View Full Version : xiss burg - Dominance War II
22-02-2007, 09:55 PM
My robot is a full metal hell skull . . .
Lastest Updates HERE
LowPoly model (02/11)
The final concept
22-02-2007, 10:01 PM
loved the concept man its looking very nice :) ...and guess what?
HAH! welcome man good luck with the war.
23-02-2007, 06:37 AM
ae truta, valeu pelo comentário ;)
Well, my target is create a robot which has a workable structure like a real robot with tons of weapons/missiles. I'm not an enginner but I'm trying to do an enginner work! I think he is still too thin. I'll make him more fat, large, to give him a demolisher apearance.
I drew one more sheet with separate parts of the bot. Some changes were made, including a big cannon over his left shoulder to give him a power up:
Hope you like it!! I'll be posting a full body update later with some changes. Hope to have time to do a painted version too . . . thats all by now
23-02-2007, 06:40 AM
Is that like a rocket launcher or somn going thru his left shoulder? :P
That's awesome overall.
23-02-2007, 07:18 AM
Hehe...I think the cannon impact will not throw the bot back :P He is strong and heavy enough to support it...I hope :) Thanks for the comment ;)
24-02-2007, 06:13 AM
New head design:
Hope you like it. Comments&sugestions are very welcome of course. More tomorrow . . .
28-02-2007, 08:01 PM
Like the head design, has a strangly modern, yet retro look. Very interesting!
04-03-2007, 02:43 AM
Ok, new design . . . totally different. I was not happy with that previous one, too robot like. It was tedious to draw the sketches :P, this is my last and final concept:
Click on image for higher res.
Comments&sugestions are welcome(and please comment!let me know what you think). Hope ya'll like it. Now, going to modelling ;)
04-03-2007, 05:42 AM
Man you have 2,5 weeks to acomplish that! hurry up!
04-03-2007, 09:57 AM
Very nice concept :) Hope you'll have enough time to finish it!
05-03-2007, 05:29 AM
thanks for commenting. I'll do my best to finish it fastly and with all the quality I can. Hope the time will be enough, and I think it will be enough ;P
cya. . .
06-03-2007, 02:53 PM
Wow! Your sketches looks awesome. Keep it up:)
11-03-2007, 03:18 AM
Thaks for commenting ;). I said the time would be enough but I think it will not be :( . Next week will be heavy at college for me, not sure if I'll have much time to work on this thing then, I'm not sure if I'll finish this thing. I'll try. I'm just posting a wip of my robot. I did not do much yet:
By now I have 3796 tris. I'm modelling a raw model and when I finish all the parts, I'll add small details and increase the details of some parts with the remaining tris. Then, after finished, I'll model the highpoly from this lowpoly to do normal mapping. Comments&sugestions are always welcome. Thats all, cya
12-03-2007, 05:38 AM
Lowpoly model finished. The tricount is exactly 6k :D
Hope you like it ;) cya
12-03-2007, 09:14 PM
Looking nicem an :), keep it up you still have 4 days.
24-03-2007, 12:20 AM
Wow man!! the uv setup of this robot sucks! It tooks me the most of the time damn, and I did not have much free time all these days. I'll be finishing it today and start to paint the texture and try to finish it before deadline. I'll not have time to do normal mapping =( damn :( . . . :grr: :grr: :grr:
24-03-2007, 12:44 AM
Sorry to hear that but i am sure you can still do a great job with it. Nice piece good going.
24-03-2007, 04:43 AM
shoot man ¬¬ that realy sucks.....but you could try the flatten mapping and apint it with ZB or MudBox...anyway it was cool to see you working :).
Hope i can still see you arround man. ;P
24-03-2007, 07:02 AM
I'm not so experineced with ZBrush yet but I know it is really good for texturing. I'll be studying more ZBrush the next days...its a must to know how to work with it!
Finally I finished the crazy uv setup:
More in the first page. Now, onto texture painting =O. . . Thanks . . .
24-03-2007, 09:35 AM
Good luck with figuring it out, hope it does not take you too long. Nice clean uv layout, keep it up.
24-03-2007, 06:27 PM
you're doing great, man. : )
25-03-2007, 04:09 AM
Posting here just to show my slow progress =/. I just painted his face texture:
Let me know what you think. Hope you like it
25-03-2007, 04:19 AM
It's not bad for a first pass, you are going to do another pass on it and add sublte details and such right?
25-03-2007, 04:30 AM
It isn't looking good this way only with the diffuse map. this is the texture:
To get better results I would need at least a bump map, I think. Any suggestions?!
25-03-2007, 05:48 AM
Yeah i would use a bump map at least. I think the teeth look fantastic allready so i imagine that with a bump map they would look even better, would also help between the plates and inside his nostral are.
25-03-2007, 09:02 AM
It seems better now. I rendered an Ambient Occlusion map and blended it with the diffuse map, added specular level map, bump map and glow map:
Say what you think, thanks. . . Anyway theres no way for me to finish it before dead line :P but, I will not win even one cent if I finish it before dead line, right? Then, no problems. But I will finish it after dead line :)
25-03-2007, 09:09 AM
Keep it up. it come out good.... the green and red color is un_friendly but it work good.
if you have time, why don't you put more curve on chin part...IMO.... good job..man
25-03-2007, 09:33 AM
If you are looking for work i would suggest getting something in for the deadline, even if you are not happy with it (you can allways go back to it later), then again i have had little luck finding work so maybe i am wrong. Looking forward to seeing the final result when you submit it anyway.
25-03-2007, 09:34 AM
Thx for replying taehoon. If you look at the concept you'll see that the chin is not curved, and the 'green and red' you're talking is about the general colorscheme or about that red light on the green helmet?! Thanks and good luck with your Bigun, looking very nice, the your winning chances are Big! cya
And 0202742 I'm not looking for jobs right now, but if any arises, I'm in :). Maybe its a good idea to submit anything, just to submit :P . I'll try :). thanks
25-03-2007, 08:18 PM
As suggested by 0202742 I will do what I can and submit anyway, the way it be. Just posting here to show my progress. Obs.: I did not sleep this night because of this model =O. yeah its true: I DID NOT SLEEP THIS NIGHT!! I'm crazy, huh . . . I've painted the base color of each part(there are some small parts to paint yet :) it seems it never ends =/ ) and added some details to anothers. I'll continue adding more details to it even the deadline comes :P
Hope you like it. comments are welcome
25-03-2007, 08:32 PM
Keep on working! You can do it, you can do it! :D
25-03-2007, 10:18 PM
keep it up man! work with it until 0h! You can make it :) its looking very nice so far dude, we will be here to cheer you up.
27-03-2007, 10:35 AM
Uffs...I thought I would not be able to submit my finals. I submited it now, almost one hour after the deadline(I was too confuse about the deadline time and I am still confuse about it :s ). I did the last things too fast or I would not finish it then there are somethings that are not with the same quality of others in the texture hhehe...mainly the legs and the bazooKa. these are the my finals:
Today&yesterday I worked for fulltime with almost no stop :crazy: . The texture could be better if I had more time. And I almost didnot worked on the images above. When i was rendering the winning pose was the exact deadline time :P and I thought I would not be able to submit but fortunately they've given an extra time for submission :). and Wow! Just after type all this and look at the preview post I have seen that in the construction shot the bazooka is not appearing fully :P heheh damn :eek:
Thats all! thanks for everyone who helped me commenting and suggesting things and good luck for everyone!! cya on the next contest! bye
27-03-2007, 06:21 PM
Its amazing how well you pulled this off. it looks exactly like your concept sketch.
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