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BiG ToE-3DT
12-10-2006, 05:20 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/futurecars.jpg
image from movie "iRobot"
Low Poly Mini Contest #10
Subject – Futuristic Vehicle
ALL WIPS AND CONCEPTS ARE TO BE KEPT IN THIS THREAD.

Guide Lines:

You just stepped out of a time machine; you have traveled 1,000 years into the future. Your job is to model what a vehicle at that time, looks like.

If you think vehicles in that time fly, show us, if they still ride around on 4 wheels, prove it. If designs have reverted back in time to the good ole days of western times, great, but try to show that the old design has been rethought some how. Most importantly, model something.

The specs for this competition will be like those of the past (5,000 total tris), it may sound like nothing compared to the new games out, but to people that have never made one before, this is a lot. You get a month, so do not try and over do it. I want people to finish. So start now.

Above all,
Have Fun!


Judging: 3 categories of judging will apply. 10 points possible for each:

Concept - How well your idea fits the topic
Model – How well the geometry is structured, how well it looks like the subject.
Texture – How well the texture space has been used, and how well the texture is painted/applied.

DUE DATE: November 12th: a Sunday, 4 weeks and a few days from today! 12 (midnight) GMT

Idea:
Time to be creative. You need to create what you think vehicle(s) will look like in the future. Your Version, there is no right or wrong, because it’s your version.

Poly limit:
5,000 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 5,000 Tri Limit.

Textures:
1024 x 1024 texture. This means 1 1024 for color, 1 1024 for bump, 1 1024 for normals, 1 1024 oppacity, so on and so forth. You can chop these up into whatever you want, but you still need to go all out in your texture.

Textures can be hand-painted or you can use photographic sources. Do what you do.



Final Pictures:

Required In The Final Post (1 post per entry):

- 1 x Winning pose shot. This image can only have "One" pose of your character. No multiple shots or different angles. Just one!

- 1 x Beauty shot of your character. Feel free to put multiple angles of your character or just one big version or your character on this page. Even better, try to composite a nice art piece similar to the ones in the Winners' Gallery. Be careful how you do this though, simple is often better. It’s up to you.

- 1 x wireframe shot of your character. Feel free to put multiple wireframe shots or just one big wire frame shot on this page. It is up to you. Must have polycount included.

- 1 x texture sheet that includes all your used sheets squeezed into "one" sheet.

- Concept Sheet (Only if you have a concept)

You must provide a screen grab of your wire frame with your poly count, with the actual model and all its parts selected. Please don’t Photoshop your Poly counter with a bogus count. Make sure you post all work in progress, including final poly counts and wire frames in the work in progress thread.


A Final Entry Thread will be up and waiting around the end of the third week/beginning of fourth week. Don’t forget to submit your work by posting it in the final thread.

Good luck everyone!
BiG ToE.

Klash120
12-10-2006, 07:17 AM
Futuristic vehicle! Yay! I'd like to join this one, btu these other projects (and a possible move) may say otherwise. I'll jump in once I know how my future schedule looks like :p Luck to everyone participating! FC3

defaultalias
12-10-2006, 07:46 AM
man, you guys sure move fast around here. but, i'm glad to see another contest. i'm working on my concept right now(probaly some futuristic steam powered train or something).
good luck people :smug:

hyperkinetics
12-10-2006, 08:26 AM
man, you guys sure move fast around here. but, i'm glad to see another contest. i'm working on my concept right now(probaly some futuristic steam powered train or something).
good luck people :smug:

I posted one of those a while back, thread might be gone by now, wasn't low poly though :P

Hellhammer
12-10-2006, 09:06 AM
Ive never done a vehicle before, so this might proove to be an excellent learning experience :). Ill work on a concept soon.

Grashupfa
12-10-2006, 10:53 AM
I'm in.
My first vehicle...hm ;P

Plis
12-10-2006, 11:04 AM
Yep, I will to work a destroyed and dirty vehicle.

Belgianbonzai
12-10-2006, 11:42 AM
might try a monowheel (http://images.google.com/images?q=monowheel)

lucashug
12-10-2006, 01:55 PM
my first vehicle too...
googd challenge.
good luck for all.

power091999
12-10-2006, 04:54 PM
Excellent. This will be a fun learning experience for sure.

V3N0M
12-10-2006, 05:20 PM
Yeah, I love the monowheel(even though it's allready geting old). I have an interesting concept in mind, let's just say it's the future Golf...
First vehicle for me too.

OnyxIdol
12-10-2006, 05:40 PM
I'll be doing a pleasure barge- some sort of cruise (space-) ship.

TheWinterLord
12-10-2006, 05:45 PM
Cool, il try to fit it in in my current project where i have to model 2 characters and a environment. My environment is on a spaceship so il make a smaller vehicle for one of my characters.


Good Luck everyone!

Elf
12-10-2006, 06:37 PM
Cool im in, im thinking something like a big steam tank thing. Kinda like you see near at the start of nsome manga film i cant rememebr, but steam powered or something. Will have to see how it develops im just juggling ideas now.

gyagyagyerek
12-10-2006, 11:48 PM
Dr Who's ship, the Tardisis is invisible. Exists outside of our time-space continum but it can take/apear any form they want to! I guess that's why he travels with a telephone-cell! Can I start from that perspectiv? :P

BiG ToE-3DT
12-10-2006, 11:58 PM
well from what your saying, ko one knows what it looks like, so yes, show me what you think it looks like.

simple_minded
13-10-2006, 12:12 AM
BiG ToE-3DT- Can we, take that limit and make a crew member/ driver/ passenger/ Roc/ Venom/ Plis, anyway you get the idea....... As long its with in the poly count? Or maybe you could tweak the rules real quick like?????

!BAMF!

HUH?

!BAMF!

Quick like?


http://img515.imageshack.us/img515/4990/bamf2um4.jpg

OnyxIdol
13-10-2006, 01:39 AM
This is what I did today. Base mesh almost done.

http://img172.imageshack.us/img172/9606/20061012sd9.jpg

TheWinterLord
13-10-2006, 02:46 AM
Im pretty close with a concept, only 3 drawings and i feel like im pretty close to something I want. OnyxIdol nice to start off so soon, just one question, how big is ur space ship? show me a scale or something, im just interested. ty

Plis
13-10-2006, 04:32 AM
This is my first concept in progress... It is a mix between Mad Max and a Solex...

http://img171.imageshack.us/img171/7440/plisfuturvehicle01du9.jpg

DerekSc
13-10-2006, 05:17 AM
Dr Who's ship, the Tardisis is invisible. Exists outside of our time-space continum but it can take/apear any form they want to! I guess that's why he travels with a telephone-cell! Can I start from that perspectiv? :P

Bear in mind that we will be judging you based on your concept. So if you model a lamp and say "it's a shape shifting space ship that's taken on the form of a lamp", I'm going to give you a big 0 on your concept because it just sounds like you wanted an excuse to make a lamp. So the rest of it better be pretty damn good, considering you'll be maxing out at 20 points.
Sorry if this sounds bitter, but we got some really lame ones in some of the speed modeling challenges when people got all lose with the subject matter.

BiG ToE-3DT
13-10-2006, 05:40 AM
that's true, just because you can, doesn't mean you should.

shadowbreeze
13-10-2006, 12:06 PM
ok here's my first idea, sort of a early 1900's future style, maybe victorian any way.


http://img82.imageshack.us/img82/860/carflyerbx6.jpg (http://imageshack.us)


and my second idea, a world after the big war, and the only vihicles are what you can make and thislucky buggar has found an old airforce dumping ground


http://img247.imageshack.us/img247/4540/theboarnh7.jpg (http://imageshack.us)

OnyxIdol
13-10-2006, 12:17 PM
Winterlord: It' s quite big. I guess around 1000 Meters long.

Shadowbreeze: I like that plane, though it doesnt look as if it was able to fly. ;P

Ghosty!
13-10-2006, 12:58 PM
Shadowbreeze: Talk about de ja vu - I was modelling a mech with the same style fuselage as that plane X)

I was thinking something like the helicopters out of The Incredibles (with the rotor underneath the cockpit)....buuuuut my exams are right when this finishes so I doubt I will complete this comp.

MarshallP
13-10-2006, 01:06 PM
heya i'm new to low poly modeling, and this will be my first endevour. But i have a few questions.
http://i15.photobucket.com/albums/a358/Umilluer/IMG_3890.jpg
first off there is my concept, which i will be roughly following, and by roughly, i mean very roughly... annnnd.
http://i15.photobucket.com/albums/a358/Umilluer/startlowpoly.jpg ok, here is where the questions come. First off i plan on rebuilding the acctual center mesh because i realize i can throw in quite a few more curves without getting too carried away with the poly count. But the question is reguarding the smooth modifier in 3dsmax, basically it makes the mesh look smooth without adding polygons, should we be using this.. in the sense of if we were to use this for a game would it matter if we used the smooth or not? And 2nd question, is that max counts polys in tri's anyway, so should i be going in a connecting verticies to be making my mesh into tris anyway? or is it nessecary? Thank you all very much for the help. and shadowbreeze i love the carridge looks fantastic.

OnyxIdol
13-10-2006, 01:52 PM
MarshallP:
1. There is absolutely nothing to say against the use of the smooth modifier, since it only alters the way the faces are shaded.
2. You don't have to use only tris. quads are also okay. It ist unnecessary work to change all your polys to tris. But you should avoid using poly with more than 4 edges, because then the mesh might look strange when rendered.

TheWinterLord
13-10-2006, 02:04 PM
MarshallP try to work with only quads and add tris only when you have to. Most game engines will convert your model to tris afterwards and they can also make nice trislips, which means that the tris are set up in a way that the vertexes have to be count less later when running the game. (This is a pretty bad explanation but i bet you can search what trislips do if you want to take the time.)

The thing is that when you by hand make tris they may not be nice trislips like i talked about.

MarshallP
13-10-2006, 02:19 PM
thanks so much for the quick responses, i'll see what i can do, like i said i'm going to rebuild the center most likely, so should turn out quite a bit different, thanks again!

Plis
13-10-2006, 03:04 PM
My final version (I hope) of the model in High definition to create NM with, bump, scratch, rivet...

http://img181.imageshack.us/img181/7504/plisfuturvehicle02me8.jpg

TheWinterLord
13-10-2006, 04:54 PM
Here is my Futuristic Vehicle concept:


http://img182.imageshack.us/img182/6988/carconceptbs7.jpg

OnyxIdol
13-10-2006, 05:14 PM
Update on the back+wires
http://img176.imageshack.us/img176/4403/20061013bm9.jpg


TheWinterLord: Nice Concept, But I'd choose a different color.

