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BiG ToE-3DT
03-01-2007, 08:30 PM
http://i55.photobucket.com/albums/g129/DJBiGToE/Bannercybervssteam.jpg


Low Poly Mini Contest #12
Subject – Steam Punk VS Cyber Punk
ALL WIPS AND CONCEPTS ARE TO BE KEPT IN THIS THREAD.

Guide Lines:

The battle between cyber punks and steam punks has gone on long enough; it’s time to end this war. Time for you to pick a side, Steam or Cyber.

You need to decide which team you would like to be on, then think of the best way to depict the side you choose by modeling it. Keep in mind that this is a street fight between the two, so your model needs to be the best of the beset when it comes to fighting in the streets. This model must be a character; this includes humans, creatures, robots, and animals. Sorry no vehicles this time.

The specs for this competition are more normal than the last one (4,500 total tris), it may sound like a lot, but ounce you start modeling wires, you will wish you had more. You get about 4 weeks, so do not try and over do it. I want people to finish. So start now.

Above all,
Have Fun!


Judging: 3 categories of judging will apply. 10 points possible for each:

Concept - How well your idea fits the topic
Model – How well the geometry is structured, how well it looks like the subject.
Texture – How well the texture space has been used, and how well the texture is painted/applied.

DUE DATE: February 4th: a Sunday, 4 weeks and a few days from today! 12 (midnight) GMT - SUNDAY

Idea:
Time to be creative. You need to create the ultimate street fighter for your respective team (cyber punk / steam punk). This Is Your Version; there is no right or wrong, because it’s your version.

Poly limit:
4,500 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 4,500 Tri Limit.

Textures:
(1) 1024 x 1024 texture. This means (1) 1024 for color, (1) 1024 for bump, (1) 1024 for normal, (1) 1024 opacity, so on and so forth. You can chop it up into whatever you want, but you still need to go all out in your texture.

Textures can be hand-painted or you can use photographic sources. Do what you do.


ALL MODELS MUST BE RIGGED AND POSED


Final Pictures:

Required In The Final Post (1 post per entry):

- 1 x Winning pose shot. This image can only have "One" pose of your character. No multiple shots or different angles. Just one!

- 1 x Beauty shot of your character. Feel free to put multiple angles of your character or just one big version or your character on this page. Even better, try to composite a nice art piece similar to the ones in the Winners' Gallery. Be careful how you do this though, simple is often better. It’s up to you.

- 1 x wire frame shot of your character. Feel free to put multiple wire frame shots or just one big wire frame shot on this page. It is up to you. Must have polycount included.

- 1 x texture sheet that includes all your used sheets squeezed into "one" sheet.

- Concept Sheet (Only if you have a concept)

You must provide a screen grab of your wire frame with your poly count, with the actual model and all its parts selected. Please don’t Photoshop your Poly counter with a bogus count. Make sure you post all work in progress, including final poly counts and wire frames in the work in progress thread.


A Final Entry Thread will be up and waiting around the end of the third week/beginning of fourth week. Don’t forget to submit your work by posting it in the final thread.

Good luck everyone!
BiG ToE.


for examples of:

cyber punk: http://images.search.yahoo.com/search/images?p=cyberpunk&ei=UTF-8&fr=yfp-t-501&b=1

steam punk: http://images.search.yahoo.com/search/images?p=steampunk&sp=1&fr2=sp-top&ei=UTF-8&fr=yfp-t-501&x=wrt&ei=UTF-8&SpellState=n-373431948_q-ES/g50cLAQ7RiCfm6HIeSwAAAA@@

freesupra
03-01-2007, 09:09 PM
i didnt know it was going to be fighting based... hrmm perhaps i can tweak my concept a little to allow for this
should be really interesting to see what comes from this comp
good luck everyone

BiG ToE-3DT
03-01-2007, 09:11 PM
I know it says to make a street fighter, but it would be ok to make a guy that watches from the sidelines.

Grashupfa
03-01-2007, 09:14 PM
I'd like to participate...but i really don'T have any clue what's the difference between a cyber and a steam punk ..well, looks like i've to spend some time and google it ..

Rhauk
03-01-2007, 09:21 PM
Oh boy, oh boy, oh boy!
This time I swear I'll enter.

Already working on a concept, mmm.

Pixelgen
03-01-2007, 09:46 PM
Only 4500 poly, I'm a poly whore. :crazy:
well I'll give it a shot...

Opul
03-01-2007, 09:54 PM
Cool, im still trying to get some better reference images...Mainly due to the fact this is the first time i've seen these two kinds of characters ;) :O

V3N0M
03-01-2007, 10:04 PM
Cool... I'm already thinking of some concepts, I'm even thinking of steamcyberpunk :P but I will wait to see what other people come up with before finalising my concept :D This is going to be AWESOME!

platypus_green
03-01-2007, 11:32 PM
Nice. With these tighter restrictions on poly count and texture space I can get it done before the deadline this time.

I'm going to have to go Cyberpunk.

VinsanityV20
04-01-2007, 01:01 AM
Nice poly count, texture space and focus (a streetfight between the two schools? Sweet). Count me in, one Steampunk character coming up!!

defaultalias
04-01-2007, 01:33 AM
ha, love the war idea. well comrades, heres my first concept, done in a few minutes. tell me if you think the shapes too organic. it's going to have a steam engine on the back, and i'm going to pimp it out with pipes and exhaust vents.

http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/Steam%20Punk/RD-001.png

Klash120
04-01-2007, 01:37 AM
Neat mole-type...thing :D and yeah, the pimping of pipes n stuffs will add a lot to it. Mebbe a cog here & there too.

Tetsuya
04-01-2007, 01:59 AM
http://i18.photobucket.com/albums/b132/windreaver6/mech.jpg

I think I'm going to make a modified version of this girl I found on google O_o

Nibby
04-01-2007, 02:38 AM
Evening.
while i would have liked to make a vehicle i think i can work with a character. I jokingly said in the poll thread that the only thing i could think of for a character was a steam powerd monkey man. The idea has since grown on me so i'm gonna get started on the concept.

Good look everyone. ;0)

Rhauk
04-01-2007, 03:36 AM
ha, love the war idea. well comrades, heres my first concept, done in a few minutes. tell me if you think the shapes too organic. it's going to have a steam engine on the back, and i'm going to pimp it out with pipes and exhaust vents.
I'm guessing you want it to be a robot, hence the "tell me if you think it's too organic"?
If so, I would change the arms a bit, since it looks like he has muscles (Which as far as I know, robots doesn't have.)

Either way I'm loving your concept like always.

Pixelgen
04-01-2007, 04:24 AM
I have an issue.
With a Cyber Punk your going to have more pipes/cables then with a steam punk, there for shouldn't the poly count be increased a bit…

shadowbreeze
04-01-2007, 04:51 AM
a street fight exellent idea and great specs for this comp, the more i look into steam punk the more i love it, so steam for me.

GraphicDragon
04-01-2007, 05:02 AM
With a Cyber Punk your going to have more pipes/cables then with a steam punk, there for shouldn't the poly count be increased a bit…Steampunk could be just as complicated in design as Cyberpunk. I think the interesting part of the challenge is figuring out how to do more with fewer polys. To me, creative use of color and normal maps show a higher level of skill than just slapping on a bunch of poly detail.

Anyway, if the poly counts are always high, what's the point in calling this "The Low-Poly Challenge"?

Laughing_Bun
04-01-2007, 05:02 AM
I plan on getting into this challenge! been along time since i participated. ANd im alot better now

@pixelgen- i think the themes are very well balanced. It all depends on what you design for your character. People on here are talented enough to take note of how well the specs were used. So i wouldnt worry about it, part of the challenge is designing a character that can work within the limits. Anywyas i think steampunk is generally heavier on the specs that a cyber punk would be. But it doesnt matter anyways.

freesupra
04-01-2007, 05:05 AM
awesome thanks for the leeway Big Toe, i sorta changed the way my original concept was heading but not drastically just a few alterations :), gonna give it a good once over to clean er up then post it
Defaultalias - love it, reminds me of the metal gear. If you wanted to make it look a tad less organic with the arms and legs you could change the elbow and knees to a hinged joint and it would break them up into sections giving it more robotosisation but with the musculation... if that makes sense
Tetsuya - be interesting to see how you change it :)
Nibby - haha steam powered monkey man, i didnt think it would take to long for someone to do something along those lines good luck with it

platypus_green
04-01-2007, 05:09 AM
Did some quick concepts. Still don't know what I will be doing.
http://img405.imageshack.us/img405/7721/cpdoodleskn3.jpg

Animaleante
04-01-2007, 05:24 AM
I'm sorry...but I don't get what is cyberpunk and steampunk...Is it like some kind of hybrid between biological and mechanical or something like that...and I don't see the difference between the cyber and the steam on the pictures...sorry if this is a stupid question...

Laughing_Bun
04-01-2007, 05:35 AM
a simple way to think of it is Steam Punks are "powered" by old fashioned mechanics, Like cogs and steam. Where as Cyber punks are "powered" by electricity,computers, sci-fi type stuff.

You sort of have to be familiar with the styles in order to really understand it. Google both and the differnece should be pretty apparent.

Kalango
04-01-2007, 05:42 AM
*working on the concept
Pretty cool concepts so far! my entry will be like...BAM! you got a steam little girl....
Are shooting weapons avaiable for this comp?

BiG ToE-3DT
04-01-2007, 05:43 AM
yeah, I like to think of it this way:

SteamPunk = old school(old days, steam powered everything)

CyberPunk = new school(present time, computers and the like)

Each can be a human that is fused with or working close with whichevers technology.

Don't try to make it too complicated, if no one knows what side your on, you wont be banned, just have fun. Merge both together if you want to. But when the fighting starts, you will be in the middle.


Weapons, are ok.

yoyomon
04-01-2007, 06:01 AM
Whooo, awesome, I'm excited. I'll definitely be in, though I'll probably wait until about mid Jan to start anything (two other contests atm). I think I'm gonna shoot for cyberpunk since my last entry was fantasy themed. Can't wait!

Animaleante
04-01-2007, 06:16 AM
oh..I get it now..thanks Laughing_Bun and BigToe-3DT!!

