View Full Version : GSoto83 - Dominance War II
GSoto83
16-02-2007, 03:40 AM
I think I finally have enough of a design that I've started some work on my android robot guy. He's going to be an assassin bot kind of thing with some claw kind of fingers and toes for climbing walls.
GSoto83
16-02-2007, 08:40 PM
Heres an image of his head, I'm still working on his arms and chest. I hope to have those done by tonight.
it's not generally obvious what you goes for, I suggest to do some general concept sketches before going for details like materials n colors, btw it is just my thought n might not good for you! but worth a try! ;)
btw, good luck man ;), mim, :)
GSoto83
16-02-2007, 09:29 PM
Thanks, I'm trying to do a complete general but its hard to come to mind right now. I guess my muse hasn't hit me just yet.
GSoto83
18-02-2007, 02:34 AM
Well I have started the modelling, Heres th head and some of the neck, Still have the neck "muscle" to finish modeling and I have drawn out the upper arms and elbow joints, still need to finish the low arms and hands but still over all pleased.
GSoto83
23-02-2007, 01:55 AM
Well now I' finally did the leg work (Still in its rough form) and upper arms. still coming along very nicely and promise to the model.
GSoto83
24-02-2007, 01:15 AM
Well I'm done with the main body and limbs design, so now I just have to add all the details and figure out how to do normal mapping. This should be interesting.
defaultalias
24-02-2007, 07:50 AM
even though it may save time, it's very difficult to understand what the full shape looks like from just half a head concept and half a model...
a few pointers to make this easier to see/more complete looking are to either take a screen grab, render with a neutral gray background, show a wire frame, and make sure the model is mirrored if intended. that way, we see the full model, understand how it was constructed, and can see it without the glaring white background.
TMaloney
25-02-2007, 09:35 PM
I agree, I would make sure you have a full design on paper even before you use the computer.
Nothing beats a pencil and paper.
I reccommend drawing like crazy. The 3D part will be a lot simpler if you have a guide.
I like what I see so far and look forward to seeing how it turns out.
redonix76
26-02-2007, 03:22 AM
I can see that you're working on the fly without a completely fleshed out concept. I understand that some people work better this way.
I would suggest taking that half, mirror it, render it in the front and side view. Take that image and start adjusting the proportions in 2D. Draw over it, chop it up in Photoshop and start playing with it's overall shapes.
From that you can start adjusting your 3D work.
Keep at it!
GSoto83
01-03-2007, 04:54 AM
All right thanks for the advise, seriously you guys are giving me more info than some of my old 3d teachers.
redonix76
02-03-2007, 03:37 AM
Thats why it's good to post your WIP even if it's not in a contest. You'll get good crits and tips from everyone. There are allot of industry people on these forums that are nice enough to help you out.
GSoto83
14-03-2007, 05:13 AM
Well I'm folding out of the competition, my computer's cooling system had sprung a leak and I don't have another computer can could do that high spec need. I'll probiblly finish it after I get a new mother board and processors. I also want to say that I hope for the best for you guys, I've been seeing plenty of amazing work, and I hope you guys can carry 3Dtotal to victory.
zerorhythm
24-03-2007, 06:31 PM
that's too bad.
see you on the next comp then. :)
hope u can fix your computer soon!
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