Hellhammer
13-10-2006, 08:03 PM
I've decided to go with a futuristic trash truck, and im doodling on my spare time at work. I might have something concrete soon to begin modeling. Ive picked this first because i don't want the typical hovercraft car or hoverbike that we see on every corner :zzz: and go with something that can be REALLY mine, and second, because i want it to be kinda multifunctional and id like to use it to practice some mechanical rigging with pneumatic pumps and such things, kinda like heavy machinnery we see at construction sites (those big mechanical shovels and all that), so im looking for tutorials on that topic.

Andosier
14-10-2006, 12:50 AM
Finalising sketches of 2-person transport. Trying to get it modular for train-effect mass transit. wings vs. no wings :wall:
How do I make colour shifting texture within the rules?

BiG ToE-3DT
14-10-2006, 01:25 AM
not sure what you mean, but you can make 2 versions of the same texture. Then render out the mesh two times, one for each texture, in at whatever angel you like, then use photoshop to place them ontop of each other, then fade the top layer out.

Terrarist
14-10-2006, 02:09 AM
http://www.techepics.com/files/rzero_4.jpg
Am gonna get ma finger in this pudding with the Audi R Zero (http://www.techeblog.com/index.php/tech-gadget/audi-r-zero-electric-sports-car) until I figure out how to animate properly in Truespace.
Not totally convinced on the tyres tho but hey.


WINTERLORD! WASSAP! I've still got ur threads bookmarked n waitin for updates!

defaultalias
14-10-2006, 02:56 AM
i'd better get a move on this.... i'm lagging behind again, or am i? haha, you decide.

OnyxIdol- you wouldn't happen to have a concept image would you? i have no clue what i'm looking at.
TheWinterLord-like it, and keep that color. maybe adding some arbitrary military style nunmbers and stuff would add some spice to it. think yelows and reds with the numbers an stuff.

BiG ToE-3DT
14-10-2006, 04:16 AM
Am gonna get ma finger in this pudding with the Audi R Zero (http://www.techeblog.com/index.php/tech-gadget/audi-r-zero-electric-sports-car)


you should go with your own design if you can

TheWinterLord
14-10-2006, 05:50 AM
TheWinterLord: Nice Concept, But I'd choose a different color.
OnyxIdol Hey thanx, hmm i dont know about changing the material more than adding details and making it shiny hehe. I like how u made the wires looking like a net around ur ship, and im eager to see updates. what i
understand now the place where u manage the ship (deck) is under the larger shape or?

WINTERLORD! WASSAP! I've still got ur threads bookmarked n waitin for updates!
Hey Terrarist Well il Post my finished low poly warrior, I dont know why i didnt post that yet.. lol. Anyways nice to hear you checking on my threads, im quite busy the only reason im doing this contest is because its fun and it fits somewhat with the work im doing in school. 2 flies in one hit!? :)
Anyways Terra i think you should try to make your own design, you can like take ideas from different vehicles that u like and make 1. My vehicle kind of looks like a car mixed with my computer mouse hehe.


TheWinterLord-like it, and keep that color. maybe adding some arbitrary military style nunmbers and stuff would add some spice to it. think yelows and reds with the numbers an stuff.
defaultalias Yeh good idea, il add like almost torn of military text and details on, im also thinking about cool lights on the model.


Other than that i modeled 1 character, only hair and leg armour to go, but its hard modeling a 4000 tri model in some hours. isnt it? I am currently drawing my vehicle in side and top view so that i can model from that later. (i drew it once but the resolution wasnt hig enough hehe) I only got 5 weeks for the school project.

Thanks guys for commenting! :)

defaultalias
14-10-2006, 12:22 PM
The steam train was a good idea, but it got old. and since nothing said i couldn't, i'm going to make this beast.

In the past, we resorted to riding horses and any other thing that could carry our weight. supose we lost the knowledge we have aquired since then, what would we do? we would go back to basics and find something else to ride.

The Sand Runner

http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/Sand-Runner.jpg

http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/Sand-Runner-action.jpg

it still needs to be cleaned up a bit. and i'm going to change the jaw(no, i'm not copying my last concept).

OnyxIdol
14-10-2006, 01:40 PM
defaultalias: No I dont have any real concept but my sloppyly drawn orthos.

But I made a shard for better understanding:

http://img88.imageshack.us/img88/3821/shardqa8.jpg

defaultalias
14-10-2006, 02:05 PM
oh, now i see it. kinda resmbles a squid now. dude, you should add tentacles or something

OnyxIdol
14-10-2006, 02:10 PM
tentacles? hmm... I have no Idea what could be the function of those. But I will think about it.

Terrarist
14-10-2006, 04:33 PM
Make ma own design eh? Gonna use the Mclaren SLR n Audi R Zero for inspiration then

TheWinterLord
14-10-2006, 08:28 PM
Heres the first WIP for me.

The character im currently working on also, who is supposed to drive the vehicle. not because i will be making her drive it... (hehe i dont have that much time)


http://img170.imageshack.us/img170/1179/carwip01lv0.jpg

de4dy
15-10-2006, 12:17 AM
TheWinterLord: very nice concept and the start model.

Ill probably be joining this time.Just have to put my ideas on paper and ill see from there.

bb0x
15-10-2006, 12:49 AM
default...intrestting concept youve got there...guess inorganic isnt your thing ey?:P

defaultalias
15-10-2006, 02:44 AM
exactly :smug: i'm not horrible at inorganic stuff, i'm just better at organic stuff. plus, it sets my concept apart from the rest.

TheWinterLord
15-10-2006, 03:12 AM
TheWinterLord: very nice concept and the start model.
de4dy Thanxs, yeh come on and join! :)

Defaultalias yeh ur style is very special, as fast as i see some of your work, i know its yours before seeing your name anywhere. Thats something that most people dont have, or maybe im not that good recognizing stuff. But anyways keep it up maybe one day it will be famous.

kamikasepower
15-10-2006, 03:29 AM
Mine is inspired by old school race cars and some last exile stuff

he is the concept and the wire

http://img169.imageshack.us/img169/2640/modeloconcept01ds2.jpg

http://img100.imageshack.us/img100/9310/modelowire01th6.jpg

some changes have been done from the concept to the final version, but i think its done now

the wheels are just for landing!

BiG ToE-3DT
15-10-2006, 08:32 AM
can't make up my mind on what I want to do, so first is the plane:
http://i55.photobucket.com/albums/g129/DJBiGToE/wires003-1.jpg
still blocking out the shape

shadowbreeze
15-10-2006, 08:33 AM
ok then i've finished unwraping now and will start on the high poly today.The vehicle is a hybrid as it uses eletric power and fuel power simular to the hybrid cars of today but of course in the future we had really nailed the technology

onyxidol
yeah i now,lol but now it has has VTOL and it's not realy designed for high flying it's more of a skimmer.

Ghosty!
cool i would like to see it, if possible?

Marshallp
thanks i'm going to try and get that one done to, but i'll just have to see.

kamikasepower
looking good so far

defaultalias
looking forward to this one

TheWinterLord
i like the clean and smooth lines of your design

http://img228.imageshack.us/img228/5963/thunderrunnerwj9.jpg (http://imageshack.us)

defaultalias
15-10-2006, 09:06 AM
shadowbreeze- so cool. it really reminds me of a plane from around WWII with a touch of future. maybe you could clean up the topology. it looks real jagged in some places. you could also shave off a few polys and model in the places where the vents and such connect to the plane. it's going to look real messy when textured that way.

finished my concept. still messy, i know. but i kinda like it, it adds character. i almost don't like it because now it looks so plain... oh, and i decided to keep the jaw the same. it just looks cool. i may come back yet again latter and edit it some more, but i need to start modeling this guy.

http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/Sand%20Runner/Sand-Runner-final.jpg

freesupra
15-10-2006, 11:22 AM
wow people are getting a move on this time round, some interstings concepts
this is quick concept of my idea.. subject to change as i go on though

http://img137.imageshack.us/img137/2052/futuristicconceptck0.jpg

good luck peoples

defaultalias
15-10-2006, 03:50 PM
freesupra- good luck to you in this one.
shadowbreeze- just noticed this, but your entry is named "The Thunder Runner", and mine is named "The Sand Runner"... it's no problem with me, but it would look kinda strange in the final entry thread if we both have such similar names. do you want me to change mine, or do you have a different name in mind?

i could not get the shape of this thing down for anything. so i blocked out the shape wth cubes(pun not intended), and quickly found the shape i was looking for. then, by some "unconventional" modeling wich invloved booleans(total no-no for lowpoly) i got this. that was actually realy fun, and quite an exercise in optimization. just giving my brain a workout.

342 tris

http://i70.photobucket.com/albums/i101/defaultalias/Misc/method-3.jpg

http://i70.photobucket.com/albums/i101/defaultalias/Misc/method-4.jpg

TheWinterLord
15-10-2006, 04:03 PM
i like the clean and smooth lines of your design
shadowbreeze Yeh im trying to get it somewhat stream lined :). Ur Thunder Runner looks kick ass war machinery!

defaultalias That looks like u got the shape right from your concept (which I cant say I managedto do) but just wondering, when u model organic isnt it easier to model higher poly and then optimize where needed?
Here is some more WIP
http://img244.imageshack.us/img244/7890/carwip2cn3.jpg

defaultalias
15-10-2006, 05:06 PM
when u model organic isnt it easier to model higher poly and then optimize where needed?
actualy no, not for me at least. i can't say this philosophy is completely mine, but it's similar to sculpting in real life. a sculptor first creates extremely rough and unplolished forms, then refines them. translating into 3D, the process is very much the same. you block out your model first so that you don't get too focused on details and lose sight of the overal goal.

you did too manage to get the shape down. i see some slight poly wastage on some of those lines, but you have 5000 polys to play with. on the front, i also see some uneven polys, try merging the verticies in some places to even things out and cut polys at the same time

DerekSc
15-10-2006, 05:53 PM
defaultalias: Looks neat, are you going to put a saddle on him or something (or some sort of cart behind)? About how big is he compared to a human?
I too find it easier to make my final low poly model, and add detail to make it high poly after that.

