View Full Version : Arshlevon - Dominance War
04-02-2007, 08:03 PM
lets do this thing..
feb 22nd.. started the arms
just started blocking in the arms.. hopefully will have the whole model roughed in by next week so i can start on the final highpoly.
feb 19th..head and torso update
little update, nailing all those forms down..
feb 16th.. RAPID PROTOTYPE
okay this is not a start on the final model.. i am no concept artist and i am tired of fighting with it..so i thought i would try and make the concept in 3d.. with mudbox i can easily make changes and try new forms out and know exactly what it looks like in 3d . i plan on bringing the RP model up to 100% then retopologize using cyslice or perhaps the toptogun beta, i haven't tried it yet.. then use that model to bake my normal maps.
also i deleted all the old crap cause i feel it no longer represents my direction for this piece.
so.... i think i am going with super sniper.. he has a sniper cannon that can hit crap from hundreds of miles away with pinpoint accuracy not that he needs it cause his gun blows a road sized path through anything in its way. the base will be him walking through a charred path of earth he just blew through. also he gun has super bendy lazer technology so it can curve with the surface of the planet.. it has to be calibrated to the specific planet he is on though..
okay with that said i changed up the head and added several super scope 6's to his head so he can aim that crap, even thought its pretty much useless because i am sure this sort of thing would have to aim with gps.
i am pretty sure this is the final direction i am going, from here on out i will just spend time rendering the concept so it looks nice and not all messy.. then on to the modeling.
04-02-2007, 08:05 PM
Nice to have you with us.....remember...you are mechanical now!
Good luck dude....that the megazord(yeah its power rangers :)) guide your way!
hehe good luck :D
04-02-2007, 10:22 PM
A regular Benedict Arnold! You will hang for this!
05-02-2007, 04:09 AM
hahha i can tell this is going to be one fun comp already.
nate i wouldnt really call me a benidict arnold, i was pushed out.
bring it on.
here is my first concept, a quick head design.. nothing finial but it shows the general direction i am looking at, a biomechanical shadow beast. need to nail down forms and put more thought into a body design. dont know how well the style will go over, trying something different, not so much a merging of biological matter and technology, but applying organic biological forms to that of a mechanical object. he runs off the blood of kittens, really cute ones.
more soon, i really need to finish some work! haha this contest is going to completely destroy my life! im so excited!
moving all progress to first post.
- FredH -
05-02-2007, 04:15 AM
If you are looking for a reason why you left.. you can always say that you were still on the planet watching tv when the bomb went off. When you woke up, you were fused with mechanics (feel free to include a tv in your design:p)
Nice concept so far man. It's really starting to take form.
05-02-2007, 04:20 AM
haha yea I dont really know what the situation was, I was just reacting on my emotions! Anyways man, concept looks awesome good luck!
05-02-2007, 04:30 AM
haha nate it ws really nothing, just playing it up for the comp, now quitting being so nice and get back to polycount you greenback.
05-02-2007, 04:47 AM
he runs off the blood of kittens, really cute ones.
One of my shadow's specialties is hunting down and slaying traitors, i guess your head will dangle in her belt next to poop's! :D
Good luck, you're gonna need it!
05-02-2007, 07:44 AM
update at the top.. i will probably keep all my latest work up there to keep people from having to digg though the thread to see my progress.
05-02-2007, 08:33 AM
was wondering which team you were going to rep for.......sketch looks good so far, could probably make his lower limbs a bit stronger so he doesn't appear so top heavy...
05-02-2007, 08:42 AM
The head really reminds me of Zelda: Twighlight Princess
05-02-2007, 04:49 PM
small update up top, still trying to nail down some arms, its not shown but i think i might give him 2 sets of them, maybe more.. this is just a small color treatment. hope to have some more fleshed out soon.
05-02-2007, 04:54 PM
05-02-2007, 06:52 PM
Nice.. i really like how this piece is shaping out.. a real mean machine u got there!
