View Full Version : Dominance War II - "Reaper" By Redonix76
21-02-2007, 03:35 AM
Here's a quick concept of what I want to do. I kinda ran out of ideas as I was working on his legs. Anyway, since I'm not really a concept artist, this is all I can come up with.
I usually work better on the fly and will flesh out the details as I model my character. Hope you guys like it!!
22-02-2007, 02:19 AM
Yep, really like it. It looks scary and dangerous, it's forfilling its purpose. Will be exciting to see what the model will look like.
Are you going to add any weapons, a scythe perhaps? :P
One with built in energyblaster?
22-02-2007, 02:27 AM
Iím really digging the proportions of this guy. My only gripe is itís pretty symmetrical at the moment other than that itís looking good. Skull head and broken helmet add a nice touch.
22-02-2007, 03:10 AM
thanks guys...to answer both of your questions, I will have a large weapon on one of his arm to make it not so symmetrical. I think of him as more crab-like with one larger arm than the other.
I'll update you guys as soon as I get that done.
22-02-2007, 09:11 PM
Here's the model, so far so good. Good poly count with plemty more to work with. Please ignore the right arm for now. I will put a weapon on there and increase the size to make him a bit more non-symmetrical.
ALl I have left to do is his hands and details for the legs. I can then start the high poly process and ZBrush.
23-02-2007, 09:26 PM
Here's an update. Hands and large weapon arm. The weapon is still pretty simple, but I'll work out the details in Zbrush. This should help make him more non-symmetrical.
I'm also making a separate melee weapon based on a reaper! Hopefully everything will fall into place and work together well.
As you can see, I still have 2000 tris to work with to add details in his legs and where ever it's needed.
Please let me know if anyone has any questions,comments, or suggestions.
23-02-2007, 09:38 PM
omg, i love the dead body inside idea, brilliant, realy ties in nicly with the whole storyline! personaly i'de put blood tear or somthing of the like running down the skull to empashise the reason for revenge but thats just me. realy like this design. p.s. nice modeling of the skull, looks brilliant.
23-02-2007, 09:52 PM
Thanks Squirl! I like the idea of a blood tears running down his face. That'll really give him more impact. I'll definitely impliment that once I start texturing him.
Yes, the dead body idea came up as a way for the machines to mock the living. I'm glad you like it.
Really nice work redonix ;) I like it as the hell! :D
btw goodluck friend, I'll lookin to see more on your progress , keep firin yet! :evil:
24-02-2007, 03:20 AM
very nice looking mna, the head is the coolest part :) loved this idea.
26-02-2007, 09:24 PM
Here's an update with the legs finally worked out. I think I'm almost finished.
I've almost reached 6000 tris, but I've yet to optimize the model. There are plenty of faces to delete still and line flow to correct.
Hopefully I can get my high poly and normal maps going pretty soon.
26-02-2007, 09:43 PM
Hey there Paw. heheh looking good so far man. i think the bottom leg feels a bit skinny for his weight... anyway keep it up cant wait to see more later.
26-02-2007, 10:18 PM
hey red. lookin good, i agree with clee, it does look i lil thin, maby ad a push modifier or put a second one infront of that one, sos theres two lil metal bit connecting to the foot.
01-03-2007, 10:00 PM
Did a render test with the normal map. Pretty happy with the quality. I'm working on the high poly right now. I'll post more render tests as I finish the high poly piece by piece.
PS: the normal is at 512 for the head right now, But even at 256, it still look good at this distance.
01-03-2007, 10:07 PM
That's some very clean results.
01-03-2007, 10:19 PM
he should have a more pronounced nazal cavity
02-03-2007, 12:33 AM
I definitely agree with you on that V3NOM! I'll make adjustments and re-work it in ZBrush. Thanks for the tip!
02-03-2007, 01:06 AM
WOW! I actually made sense O_O
BTW another tip i would say is to use an oclusion map, I think it would look really cool
02-03-2007, 02:13 AM
oh yeah, I remember seeing that. I'm using Maya 8 so the map transfer has the AO map generator built in. Can't wait!
Right now I'm using HDRI and Mental Ray so it's a bit slow. the AO map will help with the render time.
Thanks for the second tip!
02-03-2007, 03:24 AM
wow that skull came out amazing. :eek: :drool: i was acuialy guna ask for a close up of it cuz i was so impressed with the lp mesh u made but hey you have a pice already. yea it should look exelent with an oculusion(however you spell it) map.
02-03-2007, 04:33 AM
Amazing.. I like the details of head. and the mechanic stuff on joint from legs...I can't wait to see the normal map and color map... great man.~
02-03-2007, 06:06 AM
looking wonderfull! briliant!
02-03-2007, 06:30 AM
I appreciate all the kind words and tips guys. I promise I won't let you guys down. We're gonna win this war!!!
02-03-2007, 08:16 AM
Wow unbelievable, I love it. maybe my bot can marry your bot and have lil childbots and then they can fight in the war too. A happy killing family.
03-03-2007, 02:22 AM
Have nothing to add. You're doing great work here!
03-03-2007, 02:34 AM
can't wait to see it finished! :D
04-03-2007, 03:39 PM
OMG, Its awesome n very detailed. Keep it up:)
07-03-2007, 05:20 PM
Nice normal mapping. Good concept too. Just looking at it means business. Can't wait to see the final.
08-03-2007, 10:03 PM
Here's another normal map test. Looking ok, for low quality. Still more work to be done for the high poly. Lost allot of details but I'll fix that later once the high poly is done.