Everyone's got some really nice looking stuff in progress, and I can't believe how far along you are, ShadowBreeze! :)

Robbiek1000
16-10-2006, 12:07 AM
Well, finally done with my concept. What do you guys think? Its not a final concept by any means. The front view will probably change drasticly over the course of modeling it. I was just trying to get the basic shapes to use for the modeling. hopefully i can finish the concept completely at the end, and make any changes.

http://i88.photobucket.com/albums/k187/Robbiek800/Glamar_shot.jpg

And yes I've already heard it looks like the ship from Minority Report. I guess what they say is true..."no one can be original anymore, because its already been done!"

kamikasepower
16-10-2006, 01:39 AM
just to show all the progress, the unwraped wire

i thinkl it could be better, but since im not a expert on unwraping ill let this way

any sugestions are welcome

http://img274.imageshack.us/img274/9411/uvwpreviewur0.jpg

shadowbreeze
16-10-2006, 03:51 AM
no pics ATM, but ive finished the high poly and normal mapping and have the base colour layers down will post the pics soon.

defaultalias
yeah funny really, but i don't think you should change your name, as i'm still not 100% sure of my name yet all i know is it will have thunderin it's name as it refere's to the ****** big roar my vehicle makes when it's on the ove :evil: .

DerekSc yeah i'm a liitle surprised my self i guess i've been really hanging to do a vehicle for a whie and i'm going to put this into the unreal engine so i want to try and show some pics before the end of the comp as the scripting will take abit to work out :wall:

BiG ToE-3DT
16-10-2006, 06:34 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/wires004.jpg

TheWinterLord
16-10-2006, 11:24 AM
Robbiek1000 Nice Design, you should try to give the front view picture as much details as the other one though.

kamikasepower It looks good, You are very fast at this comp.

BiG ToE-3DT Nice progress, I know its your design but arent those jet engines a tad to big?

evil-98
16-10-2006, 11:26 AM
i dont believe you guys... starting this with out me.!
lol...this looks pretty cool. i havent stop by in a while.
so a vehicle 1000 years from now. im sure well still be
on wheels. so im going to do a retro/futuristic design.

"evil laugh"

defaultalias
16-10-2006, 01:19 PM
evil- you have a very good chance of winning this time around seeing as how you make mostly vehicles. good luck and finish this time.

little update. i worked a bit on the body, did some things here and there. it's still under 1000 tris(952). i also decided to make a rider. so, i made my first face. thats right, this is my absolute first attempt at making a face, ever. it's a good hour or two's work without a reference, so any crits would really be apreciated.

http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/Sand%20Runner/Model-1.jpg

http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/Sand%20Runner/Model-2.jpg

http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/Sand%20Runner/Face-2.jpg

RobRussell
16-10-2006, 01:37 PM
As normal Im gonna start this but unlike normal I think I might actually have enough spare time to finish it :) Sorry about the bad quality of concept had to take a photo on my phone. my cam & scanner died.
http://www.geocities.com/crossofiron_uk/Nevernshipsmall.jpg
Its a close to ground hi speed hovering transport that can, for short periods only, take to the air fully.

gyagyagyerek
16-10-2006, 01:51 PM
DerekSc & BiG ToE-3DT:
Sorry for the misunderstanding! I just tryed to make a joke. I only wanted to know, how far could I/we go, exactly in case of "lose with the subject matter"!

I already have a concept (and a half done model) and it isn't a lamp or a boot.
As soon as i get home i wil send the pics.

Elf
16-10-2006, 02:32 PM
Been thinking about a design, kinda want to do a retro look like a german jet or a futureistic hindenburg or something if germany won the war kinda like in crimson skies. Was gona do ur standard future vehicle but i did some new vehicles for halo 2 for my dissertation was a little bored with it. Really love shadowbreeze's design!

kamikasepower
16-10-2006, 05:47 PM
defaultalias: the face looks good, i think that the amount of polygons that you ganna use fot it, will depend of the size of the rider. Theres some small polys that i would remove, like 1 of the eyes loops. well just sugestions, hope it help you (and i hope that you undestand my english too XD)

OnyxIdol
16-10-2006, 07:49 PM
refining the mesh.

http://img105.imageshack.us/img105/9630/20061016jp1.jpg


defaultalias: I will do the "tentacles"... hope to have them finished with the next update.

gyagyagyerek
16-10-2006, 09:03 PM
The concept is...
http://sovenylaszlo.uw.hu/galeria/manta/mantaconcept.jpg
First i tryed to paint on to a photo of a manta, but it wasn't so good. :hurt:

And the half done model.
http://sovenylaszlo.uw.hu/galeria/manta/mantapersp.jpg

V3N0M
16-10-2006, 11:05 PM
Damn! I have a concept on paper but I just can't draw it in Photoshop... Defaultalias, with what do u draw your concepts?(Nice runner BTW)

bobi
16-10-2006, 11:46 PM
Here is mine attemt :)

Ground Transporter MK2 (Mortal Kombat :smug: )

http://img50.imageshack.us/img50/7513/transporterav0.jpg

clay
http://img50.imageshack.us/img50/5205/transporterclayvo7.jpg

wire
http://img50.imageshack.us/img50/513/transporterwirera4.jpg

So, how it is?

For now 1560 trangles. I hope, I can add him a couple more details. I now it's wrong, but I just don't have any concept for this (neither I have a drawning skills), I just started max, and made this funny transport from the box.

Now, people...
I need your help. I am very bad at texturing, actually at unwraping. How would you go on this object? I don't even know were to start.

Good work everybody, and goodluck...

Plis
17-10-2006, 12:25 AM
A version with a normal map only... Not finish... :(

http://img177.imageshack.us/img177/2783/plisfuturvehicle03rt3.jpg

OnyxIdol
17-10-2006, 01:03 AM
Introducing: Tentacles of Doom©

http://img271.imageshack.us/img271/5921/200610162ll2.jpg


I havent even spent half of the triangles.

bobi: Nice doing for a first one. But make sure to smooth stuff out and add more detail.

Robbiek1000
17-10-2006, 08:13 AM
Heres my finished model. I'll probably go back and tweek a little bit but im pretty much on to unwrapping now. Enjoy, let me know what you think.

http://i88.photobucket.com/albums/k187/Robbiek800/blueprint_glamar.jpg

VinsanityV20
17-10-2006, 08:40 AM
Jesus Christ man; give us a chance to get started!!

Your doo-hickey looks pretty good by the way. As for me, I've got a final concept; need to make model sheets and start the modelling sometime this week. Don't know if I'm going to your place this weekend then...

Art goes up by tommorow; I've got no excuses

Edit: I've just seen Devon's idea - you're doomed RobbieK...

BiG ToE-3DT
17-10-2006, 09:53 AM
sounds like the new guys are bringing it.

As for me, I might be changing my idea up completely, I saw a model that looks too much like my own on another site. I will still finish it, just not for this comp.

defaultalias
17-10-2006, 10:33 AM
V3N0M- i use photoshop and a wacom tablet. i wouldn't think about drawing in photoshop without a grahic tablet, especialy with a mouse. so if you've got one, use it. it pays off in the end.

Big Toe- thinking about changing mine too. your not alnone. not 100% sure about it, but i'm kinda out there with my design. hows about some imput guys, is this thing a vehicle? i'll still finish this though, it's too cool not to.

man, you new guys are getting good. glad to see you all

VinsanityV20
17-10-2006, 10:47 AM
I'm having an error message come up every time I try to upload my model sheet - is anyone else having difficulty right now?

Nice that my first time entering a contest here is going smoothly ...

freesupra
17-10-2006, 11:34 AM
gyagyagyerek - love the manta concept, wish id thought of that. but you have done a great job on it :D and so quick too
bobi - nice start, it looks like its going to be a train transport vehicle to me, is that the direction you are headed? and some smoothing out on the front section would be nicer too
Plis - interesting idea and great quick work, love the normal mapped details on the seat especially, cant wait to see it textured
OnyxIdol - The tentacles of doom are a nice touch :) and a good solid start on your model, keep it up, perhaps also adding the triangular pointy like fins to the top of the model - http://oceanexplorer.noaa.gov/explorations/02sab/logs/aug10/media/squid_600.jpg .... that sorta thing, just a suggestion though :P
Robbiek1000 - wow yet another fast worker, looks really good. Is it normal mapped? or is that all mesh
Defaultalias - your concept is different and great, and to me it is a vehicle as it can move you from a to b. just need to make it more a bit like it would be used as a vehicle, with like a saddle and or some form like royal mount, perhaps you could even make your dead angel lower poly and make this creature a vehicle for him, mixing in some style from there

like big toe i think i might have to refine/change my concept somewhat to

everyones getting a move on and coming up with some great stuff, keep it up

Robbiek1000
17-10-2006, 11:46 AM
Freesupra - Thanks, and no its not normal mapped...its all mesh!

defaultalias
17-10-2006, 02:14 PM
freesupra- thanks. guess i'll keep it then. and yeah, it's going to have a saddle. nothing fancy though as i'm going for a post apocalyptic desert thing.

VinsanityV20 use photobucket. the image thing has been having some issues lately.

updates!
finished the rider model. nothing too impresseive but it's a start.

http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/Sand%20Runner/Ridder-2.jpg

bobi
17-10-2006, 03:11 PM
Well people thanks for the feedback.
I have smoothed some edges, and add some details on it.
Here is update, and I will stop here becouse I have over 6000 triangles. I will put him in my new animitaion, of the hi/fi city.
What do you think?
Clay

http://img135.imageshack.us/img135/3239/mgtransporterclayto5.jpg
Wire...
http://img227.imageshack.us/img227/362/mgtransporterwirefv0.jpg

@BIg-Toe
It's very good that on all your models, everybody can see your specific style.

@defaultalias
I realy like what you did on the previous page. Looks to me like some protos mashine, something like Protos electronic dog :)
Add more detail, and keep it up.

@OnyxIdol
Cool mashine. Reminds me on some insect. I would sugest you to remuve this button from the top of it (is this a cocpit?).

@gyagyagyerek
Now that's very cool model. I like it's sharpness. I can imagine how this plane is quick and manevrubale. Good job.

@Plis
Hehe... It remainds me on those Flinstones mashine, but now in the future, and not made from stone, but from heavy metal :)
Very good modeling. How many triangless?

@Robbiek1000
Wow man. It's just by my taste. I need that mashine for my animation to fly around. No hard fellings if I use your concept, and model my own? :)

@freesupra
Thanks for the feedback man, I followed your advise, is it better now?
You can see him bellow working. :)

Military Ground transporter in action :)
http://img301.imageshack.us/img301/5935/gradzathreedygx4.jpg

TheWinterLord
17-10-2006, 03:16 PM
Great going guys!