I guess I'm going for the steam kind...seems more fun to me! ^^

Gr8One
04-01-2007, 06:57 AM
I'll try this, being my frist, here's a concept from Google: cyberpunk (http://ewancient.lysator.liu.se/pic/art/t/u/tunglei2/cyberpunk.jpg)

Going to do the girl. (sounds bad)

MostlyToad
04-01-2007, 07:02 AM
Gonna go steampunk.. it's all about the moustaches..

Klash120
04-01-2007, 07:35 AM
Moustaches indeed! :D, but, in my case, it's a chick....so... no moustaches :p
Still undecided about entering, but, saw the thread during work, and I had to sketch something :3

http://i55.photobucket.com/albums/g139/Klash120/Steampunk_01.jpg
so here she is: uh, (no name yet) steampunk-power-armor-type-soldier-person.....
backback is the steam-generator, powering her leg supports, arm cannon thing, and the pinwheel shield :3

shadowbreeze
04-01-2007, 08:37 AM
Klash120- nice concept, but dam that was the way i was headed too, steam powered girl/lady, but you beat me to the post :eek: , hmm i'll have to rethink now

defaultalias
04-01-2007, 09:01 AM
good ideas guys, i'm rethinking my concept now.

btw, if anyones interested, i have a killer theory on the actual cognitive abilities of steam powered bots, based on BEAM technology and certain mechanism i though up. anyone know how i could put it together in a pdf file?

BiG ToE-3DT
04-01-2007, 09:25 AM
Default- may take some time, but you can do it up in photoshop, use a 8 1/2 x 12 inch page, do whatever than save it out as a pdf.

If there is more than one page then... I'll look into it.

defaultalias
04-01-2007, 09:33 AM
thanks, i'll look into it.

Kalango
04-01-2007, 11:07 AM
AH! klash120! My concept is almost the same idea!HUm...i think thats no problem to have 2 steam armed chicks...besides..boobs are never enought....damm you my one have also a cannon ¬¬
good luck everypunk!(yo uknow...steams and cybers....)

Rhauk
04-01-2007, 12:11 PM
Gonna go steampunk.. it's all about the moustaches..
So steampunk really IS all about the moustaches, eh?

....Mine also has a moustache n_n

Robbiek1000
04-01-2007, 12:23 PM
Defaultalias I like the concept you've posted thus far. I remember someone wrote something about the arms looking like they had muscle...and it shouldn't...I agrees with him completely, but if you could some how change the concept so that the metal and armor around the arms looked like, but not act like, muscle I think it could look pretty sweet. It could give it a feeling of being organic with out it really being organic.

defaultalias
04-01-2007, 02:27 PM
yeah, i'm keeping the muscles. i've decided to go for an escaflowne kinda mech thing, ya know, with muscles and all, but still steam punk, kinda. i dunno, i'll figure it out later...

anyway, here's my theory thing. i hope it doesn't seem like a smart ass or anything... anyway, i'm aware i might be totally wrong about something in the document, as well as grammar errors, so if anyone sees a mistake or error, please tell me. btw, instead of using photoshop as Big Toe suggested, i used convert.neevia.com. you can upload word, powerpoint, ect and if spits out a pdf. pretty neat.

Gear Brain Theory (http://defaultalias.wordpress.com/files/2007/01/gear-brain-theory.pdf)
Discussion article (http://defaultalias.wordpress.com/2007/01/04/gear-brain-therory/)

V3N0M
04-01-2007, 05:15 PM
Omigosh! Your name is Logan! That's so cool! Erm, yeah, well I'm 18 and I have no idea what a transistor really is and how it really works... but your idea does make sense... but the cogs would have to be really really small for your idea to be functional ...

Signed: Your No 00000001 fan!

Well anyway, I want to do what is being less done, I mean for now most people are doing a steampunk, so I'll probably do a cyberpunk to even things out, or maybe I'll combine the two... a creature that in a war against cybers and steams cannot choose a side, is an outcast, being hated by all, never fitting in, and a loner, fighting to survive and the only one who can even percieve the notion of peace... or maybe not :P

Opul
04-01-2007, 06:08 PM
Is it me or....i cant seem to find many Cyberpunk "fighter" type people over the Stempunk variety...especially detailed-ish pictures

V3N0M
04-01-2007, 06:14 PM
Well usually cybepunks don't fight, they hack :P

Archeris
04-01-2007, 06:22 PM
Can't you make some megaman like thingy? Looks pretty robotic and cybernetic to me. I might enter this. Really great to do up some skills

Opul
04-01-2007, 06:26 PM
Yeah i have seen a few pictures that are "mega-man like" as you put it :P, more on the Steampunk side...

V3nom: Hehe true, i've seen a few pictures, normally theyre just dressed in standard clothes or latex type stuff, then they're holding a gun or something :|, ah well, i shall keep on searching, would like to enter, just the texturing parts going to do me over, mainly as i've never done it before :P

Archeris
04-01-2007, 06:28 PM
yeh me either Opul! But thats why i might enter! To learn things! Contests are the best way to learen new tricks. Atleast thats what i heared

V3N0M
04-01-2007, 06:40 PM
Have you ever seen Soul in a Shell? That's cyber punk.

Opul
04-01-2007, 06:58 PM
Yeah im on a site that reviews Cyberfilms etc....Quite cool, gives the rating for how "cyberpunk themed" it is and what not, theres ghost in the shell as well :), ill have a gander at soul in the shell, Cyberpunk is appealing to me more atm actually.

BiG ToE-3DT
04-01-2007, 07:14 PM
I think the ghost in the shell and the soul in the shell are the same thing, but yeah both would be considered cyber punk.

V3N0M
04-01-2007, 07:50 PM
Yeah im on a site that reviews Cyberfilms etc....Quite cool, gives the rating for how "cyberpunk themed" it is and what not, theres ghost in the shell as well :), ill have a gander at soul in the shell, Cyberpunk is appealing to me more atm actually.
Damn! I MEANT Ghost in a shell not soul, ghost dammit! Sorry, me be needing sleep (>_<)

Pixelgen
04-01-2007, 08:50 PM
I think the ghost in the shell and the soul in the shell are the same thing, but yeah both would be considered cyber punk.
Mind reader...
Was planning on using this as my concept as I cant drew to save my life, but
its so far out of my league. :( :drool: :(
http://i110.photobucket.com/albums/n86/Pixelgen/ghost_in_the_shell00666.jpg

defaultalias
04-01-2007, 08:57 PM
still needs an engine, but it's on the back, so i won't draw it. i pimped it up with some armor and gave it a more mechanical look. the grey parts are supposed to be wire mesh pneumatic muscles(instead of hydrolics)
http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/Steam%20Punk/RD-001-color.png

Opul
04-01-2007, 09:09 PM
I'm trying to design my own concept, i kind of have one...i just suck at drawing side views for some reason :/, especially if im trying to replicate what you see from the front! ah well

BiG ToE-3DT
04-01-2007, 09:12 PM
hey, this contest is just way too cool to pass up. So, I think I may take part. I have a few ideas and as soon as I figure out a way to bring them all together, I'll start modeling. Cause that is what I do.

V3N0M
04-01-2007, 09:39 PM
Why does big toe seem sometimes to be a completely different person? For example in the post above it seems he forgot that he made this contest... does he have like a double personality or something?

Randize
04-01-2007, 09:51 PM
Wow, keep it up ya'll. Though I might not be able to join this, I'm joining the speed painting challenge to improve my painting skill.

Still, it's great watching your works. Please post your WIPs, okay?

Robbiek1000
04-01-2007, 11:05 PM
Defaultalias - to be honest I think thats looking more cyber punk than steam punk...usually steam punk is way more chunky and clunky...I understand that your concept isn't finished...but I wanted to give you just a bit of feed back.

platypus_green
05-01-2007, 12:27 AM
kinda what i'm going for atm.
Btw that's a nanotech blade i.e. it can cut just about anything easily.
http://img187.imageshack.us/img187/886/cpconceptpy1.jpg

Klash120
05-01-2007, 12:30 AM
pretty sweet Platypus, though, I was hoping you went with the cyber-dolphin, or monkey :D As for me... still @ work, and drew 2 new stempunk concepts :p I'll posted them later today as soon as I get home :3 , hmm... starting to get into this a bit 'too much' ..may have to put my other stuff on 'hold' >:3

0202742
05-01-2007, 12:56 AM
Nice concept platypus_green.
Hope you remember me i used to be your flatmate. i have decided to enter this one also. Not sure what to make yet tho.

V3N0M
05-01-2007, 12:57 AM
I just have a question, does anyone here do theyr concepts directly on the computer WITHOUT a tablet? Cuz that's what I'm doing and it sucks :(

Kalango
05-01-2007, 01:16 AM
Here it goes, my concept so far.....
dont worry she will have a huge ship-like cannon....
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Steampunk%20Girl/steamgirl.jpg
i will add some color later.....so far is just a blured messed up piece of paper....

Rhauk
05-01-2007, 02:07 AM
I guess metal arms are in this year..
Yeah, you guessed it. Mine also has one~


This is actually my first concept (Yeah, I work without concepts +__+), so uh.. Yeah.
Drew it in Photoshop with a mouse, so yeah V3NOM there are people here who do that aswell :P

It's not completely done yet (Missing legs, etc.)
But it's at least a sketch of how it will be more or less.
I started out with a steampunk pirate captain, but then I changed it a lil' by lil' and it ended up looking like this:

http://img300.imageshack.us/img300/6323/steampunkconcept2gi7.jpg

I also drew the "inside" of the gun-arm, but I forgot to add it in that image, and uh.. Yeah I'm too lazy to reupload. Go me.

bb0x
05-01-2007, 02:15 AM
hehe yeah!

nother mouse-user here.

just started my concept ill detail it out a little more and after that ill post it here :)


oh and btw i think ill go with the cyberpunk

BiG ToE-3DT
05-01-2007, 02:33 AM
cyber punk all the way...

Klash, I think you should do it, put all your other stuff on hold, you know Threedy is where you want to be.

Kamakazibob
05-01-2007, 03:39 AM
http://img391.imageshack.us/img391/1087/wmxe8.th.jpg (http://img391.imageshack.us/my.php?image=wmxe8.jpg)

Steampunk/Magic mix, Boiler in back, magical AI. Quasi Golem.
Heh, heres my WIP sketch.

frostsnake
05-01-2007, 04:32 AM
this gotta be participatin..
Rhauk- NICE!like his "backpack"
Iv just ordered the latest.. METAL ARM ELITE..RAPTOR..DEVEST.....OMG

Kamakazibob-remember to give him legs and arms:)

madone01
05-01-2007, 04:48 AM
are we talking a comparison of GHOST IN THE SHELL and STEAM BOY . if let me in i/m not much of a modeler but ill try

defaultalias
05-01-2007, 04:59 AM
Robbiek1000- thanks. now that i look at if from a distance, i'm not really liking it much. i think i'm going to restart.

