View Full Version : Comp # 13 ****(((RTS)))****
BiG ToE-3DT
31-03-2007, 09:58 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/worldofwarcraft-800x.jpg
Low Poly Mini Contest #13
Subject – RTS
ALL WIPS AND CONCEPTS ARE TO BE KEPT IN THIS THREAD.
Guide Lines:
We made it through the war and to celebrate we will start of slow, so everyone can easy their way back to normal life. To do this, you will be asked to create am RTS family. What do I mean by family, let me explain. You need to create one character in any style you want, sounds easy right. Now you need to take that style of character and create a vehicle to match it, but your not done yet, you also need to create a building/dwelling in the same style as the character and vehicle. Compared to the last few comps we have had, these specs will be very low. 1500 tris for each model, and (1) 512 diffuse texture map for each map, that’s (3) 512 texture maps in total. No bumps, normals or anything else you can think of. I want everyone who starts this comp to finish, so start now. (Creating 3 characters is ok)
Above all,
Have Fun!
Judging: 3 categories of judging will apply. 10 points possible for each:
Concept - How well your idea fits the topic
Model – How well the geometry is structured, how well it looks like the subject.
Texture – How well the texture space has been used, and how well the texture is painted/applied.
DUE DATE: April 29th: a Sunday, 4 weeks and a few days from today! 12 (midnight) GMT - SUNDAY
Idea:
Time to be creative. You need to create 3 separate models, 1 character, 1 vehicle, 1 building/dwelling . The style of these models are entirely up to you, there is no right or wrong, so have fun. (Creating 3 characters is ok)
Poly limit:
1,500 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 1,500 Tri Limit.
Textures:
(1) 512 x 512 diffuse and oppacity texture for each model. That means 3 total diffuse maps and 3 total oppacity maps. No bumps, normals or anything else you can think of.
Textures can be hand-painted or you can use photographic sources. Do what you do.
Final Pictures:
Required In The Final Post (1 post per entry):
- 1 x Winning pose shot. This image can only have "1" pose of your character/vehicle.building. No multiple shots or different angles. Just one!
- 1 x Beauty shot of your character/vehicle.building. Feel free to put multiple angles of your character/vehicle.building or just one big version or your character on this page. Even better, try to composite a nice art piece similar to the ones in the Winners' Gallery. Be careful how you do this though, simple is often better. It’s up to you.
- 1 x wire frame shot of your character/vehicle.building. Feel free to put multiple wire frame shots or just one big wire frame shot on this page. It is up to you. Must have polycount included.
- 1 x texture sheet that includes all your used sheets squeezed into "one" sheet.
- Concept Sheet (Only if you have a concept)
You must provide a screen grab of your wire frame with your poly count, with the actual model and all its parts selected. Please don’t Photoshop your Poly counter with a bogus count. Make sure you post all work in progress, including final poly counts and wire frames in the work in progress thread. If you don’t show your w.i.p’s, your final entry will not count.
A Final Entry Thread will be up and waiting around the end of the third week/beginning of fourth week. Don’t forget to submit your work by posting it in the final thread.
Good luck everyone!
BiG ToE.
Robbiek1000
31-03-2007, 11:52 AM
Im so glad RTS won. I've already got some ideas in mind.
BlindM
31-03-2007, 01:53 PM
"You need to create 3 separate models, 1 character, 1 vehicle, 1 building/dwelling ."
Is this a strict rule :o , because I planned to do 3 seperate character from the same army, just with different positions like: a sniper, a marine, and a heavyweaponsguy ...
hattemaker
31-03-2007, 05:03 PM
Cool cool, Maybe I'll join this one =P
But one question, can the vehicle be an animal? If I'll make an knight and make an horse as his vehicle. etc.
anyway, I'll guess I'll try to join if I find the time for it, as I am gonna be away for 1-2 weeks, I still dont know if I have the time for it :crazy:
Anawak
31-03-2007, 06:08 PM
RTS stands for real time strategy, right?
If so, it means that i can create a character from any "rts" as long
as i don't break the rules.
As hattemaker said, can animals be used as vehicles?
Anyway thanks and good luck to you all
Perversonality
31-03-2007, 06:19 PM
Yay! Guess I'm going to have to enter then as it was my idea :D 1500 each still feels like too many, but what the heck! ;)
I suggested that a rideable creature could be considered a vehicle, BUT I would say that the "vehicle" should include the rider as most RTS games that have vehicles do not provide vehicles/mounts that upgrade a single unit, instead having the unit as the vehicle or mount AND rider.
Of course, it's not my call though!
Edit: Actually, props to DefaultAlias as he started the idea!
Edit: Actually, props to DefaultAlias as he started the idea!
lol I was like huh? Wasnt it Default? anyways I was planning to do 3 characters....but then again you dont get to do everything you want :)
Perversonality
31-03-2007, 06:43 PM
lol I was like huh? Wasnt it Default? anyways I was planning to do 3 characters....but then again you dont get to do everything you want :)
Yeah, I'm an idiot ;) I forgot he suggested it, but went back and checked it :D
funkdelic
31-03-2007, 07:34 PM
from far, this is the best comp we ever had here!! :drool:
Rhauk
31-03-2007, 07:51 PM
1500 each still feels like too many, but what the heck! ;)
"Poly limit:
1,500 Tris Total."
^Taken from the first post, and from what I can see that means you can only have a total of 1500 when counting all models, so you'll have to split it up between the three models.
