
I changed it a bit, to add a personal style, I've seen you've done the same.

yuriyxxx
15-10-2006, 05:59 AM
Ring #2:

RING (http://img97.imageshack.us/img97/8523/final2ny3.jpg)

i applied shell and meshsmooth modifiers to the mesh.

Station
15-10-2006, 06:32 AM
I like this one ^

Trimyr
15-10-2006, 08:53 AM
Here's another. This one took awhile - not because of the modeling, but I couldn't decide whether it should be silver or gold, and if it should have an emerald or sapphire. At about an hour per render, I blew half my day on that part. Still, it's not a render competition (sometimes to my dismay ;P ), so I just picked one that looked good.

Started with a tube, of course, with two cap segments. I chamfered some of the edges on the center cap with 'open' checked, then moved the top polys up and created the faces to fill in the new holes - giving me two sections for the top of the ring. I did the same again for the center of the bottom part, though it only shows in the wireframe. For the top, I chamfered the edge loops on both sections of the top of the ring, then extruded the sides and bridged the polygons inbetween. After extruding the tops just a bit, I then selected alternating polys and used 'Bridge' again, this time with 4 segments and a pretty large negative taper value. I selected the horizontal edges of these new shapes and used 'Connect' with 8 segments. Alternating rows of polygons were selected and extruded inward, giving me those leaf-like shapes once meshsmooth was applied. And there you go. Another Chamfer Box for the gemstone, vertices moved a bit to fit the mounting.

Software: 3DS Max
Modeling: 50 minutes (had to keep undoing a lot of those chamfers and extrudes)

SMC 120 - Rings -- Entry #3 (http://img213.imageshack.us/img213/9497/goldringforwebij3.jpg)


EDIT: Wow...after reading that again, it seems like the whole thing should've only taken me like 10 minutes :haha:

h2k1
15-10-2006, 09:42 AM
Trimyr : that ring (3rd entry) looks awesome, very detailed...for me, i just dont like the stone colour...it ll look better with a diamond...i dont know, but very well done! love it, and tnx for that explanation, i still learning :D. the 2nd looks awesome too, very simple, but at the same time so much details....

everyone : very nice work!!! :dance:

so heres another entry from me...its like the king of ring ur GF will fall in love with u :D mmm very romantic today hehe

i modelled it in XSI, base ring comes from a cylinder, 60 sides, extruded with a curve, spiral. the flower was made from curves too, converted to poly mesh, extruded faces...and the gems, primitive with boolean...the dots inside the flower messh are some spheres, with 100 sides...theres no smooth in the ring

finally, rendered in 3dsMax8 with v-ray with simian v-ray architectural materials for the wood...and jsut some v-ray materials for the gems...

hope u like it :D

clik here (http://www.hugo-c3d.com/threedy/anillo_flor-final.jpg)

edit : i find cute my ring..hehe

evil-98
15-10-2006, 10:00 AM
thanks alot ClassicGamer i appreciate it!

Trimyr
15-10-2006, 10:16 AM
hk21 Thanks for the comments. I agree about using a diamond, but to be honest, I just didn't want to spend the time getting the caustics right that a good looking diamond texture would require. Even though I ended up with what would surely be a lab-grown emerald :lame:.

As for the explanations, it's really no trouble for me to add those (and we're all still learning, or at least we should be trying to learn). I apologize for the terms being so Max-centric, but I use the names of those modifiers since that's what I know. I do it just in the hopes that it will help others, since I see some models that people spend (in my mind at least) far too much time on. I know a lot of that has to do with difference in experience and knowledge of whichever software people use. For instance, I've been using Max for almost 5 years now (only the last 2-2.5 have been serious work/study). This lets me understand exactly what I need to do to create a shape that I want, before I ever start. Having full knowledge of all the modifiers and tools available, and their limitations, does wonders for not only your speed, but your modeling ability as well - fewer mesh errors, more consistent flow, etc. You can start to see any real-world object as a modified primitive. Even something like the computer speakers in front of you - you think 'where would I need to add edge loops and vertices to model that out of one object..' I was primarily a programmer when I went back to school for Visual Communication. By the time we got to the 3D courses, I was way ahead of everyone. Rather than thinking it wasn't necessary - that I was beyond all those basics, I went to every class, and really learned a lot, despite probably being a better modeler than my professor at the time (but not faster, and that really is what counts). I have several books on Max that focus almost entirely on the basics, but I read through them and followed all the excersizes. That got me so much more familiar with the shortcut keys and time-saving modifiers. I strongly recommend that everyone print out a list of your current keyboard shortcuts (or change them to what seems more intuitive for you, and either print that out or type it up in wordpad or something,) and ONLY use those shortcuts. Post them up next to your monitor if you have to, but do not use your mouse for all those simple commands that are so easily accessed by one or two keystrokes. Seriously. Do this. For maybe up to two weeks (depending on your retention I guess) this will slow you down, as you constantly look to the side for how to do something that's already a button on the screen, waiting to be pressed. No matter how it slows you down in the beginning, keep using only the keyboard shortcuts. It WILL pay off, IMMENSELY. The ideal working environment is only using the 'perspective' window, and doing all your modeling/editing in that. Once you've got the modifiers memorized, the shortcuts' second-nature, you can work in perspective only, and really see your model not just as some sequence of lines from the top and the side, but as a full 3D object that needs this side extruded, and that side beveled, etc.

