View Full Version : nph_assassin - DominanceWar II
11-02-2007, 12:27 AM
Hello. bout' time I started my submission.. it's a robot scorpion *ooh scary*.
Also made myself a snazzy avatar using my super awesome photoshop skills! :D:D:D :crazy: :crazy:
Anyways here are some basic sketches (yeah I know they suck).
I'm planning to make the scorp from the 2nd sketch page.
11-02-2007, 12:37 AM
Quick addition of the tail and starting the arms.
Textures should make it look better.
11-02-2007, 09:45 AM
Almost done the main body.
Need ideas for the tail mounted weapon. Also i think im going to put a turret on its back like in the sketches.
Yeah it needs a turret.
11-02-2007, 01:45 PM
haha, nice idea man. i could totally see him infiltrate an enemy installation and sabotage it :D
dont know if you plan on doing this, but the gattling cannon needs a ring around the barrels for support and are you going to add muscles of hydrolics to his legs ands so forth?
would look cool.
12-02-2007, 12:25 AM
The weapons are just representations until I decide what weapons to use. More details later. Also I will add hydraulics and stuff later. I was going to use some that I already made for another robot link= but they are like 50000 polies
Also its against the rules and too many tri's :( I really wish the poly count was higher. 6000 isn't enough for me, need more detail :(.
Anyways which looks better , claws or no claws. If I do decide to do no claws ill probably add guns in place of them.
12-02-2007, 12:35 AM
DEFINITIVLY CLAWS/GUNS or a saw.. for gut ripping.
scorpion machine very cool!
12-02-2007, 01:08 AM
Spiffy. But check for scorpion reference. The sting is somewhat bulkier, which would make a great addition to this one also.
12-02-2007, 01:20 AM
Thanks for the comments =)
As for a stinger i was planning to make a large rocker launcher or barb shooter " like a huge harpoon gun" I donno I'll check my reference again to see what'd fit best.
Reworked the claws to make them look less organic. Now they have a wider range of movements, and allow for better placement of pistons and stuff.
12-02-2007, 11:25 PM
ohhh, I like the direction the claws are going. Might be kind of neat to have it slightly asymmetrical where one arm can have a claw and the other a gun. That way this bad ass can grab an enemy unit by the throat and then blast it in the face. :) On the other hand it can just grab something with it's claws right now and blast it with any of it's cannons. Keep us posted!
13-02-2007, 01:17 AM
FistofGod Maybe one claw and one chainsaw, or a claw and a set of plyers. I don't think it needs anymore guns or cannons heh. Thanks for the input
Modified the tail to be more anatomically correct. I might have to scale up the tail a little bit, we'll see. Currently trying to think of more bulk things to add to the body before I add more detail.
i think internal ammo systems are the way to go. Want to avoid to much clutter.
13-02-2007, 03:52 AM
Actually I think Im going to dump the hydraulics. I think they ruin the flow of the robot.
Instead, I think Ill leave it the way it was and just say the leg joints are like futuristic versions of our modern hubless wheel that can be precisely controlled with electric current or magnetism. Ill run some wires to the joints maybe.
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