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View Full Version : First lowpoly model


Jared
13-03-2003, 06:16 PM
My first go at it so be nice....
no just kidding, give me some constructive critisism on it.

Downup
13-03-2003, 06:24 PM
how many polys?

Jared
13-03-2003, 06:34 PM
Hmmm....
i made a polycount before i posted but i can't remember.
I believe it was a little too much though.
The pillows requires quite a bit.
but it is indeed lowpoly.
i'll check it sometime during the weekend.

Oh, btw. i made a small lowpoly scene for it to.
http://threedia.250free.com/Conference%20room.jpg

Emperor
14-03-2003, 06:46 AM
Well tis nice...very nice...can we see wireframe plz. Easier to see what to crit on like that. I detected that you have some smoothingproblems on your pillows, or was that intended. I mean the creases on the pillows. If it wasn't intended then you have some edge turnig to do there. Can't really crit much until I see a wire of it but it does look nice. Like a lil coffee gathering :D!

Jared
14-03-2003, 07:48 AM
Hi emperor.
I will post a wireframe when i post the polycount for it.
The pillows was supposed to look like that because they look fluffier then. The pillows had quite a polycount so i optimised very much.
i think i put 9 to face tresh or wathever it's called.
:D

Jared
14-03-2003, 07:53 AM
Btw, does anyone know what "auto exposure contol" is?
i turned it on and the scene looked better.
At first i thought it was that you could make effects like for example fire to emitt light.
I think i was wrong though because the scene looked the same with and without a fire effect.
What is it and what good is it for?

Supervlieg
14-03-2003, 08:41 AM
That looks quite highpoly for a couch. It depends on the scene it's going to be in though. Perhaps you should work on the textures of the pillows to make look rounder. I'd say the polygon count for such an object should be around 75-150 poly's depending on the engine.

Jared
15-03-2003, 10:38 AM
Ok, here's a wire.
guess the polycount.

Mariska3d
16-03-2003, 07:35 PM
200?

Jared
17-03-2003, 06:13 AM
Well, no.
My polycounter says it's 526!!
can you believe that?
I've removed the meshmooth from the wooden parts and i've optimised the pillows as much and deleted the polygons of the pillows that doesnt show in the scene but it says that this model is 526 polys.
I have a hard time believing the polycounter.

Does anyone here know how to decresa the polycount further than this?

dhin
17-03-2003, 06:33 AM
Remove unseen faces. The bottom of the seat where the cushions sit on the bench the tops and bottoms of the legs these are all places where faces (polygons) aren't ever goning to be seen anyway. Also select all the objects in the seat and check your poly count, it my be that you have some hidden objects that you don't know about, weld all you verticy (this will eliminate faces that have been produced on top of each other), and pray.

It really doesn't look like it should be over 200 polies, so if you've already done those thing I don't know what to tell you.