No amount of study, though, will prepare you for what you'll encounter in a commercial environment. Back to the art school perspective, I had a couple professors that realized what I had done, and said something about it (this said a lot about them deserving tenure, having noticed no matter how much I camoflauged in photoshop/painter) - In a commercial environment, the method doesn't matter; Only the result. For a gallery exhibit/personal piece, the creation method is often all that matters.
My textures, I know, have been good for a long time (though I've improved a bunch since I got my third degree :evil: ). My modeling, though, was only adequate. I have improved so much in the past year or so, it's hard to know where to begin the thanks.

A lot of that I attribute to the Speed Modelling Challenges in general. Often I'll see a wire of a really nice model and say to myself, 'Oh. That's interesting. I'll have to try doing something like that.' - which I think is kind of the point. This section of the forum, at least to me, seems to be only about 30% focused on the competition. The rest is geared towards discussion of techniques, learning, and increasing the talent of even the most casual member of the 3D community.

Staying away from booleans (ok, except for my first entry this challenge) is a personal choice for me, because, for one thing, it destroys your mesh in 3D Max. Not only that, but there are any number of ways to model anything imaginable - without booleans. To me, booleans are like admitting you can't figure out how to do it. I know that's not the case, but as I said, this is a bit of a personal rant. For me, it's similar to any other spatial reasoning or IQ test. To think about 'subtracting' one shape from another without booleans, you have to have a good visualization of what curves and straight faces make up the object you wish to take out of your main object. If you're not using any sort of smoothing, then fine - cut out whatever you need. If you are, you need to understand how meshsmooth (or its variants in other software) handle distances between edges to create curves, and how it handles polygons with +/- four sides.

Sorry 'bout that. Ramblings of a Brit-turned American-now turned Pacific Islander/Filipino (thanks to my soon-to-be wife ;) )

Back to hk21 I really like your flower ring. That is too cute. Nice model, nice concept - the kind of thing you can imagine being sold in all sorts of accessory shops. My only concern is the small spheres you put inbetween the larger stones. It may be a result of the DOF, but they're pretty much invisible except for the wire view.

Ian8811946
15-10-2006, 10:24 AM
thanks for the comments Classic Gamer and h2k1.

its great to see so many awsome entries this week, I especially like Trimyr's entries :drool:

Tunka
15-10-2006, 11:12 AM
Hello, Members. So many new ideas and beautiful entries. Here is mine.

http://i110.photobucket.com/albums/n85/Gudla02/Ring_final.jpg

dnspics
15-10-2006, 03:45 PM
Hi, this is my first Ring and I hope it is fine.

Click me!!! (http://img136.imageshack.us/img136/4505/ringfertig02yb8.jpg)

edit; you rendered the wireframe. please change it or it will be DQ'd. refer to rule #3

Trimyr
15-10-2006, 04:05 PM
well, it's almost OK. Your model looks good, you've got a nice clear wireframe, but the image is almost 160k. I know we don't have the attachment function available right now, but every other rule still applies. Edit your post using the same picture with the quality lowered to fit it under 100k, and you'll be great.

OmegaN
15-10-2006, 04:13 PM
hello, thought i would make a ring =)

software: maya7.0
Modeling: 20min

My Ring Entry CLICK HERE (http://img222.imageshack.us/img222/8505/3dtotal120ringsdiamondss8.jpg)

dnspics
15-10-2006, 05:45 PM
@Trimyr No Problem I have change the picture, it is now 92kb large!
Now i have made the DOF I have forgot. ;P

h2k1
15-10-2006, 05:54 PM
Trimyr : u got some really inspiration there :D iknow about the spheres, its the fault of the DOF, in the original image u can see them...

Yeoman742
15-10-2006, 07:50 PM
Here is my entry to this weeks speed challange.

http://i6.photobucket.com/albums/y205/Yeoman742/Rings.jpg

I call it the "3 Rings of Marriage"..

The Engagement Ring :lurve:
The Wedding Ring :halo:
and The Suffering :evil: ...

I'm still learning so I couldn't quite figure out the texturing..

OmegaN
15-10-2006, 10:48 PM
A heart ring for lovers?

Software: maya7.0
Modeling: 30min

Entry #2 CLICK HERE (http://img54.imageshack.us/img54/1543/3dtotal120ringsheartvi8.jpg)

ClassicGamer-3DT
15-10-2006, 11:36 PM
Wow the latest entries coming in are absolutely stunning!

I might be being a little thick, but i'm having trouble making an intricate design, because it's on a curvature, i've been racking my brains thinking of how to do it. I think i'll need to study my manuals again to try and remember projecting spline on to a cylinder or something. i can make really really intricate designs on a flat surface, but I keep forgetting how to make to wrap round the ring lol :) Ah well, i'll look into it.