Klash120
05-01-2007, 06:00 AM
"Klash, I think you should do it, put all your other stuff on hold, you know Threedy is where you want to be." Ugh.... Must... not..give...in ... >. < At least not yet :p

With that said... I drew up some more concepts during work again >. <
First up, basing more on the 1st concept, another variant, more bulkier:
http://i55.photobucket.com/albums/g139/Klash120/Steampunk_02.jpg

SECOND. A Heavy Variant :D beefed up armor, two Bolt/air cannon, dual steam generator, and loads of ammo :3
http://i55.photobucket.com/albums/g139/Klash120/Steampunk_03.jpg

Lastly (wewt, I'm on a roll! :3) Back to the 1st version (Now known as the 'Light Variant') decided to go with a smaller, straight/vertical steam engine, and possible two small thrusters on the side (for Aerial infantry :D)
http://i55.photobucket.com/albums/g139/Klash120/Steampunk_04.jpg

Yuzrass
05-01-2007, 09:54 AM
Cool competition!! Count me in!! Steampunk all the way!!
Will post my concept soon. Mine would be a dark steampunk, something like chaos hordes but with steam!! :crazy:

DAD
05-01-2007, 11:53 AM
Here's a first peek at what I'm up to ...

http://www.freeimagehosting.net/uploads/649252606e.jpg (http://www.freeimagehosting.net/)

I have a rather different idea for the lower part of her body. Right now she's floating around 2300 polys.

TheWinterLord
05-01-2007, 01:57 PM
I cant wait until i get back to Sweden from my vacation so i can join, however my computer needs it mothercard to be replaced so I think i will be a lot on school afterhours to be able to do anything.

This challenge is to cool to miss out on...

Good luck people!

Yuzrass
05-01-2007, 03:27 PM
I need to know do particle count as part of the polycount? coz i'll be using face as the particle to make smoke coming out of the character exaust port.

V3N0M
05-01-2007, 03:52 PM
Hey DAD... R u sure that's low poly O.o
And Yuzrass, as far as I know there r no particles allowed(which IMHO is too bad cuz they do use face particles in games quite a lot)

PowerCat
05-01-2007, 04:42 PM
Hey
Just a quick question:

Are there prizes?
or is it self improving and you'll feel good about doing it :P (No Sarcasm)

V3N0M
05-01-2007, 04:46 PM
Well I heard you do get a sort of logo of excelence that you can show to people that you won and that can help your portfolio :D

PowerCat
05-01-2007, 04:50 PM
Oooo, sounds good :D
Guess I better start Designing something then :P

defaultalias
05-01-2007, 04:53 PM
hey, can i use the excellence thingy? i mean, like were they supposed to send that to me or something? i never got it...

V3N0M
05-01-2007, 05:14 PM
I dunno that's what I heard... BTW I'm seriously thinking of a neutral cybersteampunk, like he was a cyberpunk, got almost killed and rebuild parts of himself using steam tehnology... is that cool? Cuz I was gonna go with cyberpunk but then cyber vs steam seemed to even out...

PowerCat
05-01-2007, 05:53 PM
Sounds like a cool Idea, but I thought it was a battle between the two?

V3N0M
05-01-2007, 06:08 PM
Toe said we could :(

freesupra
05-01-2007, 06:42 PM
a few concepts i been doodling, steam punkish i think. if anyone has any suggestions feel free to comment :)
First concept - Miss Tuner, she has rotatable piano keyboard as one of her hands, which is amplified through the pipes on her back, sorta like a pipe organ woman with portable steam powered power pack
http://img143.imageshack.us/img143/5713/punkmusician1be2.jpg
detailed sketches (http://img143.imageshack.us/img143/8766/punkmusician3av8.jpg)

Second concept - mechanic creature, another non fighter but he is creator and fixit critter
http://img143.imageshack.us/img143/1719/fixitpunk1wp6.jpg

Third concept - Samurai
http://img143.imageshack.us/img143/5290/samuraipunk1hy7.jpg

Yuzrass
05-01-2007, 06:57 PM
So if using particle is not allowed, can I do a post smoke touche ups for the final render using photoshop? and even fire..

RobRussell
05-01-2007, 07:02 PM
A steam-Punk samurai..... a worthy rival of a cyber-punk ninja - concept SOON

V3N0M
05-01-2007, 07:23 PM
Man that organ lady is just sick! And I mean it in a good way... sorta...

Kalango
05-01-2007, 08:20 PM
Yuzrass: Man i will use planes and aplha maps to do some smoke, as making part of the model, but i think photoshop is cool for post ....

freesupra
05-01-2007, 08:34 PM
Started Modeling the Miss Tuner, i think im going to attempt to model a few for this comp, but i dont wanna go over board :P
also added a parasol, perhaps instead of the hat or just another bit for the side
http://img178.imageshack.us/img178/40/steampunkmusicianwip1bc0.jpg
a tad over 1000 tris so far

DAD
05-01-2007, 08:36 PM
Hey DAD... R u sure that's low poly O.o


Had smoothing turned on for that render ...

Opul
05-01-2007, 09:12 PM
Agh, wish i could get concepts outa my head and on to paper better :(, i havent drawn anything for decades, and as i said before i rally cant draw thing sideways for some reason :/, so yeah, should be fun!

BiG ToE-3DT
05-01-2007, 09:20 PM
DAD: not sure what program your in, just letting you know, smoothing groups(max) and softening edges(maya) is ok, but meshsmooth/turbosmooths are not.

For particles: use alphas to get the effect you want. But some "some" photoshop touch ups are a llowed.

Rhauk
05-01-2007, 09:53 PM
A lil' WIP on the head:

http://img178.imageshack.us/img178/7654/wip1ib7.png

V3N0M
05-01-2007, 11:06 PM
It's all about the moustache!

defaultalias
05-01-2007, 11:13 PM
Rhauk, loving the mustache man. you guys should look at some of miyazaki's films if you haven't yet.

we should have more "war" competitions, this is fun. i'm still redesigning my concept, but i can say for sure, it's a girl (big surprise... :smug: )

venom, it's like your stalking the thread, lol. check you private messages

V3N0M
06-01-2007, 12:26 AM
Oh I just alway have this page tabbed and I heck it once in a while :P
About this war thing, I think it would have been cooler if we had like teams, and one made a cyber and the other a steamy and they made a composition of the two batling... or we could at least have 2 awards for this one, one 4 the best steamy and one 4 the best cyber :p
Well I guess that whoever wins , wins the war :D

BigH
06-01-2007, 12:33 AM
Wow. Very interesting.

I'm straddling the fence here. I don't know which side to choose.

I'm cyber at the core, but I appreciate the nastalgia of steam. Specs are easier though, since we only have to focus on one character.

Hey Grashupfa,... you're not the only one that will have to do tons of research.

bb0x
06-01-2007, 12:58 AM
well we do have teams right...steam vs cyber :P

anyways i think at the end of the competition we should compose one big scene with the cybers on one half and the steam on the other half :P

would look cool imo :P

Kalango
06-01-2007, 01:32 AM
Luuuve that mustach....and so do the goggles...keep it up

Kalango
06-01-2007, 02:02 AM
1st wip, not much but getting somewere.....still around 540, i will add much more :faces: later when the base mesh is done...
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Steampunk%20Girl/wip1.jpg
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Steampunk%20Girl/wip0.jpg
Her legs are a bit spreaded ¬¬....i will fix it after rigging.

Rhauk
06-01-2007, 02:10 AM
Started on the upper body~
He's still missing the fur, and I might do some more work on the torso (This picture makes it look horrible though, it looks better when watching it from different angles, etc.)


http://img163.imageshack.us/img163/8653/wip2am6.png

Robbiek1000
06-01-2007, 02:13 AM
(Im totally posting from my Wii right now!!) Im happy to see everyone working so fast on this contest.

Rhauk
06-01-2007, 02:37 AM
I'm getting a bit spammy here, but here's another update, with fur and that shoulderpad-thing.

http://img72.imageshack.us/img72/6239/wip3qd7.png

Pixelgen
06-01-2007, 03:47 AM
(Im totally posting from my Wii right now!!) Im happy to see everyone working so fast on this contest.Hmmmm. I've got to wait 4weeks to pick up my wii, all sold out in the UK :grr: ...

ill_logic
06-01-2007, 03:56 AM
ok, i know i'm not a regular, & this might sound kind of negative, but it's not meant to be the case. while all designs are looking quite cool, i don't think many of them really strike me as being very 'punk.' and i certainly don't mean they all need mohawks on them, that's for sure. lol
but usually, when you tack a word like 'punk' onto something, you can usually expect there to be a bit of attitude involved, not just some high tech looking character or some anachronistic steam powered guy. especially if there's a fight going on. if you don't have that kind of attitude, it might as well just be something like nano-tech vs steam-tech, you know? sorry, just thinking out loud.

anyway, i'm in the middle of a different model & usually i'm terrible with completing competitions, so i had sworn them off. but i like the idea & i'm thinking about taking a stab at this. probably from the cyberpunk angle. steampunk is cool, but there's only so far you can go with it. cyberpunk seems a bit more limitless.
as cool as gibson & sterling's difference engine is, i'd rather be reading stephenson's snow crash. but who knows. let me sketch.

-J

Rhauk
06-01-2007, 04:28 AM
Well, to be honest it beats me why it's called steampunk, since it doesn't really involve much punk.
My character is a perfectly good steampunk character, even though he's not punk, and if you look at other steampunk/cyberpunk characters, you will see that there are very few of them that are actually punk.

~

shadowbreeze
06-01-2007, 04:34 AM
ill_logic- yeah i'm not shore who or what group name this style, but this is steampunk, heres a link with more steam punk stuff just so you can see that people here have it right.

http://www.conceptart.org/forums/showthread.php?t=83125

maybe someone knows the answer to why its called steam punk, but anyway i just love it, and i might just do a mod for UT2007 base on it :dance:

Ignaselis
06-01-2007, 06:14 AM
well, I'm not much of a concept painter, just posting my idea. He's the best in his street and he knows it, in fact everyone knows it as he doesn't hide it and eliminates anyone who says otherwise. Enchanced vision (as well as seeing through walls) and arms, plus a few tricks were added to his body to form a soldier, but he turned for the street wars against steampunk.

http://img136.imageshack.us/my.php?image=cyberpunkbb7.jpg

Hope you like it, looking forward to moddeling.

