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Inpw
06-02-2007, 06:00 PM
Latest Update: I'm finished. Here is wining pose.

http://img340.imageshack.us/img340/2906/inpwwiningposedt1.jpg


I'm in
Strating with quick scetch.
Top (left to right): spy insect-like robot, psycho robot, big fat robot with shield and gun
Bottom: mele robot, air force robot, sniper robot.

Still working...

GraphicDragon
08-02-2007, 08:52 AM
Of the six, I like the the "air force robot" most. It has an interesting shape and would look good with lots of detail.

Inpw
09-02-2007, 01:46 AM
It was realy hard choise between scout-type Shadow (looks like roller-girl) and heavy assault unit. And I'm choose the last. So, I begin to draw detail concept.
Here is head.

Inpw
15-02-2007, 01:04 AM
I changed my mind. Roller-girls rule!
Still working.

Inpw
18-02-2007, 02:55 AM
Add some details. Also start to model, I'll show result later.
Still working on details. Wepon and something else.

Inpw
21-02-2007, 12:25 AM
Small progress in modelling. I'll try to bust up in weekend.

598 tris now, at the right - just for interest, version with TurboSmooth.

Inpw
22-02-2007, 01:20 AM
Another small wip. Any C&C ?
Not sure about her current hairstyle. May be later I'll change it or erase ears.
http://img104.imageshack.us/img104/8997/inpwwip02dt5.jpg

And here quick and rough scetch. I'm play with idea of her "third eye".
http://img178.imageshack.us/img178/60/scetchdroneqf8.jpg

george.vas
22-02-2007, 02:35 AM
Roller girls do rule! Look forward to seeing this one.

M_Cederstrom
22-02-2007, 03:25 AM
Like the bird come out of the head, cool concept.

Inpw
27-02-2007, 03:06 AM
Well, I'm near finish with modeling. Here are 5500 tris. I think to use rest of triangles for add some details and for breaking symmetry. Additional 1K of tris I'll spent for bird-like droid and may be some weapon.

Here are wires:
http://img182.imageshack.us/img182/3581/inpwwip03wireslk5.jpg

and smoothing groups:
http://img337.imageshack.us/img337/7663/inpwwip03il7.jpg

Inpw
27-02-2007, 01:17 PM
Think about her top. Here are variants

http://img338.imageshack.us/img338/8135/scetchtopwk3.jpg
A - Jacket like on concept
B - Closed swimsuit
C - Bra
D - Bra with scarf... Hehe, hello, Rikku :D

Inpw
01-03-2007, 02:40 AM
Create bird-like drone. It use 800+ tris, but I don't optimize it yet. I'll add some kind of jet engine on bird's back. May be I'll create some animation how this "bird" came out girl's head....

Still think about top :hmm:

Inpw
05-03-2007, 12:56 AM
Done with main model and unwraping.

http://img260.imageshack.us/img260/9245/inpwwip05vd8.jpg

Inpw
06-03-2007, 01:30 PM
Stupid question: how to show in viewport (MAX8) texture with normal map? :dunno:

praveen3d
06-03-2007, 02:37 PM
Just enable the 'DirectX display of standard materials' option

Inpw
20-03-2007, 01:23 AM
Some texture. I'm qute slow in this part :(

http://img102.imageshack.us/img102/2421/inpwwip06go2.jpg

0202742
20-03-2007, 02:40 AM
Not sure what your plans are for this model but being honest (maybe a bit hippocritical) it does not strike me as a machine at present. I think your best move regarding this comp would be to make her look more mechanical. Other than that it's an attractive model and i like the idea about the third eye.

Inpw
22-03-2007, 02:12 AM
0202742 Thanks. I'm agree with you. My only hope that with additional slots it would looks more machine-like. Also I have some ideas how to change texture colors for this effect.

Anyway this is next texture wip. Tonight is topless issue :)

http://img479.imageshack.us/img479/5015/inpwwip07eu5.jpg

0202742
22-03-2007, 09:51 AM
The texturing seems to be working for you, good going.

Inpw
24-03-2007, 04:10 PM
I'm done with texturing, here is test render

http://img266.imageshack.us/img266/8739/inpwrender1sf1.jpg

Still need to work with bird, stand, rigging, and final renders and screens.
Damn! Where can I found so musch time?! :(

BiG ToE-3DT
24-03-2007, 05:52 PM
are you sure your done. You have soooo much space on the character to show more machanical stuff. Right now, she looks like a female in a boddy suit with a coat on, I think you need to push the robotic side of her some more so people(the judges) don't get confused when they see her. Cuircuts, wires, more of those plug things you got going, all will help sell the fact the she isn't human.

0202742
24-03-2007, 06:16 PM
I agree with BiG ToE.

Inpw
24-03-2007, 08:13 PM
BiG ToE-3DT Nice advice but bit late for me. On concept stage it was more useful. I'll hope that judges saw enougth anime cyborg girls to discern it and humans.

BiG ToE-3DT
24-03-2007, 09:20 PM
sorry I was too late. I guess that means you uploaded all your work. Can you post your final images here too, so everyone can see it now instead of waiting till the dealine.

Inpw
24-03-2007, 10:36 PM
BiG ToE-3DT No, I don't upload final images. I still have lot to do but I realy want to finished work in time even if it looks too human.

Inpw
26-03-2007, 01:58 AM
Please help. I don't understand what is going with alpha map?
in viewpoints it looks ok, but when i render the border is appear. Why it can be?

Picture:
http://img110.imageshack.us/img110/5701/wtfjv7.jpg

BiG ToE-3DT
26-03-2007, 02:04 AM
is there a spec map. They like to mess with oppacity's all the time.

Inpw
26-03-2007, 02:14 AM
BiG ToE-3DT Thanks a lot. It works!

Inpw
27-03-2007, 06:30 AM
Ahhh! I'm done.
Well, I understand that my entry not very impressive. However I realy happy and proud that i can do all work in time. On DW III my entry would be much, muuuch better :)

And now sleep, sleep, sleeeee.....

ryvick
27-03-2007, 09:11 AM
your entry is really good, the concept shows on what you can acheive. good job

Inpw
27-03-2007, 10:50 AM
ryvick Thanks.

Just for fun:

http://img340.imageshack.us/img340/529/inpwbeautybd8.jpg