View Full Version : W.I.P's For Everyone.
BiG ToE-3DT
23-10-2006, 07:17 AM
this thread is for people who don't feel like making a thread, so feel free to post a work in progess or even a finished piece in here.
HELPFULL C & C ENCOURAGED
BiG ToE-3DT
23-10-2006, 07:18 AM
I'll get it started by throwing this up, a bike I started for the low poly comp. I didn't like the path I took with this so I'm doing a new one.
http://i55.photobucket.com/albums/g129/DJBiGToE/009-1.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/010-1.jpg
BiG ToE-3DT
23-10-2006, 07:33 AM
Got some work on the new "bike" done.
http://i55.photobucket.com/albums/g129/DJBiGToE/003-2.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/004-3.jpg
defaultalias
24-10-2006, 01:36 PM
Pretty cool idea, Big Toe.
just a small thing i'm working on. lowpoly seems to be all the rage now days...
its a little higher than handheld specs, but i wanted to keep it as low as posisble.
i can still lose a lot of polys in the torso and in the hair.
http://i70.photobucket.com/albums/i101/defaultalias/Characters/Chibi%20Palen/Palen.jpg
BiG ToE-3DT
25-10-2006, 04:24 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/010-2.jpg
BiG ToE-3DT
26-10-2006, 05:34 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/004-4.jpg
BiG ToE-3DT
26-10-2006, 11:49 PM
trying to keep this thread alive and kicking.
http://i55.photobucket.com/albums/g129/DJBiGToE/008.jpg
BiG ToE-3DT
27-10-2006, 07:17 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/011-1.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/010-3.jpg
Tank[NL]
27-10-2006, 02:11 PM
cool style, big toe. nice and aggresive looking vehicles. i really like the trike design and the car looks really nice.
the plane looks a bit odd, with those 2 huge engines. judging by the overall look of it, i think its a fighter of some kind, so those 2 engines look a bit to vulnerable the way they are now.
the big turbine(?) on the front looks cool, kinda 1950's/60's fighter feel to it.
looking forward to more updates soon :D
dhruvsm
27-10-2006, 05:23 PM
Hey Big Toe........its really a great idea to start a common wip thread so that people can visit and see so many different WIPs together and comment...and also will be benifitial for everybody who posts here as each persons' work will b visible together to anybody who enters this post...and will alsways b a curosity as whats in the next post in there!!!
and to start with....some great wires by u...!!!.....
Rhauk
28-10-2006, 05:23 PM
My first face texture...
I've still not grasped how to UVW yet, so the back of his head is untextured, but at least I got his face textured.
So erm.. Yarr.
http://img167.imageshack.us/img167/3331/render1bj6.png
The ears are sort of placeholders, I'm sure it would be better if they were actually in the same object as the head, and the texture is something I whipped up in 20 sec without a refference :P
defaultalias
28-10-2006, 06:48 PM
his beard looks lopsided, like maybe he couldn't shave right with the eyepatch...
BiG ToE-3DT
28-10-2006, 07:00 PM
well he looks like a pirate to me, and pirates have to shave on a boat, made of wood, that goes up and down, and side to side. It's hard shaving under those conditions, might be how he lost his eye.
Rhauk
28-10-2006, 09:19 PM
well he looks like a pirate to me, and pirates have to shave on a boat, made of wood, that goes up and down, and side to side. It's hard shaving under those conditions, might be how he lost his eye.
That's a great excuse! *cough* Err, I mean... Of course, I was trying to make this as realistic as possible!
Now, on a more serious note, could anyone please help me a bit on how to UVW a head? I usually see UVWs like this:
http://img158.imageshack.us/img158/3636/headuvwkq3.png
My problem is that I have no idea how to get the side of his head next to the face like that. What I did on that pirate was using a plane UVW map, then editing it a bit.
~<3
Star_Scream
29-10-2006, 01:59 AM
In the Unwrap Editor you have to unwrap first the front of the face then the side and weld the verts which should be together, there is an extra option to see the Vert Connections ;)
Also are here 2 good tutorials for this ;)
http://www.poopinmymouth.com/tutorial/tutorial.htm
BiG ToE-3DT
29-10-2006, 02:44 AM
or, you can use the cylindrical map option, make sure the seams is turned on, I like thick seams. Then you want to rotate the gizmo so that the seam goes down the back of the head. After that just unwrap.
TheWinterLord
30-10-2006, 01:25 PM
WIP
http://img91.imageshack.us/img91/8862/girl2fs3.jpg
what ya think? and um she is not wearing her armour right now...
defaultalias
31-10-2006, 02:22 AM
a wire would help us critique on the actuall mesh, but right now everythings looking ok except for the hand and texture on the leg armor. try to stay away from photoshop filters. on the hands, try to model them in a more natural pose, as right now they look totaly flat, hands are actually curved some.
RHedendahl
31-10-2006, 01:45 PM
Here is a weapon i'm doing for a "company of heroes" mod. triscount 170. 512x512 texture, 512x512 bump, no specmap so far
clay:
http://img290.imageshack.us/img290/6725/m1897trenchgunclayhf7.jpg
clay_bumpmap:
http://img290.imageshack.us/img290/5034/m1897trenchgunclaybumpom9.jpg
texture_bumpmap_defaultspecmap:
http://img290.imageshack.us/img290/125/m1897trenchguntexturebubm6.jpg
RHedendahl
02-11-2006, 09:29 PM
update..
http://img291.imageshack.us/img291/8096/texturebumpspecmapup3.th.jpg (http://img291.imageshack.us/my.php?image=texturebumpspecmapup3.jpg)
here's my 2 cents worth:
http://tn3-1.deviantart.com/fs12/300W/i/2006/306/8/5/Red_Dragon_WIP_by_palp.jpg
http://www.deviantart.com/deviation/42377707/
KamenRider
05-11-2006, 08:08 AM
This is Hanamichi Sakuragi from the Takehiko Inoue's manga, Slam Dunk.
The texture is not finished yet, I will look for a time to finish it.
If I have a time, maybe I will program a little game using it.
http://img83.imageshack.us/img83/6002/sak1iu1.jpg
http://img172.imageshack.us/img172/2759/sak2wv5.jpg
http://img145.imageshack.us/img145/8668/sak3qm5.jpg
http://img228.imageshack.us/img228/8223/sak5kk6.jpg
http://img228.imageshack.us/img228/4343/sak4vp1.jpg
jec1183
05-11-2006, 06:00 PM
KamenRider- Make sure when you render out an image that you want to be a jpg that the setting is set up to be the highest quality because right now your images are very blurry. This only occurs when you let the quality of the jpegs drop while rendering.
BiG ToE-3DT
11-11-2006, 10:27 PM
http://i55.photobucket.com/albums/g129/DJBiGToE/027.jpg
TheWinterLord
11-11-2006, 11:07 PM
Just a smll game Im Working on. Yes her sledgehammer texture is not working. :wall:
But its been really nice working on it, gotten a lot of experience from this.
http://img64.imageshack.us/img64/4853/sscreenshotpf8.jpg
MattyG
12-11-2006, 05:06 AM
hey what software are you using for game design? I use gamemaker a bit but its only for 2d games, or are u just like plugging it into a game engine like half life.
Hirokugawa
12-11-2006, 05:22 AM
Here's my own progress (Have a WIP going in the organic section)
Even though, yes, I know it isn't really organic
My demon puppet
http://i9.photobucket.com/albums/a84/Hirokugawa/3D%20Modela/prev6.png
Normal mapping is being done now
http://i9.photobucket.com/albums/a84/Hirokugawa/3D%20Modela/prev8.png
TheWinterLord
12-11-2006, 06:01 AM
hey what software are you using for game design? I use gamemaker a bit but its only for 2d games, or are u just like plugging it into a game engine like half life.
Matty, what you are seeing is in Renderware, a engine used to make games like gta 3 for example.
MattyG
12-11-2006, 06:29 AM
Ok this is probably going to be a really stupid question but is there a trial I can download? I went to their website and couldn't find a place anywhere to download the trial, as a matter of fact I didn't even see a place to buy it lol.
TheWinterLord
12-11-2006, 06:49 AM
Im using it at school, you need to pay for the lisence. I dont know any specifics, but il be going to school tomorow maybe i can figure something out.
defaultalias
13-11-2006, 04:27 AM
hey what software are you using for game design? I use gamemaker a bit but its only for 2d games, or are u just like plugging it into a game engine like half life.
sorry to go of topic, but Game Maker 6 is capable of 3D, in fact it's what's being used in a project i'm working on(my first WIP posted in this thread was related to this...). it's very capable in the right hands. i'll post a screenshot of the game when i'm allowed to.
MattyG
13-11-2006, 05:03 AM
Really? They must have changed it a lot than since I used it at a class in the summer. It was capable of "3d" but in my eyes its not really 3d, it was just 2d sprites in a 3d world but they may have changed that.