VinsanityV20
06-01-2007, 08:22 AM
Man - haven't checked the forums in 2 days and there are already 7 pages of updates! Looks like this is gonna be a nice comp. Anyhoo, here's my Steampunk idea - a total Victorian Era/ Steam Age hybrid...

http://i136.photobucket.com/albums/q164/vinsanityv20/Mr.jpg

And I've begun the model, though I'm working on other stuff for portfolio...and trying to finish Twilight Princess. Damn you Nintendo....

http://i136.photobucket.com/albums/q164/vinsanityv20/1.jpg

You're going down Cyberpunks!!! :smug: Rhauk must know what I'm talking about, judging by his character...

To qoute spongebob squarepants, "...step aside and you won't have to feel the awesome wrath of our moustaches!"

Also, I'm loving your designs, freesupra and klash120 !

freesupra
06-01-2007, 08:44 AM
Vinsanity - thanks for your kind words, i really like the concept you got there too. to me that is what steampunk is about, vicotriana with steam technologys. good luck with the modeling

platypus_green
06-01-2007, 09:35 AM
An updated concept image with pretty much final designs.

Decided to try to speed through this competition and get it basically done within the next two weeks, giving me two weeks for tweaking and tightening up the texturing.

I think I'll have to rely on normal mapping to get the smoothness of the body right.

And there will be cables, but they are tucked away at the back which can't be seen from this image.

And that there is fibre optic hair implants - meaning glowing hair tips. Thought it would look cool.

http://img293.imageshack.us/img293/7334/cpconceptbzg6.jpg

omnicypher
06-01-2007, 09:40 AM
my concept so far is a cyber girl with a robot arm. my only problem is i cant seem to think up a futuristic costume thats not totally slutty. but the robot arm design is pretty solid, and i dont think ill tweak it too much from where im at. ill post a pic when shes got some more clothes on.

omnicypher
06-01-2007, 09:48 AM
my WIP. im thinking im going to add more of a plastic armor chestplate thing and maybe the cliche kano/terminator eye. ill also probably make her knees more robotic looking and add on some futuristic dirtbike boots to finish it off. comments and criticisms will be apreciated.

defaultalias
06-01-2007, 09:56 AM
HUH?? they fixed the uploads?

anyway... concept time, or at least rough concept number 3... i'm sticking with this, and i'm leaving it rough for now. i'll later refine it when i get more into maya, but i want it to be flexible until i start with the model.

that's a bucket on his head, and an engine on his back. he's going to be a "Steam Soldier" made of one part man, thousand parts brass. going to do a bit more in the model to make it look more military like.

http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/Steam%20Punk/soldier-web.png

ThatDon
06-01-2007, 10:17 AM
Is that a thong "he" is wearing? LOL

VinsanityV20
06-01-2007, 10:37 AM
defaultalias - yea, I'm liking it. The whole steampunk thing is pretty much all brass, gold and copper metals too - gonna give us steampunkers a nice palette to choose from when it comes to texturing. Your steam soldier should look pretty spiffy if he's a thousand parts brass:)

omnicypher
06-01-2007, 10:39 AM
when i heard that steam punk would probably be the next comp, the first thing that i thought of was the old airplane hat and goggles with a mustache kinda guy riding one of those old bicycles with the giant front tire and little back one and throwing a steam engine on it somhow. i would have named him bruno or finneous or somthing fitting. lol.
im really glad i went with the cyber idea.

defaultalias
06-01-2007, 10:52 AM
hey don, i just thought of something, you suck. :D
no, it's not a thong, it's one of them metal belt things, like in gundam, or even more zone of enders. mine didn't turn out so recognizable though...

vinsanity, yeah, thats why i choose steam punk, the colors, the metals and the rust... gotta love it.

Crenshaw
06-01-2007, 11:13 AM
Awesome ill enter it...

DAD
06-01-2007, 11:16 AM
[QUOTE=BiG ToE-3DT]DAD: not sure what program your in, just letting you know, smoothing groups(max) and softening edges(maya) is ok, but meshsmooth/turbosmooths are not.
QUOTE]

I'm using the firefly render in Poser. It has a smoothing option that sub-d's the models at render time for smoothing so I'm figuring that is a no no ... I had it turned on by default for when I do regular animation work. I won't be using it for any final renders for the contest.

BiG ToE-3DT
06-01-2007, 11:50 AM
my concept so far is a cyber girl with a robot arm. my only problem is i cant seem to think up a futuristic costume thats not totally slutty. but the robot arm design is pretty solid, and i dont think ill tweak it too much from where im at. ill post a pic when shes got some more clothes on.


There is nothing wrong with a female that knows what she wants, or in your characters case, doesn't want to wear.

When it comes to this comp, the hardest part will be showing your characaters personality. Clothing and pose will help. So hoe her up if you need to.

yoyomon
06-01-2007, 11:52 AM
my concept so far is a cyber girl with a robot arm. my only problem is i cant seem to think up a futuristic costume thats not totally slutty.

Yeah, Makoto Kusanagi probably shouldn't of been the first cyberpunk themed character to have been seen. For some reason, I always get this idea of cyberpunk characters as having almost a homo-erotic fashion thing going.

Well I'm probably going to drop some stuff and start the competition a little earlier than I'd like.

omnicypher
06-01-2007, 12:14 PM
i bow down to platypus greens photoshop style and skill!! all the LEDs and fiber optics on his design gives his creation some really good contrast! i love the hair, and everything else for that matter. im hoping hes as good at 3d as he is a photoshop! i cant wait to see what becomes of this comp.
PEACE!

VinsanityV20
06-01-2007, 12:35 PM
http://i136.photobucket.com/albums/q164/vinsanityv20/2.jpg

Here's an update to the progress I'm making. I'm really trying to model fast, but I am after all, still a student. Right now I'm trying a new-for-me Gnomon Workshop technique from Mayan Escalante, so it's kinda slow going. I'm blocking in different parts of the body and then I'll connect them all together once they're defined somewhat.

V3nom : I just want to say that while I have a tablet, I still use a scanner alot. I don't have a sure enough hand going 100% tablet, so I usually rough sketch with pencil and paper, scan it in, then GO OVER that in Photoshop and paint the result...Maybe you could just scan in your idea...or even use a digital camera...

platypus_green : You are an absolute monster with your tablet, btw! Great concept art!

Omnicypher : Too bad you didn't decide to side with us Steampunkers...How could you resist the lure of the giant bicycle :haha: ? On a related note, Finneous is a great old-timey name - mind if I use it for my currently unnamed dude? Right now, the Max file is literally called Mr. Steampunk...not very presentable...

ill_logic
06-01-2007, 01:23 PM
hey there. a lot of posts since this afternoon. i leave to see 'children of men' & in the meantime, there's a couple more pages of comments.

anyhow, rhauk, shadowbreeze, i think you guys misunderstood me. i didn't mean the characters should actually be punks. that's why i made the 'mohawk' remark. what i was trying to say, the characters seem to lack attitude.
for instance, with cyberpunk, much of the (sub)genre is dystopic & cynical, making the characters brooding losers or opportunistic antiheroes. and as for steampunk, as i understand it, it was spawned by an author playing on the term cyberpunk to describe the works he & others were doing. but shadowbreeze, in the link you provided me, a lot of those characters seemed to exude attitude. as for my own personal points of reference, there are two comics: x-men artist chris bachalo's steampunk ( http://en.wikipedia.org/wiki/Steampunk_%28comics%29 ) & the historical fiction '5 fists of science' ( http://en.wikipedia.org/wiki/The_Five_Fists_of_Science ), where the main characters certainly aren't your standard sci-fi heroes, but rather anti-heroes. and that was the point i was trying to get across.

as i was out, i started sketching the old fashioned way: on paper lol so lemme finish it up & i'll post it soon. a cyborg in the vein of gits but with 'transforming' arm/blaster action. and with plenty of attitude lol more soon

-J

yoyomon
06-01-2007, 04:58 PM
Spent some time on my concept. It's still in WIP, but I'm pretty happy on how it's turning out (except for the front view). For my character, I wanted somebody that fits the bill but nothing too over the edge due to the character's personality. I'll probably have it done by sometime Monday.

http://img441.imageshack.us/img441/8900/comp12cyberpunkconcepttgw0.jpg (http://imageshack.us)

omnicypher
06-01-2007, 07:24 PM
vinsanity: the airplane glasses and hat are already taken so i think im going to stick to cyber. but as for the name, you can have it, i think i heard it on family guy. i looked it up and it was spelled phineas. there were two guys lifting triangle wheights named phineas and barnaby, saying alot of old sounding stuff, then they both road away on the same penny farthing (high wheel) bicycle. i thought it was pretty funny.

Thonz
06-01-2007, 08:19 PM
http://www.myarmoury.com/talk/viewtopic.php?t=7161
If someone needed an idea?

BiG ToE-3DT
06-01-2007, 09:15 PM
yoyomon: glade to see you hard at work. Hope you finish, and stick around for the next comp, here at Threedy.

platypus_green
06-01-2007, 09:47 PM
Omnicypher, VinsanityV20, I hope I can live up to your expectations. I always have problems getting the 3d face to have the same feel as the drawings. Hope I can get it right for this.

Methinks a delve into mudbox or zbrush would speed things up for this competition.
I think I've figured an interesting way to do the hair, relying heavily on texture baking and normal mapping. But it's going to take a little experimenting.

Some great concepts so far from everybody.

Wonder if it would be cool to make a diorama at the end with all the characters mid battle.

BiG ToE-3DT
06-01-2007, 09:53 PM
platypus_green: I think a few simple planes mixed with alphas and normals should do the trick.

As for the final battle scene, this a great idea. But the only way we could get it to work, is if we had everyone do a flat background render, with the character is a attack/ready to fight pose.

Then after everyone post their final entries, everyone who wanted to could take those attak poses and photoshop a final battle scene.

We could have a small photoshop battle scene comp while we vote on the cyber/steam punk comp.

defaultalias
07-01-2007, 12:06 AM
yeah, i thin thats a good idea also. one question, would we each compose our own scene with everyones character, or would it be one made by a designated person?

