View Full Version : EvilKnight - Dominance War II
06-02-2007, 06:09 AM
Alright, took me a while to get the feel I wanted for my concept.
Here it is, hope you guy's like it!
06-02-2007, 09:13 AM
ohhhhhhhhh perfect man !!!!!!!!!
06-02-2007, 09:34 AM
yeah that has so much potential, maybe a big gun or some smaller ones
06-02-2007, 09:51 AM
I would suggest you rethink the bust area, maybe instead of a see through brain it's a see through window that shows the inner electronics, like a mother board with some gnarley heat sinks or something.
Just my 2 cents. Good job either way.
06-02-2007, 09:56 AM
Thx for the nice comment fellas!
About 4h30 into modeling. Startin to take shape.
Enough for today! ;)
06-02-2007, 10:17 AM
Excellent work EvilKnight!
wow! good progress man, you start modeling battle, goodluck! I like the idea ;)
06-02-2007, 11:20 AM
I agree - nice start.
06-02-2007, 12:10 PM
KILL THEM ALL
06-02-2007, 12:41 PM
Great job! When that thing starts crawling across the battlefield, I'm sure gonna be glad we're fighting on the same side.
06-02-2007, 12:43 PM
kinda of a small crit but I think you should make the tail more of a swoop and not so jerky and wavy, like just make it one nice arch, right now it looks distracting, but that's just me.
06-02-2007, 01:40 PM
Way cool,nice to see you taking part in this man :)
I like where you're taking the desing, but..umm...right now the concept is lacking in something...Don't know what it is,though :hmm:
Anyways,good work so far :)
Good luck! :wave:
06-02-2007, 09:08 PM
nice concept! nice start! nice nice nice!
06-02-2007, 09:44 PM
hey man, great start and cool concept. i just hope you can stay under the 20% flesh limit.
keep at it man, looking forward to your next update!
06-02-2007, 09:48 PM
Very cool! Good mesh, I agree with ThatDon about the tail though. I think it could get some improvement there.
Keep it up!
07-02-2007, 01:56 AM
Hey all, thanks for the feedback, apreciate it. :o
I've changed the tail like mentioned. ;)
I'm almost done with the model.
I have 5974 Tri right now. Gonna have to make some cleanup here and there. Then add that part where we see trough the heart.
I've made a change of conceptions on the arms.
And I have way under 20% flesh...
Just the chest, neck area, and that eye patch....
Hope y'all like it.
07-02-2007, 02:12 AM
whoa, this guy really owns man, i love it.
the arms are great! the face is nice and wierd :D
keep it up man :D
07-02-2007, 02:22 AM
yes! it will rip out alien and human flesh!!
I like how the arm right arm is going, the left one seem to be missing something.dont know, maybe a nasty hook...
btw tail looks better now
07-02-2007, 02:46 AM
Whoa thats awesome man!
07-02-2007, 03:40 AM
Gee! Thanks all. Very Encouraging :haha:
I think I'm very close to my finished model. So far at 5976 Tri... The limit is 6000 I think! Ouff. Cannot really add more to it. Tried to add somethin to the left arm. Added a some closing claws around the Photon Beam Gun. :D
I've cleaned the topologie as best as I can.
Tell me what you guy's think! ;)
07-02-2007, 03:48 AM
good work so fdar EvilKnight....i think you are kind of addicted!...go sleep man! hehe...
07-02-2007, 03:53 AM
Lol, I havent spend more then 8hrs on this... But hey, I haven't done any Low Poly in around 9 months, so Kinda enjoying it! Beside, I need to add low Poly and High Poly Characters to my real. Might as well do that competition at the same time. And its for a good cause, its for 3DTotal I mean. ;)
Thanks for those nice comments guys.
07-02-2007, 07:37 AM
That tail is looking great now EvilKnight, great progress :)
looking great, im envious :D
cant wait to see your final entry... at this rate youll have about 20 to choose from lol
07-02-2007, 08:28 AM
I'm loving the concept, bud! It's coming along great!
Triple D will own this war.