Here i cleaned up the front and some other stuff.
http://img170.imageshack.us/img170/9246/wipaj2.jpg

V3N0M
17-10-2006, 04:24 PM
I have no tablet... which is too bad since I draw really well, and the previous concept in the angel comp was made witha mouse LOL. Wonder how much a tablet costs? And what size should I get?

TheWinterLord
17-10-2006, 05:41 PM
Venom look at wacom tablets. www.wacom.com they are superior to all other tablets on the current market. i got a a5 size. the size is what you draw on then there are the edge around that. Mine fits good in a backpack. try to look at sites where you can order them from to see the prizes and look around. prizes vary a lot.

Hellhammer
17-10-2006, 06:00 PM
There's also pencil and paper you know? Concepts can be sketchy doodles as long as they keep within your idea. You don't need to be a superhypermegaduper drawer to have a cool concept, think of it as a personal guide to not go astray adding random stuff on the go. You should check the wacom website to check prices if you are looking for one.

There's some awesome stuff going on here. I personally love Plis' and Robbiek1000's models. Very efficient and they block the shapes very well. Normal maps add so much to Plis' model! Also very interesting concepts, although Robbiek's looks a bit too starwars-ish hehe, but the modeling work is flawless.

Bobi, your vehicle looks good, but it think chamfered edges to smooth aren't the way to go. It just defeats the poly-economy that low poly is all about imho.

Defaultalias, your concept definitely looks very interesting, but i dont think it fits in here. Actually it reminds me of the mount/rider comp of some months ago, but thats just my opinion. Perhaps you should go with something more mechanical, unless mount=vehicle.

TheWinterLord, the concept is pretty blocked out, but i think its very generic. This doesn't mean by any ways that it isn't valid, i just think you could go farther and pull out something more creative.

As for me... im having a really hard time getting to a concrete design for the trash truck, im strongly thinking of taking another way because it simply isnt working for me :(.

V3N0M
17-10-2006, 06:08 PM
There's also pencil and paper you know?
And I am also lacking a scaner or camera. :o

Hellhammer
17-10-2006, 06:45 PM
Friends? Relatives? School? Its practically impossible that nobody near you has one of those :shy: !!

V3N0M
17-10-2006, 06:54 PM
I have achieved the impossible... nobody has a scaner where i live, and it would sound a bit weird to say: "hey can you take a picture of this drawing and then send it to me?".
Anyway, I'll go with a simple concept made in photoshop or something.

BiG ToE-3DT
17-10-2006, 07:15 PM
well a small tablet can cost around 150 us dollars, and a good scanner can go for 80 us dollars, so take your pick.

In the end, you will need all three, camera, scanner, tablet. But you don't need to get them all right now.

jec1183
17-10-2006, 08:10 PM
Hey man just use a digital camera to take the picture. It is not as strange as you think. It usually takes less time then using a scanner and the quality can be just as good if you know how to take the picture.

V3N0M
17-10-2006, 08:59 PM
I've got no digi cam but I'll soon buy one, anywho... here's my mouse-made concept:
http://i42.photobucket.com/albums/e306/Madman_V3N0M/Sketch/Futuregolf_concept.jpg
So let me explain, I don't know if I should make it a bike or a car but the thing I've mostly thought of is the propulsion system:
Golf- comes from the two golfball shaped devices that generate a forcefield on which the vehicle floats, then they rotate at high speed and so does the forcefield(even faster concidering that it's diameter is biger), so basically the vehicle travels on spheres instead of wheels and this makes it very maneuverable.
One or both of the forcefields can be supersized for protection or higher speeds and such.

So... what do ya think?

Rhauk
17-10-2006, 09:12 PM
Well, these are my clay renders so far.

Yeah I know it's not _that_ original, since I stole the idea from Nintendo and futuristified (Is that even a word? <3) it.
Ohwell, I probably won't get further than this anyway since I can't do UVWs even if my life depended on it..

Erm, enjoy... or something.

http://img168.imageshack.us/img168/6765/clay1dc8.png
Here's the front view. Glasses, big clown mouth, transparent protective dome-thingie.
I might also add that the planes in front of the jets are supposed to be opacity mapped propellers. (When they have a texture, that is.)

http://img204.imageshack.us/img204/649/clay2nw4.png
Erm, pretty self-explainary.

http://img148.imageshack.us/img148/1299/clay3ue4.png
And here's the dashboard. There's also a tiny chair there, so you have something to sit on :>


-Rhauk

Robbiek1000
17-10-2006, 09:27 PM
bobi nah, go ahead and use my concept...just remember to give me some credit for it in the final piece. Thats my only request. Geminass1 (air craft) concept by, Robbiek1000. Thats all.

Oh, BTW I have a Wacom Intuos 3....its cost me 300 bones, but it was well worth it....its has like 2-3 times the pressure sensetivity of any of the other wacoms out right now...and the button functions on the tablet are good for easy short cuts.

VinsanityV20
17-10-2006, 11:22 PM
Okay - here's my concept art...I hope. I'm embedding from DeviantArt.

http://i136.photobucket.com/albums/q164/vinsanityv20/LowpolyModelSheet.jpg

Since I'm also working on a normal car model right now - the Audi TT Roadster - I tried to stay grounded in reality since I've been looking at those blueprints for awhile now. I figured I'd try to imagine a natural progression of modern cars. Any critiques?
Rhauk: I just have to say I love your idea; reminds me of the kind of stuff Bowser or Dr. Robotnik used to fly around in in some classic games. I'm totally digging it!! :smug:

EBP
17-10-2006, 11:32 PM
Start of side view, front isnt turning out so im starting the model so I can figure out the 3d perspective.

http://i141.photobucket.com/albums/r76/Airicdragoonn/side.jpg

VinsanityV20
18-10-2006, 12:17 AM
I've started modelling mine and realized the front view is totally off. Nevermind that; it's gonna look sleeker from the front now...

V3N0M
18-10-2006, 12:26 AM
Nice Vinsanity, I think your model is really well thought out, it really looks like the evolution of a car:)

bobi
18-10-2006, 12:26 AM
Bobi, your vehicle looks good, but it think chamfered edges to smooth aren't the way to go. It just defeats the poly-economy that low poly is all about imho.

Yup, I know it's not the way to smoothing object.
But some chamefered egdes (important edge, that gives a model a shape) on low poly models are important. Iven If we want to keep edge sharp, it's good to chamfer it a little, becouse of the light, so that the edge can be visible.
Are you still playing drums in Mayhem? :)

bobi nah, go ahead and use my concept...just remember to give me some credit for it in the final piece. Thats my only request. Geminass1 (air craft) concept by, Robbiek1000. Thats all.

Thanks friend, but I already model my own plane (much simplier then your's, but it move fast, so the detail is not important).
Anyway, there is much ship to be modeled, so if I use your design, offcourse I will put you on the outro screen.
cheers.


@Everybody else...
Just every next post is better then previous one. Keep it up people.

Now, anyone have a suggestion how to texture my transport?

TheWinterLord
18-10-2006, 12:49 AM
V3N0M at tablet does not only help you draw concepts but also helps a lot when texturing your object. I dont think anyone can argue with that! :P your drawing skills with the mouse is pretty good though.


TheWinterLord, the concept is pretty blocked out, but i think its very generic. This doesn't mean by any ways that it isn't valid, i just think you could go farther and pull out something more creative.

Thanx, yeh it is hard to make it not generic because i had to fit the vehicle with the unviverse that I am modeling right now. So it is like it is and time is running out... for me.


:)

Rhauk
18-10-2006, 01:07 AM
Made a quick and dirty color sketch, what do you think?

http://img102.imageshack.us/img102/1050/colorsketchzs4.png

OnyxIdol
18-10-2006, 01:41 AM
small update

http://img277.imageshack.us/img277/2341/20061017mt9.jpg

V3nom: no offense, but this one doesn't really look interesting. You should add some features, "eyecatchers"

Rhauk: If you gonna stay with this one, make sure to smooth it. And there's still plenty of time to do some tutorials on uvws.

EBP: I can't wait to see that one in 3d.

Hellhammer
18-10-2006, 01:41 AM
SUPERMARIO WORLD!!! Haha i love that plane and instantly brought back memories XD!!

TheWinterLord: of course! if this concept fits your project its totally fine, regardless of how generic it is, its still an interesting concept. Hopefully the model will be good too :).

Bobi: Of course chamfering isnt forbidden by any ways, but keep in mind that applying it to all your model will result in wasted geometry.

Rhauk
18-10-2006, 02:13 AM
Rhauk: If you gonna stay with this one, make sure to smooth it. And there's still plenty of time to do some tutorials on uvws.
Well, do you mean sort out smoothing groups, or..?

Right now everything has the same smoothing group, I dunno why but I just like that look. If you mean the antialiazing though, then erm, it's supposed to be a viewport shot +_+

Oh, and thanks for the nice comments, guys :P
Now please tell me how you like the color layout.

V3N0M
18-10-2006, 02:16 AM
I can't decide whether to make a bike or a car... anyway the concept is just a VERY rough idea of what it looks like. Once I decide I'll start mdeling.

btbpaul
18-10-2006, 02:22 AM
hi all this is my first time on the forum, there is some good stuff been done very quickly, i have started my model but cant upload mybe later

TheWinterLord
18-10-2006, 02:27 AM
Thanx Hellhammer.


Btbpaul welcome to the forums! I also cannot upload images here but i use imageshack.com you can upload your pictures there and then link them here.

VinsanityV20
18-10-2006, 04:24 AM
Here's my base model; I'll have to fix the curvature before I move on to detailing, but I've got plenty of poly's left to work with!!!

http://i136.photobucket.com/albums/q164/vinsanityv20/WIP1.jpg

On another note, anyone out there know of a good normal mapping tutorial? I've yet to have to do it for anything in the school, so I've never learned it before. Don't know if I'll have the time to do it for this, but I'd love to try... ;) I know yours looks sweet with it, Plis .

v3nom : thanks for the opinion! Glad it looks like a future car to someone else, too!