BiG ToE-3DT
07-01-2007, 12:08 AM
I think everyone should get a shot at it.

V3N0M
07-01-2007, 12:11 AM
Hmm so in the final entry there should also be a requirement for the caracter in battle pose on a flat backround, and wait a sec! Mine is sorta neutral... where will he be?

ThatDon
07-01-2007, 01:23 AM
it should be a requirement that cyberpunk should be facing left and steampunk facing right, so we don't have to flip a zillion characters in photoshop

Kalango
07-01-2007, 01:23 AM
Heres the last wips:
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Steampunk%20Girl/wip2.jpg
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Steampunk%20Girl/wip3.jpg
The model is about 1100 tris :faces: ....hopefully the base mesh wont pass the 2k :faces: , cuz my detail mesh will rock! :evil: .
The base mesh is almost ready, tomorrow i will complete the base mesh and then start detailling, i cant barely wait.....but now i know that uvw map will be the worst part....you know...gamespace kind of suck for uvs....but...detail mesh here i come!
PS: her face is wonky, but dont worry, i will do my best to fix every single mesh bug...this comp is rocking! :dance:
Nice work Vinsanity! and great cyber concept yomon!

bb0x
07-01-2007, 01:46 AM
Hmm so in the final entry there should also be a requirement for the caracter in battle pose on a flat backround, and wait a sec! Mine is sorta neutral... where will he be?


stuck in between :(

DAD
07-01-2007, 03:19 AM
another WIP.

Base model is pretty much done. Just doing a quick render test here with some color and procedural maps applied.

http://www.freeimagehosting.net/uploads/bd7e5ebaa2.jpg (http://www.freeimagehosting.net/)

Floating around 4200 polys right now. Saving the rest for a few more details and hair.

BiG ToE-3DT
07-01-2007, 03:30 AM
DAD, can you post some wires/screengrabs. Might be able to find a few areas where you can cut down on the poly's and add them somewhere else.

omnicypher
07-01-2007, 04:08 AM
bbox: you say yours is stuck in between, but i think i can help you figure it out. if it has brass or copper colors than its probably a steampunk, if it has alot of LEDs or any plastic/rubber/synthetic materials, its probably a cyberpunk. i hope that helps :)

platypus_green
07-01-2007, 04:12 AM
Maybe neutral characters should be watching from the center back, or cowering in the middle?

DAD
07-01-2007, 04:20 AM
DAD, can you post some wires/screengrabs. Might be able to find a few areas where you can cut down on the poly's and add them somewhere else.

Thanks for the offer of help. I'm going through and optimizing the mesh right now. Have already recovered about 600 polys. It's time consuming but worth the poly weight I'm regaining for use else where. I will post a wire shot soon too.

Gr8One
07-01-2007, 04:45 AM
Since my scanner is down, I am using the images from the Joan of Arc tut for my references. Here's my first WIP, around 640 tris.

BiG ToE-3DT
07-01-2007, 05:13 AM
bbox:if it has brass or copper colors than its probably a steampunk, if it has alot of LEDs or any plastic/rubber/synthetic materials, its probably a cyberpunk. :)

and if it has both?

It can be the referee.

Gr8One
07-01-2007, 06:12 AM
Added the arms and started on the head, 1108 tris, still need a neck, hands, and feet; but so far so good, IMO. Thoughts?

Edit: Did more work on Head, and rendered with a generic skin shader.

VinsanityV20
07-01-2007, 07:24 AM
I've got a question. The requirements state that we'll have 1 1024 map for the character, but what if I wanna multi sub object it? I'm doing my guy's arm as IK-linked seperate shapes; can I use a second map for the components of the arm?

BiG ToE-3DT
07-01-2007, 08:26 AM
VinsanityV20: when the rules say (1) 1024, I mean (1) 1024. Just messing with you. You can chop the 1024 into (4) 512's if you want. But going by what you said, you don't have to. While modeling, do whatever you need to do, then attach everything, so that it all selects as one. Do your unwrap, then collapse the stack. That saves the unwrap to the mesh. Now, in polly mode, select the parts you want seperate and click detach. This way you can have/use the (1) 1024 map, for everything.

ADN
07-01-2007, 08:56 AM
Here's what i sketched... thinking of it now though, i don't really see him as a "street" cyber-punk. Might start back from scratch tomorrow. Good luck to everyone !!

VinsanityV20
07-01-2007, 09:08 AM
Thanks Big Toe, I've never done that before, so I'll save before I'll give it a shot but it sounds like a good solution to the problem I'm having. Again, thanks! And don't scoff, I did an entire character with one 1024 unwrap once. For a digital mapping class - it was good practice:)

Oh, and ADN: I think your sketch holds some possibity. As it stands now though, the bare chest kinda gives him an AstroBoy/Mega Man feel, if you ask me. I bet throwing a leather jacket on him would make him look more like a street punk, as cliche as it sounds. Also, I'm not sure about his head though - those large prongs are adding to the Mega Man feel. Maybe making them smaller - and maybe giving him some hair? - would help him escape the problem.

What does someone else think?

And oh yea, I think ThatDon had a good idea, about all types of a certain school of characters facing one way and vice versa. That would save on Photoshop times...

omnicypher
07-01-2007, 09:42 AM
this is my first modelling of a woman so i need all the criticism i can get. its not easy to get the shape of the breasts and the butt/crotch region to look good and deform well. first im going to make her naked just to get the geometry right. then im going to chop off her arm and mod her a newer, cooler one. so far i havent had too many dificulties and its looking alright for day one of modelling. im sure im going to have some problems with the long hair as i have never really done it before. oh well. good luck modelling to everyone! peace!
WIP:

BiG ToE-3DT
07-01-2007, 10:36 AM
And oh yea, I think ThatDon had a good idea, about all types of a certain school of characters facing one way and vice versa. That would save on Photoshop times...

yeah, they all need to be in some sort of side angel. Anything that is front on wont work.

DAD
07-01-2007, 10:39 AM
this is my first modelling of a woman so i need all the criticism i can get. its not easy to get the shape of the breasts and the butt/crotch region to look good and deform well. first im going to make her naked just to get the geometry right. then im going to chop off her arm and mod her a newer, cooler one. so far i havent had too many dificulties and its looking alright for day one of modelling. im sure im going to have some problems with the long hair as i have never really done it before. oh well. good luck modelling to everyone! peace!
WIP:

Arms appear a little short and maybe the wrists are a little too thin IMO, but all in all a great start for the first time modeling a woman.

DAD
07-01-2007, 01:37 PM
Here's another WIP. This after I optimized the mesh and have started adding a few more items.

http://www.freeimagehosting.net/uploads/418199991e.jpg (http://www.freeimagehosting.net/)

bRuDe
07-01-2007, 02:03 PM
Everything looks great guys ... tis great to see so many different views on how a certain aspect of a genre can appear.

I personaly would love to attempt something in this field, and am toying with a few different ideas .... heres 2 of them.

Cheers.

ThatDon
07-01-2007, 03:15 PM
So here is my concept.
http://xeondesign.net/don/latestwipsmall%20copy.jpg

Ghosty!
07-01-2007, 03:57 PM
Some of these concepts are awesome... I'm especially lovin' the samaurai and ninjas.

Pixelgen
07-01-2007, 05:10 PM
Do I need to model the whole character, cant I miss the back section as I'll be taking the money shot from the front :smug: ? It would save shed loads of poly’s…

defaultalias
07-01-2007, 05:24 PM
you have to model the whole thing. wouldn't be much use in a game if it was only half a model. plus 4500 tris is more than enough for this.

ez5k
07-01-2007, 05:39 PM
hi!
here is my concept. what you think about that?
http://5k3d.com/images/other/steam640.jpg

Pixelgen
07-01-2007, 05:47 PM
you have to model the whole thing. wouldn't be much use in a game if it was only half a model. plus 4500 tris is more than enough for this. Thought so...

ez5k
Nice concept

bb0x
07-01-2007, 06:29 PM
bbox: you say yours is stuck in between, but i think i can help you figure it out. if it has brass or copper colors than its probably a steampunk, if it has alot of LEDs or any plastic/rubber/synthetic materials, its probably a cyberpunk. i hope that helps :)


lol if you read the qoute in my post its says hes is asking on wich side his character is i answered to that with stuck inbetween :)

Rhauk
07-01-2007, 07:13 PM
http://img272.imageshack.us/img272/8321/wip5qr7.png

I think I'm done with the base mesh, but I'm only at 3300 (Though the hand itself uses 470 of them.. I'm terrible at making hands)
Still got some polygons to waste on detail, so uh, yeah.

Gr8One
07-01-2007, 07:49 PM
Done some refinements, cleaned up the head a bit, and added the nose and lips since my last post. 1582 tris, only 2918 under buget, still not bad IMO.

JHarford
07-01-2007, 07:50 PM
think ill go in on this if i get the time

Opul
07-01-2007, 07:53 PM
Done some refinements, cleaned up the head a bit, and added the nose and lips since my last post. 1582 tris, only 2918 under buget, still not bad IMO.

Yeah man looking nice, got a basic shape to the body with as least amount of Tri's as possible so its all good :) Just got to start adding the details now i gues!

I hope to participate in this contest, even if i cant texture the thing with "actual" textures if that makes any sense. Just trying to learn how to draw body anatomy a bit better, then hopefully start coming up with ideas! :)

freesupra
07-01-2007, 08:32 PM
really great concepts guys, cant wait to see how they come to 3d :D
just a little update from me on my model before i go to bed
2678 tris so far, gotta finish the head and hair and add some more details to the organ unit but still early days
http://img150.imageshack.us/img150/7150/steampunkmusicianwip2av0.jpg

ThatDon
08-01-2007, 01:38 AM
great stuff freesupra , I would personally spend a few more poly's in the pipe to that control panel, it's noticeably segmented as is.

Bampe
08-01-2007, 02:50 AM
Here are things in some sort of progress and I would love to get some help with idees for the lower body becurse i dont know what i sould do there... :hmm:
The upper body i will pobebley ad a big gun on eiter the arms or at his back then he will also have a big sword / axe possebly with a gun funktion. but for the legs I a have a problem i dont know what types I gonna have there I want to have som big legs not long but big/thick. and dont human but Im haveing an hard time getting idees how they sould look like or references how it coud look like.