07-02-2007, 08:52 AM
Thanks all for the nice comments! :)
Tomorow, I'll try to start the UVs and the Rig, then onto texturing.... I model fast and rig fast, but I'm slow at texturing! So its a good thing to have 6 weeks to do it ;)
Thanks again all! :)
07-02-2007, 07:34 PM
holy cow you are fast :)
The model is coming along very well.
07-02-2007, 07:41 PM
holy cow you are fast :)
The model is coming along very well.
Yeah man, I'm still messing around with my concept and you've already got a sweet mesh done (not scheduled to get onto that myself til next week)......
07-02-2007, 11:56 PM
Hehehe, thanks guy's! :)
I'm currently doing the UV's! Taking forever and its so boring to do lol:P
Shinja: I just know Maya verywell in terms of modeling, but I'm usually more of a HighRez guy... Takes me around 1 week and 1/2 to model a descent High Rez Poly... All quands... So after around 9 months of no Real Time modeling.. That was kinda fast... I even surprized my own self on that one!
Lord Rancid: Haha, its not a race you know... Since I'm super slow at texturing, you'll probably be way ahead in the next 2 weeks ;)
I dont really see the point of posting the UV layout without the textures already started... So I'll only post the Rig tonight, I'll do that after the UV's... SO far I have put like 1.5hrs today on the UV's, thinking that its going to take me another 1.5 to 2.5 hrs to finish them.
If I'm not fed up yet today, I'll do the rig. And again, I'm fast at that too :p
Thanks again all, very much apreciated! :)
08-02-2007, 12:03 AM
now post something to my bot :D
it look realy avesome...
itīs Gem inside his-her-its head?
09-02-2007, 08:31 AM
Hey man wanted to drop by and say this is looking good. You seem to have it pretty optimized so far. Are you going to model the high res? Use zbrush or mudbox?
Can't wait to see more.
09-02-2007, 08:37 AM
Looks great, been loving this concept since day 1 :) Just a thing, isn't that modelled lowered eye "patch" unecessary? After all, you can easily make that effect with the Normal Map, you could save some polys there, imo.
10-02-2007, 07:07 AM
Hey all, thanks for the nice words, apreciate it.. Now struglling with the UV's... For some reason, Maya 8 and 7 dont seem to respond the same way to the tools I usually use.. I'm getting a bit confused...
JesseMoody: I use a bit of ZBrush and all, but for this one, I think I'll just paint the displacement in Photoshop and ZBrush, and then take the high res painted with ZBrush and Photoshop and bring that in Maya. Make Maya calculate de Normals with the low and high res...
gridlink: Actually, I was thinking of that, but I told myself, everything is there and I still have polys, so why not... Might as well, we have 6000 tris, I'm not gonna waist any of it hahaha... I use them all if possible hehehe!:P
I'll post some updates as soon as I get some, I just need to figure out those UV's ;)
Thanks all again!
10-02-2007, 07:09 AM
UV Mapping is boring as hell, and can be annoying at times! Good luck on that :)
10-02-2007, 07:11 AM
Yeah, I never know whats worse, uv mapping or skinning.
Nowadays, with pelt and relax by faces I tend to think skinning is even more boring... :|
10-02-2007, 07:14 AM
Lol, I actually like skinning, I'm pretty good at rigging.. I'm usually a CMusclesSystem user for High Res... Now thats a **** load of skinning hehehe ;)
10-02-2007, 02:24 PM
Wow! I love the design. Cool stuff man. keep up the good work!
11-02-2007, 01:30 AM
Thanks all, again, for all the nice comments, I apreciate it a lot :)
Still struglling with the Freaking UVs lol :P
about 65% done and very FED UP of making UVs, so I think I'm gonna take a brake from those UVs and start modeling my High Rez version for the Normals! Then once I'm done with that, I'll finish the 35 % left :)
I'll keep you guys up to date! ;)
11-02-2007, 02:10 AM
"start modeling my High Rez version for the Normals!"
Good to hear it! Cause for a moment there I thought you would just leave it like this and make some textures :shy: My bad...
Waiting for that high res now :roll:
11-02-2007, 07:38 AM
I'm pretty good at rigging.
Rigging is really cool, I love it, but skinning...