BiG ToE-3DT
13-11-2006, 09:34 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/007-1.jpg
BiG ToE-3DT
14-11-2006, 09:53 AM
what's better: the fro
http://i55.photobucket.com/albums/g129/DJBiGToE/018-1.jpg
or the hat
http://i55.photobucket.com/albums/g129/DJBiGToE/015.jpg
defaultalias
14-11-2006, 10:35 AM
i like the hat. the geometry on that fro, as cool as it is, is really messy. what happened? ya know, i used to have a sudo fro, and i actually thought it was cool. but now, i don't think that so much...
freesupra
14-11-2006, 11:33 AM
the fro is awesome but i agree it does look quite messy specially the front tuff, if the whole mop of hair sat more puffed up it could look better. the hat is definately more pimpin though and if thats the look you wanna go for then the hat it be
so as it stands atm the hat looks better. nice character start
BiG ToE-3DT
14-11-2006, 07:05 PM
well with the fro, I started with a sphere, did some things to it. The end result was well over 14,000 poly's. I then used the multi res option in Max to reduce the count, that's why the flow is messy. But now that I jave the basic shape that I want, I will moel a new fro around that one, hopefully, it will turn out better.
simple_minded
14-11-2006, 08:49 PM
I figured I post something old, but new, or whatever........ This took about 2 ish hours, just playing around.........
http://img247.imageshack.us/img247/7190/headtd1.jpg
!BAMF!
BiG ToE-3DT
16-11-2006, 06:38 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/024.jpg
BiG ToE-3DT
17-11-2006, 05:18 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/032.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/033.jpg
freesupra
17-11-2006, 07:10 AM
awesome work Big Toe, the hat still definately represents more pimping style. Nice touches with the frills on the coat and the necklace
Maybe make the coat longer so it draps onto the ground and some big jeweled rings and he will be stylin :D
defaultalias
17-11-2006, 08:59 AM
oh! render him in a room with psychedelic colors and stuff, he's perfect for a master of funk with that fro.
freesupra
18-11-2006, 05:06 PM
Thought i would actually post some pieces that ive made of lateish, perhaps get some feedback and make use of this thread
Spiderman
this is my own little version of spiderman, tall, lanky and a touch of elephantitis
http://img133.imageshack.us/img133/263/spidermanmodwirestaticsl0.jpghttp://img133.imageshack.us/img133/2927/spidermanmodcolourposebc2.jpg
diffuse map (http://img133.imageshack.us/img133/2549/spidermanmodcolourmap1br1.jpg)
1212 tris and a 512x512 map
second attempt at making a female model - just the base female form im going for just to get some learnings in, my progress after bout 2 hours total spread over like 4 days :hmm: - 12xx tris so far
http://img142.imageshack.us/img142/940/femalebodywipew5.jpg
some form of props and street pieces for an environment in the works, not much yet on this front but it will get there
http://img140.imageshack.us/img140/3617/propsxb2.jpg
some low poly bird creature type thing, 689 tris
http://img140.imageshack.us/img140/545/crazybirdbx7.jpg
little goblin type dude, concept a friend drew up a couple years ago - 27xx tris including the weapon
http://img140.imageshack.us/img140/8034/koboldremasteredwipkp4.jpg
For any venture bros fans out there, i gave the diplomatic dr. killinger a go - 2888 tris, still need to do his mysterious murder bag
http://img140.imageshack.us/img140/2204/numberkillingermodelxo0.jpg
body diffuse (http://img140.imageshack.us/img140/3229/numberkillingerbodycoloky7.jpg) -mask diffuse (http://img140.imageshack.us/img140/5030/numberkillingermaskcolouf2.jpg) - body normals (http://img140.imageshack.us/img140/7940/numberkillingernormalmaqw7.jpg)
i know the mapping on this guy is pretty dodgy but i got ahead of myself and couldnt wait to try out some normals and texturing so i have to redo it most probably... or just rearrange somewhat
i got some more stuff but i think i will be somewhat over doing it :P
Randize
18-11-2006, 06:14 PM
Yo freesupra, I like you work especially the bird. Something that I don't see quite often. :D Make more fantasy character!
BiG ToE-3DT
18-11-2006, 06:34 PM
Freedsupra, those are great, but on the female there is one thing that stands out to me. The front view, she has no shape, other than the breast, nothing else says female. Try giving her hips and waste from the front view, also bring the shoulders in. Broad shoulders are mainly found on men. Keep in mind the side view looks right on, so try not to change any of that.
freesupra
19-11-2006, 05:14 AM
Randize : thanks muchly, making fantasy characters is my favourite. im just trying all sorts of things now to learn more
Big Toe : thank you also, hrmm i see what you mean but ive been using a reference photo from 3d.sk and followed it pretty much to the t, i might try another model to see some room for variations :)
Edit: Update on female model
http://img155.imageshack.us/img155/6515/femalebodywip2jr6.jpg
Ghost-D
21-11-2006, 03:21 PM
Randize : thanks muchly, making fantasy characters is my favourite. im just trying all sorts of things now to learn more
Big Toe : thank you also, hrmm i see what you mean but ive been using a reference photo from 3d.sk and followed it pretty much to the t, i might try another model to see some room for variations :)
Edit: Update on female model
http://img155.imageshack.us/img155/6515/femalebodywip2jr6.jpg
Hi there, very nice work. I´m trying to make a female body too (I´ll try to post screenshots later). I like the way you have the wire. It´s so clear... How did you make the joints? Is there any good method how to make a good connection between arms and body (shoulders- in human language)?
Could you just take a look at my model to tell me what could be wrong? I´d like to learn how to make a perfectly animationable model. Here´s the model, it´s abe from Abes Exodus:
http://img208.imageshack.us/img208/7524/attachmentyt6.jpg
Ghost-D
21-11-2006, 03:38 PM
I figured I post something old, but new, or whatever........ This took about 2 ish hours, just playing around.........
http://img247.imageshack.us/img247/7190/headtd1.jpg
!BAMF!
Very nice face. How did you start? I always star with eyebrow and continue extruding the polygon down the face (to make a nose) and to the side (to get the basic shape of the head). But I always have problem to make good-looking nostrils. What´s your progression?
Tank[NL]
22-11-2006, 11:53 PM
i got a question, and i think this is thread to ask, how do i create those single, 2-sided polygons used to create hair, feathers, leaves, etc?
havent been able to find an answer...
cheers
BiG ToE-3DT
23-11-2006, 12:34 AM
it's called a plane. For hair, I like to model out the head, then in poly mode I select the "hair line" of the head, I then shift scale that highlighted portion. That creates a new object in the shape of the head. Then I edge extrude from there to get the look I want.
For a feather, take a plane, no segments. If the feather has a shape(bend or twist) add a few segments and then use your textures and oppacity maps to give the idea that there is more geometry than there really is.
Tank[NL]
23-11-2006, 01:08 AM
right, ok. so just a standard plane. and to get it 2 sides i put on backface cull or something?
(damn, i feel like an idiot asking this :s )
thanks for the quick reply btw :D
BiG ToE-3DT
23-11-2006, 01:37 AM
for 2 sides, in the render, turn on 2 sided material, but for viewport, yeah you need to turn on the backface cull.
freesupra
23-11-2006, 06:22 AM
Ghost-D - the way i made the arms is from a cylinder, same as the body and then just modelled them and then joined them together and tweaked the verts till they looked like shoulders.. sorry cant really explain it anymore than that, cause im still learning how to make nice deformable meshes i couldnt really offer too much advice on a good way to make deformable meshes, but to me your abe model looks like it would deform well enough
TheWinterLord
23-11-2006, 11:43 AM
baseball player
for a game
http://img291.imageshack.us/img291/7540/baseballplayerkt9.jpg
WIP
samuelspode
23-11-2006, 02:15 PM
mine so far
http://aycu07.webshots.com/image/6566/2003574125688733579_rs.jpg (http://allyoucanupload.webshots.com/v/2003574125688733579)
Ghost-D
23-11-2006, 03:42 PM
Ghost-D - the way i made the arms is from a cylinder, same as the body and then just modelled them and then joined them together and tweaked the verts till they looked like shoulders.. sorry cant really explain it anymore than that, cause im still learning how to make nice deformable meshes i couldnt really offer too much advice on a good way to make deformable meshes, but to me your abe model looks like it would deform well enough
Thanks anyway. I have to learn a lot about deformation too. Hope I´ll have some more time to work.
BiG ToE-3DT
23-11-2006, 06:17 PM
http://i55.photobucket.com/albums/g129/DJBiGToE/002-1.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/001-3.jpg
kenkuru
23-11-2006, 10:28 PM
Well that's wicked big toe, very 'eye cathing' textures :). Love it, but it kind of hurts my eyes if i look for too long :)
defaultalias
23-11-2006, 11:32 PM
Big Toe, could you show us the texture sheet? with all respect, texturing is what you should be focusing on, it seems to be your weakest point. the face looks very good, but in other places you have some bad seams and repeating patterns.
BiG ToE-3DT
25-11-2006, 12:50 AM
heres the texture map. I'm redoing the zebra pattern to more of a zebra stripe. Also, the face needs alot more work. "A Texture Artist, I Am Not"
http://i55.photobucket.com/albums/g129/DJBiGToE/MaxRandville.jpg
freesupra
25-11-2006, 12:38 PM
Big Toe - the move to make the coat look more zebra skin like is one for the better, the suit looks quite loud perhaps some form of velvet look alike in maroon/green or purple but perhaps thats been done too much but it does seem to work, and the alpha maps need a bit of tweaking too but as i would suppose you will still be working on that
But other than that its turned out really well, keep up the good work
BiG ToE-3DT
25-11-2006, 09:15 PM
playing wit hthe coat's pattern, maybe someone can help a toe out. Using Max, I apply the oppacity map, it works, but when I add a spec map to help bring out those highlights, it also brings back parts that should be hidden wit hthe oppacity map. Take a look at the hat to see what I'm talking about.
http://i55.photobucket.com/albums/g129/DJBiGToE/014-1.jpg
MattyG
26-11-2006, 06:43 AM
sorry to go of topic, but Game Maker 6 is capable of 3D, in fact it's what's being used in a project i'm working on(my first WIP posted in this thread was related to this...). it's very capable in the right hands. i'll post a screenshot of the game when i'm allowed to.