I'm going to start texturing this weekend hopefully after all the high poly stuff are done and normals are more solid looking.
Please note that this is just blinn material, normal map, and a dark purple diffuse...not actual texturing. Once I start the texturing process, all the details will be fleshed out. Hopefully, it'll look better than what you see here.
09-03-2007, 10:06 PM
Very nice, even without the actual texture mapping! looking forward to seeing the finished product.
09-03-2007, 10:44 PM
Thanks for your kind words DigitaLiquiD. I'm going to start texturing soon so hopefully I can live up to your expectations!
09-03-2007, 11:34 PM
heya paw. wheres the hole in the skull?? looks pretty good so far. I think u should thicken up the hood part so it wont look too weak and be more sturdy and made of metal. keep going man.
09-03-2007, 11:40 PM
Yeah, I'm going to put the hole in last since i'm going to cut it out. I'm not going to fake it through normal maps.
Yeah I agree that the hood part looks weak and a bit like cloth, I'm in the process of bringing out more of the hard edges and thickening the front edge of the hood.
13-03-2007, 09:01 PM
Here's an update with the textured Skull. I opened his mouth and gave it a littel twist to give it more of a "dead" look. Will also add more large cracks in the jaw and probably in the right eye socket.
Not too happy with the bullet hole yet, but I'll work it out second pass.
Also the armor is simple for now because I'm just laying it out and highlighting edges...but there'll be plenty of details once I get to it before second pass.
PS: I"m sorry for the boring lighting...I just wanted to see all the details for now.
Woo Hoo!!! An extra week to refine my textures!!! :dance:
14-03-2007, 03:05 AM
interesting work man, your textures look great.
14-03-2007, 11:16 PM
Thank you younglion!
As of today, the glass and cracks looks much better and the position of the jaw looks more realistic. I'll have a new post of the changes soon.
15-03-2007, 04:04 AM
EXELENT!!! i realy love that skull idea, its come out so well. my only suggestion is that the cracks comming off the hole in the skull should be made out of bigger chunks or at least the cracks should go a little futher out from the hole.
15-03-2007, 04:58 AM
outstanding looking.. great job.. the glass shape is good. however, it will be better if you do some more edge work in color map or spec map..usually glass has highlighton edges
15-03-2007, 08:26 PM
Beautiful texturing. Keep it up, looking forward to seeing it complete.
16-03-2007, 12:33 AM
Thanks for the tips Taehoon, I'm definitely putting it into good use.
Also thanks for the kinda words guys, I'm really putting in some extra TLC for the textures...now that we have an extra week.
I'll update again real soon.
16-03-2007, 02:36 AM
Hello..redonix76 , it will help you..maybe..^^;
16-03-2007, 09:19 PM
Here's an update of the skull and glass. Although I didn't twist his jaw as much as before. I'm going to probably break it in the front for the more broken look instead of just the twisted look. But I'll do that later for the final pass.
I'm gong to start texturing the rest of the body now and hopefully will get the first pass done this weekend. Then I'll update you guys for suggestiong and/or approvals.
Thanks to everyone for the tips.
17-03-2007, 12:08 AM
looks cool paw. I think you should tilt the skull a bit more so to allow the shadow to cast on the skull more creepier. Maybe put some more cracks and have some teeth missing for detail. Also maybe if u make some more definitions around the helmet edges to indicate more detail and how the glass is in place. Those examples Tae Hoon gave you are real good reference..
17-03-2007, 12:15 AM
Yes I am planing to ad more details around the helmet, just haven't gotten to it yet. the finer details will taken cared of when finished. I've just been working on the skull.
As soon as I get started on the rest of the body I will post more updates.
I'm also planing to split his chin and remove some of the teeth.
Again thanks for the tips
18-03-2007, 01:13 PM
wow this is looking good, and the changes you are going to make i think will be a good choice.
21-03-2007, 06:44 PM
Really cool work, the only thing is it kinda looks alot like Holocaust, Apocolypse's Henchman from the xmen.
22-03-2007, 10:06 PM
haa haaa!!! I was waiting for someone to suggest Holocaust!!! Yeah thats funny I didn't even noticed that until one of my friend pointed it out, but the it was too late.
But oh well...next time I'll try to do something that don't look like another comic book character...
27-03-2007, 09:12 AM
Man, I wish I had more time...I really need a second pass on the texture. Oh well, I think I made more work for myself by trying to play it safe and broke my UVs into too many pieces...trying to keep the stretching to a minimal.
But the contest is done and these are a few shots that I came up with. Hope you guys at least like it even if it's not 100% complete.
I barely upload like the last ten minutes before the contest ended!! Almost threw my PC out the window, it was so slow!!!
I'd like to thank everyone who posted and gave me advices and words of encouragements. I wish you all good luck and I hope to see everyone back again for Dominance War III.
27-03-2007, 09:15 AM
Love it, really striking poses.
27-03-2007, 09:20 AM
Dude, you still pulled it off.
27-03-2007, 10:54 AM
Thanks guys! I really appreciate it.
I can honestly say that I busted my butt trying to finish this one. It's so hard to find time when you're working full time. I'm sure you guys know exactly what I mean.
Well, at least I love doing this stuff...There's nothing I'd rather do than 3D. I'm going to continue on this guy until I'm satisfied with him 100%.
I'm going to keep updating here so please check back every now and then to see better progress.
Thanks again guys!
14-04-2007, 10:21 PM
very cool model man.
good luck on the contest.
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