Edit: It doesn't have to be from an existing RTS, right?
I sorta want to make a Samurai (fantasy style, perhaps with a huge boar for mount?).
funkdelic
31-03-2007, 08:17 PM
1500 tris for each model, and (1) 512 diffuse texture map for each map, that’s (3) 512 texture maps in total
taken from the rules above
Rhauk
31-03-2007, 08:28 PM
taken from the rules above
I guess he's sort of contradicting himself, then.
Care to clear up exactly how many polys we can use, ToE?
(I was hoping for 1500 total, that would be the most fun :<)
BiG ToE-3DT
31-03-2007, 08:40 PM
1500 tris for each model, not 1500 tris total, so we are looking at 4500tris all together.
As for the vehicle being a creature, thats fine as long as the creature matches the style of the character. So, you wouldn't see an army guy riding on a polar bear.
As for make 3 characters, thats fine too. Your RTS game may not have vehicles or buildings in it. Just thought that making a vehicle and building would be that much more of a challenge.
platypus_green
31-03-2007, 08:48 PM
Yes, a nice low poly comp. But would have enjoyed having fewer polys to work with. Would have been more of a challange to see what arrangememnts could be used to squeeze the best looking geometry from.
Anywho. This'll be a fun competition.
Rhauk
31-03-2007, 08:50 PM
It's decided then, I'm making a samurai non a heavily armored enormous boar!
For the third model I guess I could make an oriental house.
Concept coming up soon!
defaultalias
31-03-2007, 09:55 PM
haha, i win already then. i'll see you guys in a few days when i have time to work on this. prepare for battle! again!
i'm going with nightmare characters. like what if hell had an army kinda thing. keep an eye out for em.
EDIT: maybe i'll do something cute instead... like a non violent rts...
2ND EDIT: um, i just read no alpha maps. that's harsh.
platypus_green
31-03-2007, 10:36 PM
No alpha.... gah, makes hair much harder.
I'm going with a nekomimi army.
Hirokugawa
31-03-2007, 10:49 PM
I can't quite decide what kind of army I want to do...
I'm trying to think of something really original...
-ponders-
Hirokugawa
31-03-2007, 11:03 PM
WAIT I GOT IT
-goes in to planning-
defaultalias
31-03-2007, 11:23 PM
Nekomini, isn't that cat girls or something? if so... that sucks, cause i was thinking about an army of half breed things. if you think it's too similar, i'll change.
http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/th_Kitty.jpg (http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/Kitty.jpg)
ChaosDragonDZ
31-03-2007, 11:45 PM
i really want to enter this one but every time I do, I never finish what I start. si i guess i have to focus. i'm probably gonna do some traditional RPG-ish units.
obibok
31-03-2007, 11:54 PM
i thin ill join this one too
ill make dwarfish moonshine factory + two guards
heres a quick design of factory
http://arucard.fm.interia.pl/gfx/threedy/factory2.jpg
Robbiek1000
01-04-2007, 12:06 AM
I really like the idea of being able to do three characters....if that is going to be allowed you should make it official so how, Toe. Otherwise we might get some people confused if they join the comp a little late and dont read all the posts thus far.
funkdelic
01-04-2007, 12:32 AM
can I make 2 character and one vehicle?
going to do something like UT ...
should i go for the ant, spider scorpion trio....
or something else?....since the ant spider scorpion thingy sounds boring...>_>
maybe ill do something castlevania style :D....i wont be making a alucard tho'....since i made one for the VS. low poly comp.......ill do the mobs then :) its decided...now to choose some cool looking monsters.... ...first one will be a skeleton. second one will be...i dont know i gotta play the game again ! :P the third one will be a final guard or something similiar like that :)
platypus_green
01-04-2007, 01:13 AM
defaultalias: shouldn't be too similar. I was thinking of doing something along these lines:
http://img508.imageshack.us/img508/2277/untitled1du2.jpg
Nya?!
Like this style :)
I think to join this contest if i spend not too many time for concept. First idea: ancient chineese setting from "Romance of Three Kingdom".
BiG ToE-3DT
01-04-2007, 02:24 AM
ok, I updated the rules and what-not. (Creating 3 characters is ok), I also added oppacity maps.
Oppacity maps are good to go.
Robbiek1000
01-04-2007, 04:22 AM
thanks Big Toe!
defaultalias
01-04-2007, 04:46 AM
i need some input on this. the female is light and agile, the male is slow but strong. should i make a third(long range) or a building?
http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/party.jpg
BiG ToE-3DT
01-04-2007, 06:10 AM
I think they should ride on a dog.
Hirokugawa
01-04-2007, 06:10 AM
I kinda think the ginormous sword would slow down the agile female...
But I think you should do a building!
MiyamotoMusachi
01-04-2007, 06:16 AM
This what i got so far i don't have concept but my friend who love playing rts game decide i should go with cyborg steam punk. So here what i have for his bike this only low i have to add stuff into it later.
http://img.photobucket.com/albums/v445/mutombo9890/CompRts.jpg
funkdelic
01-04-2007, 07:10 AM
default : kinda agree with big toe and Hirokugawa, they should ride a big dog, and the girl should use some light weapon, she could use the long rage weapon while the big guy ride the dog.... :smug:
Hirokugawa
01-04-2007, 07:10 AM
Ok, I've got an idea for a troop and a building
but I want to do a vehicle... but can't think of anything that fits!
My troop is a commando flea, and the building is a rat, what the heck could I make as a vehicle?