I hate to go off topic here but I saw ur first Wip and how are you inputting your 3d models into gamemaker? Or are you just rendering them and making those into the 2d sprites that Gamemaker uses. I only had a 2 week course so I'm obviously no pro but I looked at the "3d tutorials" on their site and all I saw were just basically 2d sprites in a 3d world, like the FPS, the monsters are just 2d sprites with some walls all around them. Thanks for any help u can provide.
Jedianakinsolo
26-11-2006, 08:29 AM
Hey all, just a quick one from me. Got bored, haven't been able to finish any of my big projects because of the lack of a proper computer, but I did make this today.
http://i59.photobucket.com/albums/g305/JediAnakinSolo/LPfun.jpg
http://i59.photobucket.com/albums/g305/JediAnakinSolo/LPFunwire.jpg
defaultalias
26-11-2006, 08:40 AM
I hate to go off topic here but I saw ur first Wip and how are you inputting your 3d models into gamemaker? Or are you just rendering them and making those into the 2d sprites that Gamemaker uses. I only had a 2 week course so I'm obviously no pro but I looked at the "3d tutorials" on their site and all I saw were just basically 2d sprites in a 3d world, like the FPS, the monsters are just 2d sprites with some walls all around them. Thanks for any help u can provide.
well, the way we used to do it was kinda like creating a primitive 3D object, eg. sphere or cube, but using an exporter to get the objects vertex coordinates and stuff, and then creating a complexed "primitive". we used marzipan or something like that to get those coordinates. now, we use an external .obj loader made by our German programmer, which has support for multi mesh objects, animation tweening (smooth transition between frames), and it loads on runtime, as opposed preloading. but that .dll is the programmer's and the teams property, and i don't know if they want to make that public. ha, i'm just showing off, but yeah, Game Maker 6 is capable of full 3D, albeit very low specs (DS/PSP specs). and don't worry, this is all realtime and game related, and this is the post what your working on thread. :D
and just to prove it, some screens. kyle if you read this, please don't be mad, it a valuable recruiting opportunity. btw, all this is property of our team, and we're working on securing copyrights, so do not repost this without our permission.
the platformer test level
http://i70.photobucket.com/albums/i101/defaultalias/Game%20Screens/th_screen-3.jpg (http://i70.photobucket.com/albums/i101/defaultalias/Game%20Screens/screen-3.jpg)
.obj loader test
http://i70.photobucket.com/albums/i101/defaultalias/Game%20Screens/th_screen-2.jpg (http://i70.photobucket.com/albums/i101/defaultalias/Game%20Screens/screen-2.jpg)
MMO client test (project halted)
http://i70.photobucket.com/albums/i101/defaultalias/Game%20Screens/th_screen-1.jpg (http://i70.photobucket.com/albums/i101/defaultalias/Game%20Screens/screen-1.jpg)
dhruvsm
26-11-2006, 10:51 AM
hey BIG-Toe...its very impressive.....coming up real nice......great texturing.......but IMO...there's some problem with the palms in terms of proportions...the thumbs are looking big....and its an old problem with max's opacity and specular maps when u use both together...specular always overrides the opacity......
freesupra
26-11-2006, 12:51 PM
BigToe - perhaps the transparency needs to be copied into the channels alpha map of your spec map in photoshop so that it cuts out the specularity on the areas that are to be transparent
somehow i dont think that is making sense but ive never been good at explaining things :P
LostSoul
28-11-2006, 01:10 AM
I think Freesupra means masking the specular map with your opacity map.
I'd suggest, in addition to that, checking to be sure that your specular map has the full range going in its colors. If your image doesn't go to a pure black, you will get specular highlights like that where you don't want them (and it produces those ugly floating highlights). Beat myself over the head plenty of times trying to figure this out till in frustration I realized that just a miniscule amount from pure black can do this.
MattyG
29-11-2006, 05:26 AM
Wow, I never knew it was capable of that lol, hmm now all I need is my own German programmer to make me an exporter :-p. Don't worry if you can't make things like the program public, I completely understand all the copyright jazz. Thanks for explaining it, I hope you don't get in trouble for posting those though haha, it doesn't really seem like you posted anything that could be like seriously classified or anything, its awesome to learn about Gamemaker in a way I have never seen it.
I was cleaning out some books a few hours ago, and I found UT2003, so I'm hoping I can boot that up and look around online and see if I can get models into that game, if I can that would be a great stepping stone for me. Thanks again for the insight into game maker, and good luck with your game!
TheWinterLord
29-11-2006, 01:11 PM
http://img141.imageshack.us/img141/4448/carrotmonsterwipoe6.jpg
same game as the baseball player, who i have finished and animated.
got one hour into this carrot. design by our concept artist Reiner.
MattyG
29-11-2006, 11:51 PM
Lookin good so far, but if you have the polies to spare I have a few suggestions.
1) I would add a few more leaves, it looks like u just have 1 there, I think he would look good with a few more like the concept. They could actually all just be 1 big plane if u wanted.
2) I would chamfer the fingertips, it won't add too many polies, and I think it would make them look a lot better, unless u want them square like that but it gives them a really sharp look. I mean the edge that is like underneath the nails, not the whole finger btw.
3) I dunno what look you are going for, but your legs are connected, your arms aren't, and your hand looks like it is like half connected, it may just be the view, but I would make sure you make them like all the same kinda system.
Good luck!
Kalango
30-11-2006, 12:23 AM
I also got my one!
Heres the main character of Nightmatre in the Dark game(i'm remaking it):
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Nightmare%20in%20the%20dark%20witch/wip01.jpg
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Nightmare%20in%20the%20dark%20witch/wip02.jpg
still some things to fix...but getting hapy with it...
And this is for a duel comp...robot soldier:
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Robot%20Soldier%20Unidev/robot1.jpg
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Robot%20Soldier%20Unidev/robot2.jpg
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Robot%20Soldier%20Unidev/robot3.jpg
the limit is 4k polys, i will do my best to finish it.
BiG ToE-3DT
30-11-2006, 12:26 AM
who are you dueling, anyone we may know.
TheWinterLord
30-11-2006, 01:28 AM
MattyG thanxs, yeh i had only worked on the carrot for 60 minutes so yes the limbs were not connected, i made one leaf so i could uv map that one and then just copy it as many times as i would want so that i would get many leaves.
about the finger i wished i had seen the post before uv mapping it. il post a pic tomorrow and u can see how it turned out.
The carrot is now finished and uv mapped. another guy is going to texture it, then il animate it.
Big Toe did i forget to say beautiful? :)
BiG ToE-3DT
30-11-2006, 01:36 AM
yes, yes you did. The comp that it's for ends Monday, so I should have the final textures and poses and what not done by Friday, Saturday at the latest. I'll post a few of those in here, as well as a close up of the fish tank shoes. The renders I have up now make it hard to see, but there are a few fishys swimming around down there.
MattyG
30-11-2006, 01:48 AM
Does anyone know any good tutorials for getting weapons into UT2003? I plan on making some low poly weapons, but I don't want to start if I can't even figure out how to get them into a game somehow, I mean what is the point of low poly if you can't even put it in a game, ya know? Anyway I tried searching through some forums and everything was like characters and bones and stuff, or just way over my head. Any help would be greatly appreciated, I hope to start some low poly models tonight, but my enthusiasm will be low if I won't ever figure out how to get them ingame lol.
BiG ToE-3DT
30-11-2006, 01:53 AM
Screw trying to get them in a game, you would want 2004 or 2007 anyways. I know its fun to see it, but you would be the only one who can. I'm not sure if your trying to get into the game industry or not, but making a low poly anything is never a waste.
Now, get started on those weapons and post the works in progress in here.
TheWinterLord
30-11-2006, 02:13 AM
Matty here check this site out. its for exporting to unreal 2004 2003
http://3dbuzz.com/vbforum/showthread.php?t=84303
in this forum they can help you. with unreal tournament stuff.
Kalango
30-11-2006, 02:51 AM
who are you dueling, anyone we may know.
No no, hes a brazilian guy from another forum....
Wow that carrot is realy evil...nice!
freesupra
30-11-2006, 03:30 AM
hahaha go the evil carrot
kalango that robot is sweet. great design and cant wait to see it finished
MattyG
30-11-2006, 06:39 AM
Ok guys, here we go, my first low poly post in years lol, it is an MP5SD, I dunno like the regular poly limits these days for a gun, is it like 2500 ish? I'm gonna try to aim for like 1500-2000 tris. Maybe when I am done I will try modelling a soldier to go with it, since I could really use some work in the way of like character modelling.
http://i78.photobucket.com/albums/j82/MattyTheG/MP5Wip1.jpg
Edit: forgot the image :shy:
Tank[NL]
30-11-2006, 10:59 AM
judging by the speed and quality of the gun thus far, id say you should start with the soldier.
so, grab yourself some reference and get to modelling a cool soldier.
gl.