Im think im gooing for cyberpunk)

Archeris
08-01-2007, 03:21 AM
Ahh back from Vacation! Well i still need to draw my Cyberpunk charracter but i got the gun! :P
Concept: Crappy :P But i have a good reason! This is my 1st time on a wacom :P
http://img105.imageshack.us/img105/7765/guncopynj1.jpg (http://imageshack.us)

And the Gun in 3DS max.824 Tri's
http://img107.imageshack.us/img107/6426/gunrenderlz4.jpg (http://imageshack.us)
824 poly's


So that leaves me with about 3400 Tri's for the girl. I think i can do that :P

Scatta
08-01-2007, 03:30 AM
I see tons of people here asking about steampunk and cyberpunk.. wondering why they don't look "punk rawk" and what the difference is. Figured I'd stick my head in and offer a few links.

Steampunk (http://en.wikipedia.org/wiki/Steampunk)
Cyberpunk (http://en.wikipedia.org/wiki/Cyberpunk)

Cyberpunk would be things along the lines of the Matrix and Blade Runner. Steampunk is more along the lines of like.. Wild Wild West, Full Metal Alchemist, and Skies of Arcardia. Wish I could enter this. =/

DAD
08-01-2007, 04:35 AM
Bampe A suggestion would be, since you don't want human legs, how about a set of four mechanical spider-like legs (ala Dr. Loveless in the less that best feature film version of Wild Wild West). Might be an interesting contrast to the muscle guy on top.

crstom88
08-01-2007, 04:49 AM
hi all this is my first modeling modeling comp and so far i like the concepts i see in here.

heres what i have so far, im going cyberpunk on mine its a sort of Gantz meets MGS
im using nurbs and patch modeling to keep a low tri count i hope thats allowed.
Tri count so far is 756
http://img82.imageshack.us/img82/4485/rendernf1.jpg
http://img99.imageshack.us/img99/6448/render2dc9.jpg
http://img139.imageshack.us/img139/9706/tricntih6.png

BiG ToE-3DT
08-01-2007, 04:59 AM
crstom88: bad news man, your tri count isn't 756, if you look at your last screengrab, the one showing the wires you will see where it says polys. Your at 2,050. Now, for ever (1) 4 sided poly you have 2 tris. So if you have 2,050 polys, double it, 4,100 tris.

To make a long story short, your at 4,100 tris, and you don't even have legs yet. To make sure your tris count is right, ever now and then change your mesh into a editable mesh, then whatever your polycount says, will be your tri count.

crstom88
08-01-2007, 05:05 AM
oh my bad i thought it went by what the tri count part said i didnt know we had to convert it to mesh. my bad thanks for the info

BiG ToE-3DT
08-01-2007, 05:08 AM
usually you would go by what the tri count says, but the way your modeling it, is throwing the count off.

crstom88
08-01-2007, 05:10 AM
aight thanks i guess ill just start over again and use polymodeling this time

omnicypher
08-01-2007, 05:44 AM
damn EZ5K i love your style. the whole image has great composition and alot of movment and action. keep it up :)

VinsanityV20
08-01-2007, 06:12 AM
Man lots of great ideas coming through! I love the model from Freesupra so far, and the concepts from ThatDon, bRude, and ez5k too. Here's an update on my guy, with some quick symmetry thrown on to see how the torso and legs will mirror...

http://i136.photobucket.com/albums/q164/vinsanityv20/3.jpg
http://i136.photobucket.com/albums/q164/vinsanityv20/3b.jpg

I'm at 2314 tris, so I've got plenty of detail left to model, but he's starting to come together:) Should be done with the model by monday night or tuesday sometime, if I don't get too distracted with my Nintendo Wii...and I get distracted easily :smug:

Keep going everyone - this is turning out some impressive models!

shadowbreeze
08-01-2007, 06:39 AM
some realy good concepts been made everyone :crazy:

so heres my first total photoshop sketch and it was with a mouse, boy totaly different to using oils, water colurs, and markers, but i'll get the hangof it :hmm:

http://i139.photobucket.com/albums/q287/shadowbreeze99/thunder%20runner/steampunk/sketch31.jpg

VinsanityV20- looking good

Kalango
08-01-2007, 06:47 AM
Shadowbreeze: Nice concept going on mate! keep it up, its realy nice
Vinsanity: Wow the model is looking promissing...cant wait to see it finished...

defaultalias
08-01-2007, 06:56 AM
such positive critique and work guys, keep it up.

crstom88 - really liking what you have, shows some skill. but nurbs and subDs can't be rendered in games(yet) so they aren't legal here. i'm sure you can model that again in polys though, good luck.
Vinsanity- nice, but the head and shoulders are bothering me a bit. it all looks really stiff and rigid.

VinsanityV20
08-01-2007, 08:41 AM
http://i136.photobucket.com/albums/q164/vinsanityv20/4.jpg

Poly count: 2256 tri's

Prof. Phinneous Barnaby (thanks Omnicypher) is coming along nicely...

One last update for me today, though I'll be working on this all night. First off, Shadowbreeze: If you did that with a mouse, then you must be God :drool: . Great work man - if your 3D is as good as your 2D, then I'm smoked!

Also, thanks for feedback, DefaultAlias . The head is super rough in these shots, so I'll be sure and try to make him look less stiff and more expressive. I'm saving most of my polys for detailing the arm, his hand and his head - the three things lacking the most detail as of now. As for the shoulders, I dunno - I kinda think of a Victorian-era gentlemen in a suit as being kinda...well, stiff. Not sure I'll be working on smoothing them out, though I still haven't added the geometry for the collar, to connect the head to. Guess I'll see how it's looking a little further down the road

ThatDon
08-01-2007, 09:39 AM
Vinsanity Thank you for the kind words. I really like the mechanics of the right arm on your model.

shadowbreeze
08-01-2007, 09:55 AM
VinsanityV20- thanks, umm but did you mean good, not God?, i had a very traditional art teaching before getting into 3d, you know drawing a perfect circle freehand and the rest with anatomy, flowers and that, but now freedom :dance:

anyway heres another idea i was toying with a clockwork/steam assassin.

http://i139.photobucket.com/albums/q287/shadowbreeze99/thunder%20runner/steampunk/clockwork_assin.jpg




i'll post some sketchs of this one if i decide to do it

yoyomon
08-01-2007, 09:59 AM
ShadowBreeze, the way that model look is very appealing.

BiG ToE-3DT
08-01-2007, 10:17 AM
shadowbreeze: will you be fighting for both sides. You might just cancel yourself out. A fight to see which shadowbreeze is the shadowbreezeyest.

ThatDon
08-01-2007, 01:19 PM
Here is where i'm at

http://xeondesign.net/don/cyberpunkwip.jpg

PowerCat
08-01-2007, 03:45 PM
DAD: not sure what program your in, just letting you know, smoothing groups(max) and softening edges(maya) is ok, but meshsmooth/turbosmooths are not.

For particles: use alphas to get the effect you want. But some "some" photoshop touch ups are a llowed.

hmmm, how will you know if the person has used meshsmooth and all that?

PowerCat
08-01-2007, 04:52 PM
So, 4500 Tris is how many polys?

9000 polys? :*poly:

theinbetween
08-01-2007, 05:40 PM
So, 4500 Tris is how many polys?

9000 polys? :*poly:


wellll, triangles make up polygons! buttt, that's the extent of my knowledge. :(


I'm going to try this.

Ignaselis
08-01-2007, 05:44 PM
I decided to change the outfit to a jacket and jeans instead of soldier uniform and model a pistol. I've started moddeling the body:
http://img213.imageshack.us/img213/9775/wirezb2.jpg
744 Tris

defaultalias
08-01-2007, 06:07 PM
PowerCat and theinbetween- your best bet is to find a way to count triangles specificly. if you cant do that, 4500 tris is 2250 polys. 1 poly(face)=2 tris, unless the face is a triangular. sometimes you have to create a triangle, so if you just double your poly count, it won't be accurate(you'll be under budget, but it still won't be accurate). about meshsmooth, most of the time it's obvious when someone uses meshsoomth, but we tend to go on a honor system, so don't try to get away with breaking the rules.

ThatDon- doing great man. like the boots especially. i need to start modeling soon.

Opul
08-01-2007, 06:25 PM
I thought we had to post atleast a wire shot or something, that will immediatly show if someones using meshmooth i guess.

Bah, i want to be at home so i can model or something! pfft

frostsnake
08-01-2007, 07:54 PM
wow, these threads grow fast! so much cool work, and good to see that evry comp gets so massive.
ThatDon-It seems the model is leaning forward.. not that that matter to much, but think I read somewhere that its good to make the model in a neutral ballanced position... but then again, its stiill a wip.. the boots look nice!:)
defaultalias-
have you made a new concept?? I liked the one yo u made before:( very evangelion..
shadowbreeze-
VEry NICE modeling;)
Ignaselis-
Is that Blender?... keep refining and it wil look great!

concept-hope Il be able to finish
http://img.photobucket.com/albums/v125/frostsnake/drawings/sketch17.jpg

BiG ToE-3DT
08-01-2007, 08:42 PM
PowerCat: like Opul said, in the end a wireframe with polycount is needed for your entry to count. If your rendered images look different from your wireframe, thetn we know you used/did something other than what your showing.

as for tris, what defaultalias said is true, you could double the polly count but it would be correct. So try to find a a way to count the tris. Example, placing your model in editable mesh mode, will make the polycounter count the tris.

Elf
08-01-2007, 08:56 PM
I love this idea!! I'm going to try and enter. Was thinking a kinda steam powered at-st from star wars sort if thing, got a concept going but need to refine it, only problem is i never seem to get past the concept stage with these thiNGS! LOL

Opul
08-01-2007, 09:17 PM
First concept i've ever made, and its coming along nicely for once, i'll try and post it tonight if i can scan it in, it's not amazing, but its probably what im going to use, just deciding what knee prtection and weapon to use.

