View Full Version : "Baggy" effect
18-03-2003, 06:23 AM
Ok, i wanna know how to do baggy pants or clothes in general.
I saw Kumans model in the comp and i was like "Wow, how does he do that".
Do you model it or do u use some kind of modifier or spacewarp of some kind.
I really would like to know.
18-03-2003, 08:52 AM
Check out this thread:
SUBDIV´S THREAD - discussion and techniques (http://forums.3dtotal.com/showthread.php?s=&threadid=4148&pagenumber=1)
It's all in there.
18-03-2003, 01:39 PM
on tricks man, its all modeled by hand.
my best suggestion is to get lots of good reference pics. i wear baggy cargo pants a lot and my roomate just got a nice digital camera. so i had him take about 30 -40 pictures of me in a circle around me, like a ghetto matrix type thing and those set of images really helped a lot to visualize in 3d the forms i needed to create.
i think that the modeled look is pretty decent but the draw back is that its not a simulation so it really can't move well, it'll hold up in animation but the flow lines on the cloth won't fade and then reverse direction as cloth does in motion.
however for what its worth i still think its a better look than cloth sims can provide, and at a much cheaper polygon count. plus its much better practice in terms of modeling as well as understanding surfaces.
19-03-2003, 06:27 AM
Geez, thank you Kuman.
Modelling all those creases must be very time demanding.
Well, who said 3d doesn't take time?
I'm going to try to learn how to do this. I wish i could model as good as you someday.
Thank you again.
19-03-2003, 08:39 PM
thanks i'm glad you liked what i made. it does take a lot of time to put in that detail but its like any other detail, always takes time. thanks for the vote of confidence in my modeling but i feel like i'm still learning and only now starting to really understand surfaces.
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