MattChin
16-10-2006, 02:32 AM
Hi, my name is Matt Chin. I've been studying 3D Studio Max for 4 years now. I've worked on video game projects and film. My strengths are in my modeling, rigging, texturing and animation.
Online Portfolio/Resume:
http://members.shaw.ca/ancientskies/mattchin3.htm
Recently finished work fulfilling several contracts for an upstart company based in Wisconsin, U.S.A., http://planewalkergames.com/ - on an "old school" CRPG called "The Broken Hourglass", in charge of modeling, animating, rigging, texturing, rendering over 35 3D characters for the game. Various sets of equipment such as swords and armor were also modeled and textured to be added to the animated 3D Characters. Everything had to adhere to engine specifications, including texturing. The 3D characters were rendered and used as 2D sprites by the game engine.
All models were created from written descriptions provided by the writers. Some designs were drawn in 2D to get the basic proportions before creating the 3D model.
Previously hired as a 3D Artist, working on a team to produce a UFO/Alien Documentary for TV broadcasting. http://www.4thwalltvandfilm.com/ - http://www.safespaceproject.com/ In charge of 3D modeling, texturing, lighting, shading, rigging, compositing and animating hi-res creatures for the film, along with some hi-res environments. Also used Boujou tracking software, and some compositing with live-action footage. I'm finished work with this team, and the film is now in Post-Production, and so I am in need of more work.
Online Portfolio/Resume:
http://members.shaw.ca/ancientskies/mattchin3.htm
Recently finished work fulfilling several contracts for an upstart company based in Wisconsin, U.S.A., http://planewalkergames.com/ - on an "old school" CRPG called "The Broken Hourglass", in charge of modeling, animating, rigging, texturing, rendering over 35 3D characters for the game. Various sets of equipment such as swords and armor were also modeled and textured to be added to the animated 3D Characters. Everything had to adhere to engine specifications, including texturing. The 3D characters were rendered and used as 2D sprites by the game engine.
All models were created from written descriptions provided by the writers. Some designs were drawn in 2D to get the basic proportions before creating the 3D model.
Previously hired as a 3D Artist, working on a team to produce a UFO/Alien Documentary for TV broadcasting. http://www.4thwalltvandfilm.com/ - http://www.safespaceproject.com/ In charge of 3D modeling, texturing, lighting, shading, rigging, compositing and animating hi-res creatures for the film, along with some hi-res environments. Also used Boujou tracking software, and some compositing with live-action footage. I'm finished work with this team, and the film is now in Post-Production, and so I am in need of more work.