MattyG
01-12-2006, 12:20 AM
']judging by the speed and quality of the gun thus far, id say you should start with the soldier.
so, grab yourself some reference and get to modelling a cool soldier.
gl.
I dunno if I'm misinterpreting your comment, but are you saying the quality of the guns is so poor that I should do a soldier first?
And if you are trying to say that the speed and quality of the gun so far is good, then thanks :) its really hard getting back into 3d after over a year long break (WoW took over my life) so positive comments will make it easier.
Either way, I guess it wouldn't hurt to start with a soldier since that is the part I need the most work on. I modelled low poly guns about 2 or 3 years ago for like bf1942 mods and a few other mods, so I'm pretty good in that area.
Tank[NL]
01-12-2006, 01:04 AM
haha, sorry if i didnt make a myself all that clear :P
i meant the gun looks good. so i thinking you should leave that as is, and focus on your weaker skill, being organic, from what i understand.
so, once again, good luck. i hope to see a soldier on your next update.
ooh, and btw, your siginature isnt working, just shows the url :P
TheWinterLord
01-12-2006, 12:07 PM
Thanxs Calandro and freesupra!
so here it is roughly textured and the model is complete exept the leafs...
the texture is not finished its very rough says Chris the guy who textures it.
he made the eyes on the plane of the back of the hole so it looks like the monster is always staring at you. its freaky.
http://img133.imageshack.us/img133/5338/carrotmonsterroughzc9.jpg
Kalango
02-12-2006, 05:42 AM
Calandro? lol
Man getting realy cool your model, looks like those Banjo&Kazzoie bad guys..very cool..
btw thanx freesupra...
MattyG
02-12-2006, 08:29 AM
Ok guys, here goes nothing. This is my first ever character so its probably not that good so just bear with me lol. Comments are appreciated, and I know the wire is probably going to be messy by the standards here lol, I dunno, I like it so far actually, could be alot worse lol.
Edit: Oh yea only 800 tri's so far so still have plenty of room to go.
Clay-
http://i78.photobucket.com/albums/j82/MattyTheG/SoldierLegs.jpg
Quick Scene-
http://i78.photobucket.com/albums/j82/MattyTheG/woodscopy.jpg
Wire-
http://i78.photobucket.com/albums/j82/MattyTheG/SoldierLegsWire.jpg
MattyG
02-12-2006, 09:28 AM
Got the torso done real quick too.
If it looks familiar to anyone that is because its the 3ds Max Tutorial Blueprints, it came with a scene with the blueprints already set up so I was like, sweet. Its really good too because if I get stuck anywhere I can look at the tutorial.
1,014 Tris right now.
http://i78.photobucket.com/albums/j82/MattyTheG/SoldierTorso.jpg
TheWinterLord
02-12-2006, 04:12 PM
Kalango hehe sorry i feel like a fool getting your name wrong... But thanks again! :)
Matty, it looks better than my first character! keep it up!
Just noticed you got a 5 point face on the shoe, get rid of it :P
MattyG
02-12-2006, 07:53 PM
haha darn it! I should be more careful of those lol. dunno how to get rid of it though unless I just keep cutting down, but everytime I cut, I would create another 5 point face somewhere else, oh well, just woke up and gonna get started on the arms today hopefully.
BiG ToE-3DT
02-12-2006, 08:49 PM
MattyG, keep in mind that 5 sides is bad, like drugs, drugs are bad ummm kkkk. But 3 sides is good. 4 sides, like me, is the best.
MattyG
02-12-2006, 09:12 PM
I know they're bad, I just gotta find a good way to get rid of the ones I already have.
BiG ToE-3DT
03-12-2006, 12:37 AM
if your using Max, in the vert mode, look for the cut option, then turn your snaps on, press S, this will automatically make the curser snap to vert points and midsections of segments. Now your ready to cut in new segments. Just click on one of the verts that's making the 5 sides, then click somewhere opposite of that. Keep the flow of the mesh in mind.
BiG ToE-3DT
04-12-2006, 02:13 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/052.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/051.jpg
Animaleante
04-12-2006, 03:33 AM
I stll thin that the hat is much better.....and his fingers....there's something wrong with them...in the right hand...don't know if it is the texture....but definetely there's something wrong there
Cojax
04-12-2006, 07:28 AM
Stuff im working on atm.
http://www.geoff-hill.com/images/belem_WIP02.jpg
Cracadoo
04-12-2006, 07:05 PM
I have to learn to rig. This is model for that purpose, still WIP. Any suggestion is welcome.
http://img153.imageshack.us/img153/523/riggyfc9.jpg (http://imageshack.us)
http://img487.imageshack.us/img487/5192/riggybackzh9.jpg (http://imageshack.us)
Kalango
04-12-2006, 07:25 PM
Cool looking tower Cojax...very detailed.
Cracadoo man the character is nice for rigging tests, try your best and do not forget a single vertex. keep it up.
freesupra
05-12-2006, 10:37 AM
Big Toe - love the pose that hes in, but his fingers seem really munted. His cane top and cup could use a bit more attention i do believe now youve got extra time, the fish in the platforms is a nice touch though :P
Cojax - very nice model youve got there, i would love to see a wireframe of it if you have one, i reckon it will look great with some textures and normals or bump :D keep it up
Cracadoo - good luck with the rigging tests, i really dont get it... best of luck with your workings
as for me i got sick of texturing last night and i wanted to do some more modelling so i whipped this up quickly and ive just been tinkering with the hair in the last hour or so and doing some minory tweaks
http://img148.imageshack.us/img148/333/beastmanwip2lb2.jpg
BiG ToE-3DT
05-12-2006, 07:08 PM
looks like a great gate keeper to me, hint,hint. If you want to scare a few people, post that in the comp, say your fiddling with an idea. See what happens.
slicer
05-12-2006, 10:19 PM
i started working on a character. simular to the one mattyG is working on.
but i started in the other end:
http://content.imagesocket.com/images/guy1219.jpg (http://imagesocket.com/view/guy1219.jpg)
http://content.imagesocket.com/images/guy217f.jpg (http://imagesocket.com/view/guy217f.jpg)
some coments would be nice
(and how the hell do i remove the white box around the model?)
Tank[NL]
06-12-2006, 10:26 PM
hey slicer. good start on this guy. you need to try and get some edgeloops in his face. will give you a better result in the end. also, he has no nostrils.
erm, as far as the white box goes, just deselect it.
slicer
06-12-2006, 10:52 PM
']hey slicer. good start on this guy. you need to try and get some edgeloops in his face. will give you a better result in the end. also, he has no nostrils.
erm, as far as the white box goes, just deselect it.
thx for crits.
normaly the white box goes away when you deselect the model. but somthing has happened and now the white box is there all the time! it anoyes me
LostSoul
07-12-2006, 03:00 AM
If this is in Max, that means the object has a key frame at the current time.
skripturez
08-12-2006, 04:54 AM
actually i belive if its in max it is simply a bounding box. hot key "j" to toggle on/off.
LostSoul
08-12-2006, 11:34 PM
I...don't think I've ever had max continue to display them when the object is no longer selected though (which is what he said was happening). Unless, it's been animated and it has a key at that frame. But, you could be right as well.
Ghost-D
09-12-2006, 03:50 PM
Hi guys, here is my fatman model. not finished yet...
http://img165.imageshack.us/img165/9766/fatman1grabhk1.th.jpg (http://img165.imageshack.us/my.php?image=fatman1grabhk1.jpg)
http://img92.imageshack.us/img92/8914/fatman2grabiu8.th.jpg (http://img92.imageshack.us/my.php?image=fatman2grabiu8.jpg)
http://img92.imageshack.us/img92/743/fatman3grabyt0.th.jpg (http://img92.imageshack.us/my.php?image=fatman3grabyt0.jpg)
Ghost-D
09-12-2006, 04:04 PM
another model I´m workin on is a muscleman and a warrior.
Muscleman
http://img92.imageshack.us/img92/4582/muscleman1grabrh4.th.jpg (http://img92.imageshack.us/my.php?image=muscleman1grabrh4.jpg)
http://img92.imageshack.us/img92/3213/muscleman2grabgj1.th.jpg (http://img92.imageshack.us/my.php?image=muscleman2grabgj1.jpg)
http://img246.imageshack.us/img246/921/muscleman3grabzs6.th.jpg (http://img246.imageshack.us/my.php?image=muscleman3grabzs6.jpg)
Warrior - original concept from Neverwinter Nights 2
http://img246.imageshack.us/img246/2650/warrior1grabxd0.th.jpg (http://img246.imageshack.us/my.php?image=warrior1grabxd0.jpg)
http://img292.imageshack.us/img292/9383/warriorr2grabeh7.th.jpg (http://img292.imageshack.us/my.php?image=warriorr2grabeh7.jpg)
http://img246.imageshack.us/img246/9477/warriorr3grabyf9.th.jpg (http://img246.imageshack.us/my.php?image=warriorr3grabyf9.jpg)
needs to be textured and normal mapped, but I hope you´ll like it, guys.
Kalango
13-12-2006, 02:11 AM
Finaly! free from high-school!!!! i just hope university can accept my grades...otherwise...