05-02-2007, 07:08 PM
arshlevon: even though your oil flows green, it's still oil. If any of those polypunks mess with you, let me know, I have a Threedy Team standing by to take care of them. You will be lubricating body parts with their blood when this is over.
05-02-2007, 08:50 PM
Wow!! Rly nice!! Im glad we r on the same team.
06-02-2007, 06:18 AM
Wicked concept dude, sucks not to have you on the Polycount side. It's definitely going to be a tough one with you man! Good luck.
06-02-2007, 06:23 AM
Dang man, nice concept!
06-02-2007, 08:36 AM
Well, i'd hit that. keep the good work flowin!
06-02-2007, 08:57 AM
thanks dudes, good to be back here to the first place i started pimping art, i dont remember any of you but there is defiantly some nostalgia from my early days, hope to have some more updates in a day or 2, i want to try and at least nail down the concept before i post again.
lets show those "pokeycounters" whos boss...
on a side note, do you guys remember when polycount use to offer quake 3 and ut models on their site??? i sure do, i wonder wonder what happend to them, you should all go over there and ask them where they are, i am sure they would love that..
06-02-2007, 09:05 AM
HAHAHA, Arsh. You really hate those ****ing cat threads!
EDIT: Pffsshh, what a lame forum... Censors swearing.
06-02-2007, 09:08 AM
no, we just censor loosers, take your polycats and get the steppin. :wave:
06-02-2007, 09:37 AM
i would keep going this thing is wicked, youll definatly have your hands full with this baby though.
06-02-2007, 09:44 AM
i agree keep going with it, b l o o d y awsome
OMG! Damn! it goes to be horrible! keep firing man, keep it on em! :evil:
06-02-2007, 06:37 PM
damn it sam... i was hoping to come over here and sweep first place! but look at you throwing a monkey into my wrenches. even at my best i could not defeat you! guess i'll have to settle for second bests
Awesome concept mate!
Can't wait for the final concept and the model. Glad to be on the sameside :)
06-02-2007, 08:36 PM
Here is another "OFS! AWSOME MAN!" post :p
Sh*t dude, that is one bad ass machine! Keep It Up! ;p
*OFS = Oh, F***ing Sh*t
06-02-2007, 08:46 PM
omg! nice start man!
07-02-2007, 12:30 AM
Yeah, what they said!
A truly original concept, bound to strike fear in the enemies' hearts and kill them shortly thereafter.
Nice concept Ash! It runs on cute cats? Hahahaha!
I'm glad you're on your way to a winning spot. Seriously if you don't walk away with something I'm calling you cursed. I haven't seen Ben's concept yet is it a high powered walker for his entry last year?
Must fight urge to post a "I'm in ur..." cat pic... so hard to resist... must not feed the death machine... it will only become stronger.
07-02-2007, 03:26 AM
im watching you arsh.... :)
07-02-2007, 03:32 AM
OMG 2 other ones! hostive take over alarm :crazy:
Great start there Arsh, following this one closly myself too
07-02-2007, 04:05 AM
That concept is Kickin a$$... Thats gonna require some major Texturing skills if you dont wanna bust the 6000 Tri....
Keep it up ;)
07-02-2007, 04:08 AM
Thumbnail, where is yours.
07-02-2007, 06:00 AM
thumps are up.. also a small update on the first post, just a little backstory for the character.
07-02-2007, 01:26 PM
new update up at the top....Human hands... yeah kinda strange but i think it works.. might be neat the give the human hands hands some guns or something..
07-02-2007, 02:18 PM
the human hands are an awesome idea look great,....if your still struggling with what to do with the legs just use the Nintendo solution....
07-02-2007, 07:28 PM
Very kool concept. Now lets kick some arse :evil:
Ill be watching ur thread as well.
07-02-2007, 08:08 PM
this thing totally looks like the Makron from quake4, well the newer concept looks like one of the older designs for that or for the network guardian or something, kinda looked like a snake with humans inside test tubes on the back.
i think its all cool, except for the head, which kind of looks like a psychidelic phallus.
07-02-2007, 08:35 PM
hahah the head is my favorite part.. going to change it up a bit though in the next update, i have a few sketches just dont have time right now to really work on it... and looking at the makron it does have a similar silhouette, so i am totally ditching the spider legs. guess i have been looking at too much paul richards stuff.. but really i have been getting most of inspiration for this piece from Tatsuyuki Tanaka. not really trying to bite his style, but i love the way his forms flow into each other.
some of his stuff for those who havent heard of him.
08-02-2007, 06:58 AM
Man this is looking good :)
09-02-2007, 06:18 PM
update, just sketching around, changed the proportions from a tank to that more of a ninja.. still very wip.. probably will go through several iterations..
09-02-2007, 06:30 PM
yes, we need a big gun on our side. Something that can neutralize FredH's anti gravity gun. If you or someone else doesn't make one. I will.
09-02-2007, 08:23 PM
Man this is great dude, keep up the awesome work.
09-02-2007, 11:38 PM
That's an awesome update man! I dig the weapon.
10-02-2007, 01:55 AM
congratulations man, the proportions of the body looks awesome....goo luck...
10-02-2007, 02:00 AM
It's lookin great.
Can't wait to see it finished.
10-02-2007, 04:11 AM
latest concept looks ready to kill!
nice work man
The concept looks sweat man. But I am not to sure about the thing on his left side. What is that? A sword? Some big assed firing weapon?..
Anyway I like the blue wiring all over his armor...
I haven't got much to say other than that really. It looks dope, keep it up :)
10-02-2007, 02:20 PM
Thats some freaking awesome concept art you got man! I love your style! Kick ass dude. I also want to say I am a fan of your work. I remeber your stuff in the Blizzard contest. Keep up the good work my friend. Good luck.
11-02-2007, 05:32 AM
I went through your drawings again.
I really like the very first image much more than the other ones.
Was there a reason why you changed the direction so much?
11-02-2007, 08:22 AM
yeah there was a reason, i didn't like it very much.. i think its pretty cliché and it is a theme i have seem a million times before. i don't like making stuff like that and was going for something a little more interesting with the design. i usually never ever never go with my first drawings. i will probably be spending another week or so on the concept so expect it to change more, but i think i found the general proportions i am shooting for.... big huge tank guy doesn't really scream assassin to me.
11-02-2007, 06:24 PM
new update at the top... BFG!!!!
11-02-2007, 06:45 PM
It does look as if he had to stumble over carrying that thing...
11-02-2007, 06:56 PM
Arsh wins, contest over. That gun better fire dead kitten scented energy beams!!!
11-02-2007, 07:11 PM
hahaha,i knew you would love the cok cannon
12-02-2007, 12:39 AM
That phallic sniper gun thing is friggin sweet. I'm really dig'n his porprotions in the 1st & 2nd pics. Can't wait to see it in 3d ;p
12-02-2007, 04:48 AM
very cool stuff you got so far....go and kick some asses!
12-02-2007, 09:01 PM
Very beutifully drawn concept, i hope that you will leave yourself enough time to finish the model as it is so detailed, i would love to see the finished article. Not sure what all the details are for other than a visually pleasent appearance, i hope that does not go against you when people judge the practicality of your character in a combat situation. I think that it could use some ranged weaponry or if it allready has some make the weaponry visible.
12-02-2007, 09:43 PM
yet another update i think the concept is finally almost done.. one or two more passes and i think i will start modeling.
i hope that does not go against you when people judge the practicality of your character in a combat situation. I think that it could use some ranged weaponry or if it allready has some make the weaponry visible.
that big thing on his sholder is a sniper cannon, more info in update...
13-02-2007, 01:33 AM
Hehe coool, with that gun on a small planet he might hit himself in the back! :P
13-02-2007, 01:35 AM
Ok was not sure which concept you were making so i did not notice it, keep up the great work.
