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fabrizzzio
13-03-2003, 09:04 PM
Hi guys.
Ive got some problems because I need to transfer a starshape to a mesh of a head. I don't know how. I tried the conform space warp and the conform object but I can't understand the process. I need that the starshape takes the rounded shape of the head, so it will see like something that is added to the head and comes from inside. Got it? Hope so.

I need some help to solve this problem.
I wait for your feedback.

kuman
13-03-2003, 09:59 PM
there's probably an easier way

but the first thing that comes to my head is to just use vertex snapping on a single axis and snap the shape onto the head as best as possible. you might need to add more verts to the shape to give you more curvature on the star shape.

like i said this is probably the worst way to do it, there's probably a much better way. but i think this way, though more work, will definitely get what you need.

-k

Net Admiral
14-03-2003, 06:11 AM
mm well there is a way !!! u could use shape merge from compound objects menu but that will merge the shape with the object

a second way is to use (section) from splines menu and make it bigger than the head then put the head inside it and generate a shape from the head, now pick up the starshape and apply a path deform modifier using the head's generated shape!! now the star should take the head's form and of course sometimes u need to change the axis

fabrizzzio
14-03-2003, 11:56 AM
Many thanks Kuman and Net Admiral for your help.
Appreciated!:wave: :wave: :wave: