View Full Version : lamborghini Countach
31-01-2007, 06:48 AM
modeled in Maya 8.0 using MentalRay
31-01-2007, 07:12 AM
Not to be mean, But you haven't modeled it to properly. Parts of the car are out of size. I think you should look at your references more closely.Nice try though.
31-01-2007, 11:08 AM
the model is pretty good - the material/shader is a bit too shiny for me though (and i like shiny things! (see signature)
01-02-2007, 12:58 PM
Is this ment to look like a micro machine? Im sorry but I would start this car again with refrences. I made that mistake the first time I tryed to model a car.
02-02-2007, 02:35 PM
thanks for the comments men, as for the scales of the car it is the the source image was, and I am quite happy about the model.
as for the materials it took me a lot of time to figure a right material and still I didn't git the material I wanted exactly.
02-02-2007, 10:10 PM
the ground texture is too big, looks like a close up, I think
that's whats making the car look smaller.
and some parts seems no to fit right, like the connection
beetween different parts, the separation is not uniform,
kind of wavy.
Good luck with your next model, this one was good practice,
next one will be easier for you
06-02-2007, 12:48 PM
the main reason it looks small is because of the angle of the camera if you have the camera looking up from below the car it looks really big (like when your right next to a really big building you have to look up at it dont you?) and when you look down on something - it looks small (like when you look down on ants) but then if you look up at it you can cut out the back of the car so you cant see it and then you cant show off your model so you win some and you loose some- here ends the lesson on camera angles =)
09-02-2007, 02:29 AM
The car metal could use some work (too much reflection), and I think the tires are too black. Maybe lighten them up more.
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