Ah yes, and im going Cyber-punk i believe, as the dude has no Steam powered mechanics, so it would be obvious i guess :P

0202742
08-01-2007, 10:36 PM
Having only discovered this websight about two weeks ago after being invited by another member i am really enjoying what it has to offer, particularly the opportunity for amateur 3d artists like myself to promote their work in competitions and build up their portfolio. The subject matters for this particular challange have been superb for the last two months, as the adminestraters have chosen subjects that give the vast majority of 3d artists the chance to demonstrate their individual creativity, whilst at the same time have ensured that candidates cannot often use (at least not in whole) models that they made before the competitions started. Having said this i would like to see another competition for character design that did not have a polygon limit to it so i could enter that one as well. :roll:
The members of this sight seem friendly and encouraging to other members which is refreshing after mostly reading forums full of football fans who can't complete a sentence without slagging of something or swearing.
Anyway pleased to be envolved. I have chosen to take the side of Steampunk partially as my friend and old flat mate chose Cyberpunk but also because i think it is tougher to design as the technoegy used by Cyberpunks is futuristic so as a viewer analising it we do not have to understand how it works in order to appreciate it, i think that this is not the case with steampunks however. I have come up with the concept of a bearded (mustaches have been taken up ages ago) and legless (not meaning drunk) man who flies on a steam powered extension to his body that slightly resembles a helecopter. This extension when grounded supports him with a trolly like wheel at the front and two mechanical legs at the back. These mechanical legs when in flight can grab and pick up human sized objects and...........Also whilst opperating several levers with one hand my character will carry a lance in the other which upon impact secreets corrosive acid and straight after generates an electric shock, ideal for dispensing with cyber powered enemy technolegy. Also his helecopter type body extension will carry a large amout of bomb type material for dropping from up high.
I imagine it will be very tough keeping this within the poly limit (i have allready used 2k just on the propellers and the upper engines) however i think it is possible and if achieved will look impressive. i should know the answer to this pretty soon and if i cannot manage this then it will be time for plan B..... a steam powered mouse which is the greatest fear of all Cyberpunks. ;P
Best of luck to all, i should be submitting a plan for the top of the machine (propellers) later today as well as a render of the current stage that my model is at.

0202742
08-01-2007, 10:41 PM
May i enquire as to why my profile image does not display next to my username? all went ok when i uploaded it.

omnicypher
08-01-2007, 10:58 PM
i just thought of somthing, if were all going to photoshop a battle scene, should we also list the hieghts of our characters in our greenscreen render? that way we dont make anyones character too small in the battle scene because that may look like they have a hieght disadvantage. or should we all just give it a guess and interprate size how we want?

BiG ToE-3DT
08-01-2007, 11:11 PM
0202742: sent you a pm(private message)

omnicypher: we could give stats about our characters, but I think it would be more fun to see what everyone comes up with, without it. I say that because someone could say their character is 12 feet tall, while everyone else is between 5 and 6 feet. This 12 foot tall character would throw off the whole final image.

omnicypher
09-01-2007, 12:12 AM
yeah, i had that second thought during the end of my last post. without those stats, it gives everyone more artistic freedom.

Opul
09-01-2007, 01:33 AM
Hey guys, this is the first concept i have ever actually done for modelling purposes, and in fact the first model im doing without a tutorial...So yeah, no idea if anyone will like it, its just an idea for now which i probably will try modelling just to test myself!

http://img471.imageshack.us/img471/5028/frontviewol4.th.jpg (http://img471.imageshack.us/my.php?image=frontviewol4.jpg)

+

http://img407.imageshack.us/img407/6114/frontsideff4.th.jpg (http://img407.imageshack.us/my.php?image=frontsideff4.jpg)

Might start tonight, not sure yet :)

Archeris
09-01-2007, 01:38 AM
This is what my charracter is going to look like.
http://img244.imageshack.us/img244/1867/cybergirl3tg5.jpg (http://imageshack.us)

Little wing-like flaps :P and she can attach a "plug from her backpack into the Beam weapon and Beam Sword.

http://img107.imageshack.us/img107/7978/cyberswordcopyou2.jpg (http://imageshack.us)

ugly concept I know but im trying! :D

and the Model:
http://img107.imageshack.us/img107/959/beamswordqv8.jpg (http://imageshack.us)

Texturing is a pain in the ass i noticed :P I unwrapped my gun today but does anyone know where to find tutorials about mapping/unwrapping? A clear one or a video? Because our teacher (I am following an Animation and Games study) doesnt know anything about 3Ds Max it seems...

BiG ToE-3DT
09-01-2007, 02:59 AM
http://www.poopinmymouth.com/tutorial/tutorial.htm

Archeris: chexk out that site, he has a few good ones you can look at. Just make sure you dont go over your 1024 texture space limit. I say this because if you have modeled and now want to unwrap your gun, you will be forced to use a 512 for the gun and for the character.

Archeris
09-01-2007, 03:03 AM
Ahhh Right. Thank you BiG ToE. O yeh. I have to watch the space. Didnt really thougth about that! That could be my downfall :P But who knows hehe. I hope this helps me hehe. Thank you again

Tetsuya
09-01-2007, 03:40 AM
http://i18.photobucket.com/albums/b132/windreaver6/cyberpunk2.jpg
http://i18.photobucket.com/albums/b132/windreaver6/swordwip2.jpg

hurray for ninja cyberpunks xD
thinking that sword and the girl, maybe some boosters and a helmet

Gr8One
09-01-2007, 04:14 AM
Base Mesh is finished, under 2.5K in tris, not bad since my last character was over 10k that I did for school.

For the record, everyone's models are coming along nicely. Gr8 work.

Bampe
09-01-2007, 04:18 AM
added the gun arm and some hair. also slimmed him a little. gonna go for more muskels and robotic legs ;P

bb0x
09-01-2007, 04:25 AM
Finally ive got my concept all "finished"...could use some more work tho'...like givin here proper eyes and a mouth...facial features general...

Aaaaaaaaanywayss...

http://i55.photobucket.com/albums/g152/b_bucket/concepts/concept-cyberpunk.jpg

Archeris
09-01-2007, 05:11 AM
Nice Concept man.

http://img411.imageshack.us/img411/5493/cybergirlwip2vr9.jpg (http://imageshack.us)

So far with the body. When I got the basic mesh im going to make her bulkie'r. But there is still lots of work to do. Like the head :P, Robotic arm etc. Im at 2900 poly's so got 1600 left.. thats going to be a bit of a challange

Tetsuya
09-01-2007, 05:35 AM
care to post wireframes? I don't get how you used so many polies already >.>

BiG ToE-3DT
09-01-2007, 05:47 AM
Archeris: the legs are way too long, unless thats what your going for. For the record, when showing your work, just post screengrabs, that way we can see your wires, and you wont have to waste time rendering.

BigH
09-01-2007, 05:48 AM
Man! Some really nice WIPs and concepts being thrown around.

Hey Tetsuya... What's your current triangle count for the girl and the gun? Looks great!

Very nice looking models everyone. Should have my concept nailed down in a couple more days. I'm about 87% sure I'm going cyber... :!!!:

BiG ToE-3DT
09-01-2007, 05:54 AM
go cyber, all the cool people (ME), are doing it.

0202742
09-01-2007, 06:10 AM
Ok this is the Steampunk i am working on.

Gr8One
09-01-2007, 06:45 AM
go cyber, all the cool people (ME), are doing it.

And? What does it look like?

VinsanityV20
09-01-2007, 07:56 AM
Everyone's coming along nicely, I see. Though I think I'm noticing a slant towards Cyberpunks...you guys:( Whatever, that won't get me down:) I've never seen a cyberpunk with an awesome mustache or stovepipe hat;), so I can't say I'm worried. Here's an update - I'll be turning my attention to the face and mechanical arm soon, but I really can't wait to unwrap and texture this guy.

http://i136.photobucket.com/albums/q164/vinsanityv20/5.jpg

I'm gonna play around with the size of everything though - he doesn't seem too mechanical yet, so don't be surprised if I make his right arm super huge or add giant gears somewhere in the final.

Oh and that all objects crap has some things off screen selected. I always copy things before I do something weird, like moving around verts so I can bridge sections. So it's grabbing somethings - like the pants and torso - that are copied offscreen. I'm at 3226 tris - don't worry about the second line :smug:

And Archeris: I'm a student too, man. In general, poopinmymouth.com and 3Dtotal are two of my heaviest-hit sites for help. I also check out 3Dbuzz.com, but mostly I turn to Gnomon Workshop. Hopefully you can check out DVD's at your school - my teacher kinda didn't teach me anything much in my first modelling class. They're a bit pricey (a little better with student ID), but seeing professionals do this kind of thing helps a TON! And my teachers usually hoard some video tutorials from...somewhere? Finally, why don't you check out some previous winners - I just learned at them now and picked up some things, mainly how I should model with the palms facing forward (look at yoyomon's entry). Not to mention, a lot of the entries have good texturing, clean wires and nice unwraps - you can pick up alot, trust me.

Oh, and BigToe, how did you render your winning pose for the gate keeper? It looks...hazy, like it has a filter over it. Looks cool; like the filter Prince of Persia:Sands of Time has over it?

omnicypher
09-01-2007, 08:40 AM
i didnt feel much like modelling today so i opened up photoshop and shaded my concept in a bit more.
vinsanity: is it really better to model with the palms facing foward? i understand that when the arm is twisted foward it would make the meshflow follow the muscles, but couldnt the same effect be achieved by just modelling the palms facing down and the forearm twisted? thats how i did it for this comp, but im not sure if its a good way to go about things.

DAD
09-01-2007, 08:54 AM
Had to do some redesign to lower my tri count. Here's a screen grab showing the actual tri count for my current work.

http://www.freeimagehosting.net/uploads/77e4b00b01.jpg (http://www.freeimagehosting.net/)

BiG ToE-3DT
09-01-2007, 09:18 AM
VinsanityV20: I took the render into photoshop, did a little post production on it. I duplicated the image and added a blur to it. Then using a layer mask, I erased the blured image layer with a brush set to 40% oppacity.

As for modeling palms down or forward, I was told to model it with the palms down. Because when the arms are down by the side, the palms of the hands should be facing in, without having to rotate any bones. But that is just me. You should it the way you like it.