Seriously brilliant entries coming in :)

Kind Regards

Classic Gamer

Elf
16-10-2006, 12:39 AM
Another one from me. This was just an idea that occured to me, not sure if its been done as i havent had time to look at all the new entries but if so sorry!! Didnt nick it! Also didnt try the old diamond ring despite wanting to.

Its a carbon fibre chain ring.....
http://img160.imageshack.us/my.php?image=carbonfring01sh2.jpg

tokai
16-10-2006, 02:32 AM
hiho guys,

2nd entry from me (actually my 4th ring model this week, but I don't want to talk about #2 and #3! ;P ).

http://tokai.binaryriot.org/pictures/3d/sc_w120_2-jadedragon.jpg

(before someone has to ask: no, the ring is not smoothed... I just ended up with very high poly count, thats why the wire looks so black. The right most object is the ring base: mirrored on Z + duplicated 42 times on X + WARPed to a 360° ring = almost 50.000 polys unsmoothed. The dragon was modelled planar too and then WARPed to the ring form. And the middle part of the dragon wire didn't fit to the picture, but it was uninteresting anyway...)

regards,
tokai

so... and now checking out the other compo entries... :)

tokai
16-10-2006, 03:00 AM
so... and now checking out the other compo entries... :)

oih... I wanted to comment some entries here, but then I would need to make a much bigger post than ClassicGamer did already. :) A lot of stunning models this week.. and also many nice renders. I'm very impressed. Seriously.

Well... since I smartly skipped a lot of writing work now there is not much left to say than: ClassicGamer, thanks for your comment! And a Special greeting: Hi Fastrak! Nice to see you still around with posting models. :)

@all: guys, keep up the quality!

regards,
tokai

h2k1
16-10-2006, 05:05 AM
tokai : that dragon looks awesome, very good!!!!

heres my 4th entry, another one to make ur gf fall in love...hehe, cute too

the ring is a cylinder, the flower from a curve, converted to a mesh, the edges are beveled, thats why they look so hard, and a sphere...theres no smooth, XSI crashed all day, out of memory...i hope u like it!!!

click here (http://www.hugo-c3d.com/threedy/anillo_carita-feliz-final.jpg)

Daye
16-10-2006, 06:07 AM
Daye, Capitan Popo, please read the edits to your posts. there are explanations and/or changes that need to be made. thanks.

otherwise, great job everyone! remember, you can do toe rings too :) i love to see the creativity in the submissions so far!


Hmmmm . . . unless I'm blind, I don't see an edit to my post. Clarify ?

That is the base wireframe within XSI. In fact, it's a screenshot of the entire application. 800 x 600 rule is followed, wireframe, less than 100k, rendered image, software and time modelled stated.

??

-Daye ( nehumanuscrede )

haitoan
16-10-2006, 06:42 AM
@ClassicGamer:Thanks you for your comments

Rashika-3DT
16-10-2006, 09:43 AM
Thanks Daye. I've never worked in XSI, i need to be sure that that wireframe was not under any smoothing modifier.

just to let everyone know, the rule for no smoothed wires is because in general, it is easier to judge, as well as being much easier to see how a particular effect was accomplished.

AbhishekKr
16-10-2006, 11:17 AM
I liked the HEART Ring from OmegaN a lot, real pretty work

on first stand I decided not to post any ring 'coz I'm still learning (that too by own) 'n have not yet practiced Metallic Texture 'n those pretty diamonds.{if someone has some tut/link on these plz. provide/PM me}

but I simply wanted to post, so I thought of a concept
THE TRIBAL WEDDING RING
.,::no tension of texture::,.
:halo:
LiNK ::
http://img182.imageshack.us/img182/390/smctribalweddingringvx3.jpg

ClassicGamer-3DT
16-10-2006, 03:11 PM
I liked the HEART Ring from OmegaN a lot, real pretty work

on first stand I decided not to post any ring 'coz I'm still learning (that too by own) 'n have not yet practiced Metallic Texture 'n those pretty diamonds.{if someone has some tut/link on these plz. provide/PM me}

but I simply wanted to post, so I thought of a concept
THE TRIBAL WEDDING RING
.,::no tension of texture::,.
:halo:
LiNK ::
http://img182.imageshack.us/img182/390/smctribalweddingringvx3.jpg


I can make you a quick tutorial on diamond and metallic textures if you like, it will be mainly in Cinema 4D, but it'll be the material settings mainly that should transfer well to many other programs. Gimme a few hours and i'll post up my settings. If that'l help you out :)

Kind Regards

Classic Gamer

XYZ
16-10-2006, 05:25 PM
h2k1: great ring modelling and render ! muy bueno !

tokai.. jade? I think so,, nice ring.

Oh, there are some other great rings,, but I'm too lazy to go back and comment. :)

DarkBoost
16-10-2006, 07:13 PM
The entries just keep getting better and better. Well done people :)
Here is my second entry for this weeks challenge.