ThatDon
01-04-2007, 07:21 AM
Logan you should make a 3rd one that's a real heavy unit, the Machine Gunner from the new Team Fortress 2 comes to mind.
http://bilder.gamer.no/167/167105/i_167105.jpg
defaultalias
01-04-2007, 01:22 PM
hmm, the sword is kinda big isn't it.i'll play around with a few ideas before i get started. maybe a guy with a javelin or spear would be cool.
hirokugawa- a caterpillar or beetle would make a good vehicle imo
EDIT: concept updates
http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/RTS/th_RTS-party.jpg (http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/RTS/RTS-party.jpg)
Rhauk
01-04-2007, 07:21 PM
http://img78.imageshack.us/img78/9540/samuraiwip1en2.png
Default that spear looks way to little for that kind of size...i would give the spear to the other guy and give the big one a massive axe...
platypus_green
01-04-2007, 11:05 PM
Quick build of mesh. 1474 tris atm. Needs some poly re-arraangement to reduce some areas further and smooth others. The hands need a lot more work.
http://img525.imageshack.us/img525/355/lpc13rts01jd6.jpg
funkdelic
01-04-2007, 11:21 PM
is a concept necessarie? i got some paper draw here but dont have a scanner to show it...
Hirokugawa
01-04-2007, 11:29 PM
Ok
I'm ditching the flea idea now
I don't like it anymore
Gah -wracks brain- I want an original idea
platypus_green
01-04-2007, 11:39 PM
Small update, smoothing groups added and a few polys pushed around.
http://img517.imageshack.us/img517/4126/lpc13rts02tz2.jpg
MiyamotoMusachi
02-04-2007, 01:18 AM
here what i got so far i don't have concept i just do what comes up in my mind.
http://img.photobucket.com/albums/v445/mutombo9890/CompRts1.jpg
Hirokugawa
02-04-2007, 10:23 AM
My troop character
The pixy
http://i9.photobucket.com/albums/a84/Hirokugawa/Prev1.jpg
1262 Tri's
So I've still got room to play
Perversonality
02-04-2007, 03:58 PM
Made a start on one idea... Was thinking some kind of prehistoric style, with this creature being the resource gathering unit. The spikes are possibly too detailed, which is why the poly count is a little high...
http://www.lowpoly.co.uk/images/creaturehead_001.jpg
If people are struggling for ideas, here's some of the ones I had:
1920's gangsters - gangster, Buick car, mansion
GTA the RTS - thug, hotrod and porn shop/strip joint
Mad Max - warrior, vehicle, petrolium reserve
robots - robot warrior, hovercraft, repair shop
Waterworld - warrior, boat, floating base
Space - astronaut, ship, asteroid base/space base
crusades - knight, siege tower, castle
horror - zombie/hurt survivor, wrecked truck, hideaway
Cowboy, wagon, saloon
Police, cruiser, station
nomad, ox pulled car, outpost
Perversonality
02-04-2007, 04:53 PM
This is roughly where I'm going with this one...
http://www.lowpoly.co.uk/images/creaturebody_001.jpg
It's around 1275 triangles with the roughed out legs and unfinished body. I can reclaim 48 triangles from the head spikes if I need to, and I think I will as I want to do something more than just blocks for the legs...
defaultalias
02-04-2007, 05:49 PM
oh snap, i forgot gatherers... oh well. :D good idea
finishing things up on the concept. the big guy isn't a heavy attack unit at all, it's meant more for barricades and defense stuff. i may beef up he lance later, but i like it.
http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/RTS/th_RTS-party-2.jpg (http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/RTS/RTS-party-2.jpg)
individual shots
Type 1 (http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/RTS/Cat-type-1.jpg)
Type 2 (http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/RTS/Cat-type-2.jpg)
Type 3 (http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/RTS/Cat-type-3.jpg)
Perversonality
02-04-2007, 06:22 PM
Maybe a list of unit types that you would expect to see in an RTS would help then? ;)
Body shape done... 1464 triangles without optimising the spikes, which is kind of useful. I've had a play with some kind of carry-pack, but I've not found one that really works yet, so I will have to play some more...
http://www.lowpoly.co.uk/images/creaturebody_003.jpg
@DA - Love the style, but I think you could probably do with a bit more variation between the units as they are looking a little samey at the moment
platypus_green
02-04-2007, 08:11 PM
Hirokugawa: Pixy RTS, nice. Looking good at 1262 tris.
Defaultalias: Nice and clean style but I agree with Peversonality, they do look a little too similar. maybe adding some colour?
Perversonality: Looking interesting. Can't wait to see what the other units wil look like.
Perversonality
02-04-2007, 09:11 PM
On a roll at the moment... Decided the head was the ideal way to make the models look like they fit together. However, the soldiers often rely on their bigger beasts, so they aren't too fit...
http://www.lowpoly.co.uk/images/soldier_001.jpg
Thinking the scale for the resource/pack beast will be somewhere around what you can see on this image, but I haven't completely decided yet.
http://www.lowpoly.co.uk/images/scale_001.jpg
platypus_green
03-04-2007, 12:04 AM
Another small update. Nearly completed this model. Got it to 1496 tris with the weapon.
http://img518.imageshack.us/img518/5264/lpc13rts03kt1.jpg
Onto the next model now.
