View Full Version : Interesting 3ds Max/Character Studio Question!
28-12-2006, 08:50 PM
Have you ever tried to show your Animated biped with bone objects?
(All parts of a Skeleton Biped)
If yes how?, please let me know!
I know that this is possible but I don't know a good way?
Is there any good trick?What's your method?
Therefore the question is this:
"How to convert different parts of your Animated biped into bone objects?"
(Without loosing your Animation like a simple walk)
28-12-2006, 09:14 PM
Why not just create a bone-shaped poly and then clone it to look like a bone-structure person. Then simply clone the biped object and skin it to the bone objects. If you're trying to do a transition, you could overlap the two an then gradually decrease the visibility of the original while increasing the visibility of the bone object.
29-12-2006, 02:29 PM
Yeah, This might be a great way that I almost knew about it
(If you mean that I should create some bones and then convert them
into an editable poly object & finally put my biped inside of my bone-structure person with skinning)
But I believe that there must be a faster way too! am I wrong?
Anyway thanks a lot for the reply & help.
04-01-2007, 01:38 AM
Hey I'm back,
I just found the way that I was looking for it & I like to share it with the forums!
(I asked it from one of our teachers at college, thanks to him)
Anyway here it is,...You should just get a fbx export from your Animated biped.
& Then when you'll import it , It will be an Animated bone-structure person!
err.. just stick and edit poly modifier on each bone and model it to look like..umm a bone.
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