Topic: Skull Ring
Program: 3D Studio Max
Modelling Time: ~50mins

h2k1
16-10-2006, 07:13 PM
XYZ : gracias!!! :D i endep up with that design yesterday because that something i would like to give to someone...and i was thinking about her :dance: hehe...glad u like it men!!!

DarkBoost : thats very nice, really cool but as for myself, i would like to see some gems as his eyes...more terrific! :evil:

Rorschach
16-10-2006, 07:16 PM
tokai & DarkBoost : very good idea and render :lurve:

Phantom.cz
16-10-2006, 07:28 PM
The entries just keep getting better and better. Well done people :)
Here is my second entry for this weeks challenge.

In a in accordance with these tiles, it's about 2 metres long :D:D:D!!

ClassicGamer-3DT
16-10-2006, 07:50 PM
For those who are interested, here are my diamond and chrome settings to help people out, they are be no means amazing, but they might help out the newbie's in here. As long as i am helping some members out, i'm happy.

Chrome

http://img107.imageshack.us/my.php?image=chromecompositekm3.jpg

Diamond

http://img77.imageshack.us/my.php?image=diamondcompositeou1.jpg

Kind Regards

Classic Gamer

Marty_McFly-3DT
16-10-2006, 07:54 PM
In a in accordance with these tiles, it's about 2 metres long :D:D:D!!
Wow... that's pretty big considering that when Samus Aran turns into a ball, she's only 1 meter around! :eek:

Marty

ClassicGamer-3DT
16-10-2006, 08:07 PM
Oh yeah i loved Super Metroid, i've still not had the pleasure of trying / playing metroid prime, but i recently acquired a Snes emulator and got Super Metroid, my gosh i didn't realise how much i'd missed it, it was so so good to be playing it again :)

i always liked the part early on in the game once you've found the ball option in metroid, and then a bit later, getting the ball sphere bomb, i loved using that on those little aliens. And a great soundtrack too!

Nice to remember that great game :)

Kind Regards

Classic Gamer

XYZ
16-10-2006, 10:18 PM
here is mine

It is a traditional turkish ring (not sure) It's my sister's. It has 4 diferent pieces. and you can "unfold" it and put it back together again.


RING (http://i86.photobucket.com/albums/k117/Brunoxyz/anillo.jpg)

Eetwartti
16-10-2006, 10:27 PM
Wow! Awesome entries so far!

Here is my first entry: Entry #1 (http://img168.imageshack.us/my.php?image=sormuskh6.jpg)

Nothing special here, I think I'll make another one.

mr_lemon
16-10-2006, 10:51 PM
Really many nice entries so far,as i've expected from that type of argument.
Here's mine,just a pipe with many extrusion,info on the pic,C&C are welcome
--- FIRST ENTRY --- (http://img515.imageshack.us/img515/9518/unopc3.jpg)

Yuri
16-10-2006, 10:59 PM
Hey XYZ,

Well executed that ring. I know those rings, they can give you a real headache when putting back together. I can't imagine what it would be modelling one :xx:

This will be my final entry:
http://i57.photobucket.com/albums/g232/YuriTheDutch/ring_entry_4.jpg

See you in the next challenge :wave:

ClassicGamer-3DT
17-10-2006, 12:44 AM
Again, some truely beautiful entries coming in, brilliant modelling by all!

Here's a quickie 3rd model by me, nothing special, just a nice little ring i thought i'd post up!

Enjoy

Kind Regards

Classic Gamer

Drolith
17-10-2006, 02:32 AM
wow I've seen alot of good entries, and if someone hasn't done it yet (I didn't see anyone) then I had to...

ONE RING TO FIND THEM!

ENTRY #1: One Ring (http://img243.imageshack.us/my.php?image=theringyy2.jpg)

It was only a matter of time...
My Preciousssssss!

AbhishekKr
17-10-2006, 02:41 AM
thanx a lot for those setting snaps

I really appreciate ur helping nature 'n effort u make so that the whole community can raise their standard of work

thanx again :):):):):)

DarkBoost
17-10-2006, 03:28 AM
h2k1 I agree would look wicked with some ruby eyes, I didn't think of this at the time... doh! :wall:

Rorschach Thanks man, wanted to model something which no one had modelled yet.

Phantom.cz I agree with you 100% didn't really think of this till afterwards, was too pre-occupied about making sure the skull material looked ok in the render.
Not sure if I am allowed to correct the floor material and update the entry? :wall:

XYZ Nice one man, do not think it would be for a guy as their finger hair would get stuck in the grooves :)

Eetwartti Nice entry, simple and effective always works.

mr_lemon Really nice design and excellent render. Good luck !

ClassicGamer Simple and effective and wicked render looks excellent. Good luck man !

Yuri I was looking at modelling this one myself but ended up doing the Skull Ring. Excellent entry man.

Drolith Nice one, was wondering when someone would model this :)

Old_Nick
17-10-2006, 03:45 AM
wow, so amazing entries this week !