Hirokugawa
03-04-2007, 12:09 AM
http://i9.photobucket.com/albums/a84/Hirokugawa/Prev2.jpg
I'm at 1396 tri's
Any suggestions on what to do with the last 100?
funkdelic
03-04-2007, 12:11 AM
really nice guys.. ;P
let me explain how my team will work..
there will be 3 character.. 2 slaves and a babe chick who will be the boss..
the 2 guys will be connect with the lady by a chain, wich the polycount will be attached to the character´s mesh ( right chain with the right dude for ex.)... then a small plattaform where the babe stands, wich again the polycount will be attached to the babe mesh, so there will be like a character/vehicle and also 3 character.
Am i breaking the rules? hope not..
first :*poly:
http://i26.photobucket.com/albums/c149/raffael1231/01-2.jpg
Hirokugawa
03-04-2007, 12:13 AM
Funkdelic: Sounds like you have too many things
Kind sounds like the whole thing would be a single unit in a game, a vehicle or special character of sorts
platypus_green
03-04-2007, 12:14 AM
Hirokugawa: difficult to give any suggestions as you can hardly see the mesh, maybe showing a wireframe may help.
funkdelic
03-04-2007, 12:17 AM
Hirokugawa : the objective is to have a single unit and a detachable unit... like you can fight with 3 together or just with one if you want.....
is that difficult to understand? if it is, let me know and sorry ;/
Hirokugawa
03-04-2007, 12:42 AM
PlatypusGreen: I was thinking more design wise, but yeah I'll do that
Funkdelic: No, I understand that, you'll just have to make sure it's clearly understood and you might wanna run it by Big-toe just to be sure
Brazucka
03-04-2007, 01:56 AM
Hello there.
This is what I got until now.
C&C will be welcome.
Thanks.
:wave:
http://i9.photobucket.com/albums/a84/brazucka/wip.jpg
http://i9.photobucket.com/albums/a84/brazucka/wip_wirez.jpg
Hirokugawa
03-04-2007, 02:05 AM
Brazucka: Looks good, what is it? lol
yoyomon
03-04-2007, 02:10 AM
Sweet rts! *whew*
Rhauk
03-04-2007, 02:33 AM
I think the samurai is more or less done, 1442 tris~
http://img478.imageshack.us/img478/4083/samuraiwip2gw7.png
defaultalias
03-04-2007, 04:03 AM
brazuka- looking mighty cool.
rhauk- shaping up nice. try for some better/stronger defined forms though. you can do it
funkdelic- um, seems a bit far fetched for this comp, so maybe something more traditional would be better.
funkdelic
03-04-2007, 04:10 AM
nice brazuca, do u have a concept?
default: you mean my model or my 'concept' ??
anyways, im going to change it at all...
defaultalias
03-04-2007, 04:11 AM
the concept. i don't think it would work very well. just my opinion though
funkdelic
03-04-2007, 04:21 AM
no, I agree with you, thinking of it right now, it wont really work...
damn i want something different, something oiriginal....
and.... thinking...
thx default
-------------------
edit:
Ok here I go,
Male Troll with a club
Female Troll with a doll
and a cute Cave for both having little trolls
kinda funny I think...
well the goal is to creat a RTS FAMILY right?? :drool:
hehe ciao
DigitalPutty
03-04-2007, 04:29 AM
I wish I had more time. :( ARGH!
Hirokugawa
03-04-2007, 04:35 AM
I've decided to do a gatherer as well
It's going to be a funky ghostly creature that pulls a cart around
Slaves to the pixies haha
Hirokugawa
03-04-2007, 05:25 AM
Hardest thing for this is gonna be having only a single 512X512 texture sheet for each one O.O
Hirokugawa
03-04-2007, 05:32 AM
Here's my gatherer ^.^
http://i9.photobucket.com/albums/a84/Hirokugawa/Prev1-1.jpg
Not done yet, but how it's goin
Only 914 Tri's so LOTS of room to play
Ghosty!
03-04-2007, 05:49 AM
Ok so I'm actually designing an RTS for Uni so this is sweet cause I kill 2 birds with 1 stone. In my conept, you control hell and you have to invade earth. In the sequel/exp pack, you control heaven and retake earth and then destroy hell.
My units are The Devil, his Throne (Vehicle) and 1 more, havent decided yet - It will probably be a pool of souls where the deceased end up (which you then convert them into units).
Concepts:
http://www.croc-film.com/files/devil.jpg
Obviously this is the devil. I want him to be like yoda - slow and old but when the action comes he goes nuts all over the enemy.
http://www.croc-film.com/files/throne.jpg
Here is his throne.
funkdelic
03-04-2007, 05:56 AM
nice hirokugawa (damn whats your name?) whers is the building?
Hirokugawa
03-04-2007, 06:01 AM
nice hirokugawa (damn whats your name?) whers is the building?
What's MY name?
And I'm not done the building yet. :shy:
Still working out the concept
Since they are gonna be kind of aqua and ethereal, I was thinking maybe a pond with mushrooms... but I'm unsure as of yet
Brazucka
03-04-2007, 06:26 AM
Hey guys, thanks for the comments.
Hirokugawa: thank you, it´ll be a kind of warrior.
Defaultalias: thanks a lot, man.
Funkdelic: thanks. I don´t have one yet, but I´m
going to start a concept for the building, right now.
We´ll, that´s it for now. Here´s a little update.
See ya.
:D
http://i9.photobucket.com/albums/a84/brazucka/wip-01.jpg
funkdelic
03-04-2007, 06:39 AM
very nice man, WoW air on it....
Brazucka
03-04-2007, 09:34 AM
Thanks man.