RobbieK : Your Geminassi looks pretty bad ass; I'm expecting you to go all-out on textures!

kamikasepower : I'm totally digging your airship looking thing. Rock on!

kamikasepower
18-10-2006, 05:44 AM
Here is an update of my texturing work, since im a modeller in the studio that i work, im pretty slow at texturig, hehe

http://img224.imageshack.us/img224/5289/text4sk0.jpg
http://img224.imageshack.us/img224/3985/text3rf0.jpg
http://img216.imageshack.us/img216/7687/text2tk3.jpg
http://img216.imageshack.us/img216/240/text1fg1.jpg

theres a lot of work left, including normals and spec, but i hope finish in time

for the next 10 days ill be modelling characters for a short movie, so i may lack on updates, ehhe

VinsanityV20 if i remember well, there is a video tutorial in the autodesk web site, showing max 7 features, including normal mapping

defaultalias
18-10-2006, 07:11 AM
Defaultalias, your concept definitely looks very interesting, but i dont think it fits in here. Actually it reminds me of the mount/rider comp of some months ago, but thats just my opinion. Perhaps you should go with something more mechanical, unless mount=vehicle.

you've got a good point. the two are very similar in subject matter though, and i don't have time now to switch. i will try to make it look more mechanical. i don't know what you mean by mount=vehicle though. do you mean the saddle or the sand runner itself?

kamikasepower- loving that texture. really like the colors and the grunge.

V3N0M- haha, love the golf ball idea. have you thought of a cool way to work that effect in with a texture? you may want to invest in a wacom tablet. i've seen them in bestbuy for as cheap as $99.

Hellhammer
18-10-2006, 08:30 AM
Well it seems i got something more concrete now :). I decided to start from the idea of starwars podracers and take it farther. For some reason its just a doodle since i cant draw anything mechanocal hehe, but ive got it pretty clear with this doodle.... i hope it makes some sense for anyone XD.

http://img172.imageshack.us/img172/1115/podthingyhg2.th.jpg (http://img172.imageshack.us/my.php?image=podthingyhg2.jpg)

ThatDon
18-10-2006, 10:21 AM
Well here is my WIP.

http://xeondesign.net/don/durt/car1.jpg
http://xeondesign.net/don/durt/car2.jpg
http://xeondesign.net/don/durt/car3.jpg
http://xeondesign.net/don/durt/car4.jpg
http://xeondesign.net/don/durt/car5.jpg


The wheels are temporary as they are stand ins from my JGTC STi project which is nearing completion :o

My design was more of a traditional super car concept look. Also keep in mind that the wheels are taking up 4000 tri's as the actual car in only 492 tri's as of now.

defaultalias
18-10-2006, 05:17 PM
i'm actually slowly getting to the max max polycount(4521), so i'll have to start cutting some polys soon. i still want to put so much more into this model! i'm also going to try out a new rig with this guys forarms, so that the wrist can rotate and the muscles in the forarms will twist with it. we'll see if it works...

http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/Sand%20Runner/Model-3.jpg

V3N0M
18-10-2006, 06:09 PM
Man do I love your style defaultalias! You're an artform in your own right LOL!
Speaking of textures, does anyone know how to make a texture stay in place while the object it's on is rotating?

BiG ToE-3DT
18-10-2006, 07:27 PM
V3N0M: you have to unwrap it. Just applying a texture to a mesh, means it has no cordinates to stick to. When you unwrap, the texture will stay where you put it.

defaultalias: boy do I have good news. Because this comp is about the vehicle, the girl your making wont count towards the end polycount, so if you wanted, you could go all out with the girl, but keep the beast under 5,000.

OnyxIdol
18-10-2006, 07:33 PM
kamikasepower: Nice texturing.

Rhauk: No I didn't mean the smoothing groups. I was talking about the mesh. Spend some more polys here and there and make it rounder.

defaultalias: Yeah it has definitely written your name all over it.

Plis
18-10-2006, 08:22 PM
Here is my final version with map, normal map and spec map... Perhaps I'll modify some details...
I know my vehicle is very strange, but I'm crazy about this concept... :smug:

http://img116.imageshack.us/img116/4484/plisfuturvehiclefinal01nc0.jpg

BiG ToE-3DT
18-10-2006, 10:47 PM
Plis: maybe it's time for a break. Give your eyes some time to look at other stuff. Then come back to this with fresh eyes. You might see things you didn't see before. But don't get me wrong, it looks good now, I just think you might want to push the textures a bit more, in a few areas, like the metal.

Plis
18-10-2006, 11:15 PM
Plis: maybe it's time for a break. Give your eyes some time to look at other stuff. Then come back to this with fresh eyes. You might see things you didn't see before. But don't get me wrong, it looks good now, I just think you might want to push the textures a bit more, in a few areas, like the metal.

Thx, big ToE-3DT... I think you're right about a little break for my beautifull eyes :smug:

If somebody want a "blow of hand", I'm ready to help... :*poly:

OnyxIdol
18-10-2006, 11:18 PM
If somebody want a "blow of hand", I'm ready to help... :*poly:

What the heck does that expression mean?

Gofthick
18-10-2006, 11:36 PM
Haha, i was thinking the same thing.

I'm going to try really hard to get in on this one, on the plus side, i'm now in Uni studying Computer Games Art, so if i have any particular issues i can go see my tutor about it.

bb0x
18-10-2006, 11:59 PM
default...i hate you big time....:D nice job keep it up...im gonna be your number one fan from now on <3

Plis
19-10-2006, 12:15 AM
What the heck does that expression mean?

It's just a frenchy expression to give a help to do somethink :o

OnyxIdol
19-10-2006, 12:16 AM
ok.

V3N0M
19-10-2006, 12:26 AM
Haha, i was thinking the same thing.

I'm going to try really hard to get in on this one, on the plus side, i'm now in Uni studying Computer Games Art, so if i have any particular issues i can go see my tutor about it.
Then I'll be your number 0... wait that's not right... number 0,1, yeah that's right! Do you post on other forums too?

Gofthick
19-10-2006, 12:54 AM
Yeah, i go to:

Legendary Lilypad Forums
VGamin Forums
Official Nintendo Magazine Forums

I frequent other ones occasionally.

omnicypher
19-10-2006, 03:11 AM
[B]PLIS:[B] i really dont see how you could push the metal any further, maybe a bump map or somthing. but the way it is in that picture looked like the most realistic metal i have seen in any of these comps. were they a photo reference or did you paint it yourself? looks great either way.
i dont have any concepts yet but i might enter this competition if i have the time. im thinking of an armored, beat up, mad maxish, heavily gunned, military vehicle. maybe flying but probably with treads or wheels. but for now im still thinking.

defaultalias
19-10-2006, 09:20 AM
Big Toe- are you serious? thanks man! you don't realize how much that helps.
V3N0M- thanks man. always nice to hear incouraging words.
Plis- really cool man. we need more cool expressions like that in english :smug:
bb0x- no way, i have fans? btw, you in this time?

Plis
19-10-2006, 11:01 AM
omnicypher
THX Omnicypher... For the metal, I don't know if I'll do a bump map...it'll be over-elaborate with an other details...
To create the map, I have using 3 map of metal (photo):
- 1 for the backround for the color and the touch
- 1 for the flaking effect
- 1 for the dirty abd rusty
And a mix of photoshop brush to create scratch, bump, dirty mark, ...

And good luke for your concept

defaultalias
Yep, can you give me full of expressions... ;P

Klash120
19-10-2006, 11:12 AM
kamikasepower = nice textures you got going so far, really like it.
alias, awesome model as always o.o those 'teeth' never get old to me, lol.
Plis, I think the textures are looking pretty good o.o

I've got a question relating to modeling.. I'm currently working on a freelance type of
project. Modeling & texturing (and possibly a simple rig) of an alien creature. Havn't really discussed pricing or anything, and I dont really know how I should go on about it. Any ideas on pricing these things?

-Francisco C3.

Belgianbonzai
19-10-2006, 12:19 PM
Plis The metal on the front barrel: that gloss makes it look a bit like plastic on this monitor...
it's not a dull rusty metal gloss...
just thought i'ld let you know

Plis
19-10-2006, 01:08 PM
kamikasepower = nice textures you got going so far, really like it.
alias, awesome model as always o.o those 'teeth' never get old to me, lol.
Plis, I think the textures are looking pretty good o.o

I've got a question relating to modeling.. I'm currently working on a freelance type of
project. Modeling & texturing (and possibly a simple rig) of an alien creature. Havn't really discussed pricing or anything, and I dont really know how I should go on about it. Any ideas on pricing these things?

-Francisco C3.

Just for information in France, a freelance take off around 100/300 euro by day (according to the level/skill of the person) .
You must to integrate the time to touch up your work.
A good planning and detailed specifications will give you a good vision to estimate the time and the price.

Belgianbonzai
Thanks for your comments... I'll see again to redo this...

V3N0M
19-10-2006, 04:29 PM
do you have a portfolio or site alias? BTW What do you guys think my golf thingy should be, a car or a bike?

defaultalias
19-10-2006, 04:32 PM
V3N0M- a bike. and no, i don't have a website or portfolio, any suggestions on where to start one?

Plis
19-10-2006, 05:17 PM
do you have a portfolio or site alias? BTW What do you guys think my golf thingy should be, a car or a bike?
A bike too... and why not a Pizza bike
:roll:

V3N0M
19-10-2006, 05:24 PM
A bike it is then! And well defaultalias you could allways search for some free hosters, besides the stuff in your sig do you have any other works?

BiG ToE-3DT
19-10-2006, 06:36 PM
http://boards.polycount.net/showflat.php?Cat=0&Number=144210&an=0&page=0#Post144210
that site gives a simple way to make a free web based portfolio.

Hellhammer
19-10-2006, 08:02 PM
Ive already started my model last night. So far its around 2000 triangles and there's plenty of room for detailing :). Ill upload an image tonight when i get home :wave:.

Plis: Very cool model and the textures are awesome imho. To make it more interesting some decals would look cool :).

defaultalias: That thing is looking very nice. Seems like it can use a lot of polys for detail. The only thing that doesn't seem to fit well for me are the front paws/hands (??), because they seem very uncomfortably made from an anatomical point of view. Maybe something closer to the back paws would be better.

ThatDon: I think you could take the concept a bit farther. The supercar idea is nice and your model is looking cool but it doesn't seem very original imo. Hopefully as the model advances this will progress!

bb0x
19-10-2006, 08:21 PM
bb0x- no way, i have fans? btw, you in this time?


I really dont know, doing vehicles isn't my thing...and I don't got a concept yet...

I was thinking about doing a android-ish Gorilla...

V3N0M
19-10-2006, 08:31 PM
Optimus Primal! :D

OnyxIdol
20-10-2006, 01:12 AM
damn. 5000 tris is an awful lot.