Anyway, I'm looking forward to seeing the high poly.
13-02-2007, 09:50 AM
Ok, I've finished the UVs finaly, darn its boring to do lol :P
I've started the High Rez but I dont have enough stuff done to show... Now continuing on the High Rez and I'll show as soon as I have something descent to show lol ;)
14-02-2007, 12:51 AM
Hey all, here is another update, I'm far from behing done with the High Rez, so I tought I'd post the UVed Model with the checkers on it, to show the amount of UVs I had to do... Hopefully I'll have more done on the High Rez by tomorow, trying to finish it... Very cool project to work on, very motivating :)
Heres the UVed model
14-02-2007, 01:12 AM
Good UV Mapping there! We demand to see the high poly!! [robotic voice]Bzzt * You have 20 seconds to comply * Bzzt[/robotic voice] :evil:
14-02-2007, 07:17 PM
Great model, looks really dangerus, sure it would send the enemy packing. Very practical in design so it is easy to imagine exactly how it would animate, nicely modelled and optimized mesh. Good going, keep up the good work, would give it an 8 out of 10 for intimidation and ability to cause carnage in battle.
14-02-2007, 07:24 PM
Sweet! As an animator, i'd love to get my hands on that guy and create some chaos. Nicely done, very cool concept.
14-02-2007, 08:31 PM
good job on the uv. those things are a bitch, arent they?
gl with texturing man :D
looking forward to the next update.
16-02-2007, 01:41 AM
OK all, after struglling like hell with ZBrush... I've decided to hand paint the textures instead and use the Nvidia Plugin for photoshop instead... ZBrush doesn't calculate Triangles very well... And I'm too lazy to make a complete model High Rez of my character... I don't like modeling the same thing twice.. I tought that it'd be easyer in ZBrush.. Doesn't seems like...
Here is what I've done in terms of Hand painted texture so far, not much, but it gives a good Idea of where its going... I'll probably have a lot done by tonight.. Its quick with the wacom hehehe...
Any C&C welcome! :)
16-02-2007, 01:45 AM
nice looking, i think the brain needs an improvement.
16-02-2007, 02:11 AM
I agree, I just roughed out what you see in like 10 to 15 mins...
Working on all that right now, its a WIP ;)
16-02-2007, 02:33 AM
I've played with the colors a bit on the brain... Added highlights and Shadows... Since its a window with liquid inside... Not easy to fake barnack!
C&C welcome! :)
16-02-2007, 02:37 AM
Great update, your hand painted texture allready displays great depth especially on the face, i expect you could get a good result with a bump map if you do not create a normal map. Really mean looking. Good going looking forward to the final result.
16-02-2007, 02:48 AM
Heres an update on texture, taking my time, but having fun and creativity at the same time!!! :)
16-02-2007, 04:13 AM
looking better, normal maps and specular should improve it even more.
16-02-2007, 04:19 AM
I'm practicaly guessing my stuff, but Liking where its headin!
THanks kalango, I think so too!
16-02-2007, 04:27 AM
lookin good. i like the wrincles on the face, cud u plz post a render with the wrinkles as a bump as well?:D
16-02-2007, 04:50 AM
eh, squirl, I will do the bump/normal map at a later stage, at this point, I'm really only focussing on color details... Later on I'll create a bump/normal map!
But thanks :)
16-02-2007, 04:59 AM
i know i jus ment to throw it into the bump map slot to see how it looks, sorry.
16-02-2007, 05:01 AM
good job, but please dont call that a knight!
16-02-2007, 05:13 AM
here you go squirl!
Its not perfect yet, I usually paint on top of the map to make it look good!
Mitsukai: Its Annihilator Bot for this one, EvilKnight is my nickname lol :P
16-02-2007, 05:58 AM
Hey all, heres another update for your eyes :P
16-02-2007, 06:26 AM
Heres the other side of the face, still working on it!
Its going well I think so far... Still trying to figure out what kind of look I want for the head metal part!
Any C&C welcome! :)
16-02-2007, 08:08 AM
great texturing so far, as for metal thats a tough choice do you want it nice and shiny or more battle worn? i like the idea of battle worn, but hey thats just me.