Another little update, just to preview.
I have to make the vehicle and improve
the scene.
Bye.
:dance:
http://i9.photobucket.com/albums/a84/brazucka/wip02.jpg
Rhauk
03-04-2007, 04:38 PM
Care to explain a bit further on the 'stronger defined forms', Default?
I know he's a bit "blocky", but I made him that way on purpose since the samurai armors pretty much made the wearers look big and blocky.
I could give him some muscles in the arms perhaps, but otherwise I can't really see where to add more shapes.
Also, I got a few questions about the last render; are we allowed to use lights, shaders, etc. or is it supposed to be 100% self-illuminated? Can we use material properties like specularity and glossiness?
Rhauk~
Edit: Here's a possible color layout
http://img460.imageshack.us/img460/4070/colorlayoutww7.png
platypus_green
03-04-2007, 08:30 PM
I think I have optimised enough for this 1500 tris on the dot. Some proportion tweaking remaining to do, but i'll leave that until after I have all three models built.
http://img513.imageshack.us/img513/4312/lpc13rts06qf0.jpg
Next model will be the commander. Not too sure what to do for the third yet.
yoyomon
03-04-2007, 10:01 PM
Brazucka: That character model looks nice. Reminds me of Robbiek's. Are those bushes planes or sprites?
PG: Nice, clean looking mesh
platypus_green
03-04-2007, 10:32 PM
First commander concept. trying to keep in the same style as the first. but looking a bit too similar atm.
http://img505.imageshack.us/img505/8346/untitled2jo3.jpg
Brazucka
03-04-2007, 10:50 PM
Yoyomon: Thanks. Yes, they are... or were, since we´re not allowed to use special maps...
Here´s another little update, with some basic colors
applied. Hope you like it.
http://i9.photobucket.com/albums/a84/brazucka/wip02a.jpg
defaultalias
03-04-2007, 10:52 PM
currently sitting at 924 tris, 1116 with equipment(not shown)
http://i70.photobucket.com/albums/i101/defaultalias/Threedy%20Competitions/RTS/RTS-model-1.jpg
BiG ToE-3DT
03-04-2007, 11:05 PM
Yes, they are... or were, since we´re not allowed to use special maps...
your not allowed special maps for the main models. Backgrounds and environments don't matter in this comp so you can use whatever you want for them.
Brazucka
03-04-2007, 11:10 PM
Gorgeous the form you gave to it.
Keep going...
:smug:
your not allowed special maps for the main models. Backgrounds and environments don't matter in this comp so you can use whatever you want for them.
Cooooooool...
:drool:
ThatDon
03-04-2007, 11:57 PM
Nice start Def, Your staying pretty true to the concept proportion wise but I think you could better arrange your topology to get ride of the grid feel it has now and better reflect the muscle anatomy, even at this low poly.
obibok
04-04-2007, 02:09 AM
heres my wip a dwarf berserker ...
http://www.deviantart.com/deviation/52362715/
c/c welcomed
Brazucka
04-04-2007, 02:28 AM
Obibok,
It´s quite simple, the hands are weird
but it seems to be a good job. Could
you show us the wires?
Keep working on it, keep the good work.
ryvick
04-04-2007, 02:56 AM
oh sweet this sounds like an interesting challenge. Gotta start drawing :crazy:
defaultalias
04-04-2007, 04:27 AM
aww, but i tried so hard to get good topology... :cry:
thanks, you're right. i'll see what i can do.
obibok- photobucket or imageshack is a much better image host than deviant art. the hands do look kinda weird, as well as the long arms.
yoyomon
04-04-2007, 05:23 AM
Nice start Def, Your staying pretty true to the concept proportion wise but I think you could better arrange your topology to get ride of the grid feel it has now and better reflect the muscle anatomy, even at this low poly.
Actually I think the topology looks fine. With such a low poly count, its going to be hard to avoid the grid-ness. As long as there's no wasted polies, animate-able, and a good texture, I think that's all that matters. From what I've seen the style that Def does usually call for a more boxy mesh, which I totally dig.
I've been doing some concepting and since everybody seems to be doing something along the line of fantasy, I'm gonna go sci-fi. I'm somewhat of a C&C fan (though I haven't picked up the newest one yet) so...uhh yeah.
http://img89.imageshack.us/img89/4185/threedyconceptsubmissiolp5.jpg (http://imageshack.us)
Ghosty!
04-04-2007, 06:36 AM
Nice concept yoyoman
defaultalias
04-04-2007, 07:01 AM
yeah yoyomon, pretty cool. can't wait to see a model.
Hirokugawa
04-04-2007, 07:10 AM
Default do you use something besides max?
How do you get it to not have any natural lighting or anything?
jimmypop
04-04-2007, 09:11 AM
I'm pretty sure that's a screengrab from the viewport?
defaultalias
04-04-2007, 09:26 AM
yep. i turned off all shading in Maya, via the view port lighting tab. in MAX i think it's called 100% self illumination or something, but i don't really know.
frost000
04-04-2007, 09:27 AM
if i remember correctly default is a maya user. since i don't know anything about maya i dont know if thats the regular viewport or if hes changed the settings.
in max you can set your viewport settings to show the object as "flat" by right clicking on hte viewport name (left, perspective, etc...) going to options and clicking on "flat". is that what you meant?
edit: apparently i was right :lame:
Hirokugawa
04-04-2007, 10:04 AM
Hmm, thanks that'll be very handy I think
i dont know much about 3ds max but i know something...and that is that youcould make your material 100% self illuminated...so make you diffuse some grey tone and make it 100% self illuminated and youshould have -pretty much- the same effect as defaults....
obibok
04-04-2007, 04:44 PM
ive made some changes (as for hands i always have problems wit them)
http://arucard.fm.interia.pl/gfx/threedy/dwarfs.png
Rhauk
04-04-2007, 05:14 PM
Right, I gave him a sword, got rid of some useless polygons and decided that he was way more badass as a sort of angry ghost-samurai.