Software: Maya
Modeling Time: 60min
Render: Mental Ray

http://img177.imageshack.us/img177/4900/ringentry23zv9.jpg

mr_lemon
17-10-2006, 04:22 AM
old nick...your last is one of my favourite!!! awesome

the_bully
17-10-2006, 04:57 AM
2nd from me

software: cinema 4d 10, maxwell 1.1
modeling time: 15mins
rendering time : 2 hours

Ringpops (http://img154.imageshack.us/img154/1447/ringpopsdd4.jpg)

XYZ
17-10-2006, 05:05 AM
Hey XYZ,

Well executed that ring. I know those rings, they can give you a real headache when putting back together. I can't imagine what it would be modelling one :xx:




YES! you are right,, but actually , it was easier putting it together in 3sdmax than in real life :D



DarkBoost you are right,, even though I bet there are women with hairy fingers.. hehe.




HEY Drolith that was my birthday pressent! GIVE IT BACK TO ME! its mine its mine,, I want it :evil:

the bully really fashionable rings,, I GOTTA HAVE ONE OF THOSE TOO! ;P

EpoPisces
17-10-2006, 06:53 AM
Hello all, long time no see! Some new faces, some old, thought I would drop by (who knows, it might become a habit again) and just throw my hat into the ring.

http://i11.photobucket.com/albums/a156/EpoPisces/CGtalk%20only/RingEntry1_LJG.jpg

Went for a simple model, focused on texturing (which historically I am pretty bad at heheh), which came out ok.

Daye
17-10-2006, 08:40 AM
Thanks Daye. I've never worked in XSI, i need to be sure that that wireframe was not under any smoothing modifier.

just to let everyone know, the rule for no smoothed wires is because in general, it is easier to judge, as well as being much easier to see how a particular effect was accomplished.


In a way it is, but isn't.

XSI ( like Lightwave ) allows you to see, in real time, what your model is going to look like if you were to subdivide it. The model itself hasn't been subdivided or smoothed yet, but rather is a preview of it. In fact, you don't even need to subdivide it at all as XSI will allow you to render it as you see it on screen. It lets you work with virtual high poly counts without the application and the gfx card actually having to chew through them just to display it. What you see on screen is virtually how it will render. I'll attach a graphic to see if I can help explain it a bit better.

Model Displayed in XSI (http://home.houston.rr.com/dayelyte/images/xsiworkflow2.jpg)

The ring or donut is the same model. I stepped through the various levels of working subdivision as it is visualized on screen. ( Levels 1-4 ) You can step up or down these levels instantly based on what level of detail you wish to work at. The center is the actual model that has actually been subdivided at Level 3. Once this is done, the system is now working with actual poly counts instead of virtual ones and, if the model is complex enough, will really hurt performance in a big way.

I will leave it to the mods, however, in deciding what level ( if any ) of subdivision I should use as the wire mesh. ( Considering I usually try to work in the level I plan on rendering it at ) Just let me know. This is also based on the assumption of using poly modelling only. If you go with nurbs / splines within XSI, the resultant surface / mesh is going to looked smoothed regardless of the virtual subdivision level.

Also realize I do occasionally work within Rhino as well. It is a nurbs / spline only modeller, thus it's wireframes are going to look odd to those not used to it. I will indicate when I work within that software though :)

-Daye

Kåre
17-10-2006, 02:54 PM
Hi everybody.
It's been ages since I've done any 3d modeling, but this weeks theme got me going a bit again.
There's really some nice enties this week!
Just a question before I post my entry wrong and get DQ'd: How am I supose to post it? The rules states that I should upload it to the threedy server, but everyone is posting links to other sites?...

Joiko
17-10-2006, 03:30 PM
Kare: Read the anouncement that apears before opening this forum that says "image upload problems"

Kåre
17-10-2006, 03:53 PM
uhh... were is that anouncement...?
Well, anyhow I just do like everybody else, that can't be totally wrong:

Entry #1 (http://img.photobucket.com/albums/v370/kaare_w_j/Ring1.jpg)

Kåre
17-10-2006, 04:02 PM
And here's my second entry:
Modeling: 30 min.
Texturing: 5 min.
Rendering: Over night
Software: modeled in Blender and rendered with Indigo
Entry #2 (http://img.photobucket.com/albums/v370/kaare_w_j/Ring2.jpg)

daybe
17-10-2006, 04:58 PM
And here is mine, for the Speed model Challange Rings #120,

Software: Truespace 7
Model: 45 min
Texture: 25 min
Render 20 min

http://www.daybe.com/wip/ring_120_dfroude.jpg - Tried uploading to the forum but didn't work.

Dave

ClassicGamer-3DT
17-10-2006, 06:33 PM
Another quick entry from me, this is rather a silly model actually, to be honest i cannot compete with the models this week, they are stunning! and i'm having trouble making the curvature correct. but 4 entries isn't bad :)

Enjoy

Kind Regards

Classic Gamer

Old_Nick
17-10-2006, 06:42 PM
hi, mr_lemon: I'm glad you like it. thanks man.