16-02-2007, 10:15 AM
shadowbreeze: as for the metal, I agree, and Thats what I have in mind since the biginning, but you see, I work in Photoshop with a lot of layers, I start with my bases, then I dirt it up... There is still a lot of bases to do...
Thanks all again for the nice comments!
Started the torso texture, its still rough, but we get the idea... Still need tweeking!
C&C welcome! :)
16-02-2007, 10:31 AM
I still think you might wanna rethink the whole green brain/guts thing and just go with some pc parts style stuff instead, It would help with the whole machine idea, what ever you choose you seem to be trucking right along!
16-02-2007, 11:45 AM
I've tried with motherboards pictures and I didn't feel it, I still prefer the see through stuff.. However, I'm thinking of adding like wires and chips... Thanks kinad stuff...
Here's a little render of where I'm at right now... Having Fun hehehe :dance:
P.S: I know we can still see the seams, that cause I'm still roughing out my main texture ;)
Any C&C are welcome :)
16-02-2007, 03:52 PM
Does he feed on the souls of his victims? I kind of get the impression he will not just kill the enemy, way to scare the pants of the enemy.
17-02-2007, 12:24 AM
Actually, he kills humans to use thier bodyparts to make others like him!
17-02-2007, 12:34 AM
Creates the same effect for the enemy, lol.
17-02-2007, 01:21 AM
Outstanding work as usual EvilNight. Making a splash in the low poly scene I see. I have a good feeling that this may be one of our stronger bots, both because of the concept and well... it's EvilNight.
17-02-2007, 01:57 AM
hehe, thanks Crispy4004, thats very encouraging :)
17-02-2007, 02:45 AM
Hey EvilKnight, have you reached the total budget of polys? Cuz if you dont you could add more details like that chest thing. Another question...will you add normal maps to it?
17-02-2007, 03:48 AM
Kalango: I'm at 5967 tris, I'm adding some here and there, after triangulating the hole thing already... I rounded up the shoulders area, was too squary for my taste...
I keep adding as I go, until I'm as close to the 6000 as possible...
And yes, I will normal map it :)
28-02-2007, 04:26 AM
Heya all, sorry for the lack of updates, Kinda took a week off of this! My computer was having trouble, so I had to fix that up, and then I've been lazzy ever since hehe! :P On top of that, I was playing with mudbox, trying to learn it, its very powerfull and all!
Planning on continuing the High Rez, for the normals, I tried to bring it in Mudbox, but that darn thing doesnt like triangles at all!!! It subdivides the geometrie in a wierd way? Any Ideas, or I just need to completely have quads?
I'll be posting some more once I have a descent High Rez going on...
Again thanks all for the awsome support :)
04-03-2007, 11:49 AM
Hello, EvilKnight.. I love your modell. the use of grean and red color is very impressive. also the concept is awesome..there are many place you can put the details.. in addition your character is good enought to tell the story a lot... ^^ keep going with your best..
I'd like to see more your work...~~
05-03-2007, 05:23 AM
very nice EvilKnight, I love the design, and youre going very well with the textures. I wanna see it finished ;). good luck
05-03-2007, 10:28 AM
Thx Guys for the nice comments... I really enjoye this contest, I'm kinda struglling a bit to make everything quads to bring in ZBrush or Mudbox :( But its slowly getting there... Kinda busy on top of that... Its so inspiering all those crazy threads with these cool Futuristic ugly robot, kinda freaky, but thats the ole point :P...
As soon as I get some ZB or MB going, I'll post somethin up!