Texturing next~
http://img129.imageshack.us/img129/1733/ghostsamuraiwipcu7.png
yoyomon
04-04-2007, 07:04 PM
Thanks Ghosty and Defaultalias
Obibok: I think his shoulder needs to be more defined. It's too smooth.
I started modelling yesterday. Pretty happy with how it turned out. Retro rockets might change though.
http://img232.imageshack.us/img232/1479/kaestroopercompilationwvx9.jpg (http://imageshack.us)
New dropship concept, gunship variant too.
http://img58.imageshack.us/img58/3003/dropshipconceptxv4.gif (http://imageshack.us)
aldryn
04-04-2007, 09:50 PM
hi guys first post here...been watching these forums to see what u guys come up with...good job :-D its spring break here so i should have time to work on this one :-D but i have a few problems...i use 3ds max 7 and i dont know how to do the polycount thing?...or i think its clay? where everythings made white
ty if u could help
i was thinking of doing the blues brothers would that be ok?
funkdelic
05-04-2007, 01:00 AM
hey guys, started with the male troll...
have a lot of fun with it,, when I finished the head i took a look to see what I got i start laughing.. hehe...
hope u like
http://i26.photobucket.com/albums/c149/raffael1231/maletroll.jpg
Robbiek1000
05-04-2007, 01:35 AM
Ha, oh no funk it looks like you and me are thinking the same thing as far as characters go! Argh!
funkdelic
05-04-2007, 03:02 AM
really?
as I said, I going to a male troll with a club, a female troll with a doll, and a "trollove" cave......
you have the same idea? or r u just talking about the troll character?
Robbiek1000
05-04-2007, 05:55 AM
Actually i'm trying to work on a goblin Trio set. I have the concept done now im moving on to modeling....ha, it just that your fat troll is looking a lot like one of my goblins...im going to have to go back and change him up a tad.
funkdelic
05-04-2007, 06:36 AM
dont think it is necessary.. but if you want to change it...
Pixelgen
05-04-2007, 10:03 PM
Back up and running I see...
Not sure if I can finish this, already uncertain. Mainly because I'm hella occupied with school, got a bit freetime next weekend, but then starts animation course... and dunno how much concentration it requires :cry:
But the set... A guard house, a guard and a pigwagon :)
Quickie concept.
http://users.evtek.fi/~mirkok/concept.jpg
yoyomon
05-04-2007, 10:42 PM
Medieval technical pigwagon, lol priceless, save the pig looks like a cat.
So if i understand right, we have to make at least 2 characters, with a vehicle n a scene?
Sounds like a very competition.
BiG ToE-3DT
05-04-2007, 10:58 PM
So if i understand right, we have to make at least 2 characters, with a vehicle n a scene?
Sounds like a very competition.
No, you need to make at least 1 character. The rest is up to you.
yoyomon - Come to think of it, it does look! I'm not very good with animal drawing :D
Neto - Nawh, 1 character, 1 vehicle, 1 building. Or 3 characters, or mix of those I believe.
Edit: BigToE beat me by few seconds :eek:
Alright, that sounds cool then!
Smokescreen
06-04-2007, 02:55 AM
hey all, i'm new to these competitions but this one looks really fun. iv'e thought about doing a princess for the character, a carriage for her vehicle, and a castle for her building. i just need to do some rough sketches and post them :drool:
aldryn
06-04-2007, 03:27 AM
hey any1 know how to do a polycount on 3ds max???
blues brothers 3000: jake and elwood + the bluesmobile n if i find time a music store :smug:
BiG ToE-3DT
06-04-2007, 03:48 AM
what version of max, 8 and lower, go to the hammer(utilities), open the more option. Look for polycounter in the list.
AvatarOfShadow
06-04-2007, 11:10 PM
Hello everyone, newbie here! :)
RobbieK's been telling me to join up for a contest, and I couldn't resist trying this one out.
Here's my quick concept, Penguin Warfare: Cute and Deadly.
The one with the hood is a worker, than you have the tank commander, and his Polar bear tank (with Sub Machine Gun Snowball Launchers) And on the bottom my building concept is an Upgrade Facility, Snowball Factory. :)
http://img78.imageshack.us/img78/293/concept1hm4.jpg (http://imageshack.us)
yoyomon
07-04-2007, 12:54 AM
Finished unwrapping the trooper and been playing with the texture for the gun. It's about the size of a 128x128 map. I forgot to add that there's some transparency in the gun as well.
http://img520.imageshack.us/img520/1891/wipweaponfl1.jpg (http://imageshack.us)
Robbiek1000
07-04-2007, 01:43 AM
AvatarOfShadow, nice to see you finally joining the comps...love to see how those penguins turn out.