Joiko
17-10-2006, 06:52 PM
Kare: you're right, sorry... maybe there aren't any more image upload problems...

H2O-3DT
17-10-2006, 06:52 PM
Wow :evil: Lots of entrys this week.
New faces and some old ones 2 :)
Great work people.


3Dmax
time:60 min.

Edit:Uploaded the image.

blue sin
17-10-2006, 10:47 PM
:lurve: All the entries I have seen r really cool.. :halo: ... I am also gonna enter this challenge, :evil: This is going to be my first time. Hoping to learn some caustics. Best of luck guys...... I think i dont have much time left, I must get started. :wall:

Mistik
17-10-2006, 11:18 PM
Hi guys! :wave: long time no see, I was starting to think that I wont ever get to post something :cry: , i finaly made it :drool: . Here's my entry

3ds Max and VRay
modeling: 60 min
texturing: 10 min
rendering: 20 min

ring (http://img280.imageshack.us/img280/8163/webek8.jpg)

§_vertex_§
17-10-2006, 11:33 PM
Hers my entry, kept it simple :) .
Modeling: 20 min
Texturing: 5 min
Rendering: 20 min

http://i132.photobucket.com/albums/q19/vertex_photos/golden_ring_final_contest_01.jpg

LionFox
17-10-2006, 11:52 PM
ok her's mine entry, I choose for simplicity and pay some extra attention on the render. ;P

MY ENTRY (http://img212.imageshack.us/my.php?image=ringfinalqp2.jpg)

Thx for viewing, C&C welcome!

Ciao LionFox

Yedan
17-10-2006, 11:58 PM
This is not an entry, i just thought i'd post it here as it fits in topic, i made this a few months ago whilst trying to do some Lord of the rings wall papers,

The one ring (http://i115.photobucket.com/albums/n311/yedan/lort2_opt.jpg)

Garner
18-10-2006, 12:17 AM
okay. thought i would have a go at this one. gave me a good chance to create a diamond material and see how well i could mimick its caustics. who ever thought of this challenge thumbs up from me.

and on a second note. Mistik your my winner love the design and love the modelling. great skillz



MY ENTRY (http://img.photobucket.com/albums/v517/syrinn/ringFINAL.jpg)

Mistik
18-10-2006, 12:41 AM
thx Garner, there are a lot of good entrys this week including yours :drool:, im glad to be back among a lot of good modellers :dance:

I moved to another city so i was absent (in this time my graphic card broke down, i bought a new one now) but im finaly done with the moveing and Im going to try to post something everyweek ^_^

Daye
18-10-2006, 04:34 AM
Daye : im always confused with ur nick...i always was looking for Nehumanuscrede as ur another one using XSI :D very nice ring, very nice material!!! can u give a print screen on ur material? :dance: tnx

Ya, I consolidated most of my online handles down to a single one. It's easier to remember and a whole lot easier to type :)

As far as the material settings for the rings in XSI, they are nothing more than standard Cook-Torrance shader. A few tweaks on the reflection / transparency settings is really about all that was done. I've screenshotted it for you if you want to see it.

Rings Explained (http://home.houston.rr.com/dayelyte/images/ringsexp.jpg)

I have an environment map setup for some of the reflections and no final gathering or crazy lighting schemes. Just three infinite lights with varied intensities and a floor that gives the material something else to reflect is all. I hit the floor with a slight gloss and semi high sample ( 15 ) to break up the usual mirror looking reflection.

-Daye

Daye
18-10-2006, 04:36 AM
I was wondering if anyone had done a Captain Crunch Decoder Ring. . . .

I couldn't find one on Google !

h2k1
18-10-2006, 05:08 AM
Nehumanuscrede : tnx a lot for the materials, im gonna try them!!! :D

Keylitho
18-10-2006, 08:03 AM
Well I thought I wouldn't find time for another entry but I was wrong so here is another ring still very plane I know. but that's the kind of ring's I like (Simple)

Click Here (http://img207.imageshack.us/img207/7204/ring2pe0.jpg)

ebubba
18-10-2006, 11:14 AM
Here is my ring. It took me about an hour to model, and took about 20 minutes texturing/lighting.

Render time took 3 minutes.

This is my first attempt at speed modeling, so any comments are welcome. Thank you.

http://img82.imageshack.us/my.php?image=ringxh1.jpg

adamos
18-10-2006, 12:31 PM
After a long, long time its me again. This is my humble try for this week.
Ascetic silver (http://www.max3d.pl/forum/attachment.php?attachmentid=38861&d=1161157119)

Joiko
18-10-2006, 03:56 PM
adamos: woow, awsome presentention, and beautiful work, congratulations...

Mistik
18-10-2006, 04:11 PM
glad to have u back Adamos, realy nice entry. The modeling is so clean and the textures are great. I olso like the composition design. What do you do for a living?

the_bully
18-10-2006, 06:30 PM
3rd from me

Software: cinema 4d 10
modeling time: 20 mins
rendering time : 5 mins

4 Finger Ring (http://img140.imageshack.us/img140/3227/4fingerux3.jpg)

ClassicGamer-3DT
18-10-2006, 06:35 PM
Cool the_bully - the_bully knuckle duster ring, nice

Some great entries this week, i'm too busy to enter any more models now, so i'll sit back to look forward to SMC #121!!!