So...long time no updates...here's the grave keeper from Nightmare in The dark again...now reformuled....and texture soon!
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Nightmare%20in%20the%20dark%20witch/wip1.jpg
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Nightmare%20in%20the%20dark%20witch/wip2.jpg
Hope you like it...
Comments ant critiques please!
c ya.
Animaleante
13-12-2006, 04:43 AM
Po Kalango..o modelo ta tesaum..mas so pra saber..vc faz todos os polys em tris msm recortando..ou ligo akele opção de aparecer tudo em tris?
english:
Wow Kalango...the model is awesome...but just to know...u cuted all the polys to be tris...or u turned on that option to appear only tris in the viewport?
Animaleante
13-12-2006, 04:44 AM
oh yeah....que faculdade que vc fez o vestiba ai?....eu so de curitiba e cursei Unicenp aki...e passei...uhuuuu
don't know the translation of the previous sentence in english...
Kalango
13-12-2006, 06:37 AM
oh yeah....que faculdade que vc fez o vestiba ai?....eu so de curitiba e cursei Unicenp aki...e passei...uhuuuu
don't know the translation of the previous sentence in english...
For those who didnt understand a word....
Oh yeah...what college you did the tests for?...i've done in Curitiba and i'm aproved!..wuhuuu
...
MWUAHAHAHA!
[falar em ingles pra não atrabaplhar ninguém]
Man i did not undestood your last post but...i've done tests for the UFC and UECE here in ceará, its too hard T.T i dont know if i will be aproved...but i hope so....done for computer science... yo i wanted to do in Curitiba but...i hand't the money to stay there...they say there's awesome and have great colleges....
So the model was done with editable poly and ....i think its pretty much it....
soon i will paint the texture...
acho que o ultimo post....eu fiz em poly mesmo e converti pra mesh, pq o gmax só conta poligonos, não conta triangulos....gmax sux mas serve....vou usar o art weaver pra texturizar...
Animaleante
13-12-2006, 12:48 PM
Kalango:
In the last post I meant that..I don't what max version u are using..but mine has an option that allows to show the quads in the model...as tris....like...u model a quad...turn the option on..and it show 2 tris....something like that...but that's not important...lol
I've heard that UFC is great...best of luck on that one...uu..computer science is really hard..not to pass but to study..I got something a little light....(Desenho Industrial - Projeto de produto) Design on products, like cars and such....quite nice :D
what's the advantage is using Gmax?...I never understood it...and art weaver is something like zbrush?
BiG ToE-3DT
13-12-2006, 06:46 PM
Gmax is 3dsMax, but free.
if you want to see all the tri's in your model, there are two options.
1. while in edtiable poly mode, select the edge/segment, then look for the turn faces button . This will let you see the tris, and the direction they are flowing. You can then click on them and change the direction.
2. Change your model into an editable mesh.
Kalango
13-12-2006, 08:58 PM
Thanx for the advice big toe.
I think the only advantage using gmax is the free license....i will use it in every personal work 'till i have money to buy 3ds max.....
Animalate...good course tho, Indutry Design is very nice....i will do mechatronics in another university..heh they have a chair for this there...
btw...Art Weaver is a painting program...free license too....its almost as good as gimp or ps.....i will try it and if i like it i will use it within gmax.
Question... anyone knows where i can find the gmax SDK? i have to develop a plugin or scrip to export this to .tmd formats(playstation format)... :*poly:
requiem2d
15-12-2006, 02:27 AM
Some great WIP's :D Keep it up people...
Cracadoo
16-12-2006, 02:16 AM
Ok, here is the dragon. It still needs the wings, I'm going to work on them before adding details.
http://img149.imageshack.us/img149/2793/zmajwireteloio7.jpg
http://img322.imageshack.us/img322/9474/zmajwireglavanb0.jpg
I truly hope that I'll finish this one. I'm about to try to rig this monster. Anyway, that will have to wait till model is done.
@Kalango, the gate keeper is great. Hope to see texture soon, as you have promised.
Bye.
Question... anyone knows where i can find the gmax SDK? i have to develop a plugin or scrip to export this to .tmd formats(playstation format)... :*poly:
PSP you mean? if so i thought there was a script/plugin ish thing for exporting or something i may be wrong but ill look it up for ya
edit--
http://forums.qj.net/f-psp-development-forum-11/t-update-gmax2psp-v5-79161.html
release forum...
Kalango
16-12-2006, 05:00 AM
PSP you mean? if so i thought there was a script/plugin ish thing for exporting or something i may be wrong but ill look it up for ya
edit--
http://forums.qj.net/f-psp-development-forum-11/t-update-gmax2psp-v5-79161.html
release forum...
actualy its for psx...but i will try another software such as gamespace...no problem...
slicer
19-12-2006, 09:04 PM
uppdate on the guy im making
http://img72.imageshack.us/img72/5625/soldierak3.jpg (http://imageshack.us)
funkdelic
22-12-2006, 07:15 AM
this is the main character for a game project
http://i26.photobucket.com/albums/c149/raffael1231/marius2.jpg
http://i26.photobucket.com/albums/c149/raffael1231/marius.jpg
TheWinterLord
22-12-2006, 06:58 PM
Nice funkdelic what kind of game is it and when will it be finished? school project or?
Kalango
28-12-2006, 12:44 AM
Hi, long time no post...but anyway here is something xD
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Robot%20Soldier%20Unidev/wip3.jpg
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Robot%20Soldier%20Unidev/wip5.jpg
the model is very buggy yet...some smoothing groups to fix...etc....
i will make his weapon soon and after have all done i will do a promo video with this guy :) :faces:
hope u like it!
later!
Kalango
29-12-2006, 10:17 PM
another wip :)
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Nightmare%20in%20the%20dark%20witch/wip3.jpg
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Nightmare%20in%20the%20dark%20witch/wip4.jpg
enjoy!
YEAROFTHEOX
30-12-2006, 04:53 AM
Wow, love the bot. Fantastic design.
slicer
31-12-2006, 04:51 AM
uppdate on the guy im making
http://img401.imageshack.us/img401/9936/soldier2us4.jpg
Ghost-D
01-01-2007, 01:42 AM
Hi guys. Good work everyone.
I tried to practice modeling a human torso. It consists of two instance objects as you can see.
Here are the renders of model with smoothing groups:
http://img107.imageshack.us/img107/8272/torsosmoothedsv2.jpg (http://imageshack.us)
and viewport grabs:
http://img107.imageshack.us/img107/6224/torsograbsha1.jpg (http://imageshack.us)
BiG ToE-3DT
01-01-2007, 01:49 AM
I'm in the middle of trying to do a characiture of Paul Sr, from American Chopper:
http://i55.photobucket.com/albums/g129/DJBiGToE/004-8.jpg
ref image:
http://i55.photobucket.com/albums/g129/DJBiGToE/bodyshot1.jpg
funkdelic
01-01-2007, 07:43 PM
nice start big toe,
take a look at the nose... ur´s is too much large...
BiG ToE-3DT
03-01-2007, 05:07 AM
finished up the little body, but the more I sit back and look st it, the more I think it still needs work.
http://i55.photobucket.com/albums/g129/DJBiGToE/008-3.jpg
Kalango
03-01-2007, 05:40 AM
Bigtoe: certainly he need bigger boots! so fazr its looking nice! but you could delete his hat and put there some hair, its more like him.
BiG ToE-3DT
09-01-2007, 06:59 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/016-1.jpg
Animaleante
09-01-2007, 08:05 AM
what happened to his moustache Big Toe????
BiG ToE-3DT
09-01-2007, 08:44 AM
I have it going straight out, for rigging. Should be much easier to do this way, than the way it was.
Animaleante
09-01-2007, 10:39 AM
Oh..I see what u mean....cool...I jusst see somethin wrong with the texture of the mustache when it comes to look like his skin
BiG ToE-3DT
09-01-2007, 07:35 PM
yeah, I have alot to work on.
freesupra
12-01-2007, 10:04 AM
thought i would post some shots of some models ive been working on for bobblehead comp
first is conan obrien
http://img406.imageshack.us/img406/6837/conanbobblewip7wb9.jpg
almost finished with the texture on this one just a bit more tweaking left to do
and i did a second one just for fun, of chris rock. no texturing though as im concentrating on conan to finish that one
http://img406.imageshack.us/img406/5442/chrisrockbobblewipbq6.jpg
and of course the low poly comp thats happening here. no real update on the model itself from but i post it here too
http://img153.imageshack.us/img153/2831/steampunkmusicianwip4ps9.jpg
after taking some time to get perspective on this model im going to have to add alot of detail to make it look more steampunky but i think i have figured out what to do, so will be posting an update in the comp thread when thats done. Aswell as another concept i drew up im gonna try too
pogimonz
12-01-2007, 01:08 PM
nice work supra.. i like the chris rock one, I think you got that one down pretty good, hope to see it textured..
requiem2d
13-01-2007, 03:56 AM
Gun already existed, however needed a scope so I made it...
http://img19.imageshack.us/img19/7933/m142ts0.jpg
TheWinterLord
18-01-2007, 10:22 PM
Heres something I started working on today.