Hellhammer
20-10-2006, 05:25 AM
Here it is: Sirius Sigma.
http://img150.imageshack.us/img150/8038/siriusswip01ta5.th.jpg (http://img150.imageshack.us/my.php?image=siriusswip01ta5.jpg)

Still working hard on it :wave:.

BiG ToE-3DT
20-10-2006, 05:29 AM
looks good, real good. Has a jet pack feel to it. Almost as if it could be the wings of an ANGEL. Can't see the tri count, but I know you will come in under budget.

edit: nevermind, its 3330. You got plenty to play with, if you wanted to. :wave:

Hellhammer
20-10-2006, 05:40 AM
looks good, real good. Has a jet pack feel to it. Almost as if it could be the wings of an ANGEL. Can't see the tri count, but I know you will come in under budget.

edit: nevermind, its 3330. You got plenty to play with, if you wanted to. :wave:

LOL!! i never thought of it that way XD! Also, with my limited knowledge in aerodinamical engineering (i know nothing at all :P) i thought it would help it look fast and WORK to be fast if it had several air intakes, such as the turbines. Hence the turbine and a smaller intake have been made on the "wings" and the small ship itself has an air intake that goes through it. I have no idea if it makes any sense, or if its totally stupid! but i thought it would make it interesting :).

Jetpack look huh? lol i thought the exhaust-like thingies would give it a "rude" look as well as serve as fuel evacuation systems. Ive never done a mechanical thing before, but this is VERY fun :).

Sorry if the polycount isnt celar enough, i like to work on high resolution so that buttons dont get on the way hehe.

VinsanityV20
20-10-2006, 10:03 AM
I know you've been dying for a taste of it, and I know he's probably not gonna show anything until he's done - if he even finishes, being the fag he is. Anyways, here is a but a taste of the vehicle you want to see, RobbieK .

http://i136.photobucket.com/albums/q164/vinsanityv20/what_is_it.jpg

Try and figure it out; I can say this - it's by far the most futuristic vehicle you will ever see!! I've gotta finish unwrapping my M1A1 for class tommorow, so I won't have anything to show on the Centauri till this weekend...

Belgianbonzai
20-10-2006, 11:56 AM
omg it's a winged car:

http://img80.imageshack.us/img80/6849/robbiekhb0.jpg

PS: drawing with a touchpad from a laptop sucks :(

BiG ToE-3DT
20-10-2006, 06:20 PM
everyone keep in mind, you need to post wips (work in progress). It's no fun if everyone works on it, keeps it a secret til the end.

Plus showing w.i.p's is a good thing. People may see problems that you have over looked, people also can answer question you may have.

So, post those images, today, tomorrow, and forever.

Rhauk
20-10-2006, 08:02 PM
Bad news, I just lost most of my model ;_;
All I got left is an early version with only half of what I have on those last screens...

Maybe I'll remake it, maybe not. :\

car17
20-10-2006, 10:49 PM
Well I have decided to join the party. I haven't been modelling in a while and I really loved whateveryone has done the last couple of challenges, so I am in. I am still unsure what I am going to do. I have started to work on a concept, I'll get it up soon. Good luck everyone, can't wait to see what everyone comes up with.

bb0x
20-10-2006, 11:56 PM
ok this is my concept

http://i55.photobucket.com/albums/g152/b_bucket/lowpoly10/Monkey.jpg

bb0x
21-10-2006, 01:43 AM
http://i55.photobucket.com/albums/g152/b_bucket/lowpoly10/MonkeyCG.jpg



finished the side ortho image now for the front :)

shadowbreeze
21-10-2006, 04:37 AM
well of all the fd things to happen MY COMPUTER WENT UP IN FLAMES, yep it was toasted motherboard, ram, card and hard drives, how well i have no idea i left it to render some animation for school and well when i got back lets just say there was a moment of frantic movement, so i'm not going to be able to finish this comp, as my dads comp just won, cut it for 3d which is what i'm on now :ugh:

so sorry guys good luck to everyone though

BiG ToE-3DT
21-10-2006, 05:09 AM
any pictures

power091999
21-10-2006, 08:04 AM
WIP

I love to do 3D I really do, I just get so very frustrated when everything is going well. You think things look good, and you work, and work.

And get this. I don't mind fixing the problems... It's just that I get them all the time, and I try everything to fix them. I take suggestions, and get nowhere.
Sigh.... keepin on

http://i98.photobucket.com/albums/l251/power091999/Low%20Poly%20Future%20Car/screengrab1.jpg

http://i98.photobucket.com/albums/l251/power091999/Low%20Poly%20Future%20Car/1.jpg

CC always welcome, and help is always nice too :wall:

freesupra
21-10-2006, 10:34 AM
quick cliche i know but what am i gonna do...
heres a quick sketch of new idea
Concept -
http://img151.imageshack.us/img151/5488/futuristicvehicleconcept1xe9.jpg

and after a little dabbling with the 3rd dimension
Model -
http://img151.imageshack.us/img151/5043/futuristicvehiclewipfy9.jpg

Plis
21-10-2006, 11:41 AM
quick cliche i know but what am i gonna do...
heres a quick sketch of new idea

I like your concept...
I have started with the same concept but I haven't found the good style
http://img144.imageshack.us/img144/6001/plisoldconceptay0.jpg

I prefer your model and design...

OnyxIdol
21-10-2006, 12:14 PM
Plis: Your link doesn't work for me...


Anyway, heres my wip. further refining the mesh. subtle modifications.

http://img88.imageshack.us/img88/5329/20061021mq0.jpg


Comments plz.

defaultalias
21-10-2006, 12:20 PM
nor me...

OnyxIdol
21-10-2006, 02:14 PM
Bridge update.

http://img88.imageshack.us/img88/4782/200610212fx7.jpg

Coridium
21-10-2006, 07:19 PM
Hi all, :wave:

This is my first post on the forum. Competition sounds cool, and there has been some cool posts already.

I am hoping to get time to enter the comp, I probably wont have time to finish it, but you never know.

I will probably do something standard like a 'Spaceship', hopefully I'll find enough time to get it finished.

Hope to have a concept uploaded for the end of the day.

Looking forward to seeing everyones entrys.

Goodluck Chris

BiG ToE-3DT
22-10-2006, 08:37 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/004-2.jpg

Coridium
22-10-2006, 03:51 PM
Well I managed to do a quick concept, sorry about the quality, I sketched it on lined writing paper while I was at work. :)

Dont really know what I'm doing wrong, but keeps say theres a tech fault when I try to upload it, so heres a link instead.

www.coridium.pwp.blueyonder.co.uk/jpgs/ship2.jpg

C&C welcome.

Cheers Chris

Plis
22-10-2006, 09:58 PM
A fun compositing...

http://img60.imageshack.us/img60/81/plistestfinal01xz9.jpg

XYZ
22-10-2006, 11:00 PM
I think I'm in. I'm bad with low poly I think,, and texturing,, but I'll make my try. Nice entries so far,, keep the good work.

V3N0M
22-10-2006, 11:02 PM
You have a company named Plisgraph? How do I get my own company? Do I just make one up and say that my works are made by it? And what about copyrights? Can I just say something is mine and it's copyrighted? So confused...

Plis
22-10-2006, 11:37 PM
You have a company named Plisgraph? How do I get my own company? Do I just make one up and say that my works are made by it? And what about copyrights? Can I just say something is mine and it's copyrighted? So confused...

Yep, I'ven't company, I'm a company... :evil: ... Anyway, I'm very happy to see that my fakes are good...

SamuraiJack
23-10-2006, 12:23 AM
Plis, your composite looks good, it just lacks the reflection/bleaching on the seat ( i take it that it's meant to be leather). To the other folks, the designs are ace.

Getting back into 3d more seriously so I'm hoping my remake of a penny farthing will be done in time. Or maybe my pimpmobile will win out, not sure yet.

Currently learning Silo 2.0b at the same time so it a double challenge =D

Keep going guys, your creations are inspiring!!

Peace,

Samurai Jack.

BiG ToE-3DT
23-10-2006, 01:22 AM
finished up the bike. The noticed it needed some kind of foot rest. But, I'm not liking the overall look of it, so I'll just have to make another one.
http://i55.photobucket.com/albums/g129/DJBiGToE/009-1.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/010-1.jpg

SamuraiJack
23-10-2006, 01:50 AM
So far so good, Silo rocks btw.

In the beginning there was man and the wheel...... :crazy:

Well you would see an image here, but it wont upload. =s

UPDATE:
So I linked it instead. It's an iteration of subdivision above than i'm aiming for and lacks detail but it's a start. It shows it's easy to make smoothed and defined edges in Silo. Getting into this now the workflow is easy once you can figure it out.

Took all of 2 mins to create once I got my head around the ruddy smart selection options rofl.

Enjoy!

http://homepage.ntlworld.com/dracensfel/wheel.jpg

BiG ToE-3DT
23-10-2006, 07:32 AM
Got some work on the new "bike" done.
http://i55.photobucket.com/albums/g129/DJBiGToE/003-2.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/004-3.jpg

omnicypher
23-10-2006, 08:26 AM
plis: i think if you added a little more curve to the bend in the seat it would make it look a little more realistic. when i first looked at it i was like, "damn! that looks real", but that jagged seat was the first harsh line that took away from the overall look of it. other than that it looks great! :)

Plis
23-10-2006, 11:54 AM
seat and compositing Update... thx omnicypher

http://img154.imageshack.us/img154/5265/plistestfinal02cu8.jpg

V3N0M
23-10-2006, 12:09 PM
Seriously now, how do I get a company and copyrights?

Plis
23-10-2006, 12:42 PM
Seriously now, how do I get a company and copyrights?

Where do you live ? I don't know the approach to set up a company or to register a copyright outwards France... Sorry...

Spartan-117
23-10-2006, 04:51 PM
nice bike so far BiG ToE-3DT, reminds me of the bike from akira.
just a quick note on the sporty bike enties, make sure u dont mount things too low down as the bike has to lean into corners. dont want scrapping body work on corner enteries, that would just heart. :xx:

BiG ToE-3DT
23-10-2006, 06:14 PM
Seriously now, how do I get a company and copyrights?

To be a company, come up with a name. Then use that name and place it on all your work. If and when you start making money off of art while using that name, you will then need to pay taxes.

