View Full Version : s-32
09-02-2007, 12:37 PM
hey guys it's my first time that i'm going to be doing a game model....
so here i go.http://i129.photobucket.com/albums/p216/willharley/character_sheet.jpg
this looks sexy i like the design allot
for some reason i love everything in the pose of the sideview...
09-02-2007, 07:21 PM
very original i love it!! My favorite for sure
09-02-2007, 07:34 PM
very solid, i like how you sketched in the poly edges, haven't seen that before.
09-02-2007, 07:37 PM
Yes the side view does look sexy, though I'd like to see the the feet a little more complex.
09-02-2007, 07:56 PM
thanks guys. any crit's cool. I will look into the feet, didn't spend much time there as you can see. just wanted to get it out of the way so i can start modeling.
here's a work in progress of the model
i'm currently sitting on 2214 polys
09-02-2007, 08:16 PM
THUMBS WAYYYYYYY UP!!!!!!!!!!!!!!
Awesome man, this is great man.
10-02-2007, 12:49 AM
I'm really diggin' it. The character definitely has flair and style. Maybe a sleek weapon to go along with him? A long bladed staff might work.
10-02-2007, 01:07 AM
isnīt he pergant.. it lookd realy funny :D:D drunkman point on u a finger a say "Bang" and u fall down because of some kind plasma explosion :D:D
10-02-2007, 02:43 AM
VEEERY nice, thought you could use even MORE polys, very nice man, model and concept are kicking flesh!
10-02-2007, 04:36 AM
Wow looks excellent, love they way u drew the bottom right pic! GL
10-02-2007, 04:43 AM
like it, but the hands look to organic I think, maybe its because of the smoothing, and no texture.:)
very cool how you did the polyversion over the left/front concept
10-02-2007, 05:15 AM
nice ... very original.... dont lose that ;)
10-02-2007, 07:07 AM
Definitely has character, that extra something! Keep up the good work!
10-02-2007, 07:19 AM
Very cool character!!!
Keep it up ;)
10-02-2007, 10:04 AM
hey guys thanks for the complements. i'm going to spend a lot of time adding detail in the mesh until i reach my poly limit. the organic look in the hands is a bit of a concern but i'm sure i will be able to add more detail in those areas. thanks again to everyone
10-02-2007, 01:48 PM
Cool concept man. I cant wait to see it in 3d. Keep up the good work.
12-02-2007, 11:07 AM
hey, I have been playing around with normal maps and doing some tests to see what the mesh is doing. Any cool tricks you guys know please let me know. there's some weird bits, where a smooth curve in zbrush looks all weird in the normal map.
12-02-2007, 03:33 PM
here's a rework for my concept, it just needed something.
now he's got a shield and a gun, ha ha ha
12-02-2007, 08:51 PM
wow man looking realy cool, one of my favorite robot entries, good work so far.
12-02-2007, 11:51 PM
I have to agree with Kalango. Really cool model...
13-02-2007, 03:30 PM
thanks guys, i'm sitting at work just wishing i could work on this the whole time.
13-02-2007, 09:36 PM
hei the normal map test is looking realy good, those seems make it look very robotic.
after work, the killing starts:)
keep it up
13-02-2007, 10:01 PM
"...where a smooth curve in zbrush looks all weird in the normal map..."
You mean where the metal meets? the line 'indents'? If so, I found it easier to bring the normal map after you're done in zbrush to Photoshop, and draw lines in directly on your map with the line tool (N).
14-02-2007, 10:55 AM
hey guys, i decided to go wih bump map.
14-02-2007, 03:17 PM
Looking really good. Reminds me a little bit of the aliens at the start of the Fifth Element.
14-02-2007, 03:38 PM
ha ha I see what you mean. I never looked at it that way.
I just love this project, such a nice topic and i never get to model robots.
14-02-2007, 09:58 PM
This looks really great man, looking forward to see whats next :)
15-02-2007, 10:52 AM
hey guys, i just wanted to know is it a real sin if i dont use normal maps. I am using a standard bump map, will that be a problem? here's my proggress
15-02-2007, 03:31 PM
Cool design, I like it :)
15-02-2007, 05:36 PM
willH: normal maps are not required. Most people wont be using them, bump maps are not needed as well. So you will be fine.
15-02-2007, 08:00 PM
i think the normal maps are too rough...the model is looking very nice and i think you could also add colors to the model(the model flags and logos), also a bit of reflexive mapping would be VERY nice. This far the model looks veeery nice, the hands and spine are just cool man keep it up.
16-02-2007, 11:13 AM
Cool, i thought that was the way to go but it's cool to hear. i will go for the bump maps though, it makes all the highlights jump out.
I have added a shoulder pad and the little leg rocket things.
i am going to paint a colour map, i just first want to do my bump and specular so i can see where im going to add the colour.
So here's the finished model and it's sitting on 5718 tris. the other tris i will use to fix stuff up.
it's so far like it's cool :) nice work!
17-02-2007, 03:08 PM
Looks great! Neither too simple - nor overdone. I like that a lot.
Maybe just one thing: The arms look great from the back view, but thereīs something missing in the front view. Maybe a joint or something. Something like elbow.
Anyway, I like the thin lines of the body.
Btw.: Heīs a nonsmoker I guess. īCause I canīt imagine how is he going to hold a cigarette with these hands... :D
19-02-2007, 01:38 PM
I must say this is my favorite! I don't think theres anything I dislike about it at all, was just wondering what sort of weapon you were going to go for? Is it a rifle like the one in the revised concept or have you sketched up some new ones for us to see? Good work all round!
19-02-2007, 04:07 PM
Thanks for the input. i have changed the design slightly, made the hands 80 percent smaller, gave him more of a forearm and im working on a design for a gun.