Cheers for now :)
06-03-2007, 04:25 AM
I know I said I'd wait til I do some ZB or MB to show something! Instead, I decided to show you guys my Maya High rez, only the parts that are quads only, that basically I'm done with before brining in ZB or MB. Still a long way to go, but once I have my high rez, I'll bring it all in Maya and calculate a Normal Map, an Occlusion map and a FG map... Thats gonna constiture about 50% of my texturing :P
Comments are welcome :)
06-03-2007, 09:03 AM
Done with the ass area lol :p, Thought I'd post a quick clay render of it! :)
06-03-2007, 09:06 AM
Here is a side view :)
06-03-2007, 10:04 AM
Another update, got the tail done, starting the lazer at the end of the tail :)
06-03-2007, 11:04 PM
Nice high model.. did you make it in Zbrush.? wow.. it's so cool ....your skills are awesome.. I'd like to see the normal map on low model... keep it up.~
07-03-2007, 01:25 AM
Taehoon: Actually no, not yet, still all in Maya 8, I will bring it in ZBrush or Mudbox, whichever one is gonna be faster and take more polys and add some extra details!
Then I'll bring that one back in Maya and use Maya to calculate the normals :)
Thanks for the nice comment, apreciate it!
07-03-2007, 03:18 AM
07-03-2007, 05:01 AM
Wow it has really come along since i last looked. Can't wait to see it all fitted together. Usually when i add a comment i try to add some critique to highlight the areas that i would change if it was my model.......but i can't find any! That has to be a good sign for you. Keep it up dude nice going. I will update my model in 30 mins to an hour, some comments and critique would be much appreciated if you can spare the time.
07-03-2007, 06:45 AM
Wow, yeah, it's coming along very nicely!
07-03-2007, 09:09 AM
0202742: thx man, I shure will :)
Redonix76: thx man :)
Enough for today, sleepy ZZZZZZzzzzzzzZZZZZZZzzzzzzzz
I'll post some more updates tomorow :)
very nice, i like the style. Keep it going :)
07-03-2007, 11:04 PM
Ok, just finished the back and sides!
Thx for the nice comments guys, keeps me going :)
C&C welcome :)
08-03-2007, 01:45 AM
Another little update, almost finished with the torso. Gonna do the head after then finish the arms!
looks damn sweet man keep it up
08-03-2007, 08:07 AM
nothing more to say but fn sweet
08-03-2007, 08:10 AM
08-03-2007, 08:35 AM
Head Half way done, continuing on it, almost done I should say. Then I'll finish the arms.
Thanks for the nice comments guys, apreciate it :smug:
08-03-2007, 09:36 AM
Head done finaly, gonna continue the arms :)
08-03-2007, 11:53 AM
My maya high rez is finaly done, here's a clay render. Just finished the arms!
Tomorow I'll bring it in ZB or MB to add details :)
C&C welcome :)
08-03-2007, 11:56 AM
Here's a diffrent angle!
Alright, I'm done for today!
gonna take this further in mudbox?...
id love too see some more facial detail...wrinkels etc :D
08-03-2007, 08:50 PM
LOoking cool! keep it up, the normal map seems that will be very solid :)
08-03-2007, 10:28 PM
I guess its a little late for that, but the arms look somewhat short in relation to the legs. He will have a hard time reaching his enemies in close combat.
09-03-2007, 12:13 AM
bbox: followed your sdvice, use Mudbox as SBrush couldnt handle this geometrie too well, I use Mudbox, really for the 1st time, and its so straight forward and easy to use, on top of that, it support multiple geometrie which is a plus compare to ZBrush2...
OnyxIdol: I'm not too woried about that, once its Posed it will look proportionnal, its just the way the arms are positioned. Have to keep in mind that the legs can go further apart, and that, most of the time, he doesnt do hand to hand combat, he kills or hurt, then rip off skins :P
Here is the skin modified to a more apropriate look :)
09-03-2007, 12:22 AM
Nice mudboxing, although the eyebrow looks a little out of place.
09-03-2007, 12:33 AM
Added more veines... Kinda looks more dead and scary :p
ThanDon: I've tried without, and its looks like its missing something, so I put it back there, I prefered it that way!
09-03-2007, 09:45 PM
Ok, finaly done with the extra detailling, Maya can barely navigate the scene with this amount of polygon, I'll have to generate the normal map in peices. Did some test yesterday, and decided to make each part of the body seperate then combine the final map in photoshop :)
This is the final details, I don't think I can put much more, otherwize the normal map won't be able to take more details anyway:)
10-03-2007, 01:31 AM
Looks absolutely killer man!
10-03-2007, 11:13 AM
Nice work for first time using the Mudbox.