To copyright your work, there are a few things you can do. Go to the goverment website, look for something about copyrights, I there is a form you need to fill out, then you mail up to ten images per form to the address they give you. The other way is to mail yourself the images first class mail. But do not open it when you recieve the package. Mailing it dates the material so if anyone copies your art after that date, you have proof you made it first. :dance:

Grashupfa
23-10-2006, 06:32 PM
here is a sketch i did while i was in school...I hope you get the idea :roll:
http://img106.imageshack.us/img106/86/conceptcb4.th.jpg (http://img106.imageshack.us/my.php?image=conceptcb4.jpg)

Plis
23-10-2006, 08:12 PM
here is a sketch i did while i was in school...I hope you get the idea :roll:
http://img106.imageshack.us/img106/86/conceptcb4.th.jpg (http://img106.imageshack.us/my.php?image=conceptcb4.jpg)

You can find here a lot of ideas for your concept car... very funny...

www.diseno-art.com/encyclopedia/strange_vehicles/strange_vehicles.html

V3N0M
23-10-2006, 08:35 PM
I wonder if that's how Freespace started his company?

Grashupfa
23-10-2006, 11:14 PM
You can find here a lot of ideas for your concept car... very funny...

www.diseno-art.com/encyclopedia/strange_vehicles/strange_vehicles.html

Thx mate :), hopefully i'll be able to start soon :dance:

OnyxIdol
24-10-2006, 12:07 AM
Changed the front.
http://img196.imageshack.us/img196/9070/20061023rs7.jpg

And yeah... I'd like some comments too!!

VinsanityV20
24-10-2006, 07:11 AM
http://i136.photobucket.com/albums/q164/vinsanityv20/CentauriWIP.jpg

I refernce copied my model in progress and played around with the symmetry. Now I'm thinking the Centauri will look cooler as a cycle-style hover craft, instead of a a sedan-ish one, I guess. What do you guys think?

Also, about the "mystery vehicle" - that was my stupid, lazy idiot roommate's model; RobbieK just wanted to see it. The kid is a decent modeler, but a horrible moron. We need a whole bunch of assets for a portfolio to graduate from here, and he's busy NOT doing them, whereas Robbie and I feel that these contests are oppurtunities to do so. He's perfectly content with just playing Okami and falling asleep; just making it clear that the space-Vista Cruiser (very good guess, BelgianBonzai ) was NOT my vehicle in any way, shape or form. I realize the importance of posting Work-In-Progress pics, and I intend on finishing up the Centauri and getting a decent model out of it;)

BiG ToE-3DT
24-10-2006, 07:31 AM
work with the one on the left, and smooth out the rest to see what it looks like

Robbiek1000
24-10-2006, 08:12 AM
Vinsanity - I like the one on the left too. Putting some smoothing groups on that bad boy.

VinsanityV20
24-10-2006, 08:21 AM
Thanks for the advice; I was leaning toward the slimmer model as well:) I've still got plenty of polys left to go (roughly 3000), so I'm gonna abuse the heck outta 3dsmax's "connect" feature to smooth this baby out BEFORE doing any more smoothing groups. That and cutting in details; lights, bumper/fender and hood/trunk all need to get cut out still.

Also, Robbie, glad to see you got the Avatar working. "Save for Web" help at all?

Robbiek1000
24-10-2006, 12:32 PM
Yeah, it did. Im not sure why I didnt think of it before you told me.

TheWinterLord
24-10-2006, 06:07 PM
Ok uv mapped my vehicle. Im done with the scene and the main character that i was working, however I havent rigged it yet.

Ah take a swing on that... I cant upload the image I was going to put with. nothing much to show as there are not many changes to the model.


There is some cool stuff going on here. :)

VinsanityV20
25-10-2006, 03:28 AM
http://i136.photobucket.com/albums/q164/vinsanityv20/centauriwiretest.jpg

Okay; small-ish update. I'm adding on final geometry now, but all pieces - even the door handles - are in. Just have to smooth the thing out now, and bulk up the poly count because I'm not even at 2000 yet and I can clean it up alot and make it smoother BEFORE I start hitting most of it with smoothing groups.

OnyxIdol : Want some comments eh? I'd say that your ship looks really squishy...well, organic is probably a better word. It looked that way before you added tentacles, but now it totally looks like some kind of alien creature/space ship hybrid, which is pretty cool when you think about it. Maybe the new geometry you added could be the thing the passengers use to control it? Either way, I'm just saying that keep that in mind when you begin texturing; you could come up with a really cool organic alien look to your "ship"... :???:

Note to self: Alt+R is select edge ring

BiG ToE-3DT
25-10-2006, 04:23 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/010-2.jpg

defaultalias
25-10-2006, 05:00 AM
haha, loving that design Big Toe. almost looks like something out of a Dr. Suess book imo. one fish, two fish, red fish, blue fish... lol.

OnyxIdol- i'm liking the soft and organic feel of it. and purple really suits it. maybe adding some cool color swirls on like on a real squid/octopus would help bring out that inner mulusk it wants to be. :smug:

i'm thinking i probably won't finish this time around, lots of stuff to do. we'll see

freesupra
25-10-2006, 07:00 AM
i think im done with the modeling now, i can still do some tidying up of the mesh to reduce the count a bit but im generally happy with how it turned out.
leaving for a quick holiday for the next week and a bit so i hope i shall be able to get it all done when i get back :hmm:

progress

http://img217.imageshack.us/img217/323/futuristicvehiclewip2pp8.jpg

Gofthick
25-10-2006, 07:08 AM
I'm really doubting i'll make the deadline on this, my laptop's monitor's backlight is dead, and i wont get a regular monitor to plug into it until Sunday ):

VinsanityV20
25-10-2006, 08:08 AM
Gofthick, that seriously sucks. So far, I've been enjoying the heck out of my first 3DTotal comp. Seeing and competing against other 3D artists and whatever they can come up with is awesome; needless to say, I didn't enter this contest to win. Losing another competitor will suck; good luck on the new laptop backlight.

Also, I believe I've finished my model!! I had to competely destroy the nose and rebuild it, but I'm 90 percent happy with the model. I cleaned it up better than I thought I could. My major regret is that I couldn't make the bumpers and fender pop out as much as I wanted to once I smoothed them.

Any suggestions for modeling a cleaner mesh? The wireframe has more tris in it than I'd like to admit, and I know it's easier to map if I stick with quads.

http://i136.photobucket.com/albums/q164/vinsanityv20/Centauri-Model-Wallpaper4We.jpg

omnicypher
25-10-2006, 11:28 AM
im joining in on this comp! im not finished with my concept yet, but so far i believe its pretty original and not so way out there that it would be impossible to build with current technology.

omnicypher
25-10-2006, 12:49 PM
a bit more colorfull now, but still needs some work. im not sure, but i might move onto modelling it now. if so, ill add touchups to my concept art closer to the end of the comp.

Coridium
25-10-2006, 02:43 PM
Hi all,

I cant seem to upload any images to the site. I go to manage attachements, browse and then upload, but an error message keeps appearing saying that there is a tech fault. The images are under 100k and I have tryed them in PNG, GIF and Jpg format. Any suggestions?

Cheers
Chris

Plis
25-10-2006, 03:47 PM
Hi all,

I cant seem to upload any images to the site. I go to manage attachements, browse and then upload, but an error message keeps appearing saying that there is a tech fault. The images are under 100k and I have tryed them in PNG, GIF and Jpg format. Any suggestions?

Cheers
Chris

You can use this web site to upload your images
http://www.imageshack.us/

Coridium
25-10-2006, 03:57 PM
Thanks Plis for the quick reply and link.

I do have a site where I can store the images and link to them, but I was hoping to find out why I cant post them on this site? cause I think that its nice to have all the image posts in the one thread. I just dont know if there is a setting I'm missing or something?

V3N0M
25-10-2006, 05:43 PM
Posting images doesn't work for anyone I think, everyone uses imageshack or something, ask the modsLOL

BiG ToE-3DT
25-10-2006, 06:50 PM
Coridium: like V3nom said, you can't upload to the site, not yet. You need to use an image hosting website like photobucket, if you want to show off your stuff. Sorry.

Belgianbonzai
25-10-2006, 06:52 PM
just remote link them:
yoururl.com/image.jpg

OnyxIdol
26-10-2006, 01:07 AM
http://img261.imageshack.us/img261/6470/20061025uvwzc7.jpg



started unwrapping.

VinsanityV20,defaultalias: Thanks for the (kind) feedback.

BiG ToE-3DT:I'm not sure about the two wheels in the front. Takes some
of the "speed" -feeling away. Nice modelling though.
freesupra: thumbs up, nice design and modelling.
VinsanityV20:Hmmm, Try not "bend" your polys, keep them plane if possible. Rather replace your "bent" polys with more, plane polys. I hope this is understandable.

omnicypher
26-10-2006, 03:11 AM
i dont use any image hosting site and it works fine for me. i just click manage attatchments, browse, pick the jpeg from "my pictures", and it shows up fine. when i save the picture from photoshop, i go to file/save for web, and optimize the file size of the picture. that might have somthing to do with it. i hope this helps someone. peace!

BiG ToE-3DT
26-10-2006, 05:33 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/004-4.jpg

implosion
26-10-2006, 03:15 PM
lolz im gonna try one, btw im a noob as i have been modeling for 6 mouths so i have warned u. so u wont be as shocked lol

abhitheone
26-10-2006, 08:21 PM
ok i m a new kid in the block so i will also try TO WIN

V3N0M
26-10-2006, 09:14 PM
Go for it abhitheone!

tjerkotten
26-10-2006, 09:26 PM
Hi Everyone...I wanne join too in this contest. I had a concept for a long time bud perhaps now i can start to build further from it. I will post tonight.. Great contest.....

Nappa
26-10-2006, 10:33 PM
big toe you got muiltple faces in the rim that arent welded or there over flapping as a flat plane. FYI i belive it happen more likly when you beveled the rim

BiG ToE-3DT
26-10-2006, 11:47 PM
its the video card, for some reason when I rotate the view it starts doing that. But just in case, I will check.

update:
http://i55.photobucket.com/albums/g129/DJBiGToE/008.jpg

Mikademius
27-10-2006, 01:23 AM
No point... There won't be any cars in thousand years... We'll manage to kill the entire human race way before that.

:wall:

Hellhammer
27-10-2006, 02:36 AM
Then make some device to transport the ghost of the humans that will be dead by then :P. Also keep in mind that the future extends from the second after you read this till infinity ;).

vitruvius
27-10-2006, 03:12 AM
Hi! I have great expectations for what it will be created by my friends, great initiative. bye!!!