By the way did any trekkie fans notice my 4th entry :)

Kind Regards

Classic Gamer

Mistik
18-10-2006, 06:35 PM
the bully, sweet one! hahahahhahahahah

Tomyxo
18-10-2006, 06:44 PM
this is my first entery at all so i hope you will enjoy it...

http://tomyxo.blog.cz/0610/my-design

h2k1
18-10-2006, 07:30 PM
adamos :damm thats very nice!! love it! awesome textures!

im waiting for 121 as ClassicGamer...im not any more inspired for this one..hehe :dance:

Tomyxo : read the rules, ur goint to be DQ

the_bully
18-10-2006, 07:33 PM
Thanks guys for the comments :)

iamanee
18-10-2006, 09:12 PM
hi evryone ..here is my post ..hope u will enjoy it..

http://img520.imageshack.us/my.php?image=ring2ndpi1.jpg

Joiko
18-10-2006, 09:18 PM
iamanee: In the wireframe you have tu put a non-smoothed version of you're object...

blue sin
18-10-2006, 09:46 PM
Here's mine

Software Used:- Maya
Modelling Time:- 60 mins

Here's My Link :dance:
http://img367.imageshack.us/img367/3904/ring12001wl8.jpg

celticharper
18-10-2006, 10:54 PM
This ring is done in shade 8. I made a basic alongated oval swept it in a circle for the basic ring shape.
Used fonteffector to create the celtic design from a celtic knot font and extruded it. Bent this design arround my intial design to get a 3d celtic knot design on the ring. This part toook several tries to get the length of the font piece to mesh properly with the ring size.
Finshed with a celtic knot medalion placed at the point where the two end came together so that I wouldn't have to be exact on this point; plus I thought it was a nice touch.

45 minutes
Shade 8

http://artzone.daz3d.com/index.php?mode=photo_album&act=view&pho_id=51085&p_id=1225

mr_lemon
18-10-2006, 11:08 PM
ok...another one from me...BTW Mistik i really like your entry.

All modeled in NURBS (Spline+surface ,no POLY,so the wire should be ok) projecting spline on the base surface of the ring. Modeled in maya within the time limit and rendered in mental ray,postprocessed in photoshop


---- SECOND ENTRY ---- (http://img212.imageshack.us/img212/8513/dueokhn9.jpg)

mr_lemon
18-10-2006, 11:12 PM
This ring is done in shade 8. I made a basic alongated oval swept it in a circle for the basic ring shape.
Used fonteffector to create the celtic design from a celtic knot font and extruded it. Bent this design arround my intial design to get a 3d celtic knot design on the ring. This part toook several tries to get the length of the font piece to mesh properly with the ring size.
Finshed with a celtic knot medalion placed at the point where the two end came together so that I wouldn't have to be exact on this point; plus I thought it was a nice touch.

45 minutes
Shade 8

http://artzone.daz3d.com/index.php?mode=photo_album&act=view&pho_id=51085&p_id=1225


your entry is sending me on a server that needs login for view image.

you should use imageshack or another server that don't request to join

Truman
19-10-2006, 12:07 AM
and that's mine :)
hope you like it

ENTRY #1 (http://static.flickr.com/86/273304168_9899b65b91_o.jpg)

h2k1
19-10-2006, 01:03 AM
mr_lemon : dammmmmm that ring looks awesome, perfect, u win for me!!! :D

Old_Nick
19-10-2006, 01:08 AM
mr_lemon: I'm agree with h2k1, nice work you've done

Marty_McFly-3DT
19-10-2006, 02:36 AM
Ok everyone... this challenge is now over and the next one has now begun!

mohamad
19-10-2006, 03:45 AM
this is my work. modeled in 40 min. I think I send it after time! not important because I like be in this community side of great modelers! (I think this will close in 12 AM GMT. and now is 11 AM GMT)

http://xs.to/xs.php?h=xs208&d=06424&f=msaatchi_ring.jpg

capitan_popo
19-10-2006, 04:05 AM
sorry mohamad, its over,bad luck cause it was a rally god model man

mohamad
19-10-2006, 04:14 AM
sorry mohamad, its over,bad luck cause it was a rally god model man

know and as I said, self joining to this challenges are reward! also there are great works so if I sent it on time, I wasn't success.

adamos
19-10-2006, 12:11 PM
This is not an entry couse its after a time limit, but here it is.
Model 2 (http://www.max3d.pl/forum/attachment.php?attachmentid=38872&d=1161243196)

Garner
19-10-2006, 12:39 PM
great models adamos and i have to say your presentation of them is spot on. looks like it could easily have been scanned from a magazine. great work

Joiko
19-10-2006, 06:00 PM
Adamos: How do you do those superb presentations?

adamos
19-10-2006, 06:34 PM
Go to www.aversis.be there you will find some tutorial about creating virtual foto studio and the rest its my creation and photo shop. As for my job, well its a car wash.

drained spirit
23-10-2006, 09:16 AM
hi,

this is my entry, i wanted to create a big ring and had a wild boar in mind so i sort of clubbed them together. Hope you like the ring of the boar king!