13-03-2007, 07:07 AM
Update and also I'm stuck!
Ok, I'm pretty much done calculating the normal maps and the Occlusion maps, and now, in Maya 8.5 I try to put on the High Quality Render mode for the viewport to render like in a game, with normal map and all, and it doesnt work... It says :
// Warning: High Quality Rendering mode is not supported by the graphics card. Switching to default rendering mode //
I know my graphic card supports it, I was using that with Maya 7 and it was working fine! Dunno how to fix it! Anyone knows how to fix that???
So here is a print screen of the Occlusion map on the low poly... Kinda looks good! Actually, the forum Database is having a hard time, I cannot upload it, but I will try to upload it again in a bit :)
13-03-2007, 07:48 AM
Can't help i am afraid, i use max. The model is going great, i hope you solve the problem soon and provide us all with the finished article. Good going.
13-03-2007, 07:50 AM
This may sound silly but do you have the latest video drivers installed?
13-03-2007, 08:27 AM
You might want to check if your display settings are set to open gl or direct3d. That is what i would do but then again i use max. I believe to the best of my knowledge that only direct 3d supports this feature.
13-03-2007, 09:50 AM
Well, I didnt bother searching too much for answers, I just reinstalled back Maya 7 and its working in there hehe, so I guess that from now on, I'll use Maya 7 to finish this DW2 Entry :)
Bummer, the uploading doesnt work, I'll post on photobucket or something!
13-03-2007, 10:05 AM
if you want you can msg me on msn evil and I will upload it to my ftp so you don't have to deal with photobucket molesting your screen grabs.
13-03-2007, 10:17 AM
Thanks to ThatDon that uploaded my images on his server for me :)
here is the Occlusion Map:
and here is the Occlusion with Normals and real time Shadow :)
C&C welcome :)
thanks again ThatDon :)
13-03-2007, 11:04 AM
it looks cool, i like the face, just keep making other textures and it'll rock!
13-03-2007, 01:58 PM
Alright, the rig is done, now onto skinning. I tought I'd rig and pose before adding the colors and small details to the texture:)
Thanks again to ThatDon for posting on his server for me!
Here's the rig!
Any C&C welcome :)
13-03-2007, 02:01 PM
You're just too fast at rigging my friend!
awesome man!! keep going!!
13-03-2007, 03:37 PM
DDS: Thanks man :)
ThatDon: Thanks, had a lot of practice :p
Again, thanks to ThatDon for the server posting :)
Ok done the skinning, so the rig is fully done. Did a quick ugly pose and took 2 screen grabs, here they are! Gonna have a better pose after I model the pedestal!
C&C welcome :)
13-03-2007, 03:52 PM
Somebody stop this man!
The first screengrab has a really nice sense of movement to it!
13-03-2007, 04:20 PM
fantastic work there, and fast
14-03-2007, 09:20 PM
Thanks Shadowbreeze :)
Ok, now strugling with the pedestal, trying to conceptualize something cool... So far, nothing I'm too happy with... I'll try continuing sketching until I have something that please me! Once I have that done, I'll post an update :)
14-03-2007, 10:02 PM
wowwee, awesome work, does anybody know if there is some knid of equal render thing to get a high res to be in low res?, how does that work in maya
14-03-2007, 11:53 PM
Lol, thx Captain_Popo, I used xNormals to do this, I had my low rez and high rez loaded in there, and you play with the settings, and calculates it. Thats it.
Google it! ;)
15-03-2007, 10:47 PM
Hey all :wave: , started the pedestal and the final pose, still roughing out the overall...
Its a screen grab from my Maya viewport with High Quality Rendering on! :crazy:
C&C welcome. :smug:
16-03-2007, 11:37 AM
Here is an update on the pedestal, think I'm pretty much done with the base mesh. Will add maybe a bit more on it tomorow, then Mudbox the crap out of it :)
Any C&C welcome!