TheExpert
20-01-2007, 04:39 AM
Final Fantasy 2 mage with Blender
http://img180.imageshack.us/img180/9343/ff2mageth6.jpg (http://imageshack.us)
Kalango
21-01-2007, 09:39 PM
Hya there....
Here's a gun(weapon) for the cgchat mini comp "weapons of war"....actualy its just a little training for the dominance war competition.....done in 30min, 500 :faces: limit.
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Weapon%20Minicomp/wip0.jpg
UnsteadyTeddy
29-01-2007, 04:14 PM
Was hard to find stock refs of this beautiful car. Always turns my head every time I see it in the street.
5k tri limit.
Modelling almost finished.
Crit away.
http://unsteady-teddy.co.uk/3d/Mitsubishi/FTO/fto002.jpg
BiG ToE-3DT
29-01-2007, 07:08 PM
that's looking good, but maybe you can post up one of your refs, I've never seen that car before.
UnsteadyTeddy
29-01-2007, 07:17 PM
Here Toe: http://www.mitsubishi-fto.org/downloads/wallpaper/017-1024-768.jpg
TheWinterLord
05-04-2007, 04:52 PM
I textured this model by slaught from the polycount forums. (thought id share it here)
Model is on 916 tris
256*256 texture (plus another smaller for the bags and bat)
http://img177.imageshack.us/img177/1240/thuglq8.jpg
BiG ToE-3DT
05-04-2007, 06:04 PM
you disrespect this holly thread with talk of polycount. Like Default, I'll be watching you
TheWinterLord
05-04-2007, 06:17 PM
:)
Klash120
06-04-2007, 04:02 AM
What's w/ all this Poly talk @. @
Anyways, before BigToe decides to start watching me...
An uber low texture & model of myself :3 Still in the works.
http://i55.photobucket.com/albums/g139/Klash120/Chibi_Me_02.jpg
http://i55.photobucket.com/albums/g139/Klash120/Chibi_Me_01.jpg
TheWinterLord
11-04-2007, 03:10 AM
Klash120 thats cool, im gonna try that (maybe give myself some higher specs though) :) nice work
256*256 texture
WIP
http://img292.imageshack.us/img292/6928/pontusdreadwarriorkj5.jpg
BiG ToE-3DT
16-04-2007, 07:20 AM
been sitting around doing nothing lately, so enough of that. I'm making me a car.
http://i55.photobucket.com/albums/g129/DJBiGToE/003-7.jpg
dont really care about the polycount, but I will go back and cut polly's after I'm done. I might even texture it if I feel up to it.
Klash120
16-04-2007, 07:52 AM
I am reminded of somn like a tonka toy car or something :P
Either way, it's looking good so far.
As for me, i've decided to stop makeing new models & to go back & finish
those I havnt completed :D
After browsing through my -many - unfinished models, i've came across
this one in particular. My rabbit furry creature thing... Inspire by Star Fox or somthing
I guess..
So, optimized geometry & added much needed edgeloops. UV mapped it & began to texture in PS. Still very rough & deciding on colors. Gearing towards something like an infantry/sniper rabbit. I plan on modeling him a sweet semi and/or a sniper. My buddy dubbed him "Kross Hare" Xp
http://i55.photobucket.com/albums/g139/Klash120/ScreenGrab_03.jpg
defaultalias
16-04-2007, 08:33 AM
way cool man. i really like the head
dhruvsm
16-04-2007, 08:56 PM
hey klash...thats really cool looking model!!!...nice looking so far!!... :dance:
hey Big toe...thats really cute!!..will be waiting for some updates!!... :dance:
abstract
17-04-2007, 02:14 AM
hey
i made a knight of ni minion for my knight of ni
at about 4800 polys but will prolly trim it down q bit to get it in an engine prolly have to lose the belt and things which sucks but leme kno what you think.
http://i142.photobucket.com/albums/r104/asb_one/4800.jpg
BiG ToE-3DT
17-04-2007, 05:33 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/006-2.jpg
Klash120
18-04-2007, 07:31 AM
Another update here. Nothing much, just some progres son texturing.
Some specifics: Using Maya 7. Surface shader (same as 100% lighting).
512x512 map. Aiming to paint it ALL 100% from scratch. Rabbit fur & coat are temporary texture overlays. Uh, still need to show wire & prolly map itslef. That'll be on my next post ;p
-FC3
http://i55.photobucket.com/albums/g139/Klash120/ScreenGrab_04a.jpg
http://i55.photobucket.com/albums/g139/Klash120/ScreenGrab_04b.jpg
http://i55.photobucket.com/albums/g139/Klash120/ScreenGrab_04c.jpg
TheWinterLord
21-04-2007, 01:08 AM
wip
c & c appreciated
http://img114.imageshack.us/img114/2939/monsterwip04ab9.jpg
TheWinterLord
22-04-2007, 05:00 PM
got the prop for him modeled and textured in the same texture.
now he is on 904 Tris including the prop.
http://img124.imageshack.us/img124/4900/monsterwithpendf3.jpg
BiG ToE-3DT
23-04-2007, 07:23 AM
El ChupaCobra de agua, playing around with the head
http://i55.photobucket.com/albums/g129/DJBiGToE/004-14.jpg
defaultalias
23-04-2007, 01:51 PM
klash, you know in maya, if you go under the lighting tab in the viewport, you can turn off all the lights, which effectively makes the scene unlit. that way you don't have to worry about all the hassles of surfaces shaders.
Klash120
24-04-2007, 07:47 AM
I dont see what hassles they are w/ surface shaders, i find them real easy to use & stuffs, Also, yeah, I know of that lil trick ;p I like to mix it up now & then you know :D
A lil update. Got rid of some of the overlaying textures. Tweaked the baked lights (Amb occ set as multiply in PS) Hmm, & started messing w/ his torso a bit. ALso included a wireframe ;p
http://i55.photobucket.com/albums/g139/Klash120/ScreenGrab_05c.jpg
http://i55.photobucket.com/albums/g139/Klash120/ScreenGrab_05b.jpg
Texture map. 512x 512 + UVs ;p Im reserving that lil empty space there next to the torso for some fur & stuff ;p
http://i55.photobucket.com/albums/g139/Klash120/ScreenGrab_05a.jpg
Ghost-D
24-04-2007, 03:18 PM
Nice stuff, Klash. I like it a lot. Do you plan to normal map him?
LostSoul
25-04-2007, 01:11 AM
The nose doesn't seem quite right yet (missing some shadowing of the nostrils). Also...I'd suggest bringing back a bit of the detail you had on the fur, helped to break up the surface a bit.
Kalango
29-04-2007, 11:45 PM
Little head concept zbrushing for a game i'm planing...hair and details were done very quickly and the face is still a bit faceted...since i have 256 of memmory -.-
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/SoG%20Project/bearman.jpg
BiG ToE-3DT
29-04-2007, 11:58 PM
finished it, but starting it over,
http://i55.photobucket.com/albums/g129/DJBiGToE/016-4.jpg
BiG ToE-3DT
30-04-2007, 09:21 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/020-1.jpg
Klash120
30-04-2007, 11:41 PM
I'm diggin the face. Real lizard/snake-like :p So, 'goat sucker of the water'? What inspired you to make this? :p
BiG ToE-3DT
01-05-2007, 02:20 AM
What inspired you to make this? :p
The game artisans website that was created to handle the Dom War, is having a BiG Huge Game comp. The topic is to make a large creature. http://www.gameartisans.org/forums/forumdisplay.php?f=20
You should jump in on it, I know you got a few more of those in you. :dance:
UnsteadyTeddy
03-05-2007, 01:54 PM
Modelling finished. Working on smoothing and materials now. Smoothing is really sucky. Any tips with those? Materials are basic DX shaders. Going to improve those shortly.
Polycount is slightly over 55k tri.
http://unsteady-teddy.co.uk/3d/audirs4/rs409.jpg
TheWinterLord
03-05-2007, 02:23 PM
you should be able to do the same car in 5k, otherwise its nice. not low poly now, maybe your plans are to use that for a normal map? you didnt say in your post.
BiG ToE-3DT
08-05-2007, 07:39 PM
playing in the mud
http://i55.photobucket.com/albums/g129/DJBiGToE/026-1.jpg
dhruvsm
08-05-2007, 08:56 PM
hey Klash...thats great update!!...really looking nice!!!
Hey Big Toe...thats looking great!!!...so u r doodling MudB!!! my only concern is that there r too many skin paterns and goin on all directions and not gelling together, but i think thats a minor issue!!!
Klash120
09-05-2007, 07:11 AM
More Rabbit updates! :D
Focus'd on his leg armors & some hilites on the fur.
Got rid of that annoying jacket texture ;p
http://i55.photobucket.com/albums/g139/Klash120/ScreenGrab_08a.jpg
http://i55.photobucket.com/albums/g139/Klash120/ScreenGrab_08b.jpg
http://i55.photobucket.com/albums/g139/Klash120/ScreenGrab_08c.jpg
BiG ToE-3DT
10-05-2007, 05:51 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/028-1.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/029-1.jpg
Ilkejav mk5
10-05-2007, 10:33 PM
uber-low poly character i'm doing for a game in development: http://www.hellbent-game.com/
http://img216.imageshack.us/img216/3488/bloodmastersfa0.jpg
the character is 1200 tris, the texture will be resized later, it's currently 1024/1024
i'm not allowed anything except the diffuse map, so a lot of painting is required.