VinsanityV20
07-04-2007, 05:07 AM
Who could AvatarofShadows possibly be? Who.....:)
Nice to see ya join; here's my comp idea (a quick little sketch during class - see if you can tell...)
http://i136.photobucket.com/albums/q164/vinsanityv20/IMAGE0001.jpg
Ok; so maybe I've been playing too much Sonic and the Secret Rings lately. Or maybe I just really want to see Shantae Advance see the light of day lately, but I feel like I'm onto something with this. Final ideas and model sheets are forthcoming; I am quite busy though:)
Still, it'd be awfully nice to have DS/PSP quality models ready to show off for demo reels and such...
AvatarOfShadow
07-04-2007, 06:09 AM
Models, first run through ~
http://img246.imageshack.us/img246/7408/modelspreview1copysr1.jpg (http://imageshack.us)
http://img246.imageshack.us/img246/4954/modelspreview2copyra1.jpg (http://imageshack.us)
As you can see I still have some leftover poly room left on the penguin worker; I'm thinking of using that for a backpack of some sort on him. Any suggestions on better usage of that, even on existing things like his face or feet? :D
Im pretty happy with the bear tank and I cant wait to texture it. I will probably play around a bit with the 'cockpit' area of the tank, where the penguin is sitting. Can probably be made less boxy looking. Anyone think the miniguns are too high up? or too big? (guns can never be too big, I know.)
Robbiek1000
07-04-2007, 06:31 AM
Yo, Avatar looks pretty goos so far....one thing I see that could be fix is the amount of polys you have in the front of the work penguins jacket theres a lot of geo. that could be gotten rid of.
VinsanityV20 your in Designing interior spaces this quarter? Whos teaching that class this quarter?
VinsanityV20
07-04-2007, 06:41 AM
Damn Avatar! That was fast! It looks pretty solid so far, though maybe the polar bear's head could use some more definition. Maybe it's because there's no side view, but I can't tell if it's features are coming out enough. Also, make sure the polar bear's legs will be able to deform right; you're gonna wanna have these around when we need to do walk cycles for portfolios and I want to see just how menacing that Polar Bear tank will be!
Well, I've finished my concept for my character; I'll get modeling this week.
http://i136.photobucket.com/albums/q164/vinsanityv20/AbalModelSheet.jpg
Oh, and RobbieK; you're joking right? I literally have "B Hagan is teacher" written in my notebook cuz I never had him and had to remember it:) Check this; 11 weeks - 1 space! It's gonna be a cakewalk; oh, and you can do it in Max or Unreal or Source!
ryvick
07-04-2007, 06:49 AM
hahah i like the magic carpet bomber
haha yes that is creative
default your work is awesome
Smokescreen
07-04-2007, 06:53 AM
grrr...im such a n00b. i finished modelling my princess but i cant get her uploaded (partly because i dont know how) :cry: and i keep getting a "database error"
AvatarOfShadow
07-04-2007, 06:56 AM
Nice job Vinsanity :) I really like your theme a lot. If Abal and Shantae were to duke it out, my moneys on Abal all the way, her headpiece is gangster.
Im giving my worker penguin a backpack and a ice pick :D
I also took off a lot of polys in the jacket, and will just do what I had in geometry in texture work, it was really sloppy looking, ty robbie :)
My bear face looks so cute to me Im afraid to play with it! lol I will have to go back and push it more than ^^
aldryn
07-04-2007, 07:17 AM
:xx: omg it doesnt even look good n ive already gone over limit lol
http://i114.photobucket.com/albums/n269/cheezypoof0/polycount.jpg
AvatarOfShadow
07-04-2007, 07:21 AM
Heres one idea, you can do the sunglasses with 3 planes, One in front of his eyes, and 2 on each side. (And alpha map the boxes :)) That should save you a lot, you seem to have a lot of geometry there.
As far as everything else, why don't you try modeling the full figure, and than go back and ask yourself what lines you really dont need on his face/hat etc
VinsanityV20
07-04-2007, 09:23 AM
yea; AvatarShadow's right. Start with the body; with such a low poly count, most of the facial details are gonna have to come through with textures. And the 3 poly sunglasses are definitely a way to go. For the head, just carve away at a box:) Here's what I'm talking about:
http://poopinmymouth.com/process/character_tutorial/character_process_page_2.htm
I don't really listen to this tutorial anymore (I mostly look at the Joan of Arc and my Gnomon Workshop DVD), but it definitely helped me out in the past. And I don't really know of any other box modeling tutorial for a head. Give it a look-see.
Oh, and AvatarofShadow, isn't this fun? 3DTotal is just modeling - what we WANT to do - with no other classes or idiots who don't know what they're doing to get in the way. Everybody here WANTS to do this - it's a loser free environment! Unlike, y'know, school....
:)
Sarcasm: AiP rules!!!!!!!
Oh, and one last thing, AvatarOfShadow ; contact info's in your inbox. I got your Screenname again!
Hirokugawa
07-04-2007, 09:39 AM
Here's my final model of the pixy
1366 tri's amazingly
http://i9.photobucket.com/albums/a84/Hirokugawa/Wires1.jpg
http://i9.photobucket.com/albums/a84/Hirokugawa/Wires2.jpg
http://i9.photobucket.com/albums/a84/Hirokugawa/Wires3.jpg
Hirokugawa
07-04-2007, 09:40 AM
Hmm, the pictures seem to be strangely blurry =\
defaultalias
07-04-2007, 09:46 AM
not only that, but it's really painful to see the wires. i mean i'm trying, but i can't do it. is that how you work in max?