13-02-2007, 01:39 AM
arshlevon: make sure the gun is not attached to him body, then you can use the full 1,000tris to make it. Otherwise you would have to use the 6,000tris to create the weapon and the weapon's user.
13-02-2007, 06:10 AM
Really digging the new direction.....head and boots look great
13-02-2007, 04:33 PM
Arsh your feb 12th concept is my new desktop and my favorite so far.
This guy looks sniper all the way. Does he have any sort of cloaking to evade detection?
13-02-2007, 04:46 PM
Can´t see the imgs... link broken?
14-02-2007, 02:19 AM
holly hell of awsome. sir, your conept makes me giggle and rethink my own. I mean, how the hell is my guy gonna destroy that guy in combat??
jeez, just shatter my self esteem =P
14-02-2007, 02:23 AM
well stimpack, I don't have to worry about that, because he is on my side.
15-02-2007, 06:47 PM
Very cool Arshlevon concept art stuff, keep up the good work team mate. Kicking ass man! Go team 3D Total!
16-02-2007, 06:31 AM
This is turning out so sick... Love the changes. it's turning better and better
16-02-2007, 08:12 AM
man that is looking so kick as s, i'm looking forward to seeing this modeled.
16-02-2007, 01:50 PM
update up at the top...
trying out a new modeling workflow using a rapid prototype model.. i know now that i can model and sculpt 2 million jazillion quadrovarillion times faster than i can draw.. crap was taking me forever, so i am just making the concept in 3d and then doing some retopo..
WOAH! Great! You started modelin atlast! so no chances for fleshes anymore! ;)
Goodluck btw, it seems so complex atm! :D
16-02-2007, 11:11 PM
another small update, just added some detail to the head and added the cord/dread looking things i had in the concept.
16-02-2007, 11:27 PM
No way.. it's amazing piece.. keep it up.. ...~~~~~
17-02-2007, 02:56 AM
veeery beautifull man, i have no critqs, jsut questions....How can you make mechanical look in sculpters? HAH! never tought that it was possible, VEEEERY nice piece.
Have another coke!
17-02-2007, 03:36 AM
Looking top notch man :)
Some of those tools you mentioned, what are they used for? (excluding mudbox... he he)
17-02-2007, 03:51 AM
yeah, this is my favourtie so far (early days I know) but the concept is really catching. You're on to a winner with this I think. Keep it up man. :)
17-02-2007, 07:38 AM
B lo o d y H e l l (sorry if it offends), but it's looking sweet so far oh and i looked up what you were taking about with optimizing your mesh, i found the first one, but not the second one they look like good programs.
17-02-2007, 09:55 AM
thanks guys, i wish i could work on this on all day unfortunately i have a lot of work to do so i might not be able to update for a while.
the programs i mentioned are for taking sculpts and making new, clean topology from them, usually for animation purposes. i was recommended cyclice from a friend who does film work, they use it to clean up 3d scan data, i found it really good for next gen work as it makes very quick work of making your low poly model, it has some great tools and since it was made for 3d scan data it can handle tons of polygons and i dont have to worry about bringing max to complete halt wen i bring in sculpt data.
topogun is new, its used for the same thing, but i think its more geared toward games and cleaning up sculpts than cyslice, i encourage everyone to get the beta, i am currently in the beta but i haven't had the free time to try it out.. i have been spending all my free time on the entry.. hahaha
anyway, cyslice is super expensive and highly specialized, i got it cause it really saved me a lot of time on contract work in some cases a few days of work, i can sculpt and texture my high then to and do my mesh generation diffuse bakes and ao bakes in cyclice. its all pretty painless and straight forward. it has quickly paid for itself.
topogun on the other hand is free if you qualify for the beta and from the demo movies looks like it has some very interesting tools, and a very cool twist on on the topology brush like in silo .
17-02-2007, 05:38 PM
Thanks arsh, I'll check it out when i got home from work.
18-02-2007, 04:13 AM
hey thanks for the info, i had a look at topogun and it looks good, it looks lick a size me up, version of polyboost, which has a function built into it like that. thanks again.