Klash120
12-05-2007, 11:21 AM
:Jacket Update:
http://i55.photobucket.com/albums/g139/Klash120/ScreenGrab_10x.jpg
http://i55.photobucket.com/albums/g139/Klash120/ScreenGrab_10y.jpg
And the texture map so far. & Yes, I know it says "512x x512"... It's late & im tired ok :p
http://i55.photobucket.com/albums/g139/Klash120/ScreenGrab_10w.jpg
TheWinterLord
12-05-2007, 02:47 PM
Klash120 the character looks so much better now! :P
Ilkejav mk5 nice details, never knew u were interested in making game art. sweet
BiG ToE-3DT
12-05-2007, 09:23 PM
its looking real good. Would like to see this one animated.
Klash120
12-05-2007, 11:52 PM
As for an aniamtion... Anyone know of/seen "Bunnykill"?
flash link: http://www.newgrounds.com/portal/view/220999
I was thinking on something like that maybe? >:3
dhruvsm
13-05-2007, 01:12 AM
hey Klash...thats looking really nice!! greet texturing!!...and cool texture map!!... :dance:
Ilkejav mk5
13-05-2007, 10:51 PM
Ilkejav mk5 nice details, never knew u were interested in making game art. sweet
it's what I aim to do for a living... heh... I just don't demonstrate it as much as I should...
free-willy
15-05-2007, 02:32 AM
hey all,trying something a little different with my texturing,bit more detailed n realistic....bit of variety for my portfolio and to see if i can pull of something like this.Still wip so there will be slight hue changes to come
Never intended to do a realistic sorta texture to begin with so once i get this one outta the way im gonna do a version in my normal cartoonier style.
c and c much appreciated.
BiG ToE-3DT
17-05-2007, 07:35 AM
texture needs several candle light dinners
http://i55.photobucket.com/albums/g129/DJBiGToE/032-2.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/031.jpg
should have Free Willy play around with it.
Klash120
18-05-2007, 05:48 AM
Rig's just about completed. Getting frustrated of rigging it so.... It hasn't exploded or anything yet , so, im calling it done :D
http://i55.photobucket.com/albums/g139/Klash120/KrossRender_01.jpg
Hardware render buffer^
http://i55.photobucket.com/albums/g139/Klash120/ScreenGrab_11a.jpg
http://i55.photobucket.com/albums/g139/Klash120/ScreenGrab_11b.jpg
http://i55.photobucket.com/albums/g139/Klash120/ScreenGrab_11c.jpg
Series of screenshots straight out of Maya ;p
defaultalias
18-05-2007, 12:18 PM
Multi colored poops for an acquaintance of a friend. very quick work.
100% illuminated and about two hours work
http://i70.photobucket.com/albums/i101/defaultalias/Zigo-colors.jpg
Whoopa
18-05-2007, 03:25 PM
awesome klash!
Klash120
18-05-2007, 05:16 PM
Thanx Whoopa :p
So... My buddy convinced me to partake in the current low-poly challenge...
Im in the middle of concepting & stuffs. Character may be related to Kross here. Possibly a sidekick or somnthing :P Planning on having one of his outfit match Kross' :D
Cant' wait to starts somn! :D
& Lawl, WTF Default? :p
Also, what's going on the side of those poop things? I can't tell.
Kalango
18-05-2007, 10:26 PM
Klash120: Kicked some serious ass man! realy like it.
defaultalias: dude...this remind me of those tiny chocolate candies....lol looking nice btw....also reminds me of lego toys....O.o
lol default are those bakpacks taped to their bodies? XD
defaultalias
19-05-2007, 05:45 AM
ha, yeah. they wouldn't let me give it arms so i'm like fine, it's going to be taped on then. i didn't feel like doing much else, so it's rather plain.
here's a better view for ya klash. great job with kross and good luck with the lowpoly comp.
http://i70.photobucket.com/albums/i101/defaultalias/ZIGO.png
katana
20-05-2007, 05:25 PM
Awesome stuff here...Klash that rabbit is just too cool.
LostSoul
21-05-2007, 11:16 PM
But...if it has no arms, how does it put anything in or take anything out?
BiG ToE-3DT
22-05-2007, 03:14 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/033-1.jpg
Animaleante
22-05-2007, 08:09 AM
much better without that fin thing...but...on proportions..his eye is really too small..even for a monster...too small...
Tank[NL]
22-05-2007, 08:33 PM
*edit*
nice update on the snake/seamonster. the new color is a lot better. he looks kind of depressed tho. i think its because the fang almost looks like a tear rolling down his cheeck. cool creature tho. the normalmap isnt really all that visible, which is a shame. gl with him.
ok, so i got a small project im doing for a mate of mine. he needed a simple roman cartoony character. and he needed it to be kind of serious.
i made some sketches and he thought it looked cool, so i started to model him.
http://www.firstcelestialwar.com/pics/Romein-ortho-small.jpg
wire:
http://www.firstcelestialwar.com/pics/Romein-Wire.jpg
the model is about 6 hours work. need to add armor and maybe a weapon. i want to try and keep as many quads as i can. currently, i think i have 2. and the model is around 800 poly, last time i checked. so, not too bad.
c&c very welcome, as always
abstract
27-05-2007, 10:03 PM
that kross hare is way cool!
tank the back of his neck looks a bit weird? kinda bulky.
texturing my knight of Ni minion:
http://i142.photobucket.com/albums/r104/asb_one/C_km_texture.jpg
http://i142.photobucket.com/albums/r104/asb_one/C_km_texture2.jpg
BiG ToE-3DT
29-05-2007, 03:09 AM
finished up the snake looking thing:
http://i55.photobucket.com/albums/g129/DJBiGToE/Winning-1.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/beauty-2.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/wires-4.jpg
the render looks like this is a photograph taken in some studio with a big picture behind it.
what im saying is even tho' eveything in the background has a yellow-ish light...the speculars on your creatures are white... should they be yellow also ? :)
yoyomon
30-05-2007, 04:22 AM
Robocop's Auto 9 WIP. I'm gonna model a low poly version of Robocop with about 1000 tris for everything. The counter say it's 128 tris but it's suppose to be 64 tris. I'm looking to everything textured in rigged by Friday. Robo's mesh will be up soon.
http://img259.imageshack.us/img259/8577/auto9wipjz4.jpg (http://imageshack.us)
free-willy
01-06-2007, 03:53 AM
forgot to post up finished head.
yoyomon
01-06-2007, 04:07 AM
The texture is rocking free-willy.
Klash120
01-06-2007, 04:25 AM
*nods* rocking indeed.
Question though. How are you self illuminating it & get extra lighting on it?
Doesnt 100% means no light will effect it :\
Tell us your magic! @. @
free-willy
01-06-2007, 01:47 PM
yoyomon:thanks
Klash120:thanks.In lightwave in the display options panel theres something called GLSL HW shading,i click that and it allows lights to light up the model even when fully illuminated,never actually checked in the manual too see what its actuall purpose is :hmm:
Klash120
04-06-2007, 05:37 PM
Whatever the purpose, it's awesome :D
Do you know, or anyone else, how to get that effect in Maya? :3
momoko
11-06-2007, 02:06 AM
This is Ninja-girl. :)
Just finished texture.
http://www.momokoc.com/wip/nj_viewport.jpg
BiG ToE-3DT
13-06-2007, 05:14 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/008-8.jpg
isnt that a bit too dense?
unless its suposed to be highpoly....
Anyways Big toe... tyou modelling skills rock man...
BiG ToE-3DT
13-06-2007, 02:59 PM
bbox: thanks, this model is a bit on the high side. I'm going to take it into mudbox and see if I can't learn a bit more. Then add mudbox to my resume.
Like the thread. . . Seems like I've be gone a while and people have changed a bit.
Anyway my wip cause I really just don't feel like putting it anywhere else. . .
http://3d.alanmecham.com/IMAGES/Dante/dante.jpg
the bottom right ones are my favorite and where I leaning with the character. So that is where I started the head at. . .
http://3d.alanmecham.com/IMAGES/Dante/dante_head.jpghttp://3d.alanmecham.com/IMAGES/Dante/dante_headWire.jpg
I kind of like where it is going. Right now not really worried about poly counts just working on topology.
Sorry I'll crop the images later.
Big T- if you are going to take it into mudbox.. you might want to remove any triangles since they becoma all weird when subdevining
BiG ToE-3DT
19-06-2007, 04:46 AM
bbox: yeah, I tried it with a few tris in the mesh, they looked ok, but afew of the quads screwed up.
But on to new things. This is the start of the guy everyone fears, then man incharge of the anal probe.
http://i55.photobucket.com/albums/g129/DJBiGToE/004-15.jpg
BiG ToE-3DT
20-06-2007, 01:48 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/016-5.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/021-3.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/022-3.jpg
defaultalias
20-06-2007, 02:02 AM
haha, looking good toe
jimmypop
22-06-2007, 01:48 AM
ah dear god! the anal probe?!
BiG ToE-3DT
23-06-2007, 12:10 AM
yeah, I got a sick mind. Plus the more I work/think about this guy, the nastier the ideas get. Wait till you see the final images. But untill then:
http://i55.photobucket.com/albums/g129/DJBiGToE/032-3.jpg
maybe you all can help me pick, should I go with big think legs that match the arms, or would skinny little legs make it look funnier?