BiG ToE-3DT
27-10-2006, 07:16 AM
went back and updated the plane
http://i55.photobucket.com/albums/g129/DJBiGToE/011-1.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/010-3.jpg

xila
27-10-2006, 12:29 PM
My futuristic turbine bike. 4000 polys

http://i45.photobucket.com/albums/f89/Xila17/gi3.jpg

http://i45.photobucket.com/albums/f89/Xila17/w2.jpg

these shots are a older version the textured version will have improvments.

Thykka
27-10-2006, 12:59 PM
Here's my concept sketch.. not sure if I'll have time to finish the model though :S

http://img84.imageshack.us/img84/2194/conceptkz8.jpg (http://imageshack.us)

ALmanax
27-10-2006, 03:28 PM
xila - looking realy cool!! Now i expect to see it textured, must be deadly striking!

TheWinterLord
27-10-2006, 03:32 PM
xila To be honest i think urs looks the best so far!!! :)

Coridium
27-10-2006, 04:22 PM
Here is a very basic model of my 'SpaceCraft'.

its just a start, but is C&C welcome.

I tried to upload it to the thread,but got the tech error again, any ideas?

anyway heres a link...

The design
http://www.coridium.pwp.blueyonder.co.uk/jpgs/ship2.jpg

The basic model (about 1300 polys at the moment.)
http://www.coridium.pwp.blueyonder.co.uk/jpgs/ship_b.jpg

Cheers Chris

le1setreter
27-10-2006, 04:24 PM
very nice entries people. gratz from a noob.

although im not that good and have less time i will give it a try and make some concept this weekend. (the reason i posted this is just to ensure i keep on it.)

anyway good luck and lots of fun to all of you!

Coridium
27-10-2006, 04:29 PM
Hi all,

Sorry just noticed the replys regarding 'posting an image', Thanks.

As you'll notice I've just linked to my images instead. Not sure how people manage to directly show there images in the thread.

Thanks for all your replys.
Chris

Coridium
27-10-2006, 04:36 PM
Thanks everyone,

I've never used imageshack, but now understand what you where trying to say (I'm so thick!!! LOL).

So here my design...

http://img155.imageshack.us/img155/1480/ship2bd6.jpg (http://imageshack.us)

And heres the basic model...

http://img155.imageshack.us/img155/4636/shiplowrenderwh9.gif (http://imageshack.us)

Thanks again, sorry about the several posts.
Chris

Tojiro
27-10-2006, 06:21 PM
My futuristic turbine bike. 4000 polys...

Wow! That looks awesome!
Still, not to rain on your parade or anything but is that 4000 *triangles?* I'm wondering if the counter you're using is counting things such as the faces of the turbines as a single poly. How are you getting your poly number?

Please don't get me wrong, it looks fantastic, but it seems just a tad too detailed for 4000 tris (maybe I'm wrong...)

Hellhammer
27-10-2006, 08:48 PM
Counters on 3d apps normally count triangles, not "faces" (although sometimes triangles do count as faces). What it does is divide that Ngon into triangles and deduce the count from it. The right question imo would be: Is it breaking appart those ngons in the right way? Because sometimes it happens that the program doesn't break things the most efficient way, so taking the time to divide them yourself often can proove much more efficient polycount-wise. Thats an awesome model btw!! I haven't had much time to complete my model, but its almost done to continue with the unwrapping process.

xila
27-10-2006, 09:26 PM
here is what poly counter set to polys shows hope that clears stuff up..thanks for diggen the model guys. I did a highpoly version years ago and Netdevil here in Colorado wanted me to turn it into a low poly model to see if i qualify for a job. im uvmapping it now and will texture it this weekend.

wish me luck :hmm:

on a second note has anyone ever heard of chuguts from Chuggnut.com turbouv script. it seems really cool but i cant get it to work. i need it to align some uv verts...or has anyone heard of a tool that can do this easily..thanks for any info

happy modeling



http://i45.photobucket.com/albums/f89/Xila17/ply.jpg

jec1183
27-10-2006, 09:46 PM
Xila: Not to burst your bubble but any time you work with games and someone says "Polycount" they are actually referring to the "Tri count." In order to get an accurate count for the comp you need to place your count to triangles. Even in the page one brief it tells you not to exceed 5000 tri's. At your current count you are somewhere in the ball park of 7980 tri's.

Hellhammer
27-10-2006, 10:10 PM
Max counts triangles with that polygon counter, not quads, unless you use an old version of max, which had that problem. An example that will properly illustrate this. A simple 4 sided plane with the extremely complex geometry of 2 triangles with max8's polygon counter, which didnt even have to be set to triangles, its like this by default:

http://img126.imageshack.us/img126/9123/polycountlw8.jpg (http://imageshack.us)

So keep your bubble, because it isnt bursted yet :wave:.

BiG ToE-3DT
27-10-2006, 10:34 PM
xila: you better go back and put the polycounter on tri's, and hope your under 5,000. If not, you still have time to cut the model down.

madone01
27-10-2006, 10:54 PM
hello every one hope you are all doing ok
this is my frist low poly challenge i would like to enter my concept .
i call it the squid . evry one works look good so far.
hope i can match up you guys
hers the link http://img436.imageshack.us/img436/997/lowpolychallengmt5.th.jpg (http://img436.imageshack.us/my.php?image=lowpolychallengmt5.jpg)

Hellhammer
28-10-2006, 10:11 PM
After struggling to kill random polys that were increasing my polycount beyond the budget, ive managed to finish the model.

http://img57.imageshack.us/img57/2981/siriusswip02it7.th.jpg (http://img57.imageshack.us/my.php?image=siriusswip02it7.jpg)

Now ill begin unwrapping this thing.

madone01: thats a very cool concept, it will be even cooler translated to polys :)

coridium: when i first saw the concept i thought it began with a gun or something hehe, its very interesting and the base mesh looks promising :)

Thykka: the concept looks promising, but hopefully the final product will have more details.

Back to work.

xila
29-10-2006, 05:36 AM
ok so i redid the model...had to sacrifice some detail to get the poly count to 4k which is my goal.

http://i45.photobucket.com/albums/f89/Xila17/new.jpg

Jasoncw
29-10-2006, 06:05 AM
These are all looking really good. I'm excited to see them finished. :)

Scatta
29-10-2006, 07:41 AM
Crap.. I'm kind of late at this point. Still may give it a go, though, being that I already have a concept sketch that just happens to fit this Comp's theme of futuristic vehicle. Think Motorcycle meets Monocycle meets Hovercraft, with the control scheme of a podrace (with seperate levers for right and left, etc). I'll start tomorrow. :D

BiG ToE-3DT
29-10-2006, 07:42 AM
xila: great job on cutting it down. Still has the same overall shape, but now has a cleaner look.

scatta: get down on it.

power091999
29-10-2006, 08:07 AM
Going to keep chuggin away at this. I have gotten what I wanted to have made, done already. I am way ahead on the poly count so I will continue working on this. Let me know what you guys think! CC welcome.


http://i98.photobucket.com/albums/l251/power091999/Low%20Poly%20Future%20Car/screengrab2.jpg

http://i98.photobucket.com/albums/l251/power091999/Low%20Poly%20Future%20Car/backrender1.jpg

http://i98.photobucket.com/albums/l251/power091999/Low%20Poly%20Future%20Car/siderender1.jpg

http://i98.photobucket.com/albums/l251/power091999/Low%20Poly%20Future%20Car/perspectiverender1.jpg

Robbiek1000
29-10-2006, 11:00 AM
Power091999 - Concepts pretty cool but I'm a little unsure of the texturing...I'm sure your not done with it but just in case...I'm thinking its a little do dark. Maybe adding some highlights to the texture map might help define some of those edges.

defaultalias
29-10-2006, 03:56 PM
power- i can't really say much on the texture because your render is so dark, but i can say you could lose some of the polys on the windows and give them to the wheels and back half of the vehicle.

OPTIMUS-PRIME
30-10-2006, 12:24 AM
Are Battlesuits allowed

BiG ToE-3DT
30-10-2006, 12:45 AM
Are Battlesuits allowed

that, would be up to you. It's what you think vehicles look like in the future.

AlvinG
30-10-2006, 02:50 AM
I all, this is my first post on Threedy forum :o

This is my idea of a futuristic vehicle.
I am already thinking for the next update, but the
concept will remain this. Maybe I will add a spoiler.
Sorry for my english, I hope you understand to me!

http://www.brokenbones.it/immagini/albatros_shot01.jpg



see you!

Robert_lever
30-10-2006, 05:42 AM
damn good job all of you. it would be funn to enter this competition but i dont have the time :/. but im looking forward to se all you modells finished. good luck every one :)

Thykka
30-10-2006, 11:20 AM
Here's a small WIP..
I've still got several K:s of triangles left so there will be detail :evil:

http://img141.imageshack.us/img141/7802/scarabrw7.gif

BigH
30-10-2006, 11:58 AM
Wow! All of these look really great. I just came across this thread and the low-poly count challenge on Saturday, but I want in!!!

I know I'm a late comer, but I've been working feverishly on a concept ever since. I should have some visuals pretty soon.

TheWinterLord
30-10-2006, 03:49 PM
Cant decide on colours (colors) and im just playing around with different types of texturing...
http://img176.imageshack.us/img176/5800/sometexturecarst7.jpg

Hellhammer
30-10-2006, 05:27 PM
Thykka: thats an incredible way to present your work! I really like how that looks. Would you mind sharing a bit of that process with us? Im particularly intrigued by the way you made those fancy reflections on the cockpit!

AlvinG: Thats certainly a very weird bike hehe, its a bike right? Very cool stuff.

TheWinterLord: Im also having trouble picking an appropriate color scheme, as always hehe.

Couldn't really work much on the model during the weekend (soccer weekend :D), so im pretty much where i left it on the last update, except for some chunks of the model unwrapped.

Robbiek1000
30-10-2006, 11:02 PM
Here's a WIP of my texturing so far. Let me know what you guys think. I'm looking for Comments and Critiques. Keep in mind some of the texture is still just base colors.

http://i88.photobucket.com/albums/k187/Robbiek800/Partly_textured.jpg

bb0x
31-10-2006, 01:04 AM
that looks sweet...liek an future emperial vehicle! keep it up

VinsanityV20
31-10-2006, 03:06 AM
I'm gonna have to bow out. Unreal Engine is a piece of **** and I have to spend way more time learning it for a class than I have to enter this contest. Everything people have done so far look totally rad; I'm just pissed I don't have the time to do anything more. Good luck all; I hope to join another one later!!