I was thinking in the line of a shield gun. will be posting a picture soon
20-02-2007, 11:45 AM
hey i spent all night cleaning up the bumpmap textures in photoshop here's the new WIP pic, the gun is still just an idea so please let me know what you guys think.
I think this is one of my favorites right now. The form is recognizable, and very humanoid but at the same time the exaggeration of the form give it a very menacing and powerful feel.
The progress is very nice, I like where you are going with this.
20-02-2007, 10:06 PM
Love the details, but still looks too much like a mech suit... Love the design and all!
Keep it up!
21-02-2007, 05:28 PM
Great! Thatīs it, your model seems to be one of the best.
21-02-2007, 06:48 PM
thanks guys, o this would be a small mech then without anyone in it. he he
21-02-2007, 11:04 PM
Wow what a great design. Can you post your texture (diffuse map) and bump maps so we can learn from your mastery. Is this a textured model we are looking at or are you using rendering tricks?
21-02-2007, 11:57 PM
Nice choice for the foundation colors, keep it up :D
22-02-2007, 11:10 AM
these pics are all realtime out of maya. i will post all my maps as soon as im done with the body. still need to model the gun.
22-02-2007, 06:53 PM
Interesting colours. That signs on his body remind me abe from Abeīs Exodus a bit.
looks really good. Post some wires too, help give us a better idea of your mesh flow. . .
27-02-2007, 12:27 AM
Man, your robot is looking very solid. Very professional work there. I have to say that your concept is one of the more unique ones on this board that work really well.
03-03-2007, 07:49 PM
I love the weight that this guys carries. I could easily see him as nimble and quick yet also hulking and powerful. Nice blend of the two.
I like the textures also, but i think you might be treating every section of him too similar. (I think there is room for some nice suttle variations in his armor vs his spine for instance)
04-03-2007, 07:37 PM
love the proportions,maybe add some bulk to his arm that carries the gun,at the moment his weedy arms are holding a big beefy gun,i would add some chunkiness to his shoulder,either way you have an awesome looking robot
07-03-2007, 02:43 PM
hey guys, sorry it's been a long time since my last update. but here it is.
o and free willy, i can see what you mean by the arms. going to look at that tonight. thanx :dance:
Realy nice! Can you show textures?
07-03-2007, 05:58 PM
hey here's the texture maps. http://i129.photobucket.com/albums/p216/willharley/wip8_textures.jpg
08-03-2007, 12:35 PM
hey guys, i started posing the S-32. hope that shows him off a bit better than the silly bind pose.
08-03-2007, 07:13 PM
here's a little pic of the s32 in action
08-03-2007, 07:35 PM
looks good, could be a winning pose, all you would need to do is remove some of that blur you got going on him. He is the focus, so make sure people can see him.
08-03-2007, 08:31 PM
Man it looks wonderful! For shure one of the threedy's top 3 :D. You could improve the pedestal and give it a nicer look. Realy nice model man.
09-03-2007, 06:04 AM
Wow.. you almost finished.. it's great man.. the last image tells a lot.......Motion blur are really cool
22-03-2007, 11:25 AM
hey guys, this is my final shots and my wireframe. would like to know what you guys think?
let me know wich pose works the best, thanks.
22-03-2007, 11:39 AM
#1 does it for me.
22-03-2007, 01:11 PM
I like #2 and I think the base is a little bit big... crop the base and show the model more..
and actually, I like the wireframe pose and camera angle.~
and how about looking at the camera.?
22-03-2007, 01:23 PM
yeah, agree with taehoon - either 2 or 3 is good, but you could add some backlight to accent the rims on you character
22-03-2007, 06:07 PM
yep, you will want your character to face more towards the camera.
Also, make sure your model comes in under the 6,000 tri limit. Right now, its over 6,000, but you have the base in the scene, so it's hard to tell.
22-03-2007, 06:09 PM
thanks guys, im going mad posing this robot. i just cant find a position that would show him off propperly and be cool. hey big-toe, the model's poly count is sitting on 5812 tris excluding the gun. the gun is under the 1000 tri limit. should i maybe go for a more conservative pose or stick with this one?
22-03-2007, 07:18 PM
here's a more open pose, let me know what you guys think.
22-03-2007, 07:52 PM
Looks funky, battle-ready, and is facing the viewer, clearly showing the body and all the detail. Looks like a winner to me! :)
22-03-2007, 08:29 PM
Looks wicked absolutely love it well done. Prefer the poses 2 and 6 however your new more open pose looks good also.
26-03-2007, 02:36 PM
hey guys, i decided to go with the more nutral pose. i know the action shot is cooler, but i just doesn't show it off as well as the nutral one. so here's all my final shots, hope you guys like it.
26-03-2007, 02:48 PM
You may be right with the pose but I still think it would be much better if you had another pose with more action, like in your beautyshot. The large part could have that pose while the smaller ones have the neutral. Otherwise it feels like something is missing.
Otherwise it's overall very good the whole work itself. Well done and keep it up on future projects. Good luck on the comp! :D
26-03-2007, 05:48 PM
so, what was the final tri count?
27-03-2007, 07:57 PM
hey Big toe,
the final poly count is 5812 tris for the body and 560 tris for the gun.
i used one texture for the body and the gun, didn't see the need for two textures.
27-03-2007, 08:11 PM
thanks alot for everyone who gave me such good crits. this was fun.
27-03-2007, 08:31 PM
good job man. Stick around for the normal low poly comps we have. They are less intensive, but full on fun.
27-03-2007, 11:30 PM
Props to such a simple yet brilliant model. your someone that i can look upto definitely.
28-03-2007, 04:06 AM
I was starting to thinking that you were dead dude :D, man like i dsaid....kick ass!
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