Software: Autodesk 3DS Max 8
Title: Ring of the Boar King
Time: 90 mins

C&C's welcome

the boar ring!!! (http://xs308.xs.to/xs308/06431/theboarring.jpg)

wire frame (http://xs208.xs.to/xs208/06431/wireframe.jpg) top view (http://xs308.xs.to/xs308/06431/theboarring01.jpg)

DarkBoost
23-10-2006, 09:21 AM
drained spirit Buddy this comp finished last thursday 19th October and the time limit was 60mins not 90mins. Also you have to submit only 1x image maximum 800x600 or 600x800 and must include the wireframe as part of this entry not as a seperate image. Think you should have alook at the rules before submitting another entry or the mods will disqualify you.

Rashika-3DT
24-10-2006, 02:34 AM
also, ensure the wire is not smoothed.

Marty_McFly-3DT
26-02-2007, 03:52 AM
Honorable Mentions

Sydney075 (http://forums.3dtotal.com/showpost.php?p=506347&postcount=7)

MarshallP (http://forums.3dtotal.com/showpost.php?p=506355&postcount=8)

evil-98 (http://forums.3dtotal.com/showpost.php?p=506358&postcount=9)

UrsiNMC (http://forums.3dtotal.com/showthread.php?t=46611&page=1&pp=15)

capitan_popo (http://forums.3dtotal.com/showpost.php?p=506551&postcount=29)

capitan_popo (http://forums.3dtotal.com/showpost.php?p=506613&postcount=33)

glovv (http://forums.3dtotal.com/showpost.php?p=506949&postcount=75)

nph_assassin (http://forums.3dtotal.com/showpost.php?p=506969&postcount=81)

yuriyxxx (http://forums.3dtotal.com/showpost.php?p=507108&postcount=104)

Trimyr (http://forums.3dtotal.com/showpost.php?p=507190&postcount=114)

OmegaN (http://forums.3dtotal.com/showpost.php?p=507253&postcount=122)

mr_lemon (http://forums.3dtotal.com/showpost.php?p=507548&postcount=147)

daybe (http://forums.3dtotal.com/showpost.php?p=507704&postcount=163)

H2O (http://forums.3dtotal.com/showpost.php?p=507729&postcount=167)

Garner (http://forums.3dtotal.com/showpost.php?p=507797&postcount=173)

blue sin (http://forums.3dtotal.com/showpost.php?p=508057&postcount=191)



Runner Ups

Trimyr (http://forums.3dtotal.com/showpost.php?p=506423&postcount=12)

tokai (http://forums.3dtotal.com/showpost.php?p=506454&postcount=17)

ClassicGamer (http://forums.3dtotal.com/showpost.php?p=506455&postcount=18)

al3x (http://forums.3dtotal.com/showpost.php?p=506549&postcount=28)

Phantom.cz (http://forums.3dtotal.com/showpost.php?p=506838&postcount=60)

Phantom.cz (http://forums.3dtotal.com/showpost.php?p=506842&postcount=63)

--Strattus-- (http://forums.3dtotal.com/showpost.php?p=506950&postcount=76)

DarkBoost (http://forums.3dtotal.com/showpost.php?p=506982&postcount=84)

noyb (http://forums.3dtotal.com/showpost.php?p=507092&postcount=102)

Trimyr (http://forums.3dtotal.com/showpost.php?p=507154&postcount=107)

DarkBoost (http://forums.3dtotal.com/showpost.php?p=507508&postcount=138)

mr_lemon (http://forums.3dtotal.com/showpost.php?p=508083&postcount=193)



Winners

capitan_popo (http://forums.3dtotal.com/showpost.php?p=506824&postcount=57)

tokai (http://forums.3dtotal.com/showpost.php?p=507359&postcount=129)



The winners can get in contact with ben@3dtotal.com and supply their contact details which CD they would like and which weeks challenge they were winners of we'll get your prizes out as quickly as possible.

Scrtcwlvl
26-02-2007, 04:58 AM
Congratulations to all those who won. Even though this was from before I did challenges, I still watched the entries. Some very nice textures and modeling by all.

DarkBoost
26-02-2007, 06:24 AM
Congratulations on the winners, well deserved !!!

Thanks for the 2x Runner ups :wave:

Mistik
27-02-2007, 01:12 PM
:dance: Congrats to the winners and everyone :haha: :haha:

capitan_popo
05-03-2007, 09:58 PM
alright!!!!!!! tahnk youy thank, you, congrats also to TOKAI and everybody else

tokai
06-03-2007, 12:59 PM
Congrats to capitan_popo and all the runner ups and honorable mentions! This was a real fun challenge which showed how many great entries can be made out of a very simple topic and seriously I didn't expected to win here. Thx. a lot. :)