Hey it is really greate! woooohooo!!! Eseay clear n fast, tnx arshlevon for the links :D
18-02-2007, 11:35 PM
I just registered to say
DAMN ARSH, YOU’RE BADASS!!
19-02-2007, 02:59 AM
If you have the time i would love some critique on my work as i would really value the oppinions of an industry experienced top artist like yourself. Keep it up.
19-02-2007, 11:38 AM
That Cyslice deally looks like a valuable tool. Pity it's got a price to match.
Your design is looking pretty decent Arsh, but it seems to have lost a bit of its definite form and silhouette that the version you had up a week or so back had. It might just be the unrefined mudbox model and muddy concept, but it all feels a bit mushy and overworked now. The cables an interesting aspect to the design, but I think they're hurting the form right now.
19-02-2007, 10:38 PM
UPDATE on first post.. still blocking in forms..
i kind of agree about the cables.. they are temporary, they will be there in one form or another, but nothing is set in stone, still very much a wip and this is not my final model only a concept..
AND i got the chance to play with topogun some and i totally love it.. its missing some features i like in cyclice mostly texture baking tools, but damn is it nice. also on the forums there is no exact price set but it is claimed to be cheap enough for everyone to afford.. lets cross our fingers..
19-02-2007, 10:50 PM
Nice update, you seemed to clean up the piece very nicely, it's going to be interesting to see how you texture this bad boy.
20-02-2007, 12:27 AM
Cheers for the comment, show us a render of the model allready, its like the wait after you have ordered food at a resaurant and you are really hungry, seems to go on forever.
20-02-2007, 02:34 AM
your work's going really well, arsh.
20-02-2007, 04:26 AM
Holy crap Arsh! it's been a while since I last had a look at your entry. I'm loving the new direction. This is definitely going to be one sweet entry, one of the best I've seen so far. Keep it up man!
20-02-2007, 06:04 AM
looks brilliant arsh!
20-02-2007, 06:57 PM
amazing you have almost mastered the hard edges in mudbox. Im still practicing doing hard edges like that. That is very hard to do in zbrush actually.
well done! looking forward to the bottom half.
21-02-2007, 07:57 AM
Very nice detail. I love it. I shall have nightmares tonight.
22-02-2007, 05:59 PM
small update in first post... started the arms.. hopefully will have more time for this this week.
This one is looking really cool. I have to say I defiantly like where this one was been going. The details really add to the character.
You've set the bar fairly high if not unreachable. Even without his weapon, this shadow's look is still very formidable. Awesome work.
22-02-2007, 09:25 PM
This is awesome man! you entry is my favorite one! goooooood job, loved the E.V.A. like hands, realy nice so far.
23-02-2007, 12:49 AM
it's coming along very nicely.
Definitely one of my favorite!
He could be Bigun's buddy.
23-02-2007, 01:32 AM
looks real smooth. hope he's carrying a mirror, cuz that neck isn't moving an inch - lol. can't wait to see the color for this one.
23-02-2007, 06:46 AM
Insane detail...how do you come up with this stuff? Can't wait to see the finished product. This is one formitable piece to go up against.
Keep up the good work.
23-02-2007, 12:07 PM
I've got a big love for this style. Already shaping up to be the most kickass robot I can remember seeing in 3d, Arsh.
23-02-2007, 02:42 PM
wow, i realy like the organic style! and if thats just blocking in the design i cant wait to see the final one!!! :D
24-02-2007, 11:39 PM
great work man, really cool, and the organic concept off the body rules...congratulations...HAIL
27-02-2007, 05:02 AM
any updates? oh and thank you for telling us about TopoGun, it is a very cool program and i'm starting to get the hang off it now.
07-03-2007, 10:52 AM
where did you go?
I am calling you out of your grave!
10-03-2007, 11:36 PM
come on i want to see an update! :)
11-03-2007, 08:07 AM
11-03-2007, 08:09 AM
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