Ghost-D
23-06-2007, 01:07 AM
My personal opinion is that big legs would look much better. Especially big feet would give it nice massivity.
Btw. the apron makes me feel that some activity was spotted in his privy parts... Well, who´s got a sick mind now?
big toe!.... you should spend more love on his fingers... they look way too blocky compared to the rest..
Ghost-D Big guy Big privy parts? what do you know lol
Jason-Lavoie
23-06-2007, 04:37 AM
I actually think he'll look great with smaller stylized legs.
BiG ToE-3DT
23-06-2007, 05:25 AM
bb0x: I'll go ahead and toss an extra segment in the fingers to help round them out.
ghost: your mind is in the right place. His "probe" will be located down there and will peek its "head" out when its needed.
as for the legs, I'll make both and see which is better. Thanks Guys.
jec1183
24-06-2007, 04:44 AM
Texture Fart
Photoshop 128:
http://img213.imageshack.us/img213/6083/texturepractice1kv8.jpg
Tank[NL]
24-06-2007, 04:35 PM
lo all. long time no post. damn cisco.... :S
had some time, so i thought i'd finally get to work and texture my dominance war character, Doctor Quantum.
http://www.firstcelestialwar.com/pics/texture%20test5S.jpg
nothing too detailed as of yet. rust and the bolts and joints etc gonna take some more time. this is just a base as it were.
prolly gonna be some time before a next update. hope you like and any C&C is welcome.
cheers all.
BiG ToE-3DT
25-06-2007, 03:27 PM
need to rework his knees and the feet look funky, but I think they fit the overall character.
http://i55.photobucket.com/albums/g129/DJBiGToE/036.jpg
and here is the probes penatrating lube:
http://i55.photobucket.com/albums/g129/DJBiGToE/001-8.jpg
Makaveli
25-06-2007, 07:11 PM
Is whats hanging from his apron what I think it is lol. And thats a very disturbingly textured vaseline bottle. But I'm guessing thats ur idea lol. good job
Tank[NL]
25-06-2007, 07:52 PM
all i got too say big toe, is "omfg". anal probes just got that much more scary :S
the vaseline texture looks really good
BiG ToE-3DT
26-06-2007, 02:19 AM
its an upgrade to one of my first game models. The concept's name is Big Gay Al, the idea with this new model is to make sure everyone who looks it it knows why he is named that.
Concept:
http://i55.photobucket.com/albums/g129/DJBiGToE/Poses.jpg
Update on model:
http://i55.photobucket.com/albums/g129/DJBiGToE/041.jpg
Klash120
26-06-2007, 04:00 AM
Hey Toe, i think your model has a turkey baster stuck on him or somn >. <
So, been working on the toad a bit more (getting rid of some nasty seems), and trying to get a new Demo reel done...Seems i dont have enough stuff to 'balance' it out the way i want it... Low poly stuffs > Hi res... Guess i need to model some hires now!
So, in the mean time, this is for you Tank[NL] ;P
http://farm2.static.flickr.com/1179/626532561_496d41acdf_o.jpg
Kross Hare: 512x512x1 texture. Sword/Gun: Roughly 256x256 (taken from 1024x1024 Map from Kain) Texture
100% Lit. Hardware rendered. + Mentalray, Ambient Occlusion multiplied over final image
+Copy of original, blurred & set to dodge & screen :D
BiG ToE-3DT
30-06-2007, 12:34 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/045.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/048.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/046.jpg
Nappa
02-07-2007, 05:25 AM
lol high heels and that thing got no testies how big are the texture sheets for this guy going to be
mArCo!
05-07-2007, 01:09 AM
this is my first time posting here in a long time, i posted a really early version of this on polycount but no one commented. well its finished now and i want to get some feedback.
http://i42.photobucket.com/albums/e308/surge_86/DAVID.jpg
these are the textures.
http://i42.photobucket.com/albums/e308/surge_86/BODY.jpg
http://i42.photobucket.com/albums/e308/surge_86/ACCES.jpg
the hair im redoing now. i made it before i started the model but it doesnt seem to be at the same quality so im going to re-work the texture. n e way this is what is done.
http://i42.photobucket.com/albums/e308/surge_86/HAIR.jpg
BiG ToE-3DT
05-07-2007, 04:36 AM
mArCo!: the image is kinda small so its hard to see all the detail, but from what I see, it looks good. The only thing that looks off would be the folds in the pants. They dont flow the way they should.
Nappa: I'm using a single 1024. Starting on the high poly this weekend.
frostsnake
08-07-2007, 06:29 PM
http://img.photobucket.com/albums/v125/frostsnake/3d/trechest2.gif
http://img.photobucket.com/albums/v125/frostsnake/3d/trechest1.jpg
http://img.photobucket.com/albums/v125/frostsnake/3d/trechest2.jpg
http://img.photobucket.com/albums/v125/frostsnake/3d/trechest3.jpg
http://img.photobucket.com/albums/v125/frostsnake/3d/trechest-texture.jpg
126tris
inspired by Rhauk:)
defaultalias
11-07-2007, 04:09 AM
Remember me? i worked on this straight through, from building a base mesh to sculpting it in less than a day. so i've been awake for an excess of 30 hours now... time for bed.
http://i70.photobucket.com/albums/i101/defaultalias/Dead-Angel-sculpt.jpg
Rhauk
11-07-2007, 11:43 AM
Now it looks more evil than cute, but it's still an awesome model.
Planning to normal map it?
Klash120
11-07-2007, 01:55 PM
Default goodness I'd say! :D I better see those crackliness & hot 'lava' spots like in the original :P
As for me, to show I'm not dead, some screens on what I've been working on.
Planning to finish this one environment piece:
http://farm2.static.flickr.com/1047/775923869_6c364938c6_o.jpg
Final Gather render.
http://farm2.static.flickr.com/1120/775923919_2b2657b142_o.jpg
Wooden window cover things. Rendered in HD 720 :D Final Gather + a directional light.
More to come!
defaultalias
11-07-2007, 10:19 PM
you will klash. remember the dead babies from silent hill? that's the kinda look i want to get with this.
BiG ToE-3DT
11-07-2007, 11:04 PM
defaultalias: yeah, like Klash said, show Don what a lava creature is supposed to look like.:haha::smug:
BiG ToE-3DT
15-07-2007, 03:45 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/060.jpg
yoyomon
15-07-2007, 04:42 AM
Seeing some pretty cool stuff.
BigToe : You seem to be having a thing for boils. It'll be interesting to see how the final piece turns out.
Here's a model I started two days ago that was meant to be in an art gallery reel. Unfortunately, it didn't make it (hey I only had two days and I had to make the reel too). The model is rigged but the weights needs a little touch up here and there especially on the gauntlets.
http://img291.imageshack.us/img291/4761/redfootsoldierwippy9.jpg (http://imageshack.us)
defaultalias
15-07-2007, 04:51 AM
that is really cool yoyomon. i like the colors you chose
achmedthesnake
15-07-2007, 06:06 AM
some wip of my long overdue mmo char..
http://i56.photobucket.com/albums/g192/achmedthesnake/normals_01.jpg
needs eyebrows heh.
BiG ToE-3DT
19-07-2007, 02:40 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/008-12.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/009-4.jpg
yoyomon
19-07-2007, 04:19 AM
Thanks defaultalias. Can't wait to see the finished product achemedthesnake.
Nice update BigToe, I'd like to see what you put on the robe (can't think of the actual name atm).
achmedthesnake
22-07-2007, 12:46 AM
more progress - gotta start on the armour..
http://i56.photobucket.com/albums/g192/achmedthesnake/normals02.jpg
http://i56.photobucket.com/albums/g192/achmedthesnake/normals03.jpg
http://i56.photobucket.com/albums/g192/achmedthesnake/normals04.jpg
cheers yoyomon.
dhruvsm
22-07-2007, 05:08 AM
wow...some cool pieces of work!!!
thats a nice piece yoyomon!!!
good character, Big Toe...!!!
pretty good, achmedthesnake...!!
BiG ToE-3DT
22-07-2007, 05:25 AM
achmedthesnake: it's looking good. Guess you got the normal map problom solved.
more of the big guy:
http://i55.photobucket.com/albums/g129/DJBiGToE/017.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/019.jpg
Xeowolf
23-07-2007, 04:55 AM
Heya all. Some really awesome models in here! Klash, your rabbit is great! Anyways, thought I would throw something up that I am working on. Though I ran into a hurdle with the head. Tried a couple things but nothing looked right.
http://www.mystiquefx.com/3d-fox-new-01.jpg
So for the head, I kinda want to go with something more toon / anime like but modeling that is proving to be a nightmare. I am no 2D artist so I can't really redraw better reference pics. Below is a piece of art done By Zen, and it's kinda what I am looking for. Anyone have any suggestions on how to go about modeling this?
http://www.mystiquefx.com/fox-ref.jpg
Ghost-D
23-07-2007, 02:28 PM
BigToe - Great texturing work. I like the colors a lot. Maybe you could add some holes (don´t know whether "holes" is the right word) to the pantyhose.
BTW. Those little red areas on the apron are from Normal map? I´ve started learning normal mapping using projection modifier few days ago and sometimes I have that little red areas in my texture too.
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.