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theeman
12-11-2006, 11:23 AM
I am making more and more cars till i master the art of car making.
till now i have made 3 cars. you will see that its getting better and better. i hope to get to the level of you guys eventually.So all of the cars are a work in progress as m work is to achieve perfection.

http://i60.photobucket.com/albums/h34/theeeman/carfinal2wn.jpg
http://i60.photobucket.com/albums/h34/theeeman/cool.jpg
http://i60.photobucket.com/albums/h34/theeeman/911final.jpg
now i am working on another one which i hope .will be much better :drool: :wave:

ThatDon
12-11-2006, 11:38 AM
I love the porsche, anyways I could get a non toon shaded, photo quality render?

Station
12-11-2006, 06:23 PM
You need to pay attention to the little things, like the edges of the doors, etc. The shape is fine, but they need tidying up.
You're going the right way though, the only way to get better is to keep doing it!

theeman
29-11-2006, 03:44 PM
well here is the latest one.got to make the wheel alloys http://i60.photobucket.com/albums/h34/theeeman/kk3coool.jpg

theeman
29-11-2006, 09:32 PM
i like this plane rim than the previous one so here it is
http://i60.photobucket.com/albums/h34/theeeman/kk4cooool-1.jpg

Kujoe
30-11-2006, 06:06 AM
Hi I maybe help on the wire .Can i see the wire unsmooth :max: :verts:

theeman
14-12-2006, 01:47 PM
k here is the latest one its still wip.kujoe helped me a lot.can someone tell me how to get the tale light textured as realistic as possible.without any pluginfor 3dsmax 8

http://i60.photobucket.com/albums/h34/theeeman/kkk.jpg

Freespace-3DT
14-12-2006, 09:42 PM
You're improving, but you should make some HDR reflections to put the car's shape in value. This way, without anything to reflect, they look lowpoly.

Station
14-12-2006, 09:55 PM
I wouldn't bother about lighting etc if you're just concentrating on modelling. In fact, why not just do the whole thing in 'clay'?

Freespace-3DT
14-12-2006, 10:10 PM
I think it's the very render of a car that rewards the modelling.

Here's a tutorial on rendering cars ( though you need to register to 3dm3, it's free )
http://www.3dkingdom.org/index.php?name=News&file=article&sid=610

theeman
15-12-2006, 01:14 PM
thanks guys but does anyone have a tutorial to make realistic back lights. cant seem to get it right.thanx for thelink to the rendering tutorial trying it out now.and great work on T.I.T.A.N. Genesis .wouldbe great if u make sky tutorial i love the skyscape and planets u make.has a great atmosphere.http://i60.photobucket.com/albums/h34/theeeman/UBER.jpg

theeman
18-12-2006, 10:32 AM
backlight is one hell of a problem tred many methods came up with this kind of a texture.but the white part dsnt show up any ideas
http://i60.photobucket.com/albums/h34/theeeman/ss.jpg

www.cgw.ath.cx
18-12-2006, 02:04 PM
Why are your models so sloppy. It looks asif you have rush all your models! Nice work though.

DigitalPutty
18-12-2006, 09:07 PM
I recommend not putting the cars on such a dark background. Lighten it up a bit ... perhaps a medium gray or something? Not pure white and not pure black (or close to it)

Another thing I have learned do things in this order:
1. Model
2. Light (with a clay material)
3. Texture

If your lighting is incorrect for a certain material once you start adding materials ... you can tweak the material to be right (lighter, darker, etc.) and not mess up the rest of your materials.

theeman
20-12-2006, 05:33 PM
lol sloppy thats me all right.anyway i am trying after seing kujoes works and younglions awsome car i am realy motivated.Luckyly i got a video of a labo. so i found out i missed a few details .going to work on that :-).

i will try to decrease my slopeeness :o

http://i60.photobucket.com/albums/h34/theeeman/wip3.jpg
http://i60.photobucket.com/albums/h34/theeeman/wip2.jpg http://i60.photobucket.com/albums/h34/theeeman/wip1.jpg

Raptor3388
20-12-2006, 10:50 PM
Remove the chrome of the rims, we don't see them anymore as they reflect the floor.

And add more light, the material looks great but we can't see it well.