16-03-2007, 01:09 PM
well i think that some people exadurate the stand, and you are definately a case :).
you can barely see the guy on top of it. i'd lower it by 2/3ds of its heigh. so your eyes dont have to travel that high up. don't forget that the stand is just an addition to the model [so it don't float in the air] and not the focus.
the model is cool by the way :)
16-03-2007, 08:13 PM
I have to agree with miezis. You can hardly see your character with a stand that big, no matter how nice the stand is it is distracting from the important part which is the model.
16-03-2007, 09:01 PM
I agree 100% with you guys on this, but the agle of camera will be diffrent then what you see now, you'll see it from a top 45degree angle... In this case, I was showing the pedestal, and not the character... With a good angle, it shows more of the character... And I decided to make the stand that big cause of the legs of my character! So, now that I have it done like this, I'm not gonna bother changing it... Thanks for the feedback though, apreciate it :) At least, I didnt put a wall in there :P
16-03-2007, 10:34 PM
a wall, that's funny.
your first screengrab is the best. I know you said you had a final image idea in mind, but you might want to play with that one.
quick question, have you started playing the render size yet. That could play a big part in camera angles and stand size.
17-03-2007, 01:48 AM
Big ToE-3DT: Actually, I do have a camera already set up for that and it looks great
Just dont want to show it until the end... I'm very fussy and I dont want people steeling my idea :p Already seen some stuff too similar to my character in the forum, and that kinda tic me off! (I guess I'm a freack of some kind to think that way lol :p) Another thing to keep in my is pixel aspect ratio and camera distortion and depth to add feelings to the angle of camera! Which can add really cool effects :)
17-03-2007, 01:49 AM
Forgot to mention as well, its going to be in my next demo real, which I dont want to change or redo things for that!
19-03-2007, 11:13 PM
Here is a quick paintover my character to predetermine the colors and details... I'm pretty happy with this!
Feedback would be much apreciated :)
19-03-2007, 11:20 PM
Hum... to me it seems too color-spectrum... meaning, you have some bright reds, greens, and blues, and imo you should just pick a color and stick to it. The green skin is also a bit too... cartoony... for lack of a better term. Should be a bit darker and desaturated.
That's my 2 cents, at least. It's a color thing, otherwise good work EK :)
26-03-2007, 12:25 PM
Hey all, sorry for the lack of update :(
Here is the character finished color map, ambient map, specular map and normal map.
Hope everyone like, the deadline is at 11:59PM tonight for me, so I still have time to make a new Pedestal and change a bit the pose :)
Hope everyone like :)
Pst... By the way, thats a screen grab from my viewport :)
26-03-2007, 12:48 PM
Well done mate looks fantastic.
26-03-2007, 03:01 PM
I think the texture looks way too rough on some parts. not sure if it's the specular or which image that makes it. Would look much better and more fitting if it had more "shiny" surfaces, at least the gray parts, the darker parts can be discussed. I guess it's about taste really but the face definately needs some fixing on the eyepart. On the render the eye looks too blurry an the character looses some of its characteristics.
Nice stuff otherwise. :)
26-03-2007, 03:14 PM
AimBiz, there is a glow on the eyes. That liquid that he has in his body is now its blood and its mechanical fuel at the same time which gives him a lot of glow. That liquid is a space condense gaz produced by the esplosion of the eart gathered by his little critters... He was a mad scientist that was that was trown out of the Union for trying to dominate the ship with his critters. Now recreated into this creatur, he thinks he's a superior race of being and wants to annihilate all other speicies so he can use their parts to make more like him... Kinda the story I had in mind from the biginning...
I made a very simple pedestal instead.
Here it is, feedback is much apreciated. Question all, should I add blood? A lot of blood?
27-03-2007, 02:56 AM
It's cool. man... it catch up the character really good.. but I think if you remove the brown around stuff will be more fun.. how about just standing on big rock.. not with brown plastic one..? IMO..... great man.
27-03-2007, 03:23 AM
Submited my stuff, now onto something else ;)
That was a lot of fun! Its not about winning, but more about learning and creating something cool at the same time building up the demo and getting to know other artists as well :) More or less, some kind of self promotion :P
Good luck to all :) A lot of great talent was participating. That was truely inspirationnal!
27-03-2007, 03:49 AM
Great work EvilKnight I like your winning pose
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