Tetsuya
09-01-2007, 09:38 AM
http://i18.photobucket.com/albums/b132/windreaver6/girlpolycount.jpg

heres the polycount, I want to reduce it to 2.8k by using textures for the sword, and getting rid of some unneeded faces, currently UV mapping it, I don't want to go higher than 3,000 tris, maybe 3,500 max

GiancarloA
09-01-2007, 11:07 AM
hi its my first time here, i'll see what i can whip up.
http://i14.photobucket.com/albums/a320/ifckdyogurlfrend/concept.jpg

freesupra
09-01-2007, 12:39 PM
wow alot of promising pieces are showing up, great to see such a turnout for this round
GiancarloA - welcome and enjoy :) solid concept with some great potential, love to see the attitude she has in 3d :) good luck, with a visit to your site i dont think youll really need the luck though as you seem to be in your element with this one ;)
Tetsuya - nice progress on your model, i like the weapons. but the body looks very stretched and could use some depth to her.
DAD - cool concept but its kind of difficult to see whats going on in that screengrab.
VinsanityV20 - good progress with your model but it looks like the body could do with some smoothing out, will be looking forward to see what extra bits you do with the mechanics
bbox - really nice concept, simple but effective will really have to bring your texturing skills to the ready for the skin :) best of luck


This is an update of my model, still need to add some more details to it as i think it needs to be a bit more steamy and punky, if anyone has any suggestions feel free to :) i still have over 1000 tris left to play with and i have some optimizing i can do too, perhaps a boob job would be in order for her though :P
http://img153.imageshack.us/img153/2148/steampunkmusicianwip3qt4.jpg

im not too sure about the hat this is what she looks like without
Without the hat (http://img153.imageshack.us/img153/9305/steampunkmusicianwip3hagz7.jpg)
Wires (http://img153.imageshack.us/img153/2831/steampunkmusicianwip4ps9.jpg)

ThatDon
09-01-2007, 12:53 PM
My nightly update
http://xeondesign.net/don/cyberpunkywip2.jpg

DAD
09-01-2007, 01:00 PM
Freesupra, keep the hat and the boobs. The victorian coopers-drop is perfect. All in all, a very nice job. Kind of like Mary Poppins on Steam. LOL

Ghosty!
09-01-2007, 01:08 PM
Tetsuya I love that sword

ThatDon
09-01-2007, 01:58 PM
Some photshop fun before bed time
http://xeondesign.net/don/cyberlady%20copy%20copy.jpg

bb0x
09-01-2007, 03:46 PM
freesupra Deffintly with hat!...The boobs look ok..I presume she isnt a 20-25 year old :P

ThatDon I'm likeing what you have got this far keep it up. I first thouht that thing around her neck....was her neck but that photoshop fun made it clear to me :P.
Btw cool looking boots :O

Tetsuya I'm like that sword!...Btw it looks like your going for a manga/anime style?.. There is something about here breast that I don't like...I don't know exacty what it is but they look pushed together and loose atthe same time, if you know what I mean.

VinsanityV20
09-01-2007, 04:11 PM
Freesupra: I know what you mean about the lacking of the steamy and punky-ness. I decided to rip out one of my guys's eyes and make it a mechanical sphere. I'm jamming pipes out of his head and arms too...for exhaust? Note to self for photoshop...

Anyway, try messing with pipes...maybe something coming out the hat?

Anyway, I remember being told to model palms forward and downward at different times of my going to the Art Institute, but can't remember much of the arguments for either (kinda like using mirror vs. symmetry). But...well, there ya go, I can't remember why:) Something to do with unwraps?

BigToe: I was messing around with Max's default renderer and changed it to Blend. It comes up with a similar effect, though it's really pronounced by default (set at 8). I think I may like it, though I'm prepared to do some photoshop anyway, for smoke coming out of my guys' steampipe

And I'm loving the model so far, ThatDon!

Archeris
09-01-2007, 04:24 PM
care to post wireframes? I don't get how you used so many polies already >.>

The Gun and Sword ;P But u cant see those. And bigtoe :P Im going to make her "fatter" so u want be bothered by the long legs anymore hehe. I used a picture with a girl that had really long legs it seems hehe

PowerCat
09-01-2007, 07:59 PM
Poly limit:
4,500 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 4,500 Tri Limit.

So it can't be 4,501?

bb0x
09-01-2007, 08:34 PM
No it can not.

me thinks. :evil:

BiG ToE-3DT
09-01-2007, 09:42 PM
this is true, 4,501 tris is exceeding the limit. Meaning, no good. Can't vote for. Out of the competition.

Which isn't all that bad. These comps are for fun and practice. If you wanted to take a model from one of these comps and add a few things, you could. It's your model.

ThatDon
09-01-2007, 10:27 PM
VinsanityV20 I can't wait to see the steam!

V3N0M
09-01-2007, 10:37 PM
freesupra, she doesn't look to punky I'll five ya that, but maybe she would if you just made her look a bit more evil, like give her a mad grin or something...

concept coming soon, having trouble uploading it anywhere :(

ThatDon
09-01-2007, 11:24 PM
V3N0M I can't wait to see the concept, if you're still having issues uploading it, you can email it to me at munch2k@hotmail.com and I will gladly upload it for ya on my ftp. But you must hurry, I leave for school in 40 mins....Another quarter of Ais....doh

V3N0M
10-01-2007, 12:13 AM
Ok, I did it!
Here is Defaultalias's original concept
http://i42.photobucket.com/albums/e306/Madman_V3N0M/Sketch/Punk.png
And here is my refined one
http://i42.photobucket.com/albums/e306/Madman_V3N0M/Sketch/Punk.jpg

He's "The Scavenger" a cyberpunk by aliance but also with a steampunk side to him, he was designed to rebuild himself with whatever he can find when injured, and on a steampunk battlefield what else could he find but steampunk parts :D
This is because I wanted to make a steampunk cyberpunk hybrid but I had to chose a side
What ya think?

P.S. he also painted a skull on his face to intimidate his adversaries.
Edit: I forgot to explain, Alias offered to make me a basic concept based on my idea, I agreed since making it on my own would have taken far too long, and then he sent it to me and I refined it :P

Laughing_Bun
10-01-2007, 02:05 AM
Here is my first WIP. Its a Steam Bot. Its not going to be totally realistic, more like something you would see in megaman.

http://img404.imageshack.us/img404/3007/robomancj0.jpg

Archeris
10-01-2007, 03:08 AM
Here's a WIP. Still allot more to do.

http://img65.imageshack.us/img65/1186/wipjebu3.jpg (http://imageshack.us)

some crits please

bb0x
10-01-2007, 03:10 AM
Venom

his left arm looks weird..like he cant rotate his arm...maybe you could do somethign like a big gear on his shoulder so he could at least turn his arm?

check the attachment.

crstom88
10-01-2007, 04:09 AM
very good work so far guys.
after a few mishaps this is what im gonna use for mine with alot of modifications. :evil: ive always wanted to medel guyver and heres my chance to do it. defenitely cyberpunk
http://img483.imageshack.us/img483/2628/guy01hw4.jpg

Mudflap
10-01-2007, 05:37 AM
Wow what a great challenge. I see that the cyberpunk hot chick angle is covered (and excellently I might add) so I think I'll swing the opposite way. Big Lummox Steam Punk Guy. I think I'll call him Hammerin' Jake. Here is my rough sketch of my idea. Some WIPs will follow soon. Unlike Bampe, I started with an idea for the bottom then worked my way up. I have a question, does the model need to be one object or can it be multiple objects summing up to the tris limit?

Here is my concept:

http://img407.imageshack.us/img407/693/hammerinjakeym6.jpg

I think the hardest part to model will be the Bowler hat.

BiG ToE-3DT
10-01-2007, 05:57 AM
does the model need to be one object or can it be multiple objects summing up to the tris limit?




you can do whatever you want(yes, multiple objects are ok). Just keep your texture space in mind.

GiancarloA
10-01-2007, 07:00 AM
heres what i have so far
http://i14.photobucket.com/albums/a320/ifckdyogurlfrend/challenge_wip.jpg
off to zbrush for detailing!
keep it up guys, lookin great

Yuzrass
10-01-2007, 07:51 AM
Hey, I got a few question about texturing. The rule is 1024x1024 for colour, bump ect. I am making a battle steam robot. It will consist of many individual parts. I use Max and I dont think I can put all the Unwrap UV of all the separate object all in one map sheet. Unless I attach all the object as one but then it would be hard and unefficient to rig it later. So how do go about this?

Kalango
10-01-2007, 08:10 AM
Here is the first wip of the mechanical arm, so far is around 650 tris....i will begin to add details to fill the polycount now, add hair, face, fingers, and general details to the model...
Mech Steam Arm:
http://i19.photobucket.com/albums/b185/Kalangossauro/3D%20art/Personal/Steampunk%20Girl/mechwip.jpg

GiancarloA
10-01-2007, 08:28 AM
YURZRASS - good question. anyone care to answer? cuz im thinking about it as well

BiG ToE-3DT
10-01-2007, 08:33 AM
Hey, I got a few question about texturing. The rule is 1024x1024 for colour, bump ect. I am making a battle steam robot. It will consist of many individual parts. I use Max and I dont think I can put all the Unwrap UV of all the separate object all in one map sheet. Unless I attach all the object as one but then it would be hard and unefficient to rig it later. So how do go about this?


do it just like you said, attach everything, then unwrap like normal. Now collapse the stack, saving the uvw info to the mesh. Now hilight the individual parts that you want seperate and detach for rigging.


GiancarloA: do you know a guy named J Rosa, a instructor at your school. I'm hoping to get him in here, so we can compete.

Yuzrass
10-01-2007, 08:42 AM
Thx alot BIG Toe!! that solution really make my day!! I will post my bloodthirsty battle steambot when I get my hands on scanner.

GiancarloA
10-01-2007, 08:53 AM
big toe - yeah jared rosa was my instructor and my mentor, but i think hes getting his masters so he'll be quite busy.

BiG ToE-3DT
10-01-2007, 09:31 AM
he was working on getting his masters when I was there.

well if you talk to him, let him know hes been challenged. I want to see him here next month. That's your job. Get him here, him and the Sidman guy.

omnicypher
10-01-2007, 11:11 AM
i believe you can uvwrap multiple objects with a single map in max without putting them all together. i havent tried it but this is how i think it would work: just unwrap everything on one object and only use up part of the texture space. then unwrap another object using the leftover texture space. then make a 1024 map that has details for both of them. then just apply the map to each object individually. each object would use only part of the texture space. the only problem would be when exporting the wires to photoshop, you would only be able to see the wires for one object at a time. but if you export them all individually you should be able to combine them in photoshop and make your textures line up with your uvs. seeing as how the robot arm for my cyber girl is in multiple parts, i will have ample oppertunity to test this out. i should really reword this. its easier to try than it is to explain. if it works ill make some kind of tutorial explaining it.