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Steve-Haggis
10-03-2007, 05:45 PM
Could anyone help me on how to do a simple rugby ball.

Im very new to 3ds Max and i really want some help.

All im looking for is the shape (including the stiches) Ill texture it myself.


Thanks

Honki
10-03-2007, 05:51 PM
you could use 4 boxes jammed together. I will post an explanation.

Honki
10-03-2007, 05:55 PM
or extrude some edges of a sphere.

Honki
10-03-2007, 06:04 PM
Make a sphere with segments divisible by 4.
Make it longer.
Extrude the lines of the 4 quadrants inwards a couple of times
Meshsmooth it's arse.

Takes about 2mins ;)

Honki
10-03-2007, 06:05 PM
see attached

Steve-Haggis
10-03-2007, 08:18 PM
Woah...Nice...Im gonna give it a try.

EDIT:

Ok i tried it.. but i done know what you mean by extrude the 4 quadrants.
I try to make an x shape down the side and make them smaller...but it looks stupid

Digital_Babu
10-03-2007, 09:48 PM
"Extrude the lines of the 4 quadrants inwards a couple of times"

What he means is if you have a spheroid if you take the two intersecting meridians of that sphere. It is divided in 4 equal part, hence the 4 quadrants.

You should edge extrude these two lines, make the base of the extrusion small.

I hope this helped.

Steve-Haggis
10-03-2007, 10:28 PM
Well kinda.

Ill muck around with it until i get it

Steve-Haggis
10-03-2007, 10:47 PM
http://img67.imageshack.us/my.php?image=erorqq9.png

This happens.

Could you please tell me how to do it again..but in an easier form for me to understand

Digital_Babu
10-03-2007, 11:02 PM
I'm sorry I won't be able to do the actual steps in Max for the next 3 hours, perhaps someone else could jump in and help?

I'll give it a try from the top of my head:

- create a sphere with 8 segments.
- edit it's shape according to a rugby ball.
- convert to editable poly.
- sub-object edge
- select the vertical and horizontal loop.
- select extrude edges, make the base about 0,8 and extrusion about -1,5 (wild guess).
- apply turbosmooth.

This should work properly, good luck.

Honki
10-03-2007, 11:50 PM
Step 1.

A sphere with 16 sides.

Honki
10-03-2007, 11:52 PM
Step 2.

Convert to editable poly, and make that bitch longer.

Honki
10-03-2007, 11:53 PM
Step 3.

Select these edges.

Honki
11-03-2007, 12:00 AM
step 4.

Extrude inwards and adjust with scale tool.

Honki
11-03-2007, 12:01 AM
Step 5.

Meshsmooth.

Be aware, you will get odd looking ends due to the 3 sided polys.
If you wanted, you could go back and make quads out of them.

Honki
11-03-2007, 12:09 AM
This is how I would do a "simple" rugby ball.

A better way would to make a sphere with more segments (64 preferably), delete 3/4 of it (3 of the 4 ball panels) and make one panel. You can then polar array the panel to finish the ball.

Whilst more time consuming, you will get a better result.

I will post an example later.

Honki
11-03-2007, 12:11 AM
delete these faces

Honki
11-03-2007, 12:13 AM
Delete these faces

Honki
11-03-2007, 12:17 AM
Quickslice along here, this will turn your 3 sided poly's into quads.

Honki
11-03-2007, 12:19 AM
Delete the resulting 3-sided polys, and select the border of the remaining mesh. De-select the bottom edges.

Honki
11-03-2007, 12:23 AM
Extrude the edges inward once only.

Honki
11-03-2007, 12:26 AM
Mirror (Copy) and Attach the 2 together. Weld the vertices along that bottom edge.

Honki
11-03-2007, 12:28 AM
Polar array, elongate, and meshsmooth.
Done.

Obviously this is still not the best that can be acheived, but is ok as an example.

Hope it helps you.

GO THE WALLABIES!

Steve-Haggis
11-03-2007, 01:17 AM
Thanks Man..

Sorry for being a pain :D

Honki
11-03-2007, 01:57 AM
Your welcome, post your results and we can see how you went.

Steve-Haggis
11-03-2007, 03:40 AM
Ok..Im gonna texture the ball but here it is so far

http://img215.imageshack.us/my.php?image=rugbyal2.png

Honki
11-03-2007, 04:33 AM
Looking good. Check out this tutorial....
http://www.suurland.com/tut_grass/tutorial_grass_r3.htm

Steve-Haggis
11-03-2007, 06:02 PM
Yes...That might be better :D