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View Full Version : Something Funky With Cameras in Max 5


Pawz
17-03-2003, 03:48 AM
Hi. I've run into this really odd problem with Max 5 and this scene I'm working on.

I'm doing an architectural walkthrough of a church, and I am using a couple of different cameras for the different views & animated views . . .

the wierd thing is, I can't move ANY of the cameras' TARGETS currently in the scene without the computer locking up for a good 2-3 minutes.. It's really strange, since I can plunk a new camera in and move it's target point however I like.

Anyone else run into this kind of thing???

Pawz
17-03-2003, 03:59 AM
Update: I've found that if I have a camera with a target, and then give it a path constraint, and THEN move the target, it freaks out and bogs my system.

Anyone else run into this problem? I just made a box, a circlish line, made a camera, assigned it a path constraint, picked the line, tried to move the target, and whump, it locks up.

??

Mike-3DT
17-03-2003, 07:18 PM
Never come across that before but you might want to try adding a dummy object & constrain the dummy to the path, then link the camera to the dummy. That might help.

kuman
17-03-2003, 09:22 PM
yeah i've seen a few questions about this lately. to the best of my knowledge (disclaimer :) ) when you put some sort of motion controller or constraint on an object you basically can no longer can manipulate it. a quick way to solve this is to use a dummy place holder as a mid point in your constraining. so that you still have some freedom of modifing that dummy.

-k

Pawz
18-03-2003, 01:05 PM
Thanks guys..

It was bugging me 'cause I knew I couldn't move the camera, but the target wasn't constrained at all... and when I tried moving the target, it would freeze for 2-3 minutes and then move the target (makes it hard to pinpoint where you want it!)

The truly odd part about it is that I could go to the track view editor and modify the positional keys of the target without any lag at all!!

Good o'l Max..