Hirokugawa
07-04-2007, 09:53 AM
No, I rendered it funnily haha
I was too lazy to do a screengrab
defaultalias
07-04-2007, 09:58 AM
haha, how does that work?
anyway, could you post a screen soon? the silhouette looks good
Hirokugawa
07-04-2007, 10:08 AM
Ok ok
I'll do a nice screen grab now haha
http://i9.photobucket.com/albums/a84/Hirokugawa/Grab.png
VinsanityV20
07-04-2007, 10:37 AM
That's some nice poly flow actually Hiro, though I'd add more resolution to the knees and shoulders; they look like they'll deform when you rig it. If you have the polys to spare...
Also, short update with about 40 minutes of work (and once more, making up for the fact that my front view is tilted to the left slightly):
http://i136.photobucket.com/albums/q164/vinsanityv20/Abal-progress1.jpg
Gotta catch up to Avatar and RobbieK...though I don't believe I've actually seen anything from him yet:) Oh, and I wanna get this done real fast before classes pick up...
...and I can't really think of what to do for Digital Storytelling, so I figured I'd blow it off for this. It's such a stupid class....
'Oh, btw, does anyone know what a typical DS model polycount is? I'm pretty sure 1500 tris is too high for DS, and I'd like to tailor the model -3DTotal guidelines notwithstanding - for a portfolio piece. Is 1000 tris better for DS?
Hirokugawa
07-04-2007, 10:51 AM
Yeah I was thinking that too
But then I actually went over the whole thing, testing how it would all work when rigged and I think it'll actually work just fine
Plus I've started unwrapping already
And am kinda too lazy to go back and edit >.>
I think it'll work just fine
Especially since I only have to worry about posing really
I've a knack for making skinning and rigs work well =D
Hirokugawa
07-04-2007, 10:52 AM
Oh and that looks like it's blocking out nicely
Can't wait to see it more detailed
Hirokugawa
07-04-2007, 03:43 PM
God... it took FOREVER to unwrap the first arm -eye twitch-
Rhauk
07-04-2007, 05:09 PM
'Oh, btw, does anyone know what a typical DS model polycount is? I'm pretty sure 1500 tris is too high for DS, and I'd like to tailor the model -3DTotal guidelines notwithstanding - for a portfolio piece. Is 1000 tris better for DS?
I'm not sure of the exact specs for a DS model, but I try to keep it as low as possible. If you check out the VS. Low-poly art (http://forums.3dtotal.com/showthread.php?t=50409) contest, you'll see some DS-aimed models.
I always try to keep mine under 500 tris, with a 256x256 or 128x128 texture map.
you could useunfold 3d...
or that LscmPlugin i was talking about a while ago..
VinsanityV20
07-04-2007, 08:58 PM
thanks Rhauk; I've hit 600+ tris though already:) I'll keep it as low as I can from here on out, but I have a backup plan! If I get too high poly; I'll have a PSP model for portfolio!
Oh and hiro; the arm, and the whole model, is easier to unwrap with the shape tools under the modifier. Hit the arm and leg with a cylinder unwrap and they're basically done. Play around with 'em.
Update; started over with the torso. I screwed up a bit; might have to do the same with the head - I really do not like modeling a face from a box (and I can knock back detail from a plane model). Though I'll wait and see on that...
Smokescreen
08-04-2007, 12:36 AM
question--how does one go about uploading screenshots to here to show? (goes to show how often i do these) i've got my princess and carriage modelled but whenever i try to upload the screen capture i get a "database error."
Hirokugawa
08-04-2007, 01:54 AM
Yeah, I'm pretty much just a complainer
I'm sure there's some simplier ways of doing it but I like doing a nice fully custom job
Don't ask me why haha
Yeah, I'm pretty much just a complainer
I'm sure there's some simplier ways of doing it but I like doing a nice fully custom job
Don't ask me why haha
not if you knew the easy way, ill tell you that much!
Hirokugawa
08-04-2007, 02:43 AM
not if you knew the easy way, ill tell you that much!
But I know the easy ways
And I'm still stubborn and do it my own way :o
Smokescreen
08-04-2007, 03:22 AM
well for some reason i cant upload the pics to here nor could i get help as to why i get an error so i posted the model sheets on my website. Here's the link: http://www.miketclark.com/queen.jpg
http://www.miketclark.com/queen.jpg
BiG ToE-3DT
08-04-2007, 03:26 AM
Smokescreen: you needed to add the img tags, value, I did it for you, this time.
Smokescreen
08-04-2007, 03:30 AM
thank you big toe...do i actually type the word "value" between the img tags or do i put the name of the file i'm trying to upload? (i've never done this before :o )
BiG ToE-3DT
08-04-2007, 03:33 AM
just the name of the file that you have uploaded already. Img tags only work with files that are already on the internet.
hit the edit button and take a look at how I did it in your post.
Smokescreen
08-04-2007, 03:36 AM
oh i see now, so i can upload them to my own website as long as i use the img tags instead of the url tags...i think my problem was that i was attempting to upload them directly to the thread using the "attachment" button...thank you again big toe :)
well you should be able to attach image just fine....
pre the "Manage Attachment" button
it says:
Use the 'Browse' button to find the file you want to attach, then click 'Upload' to add it to this post.
Valid file extensions: bmp doc gif jpe jpeg jpg pdf png psd txt zip
so make sure you save your file as: bmp gif jpe jpeg jpg or png
press upload and post your reply and done.
Smokescreen
08-04-2007, 03:58 AM
thats what i did bb0x but it gave me:
"There seems to have been a slight problem with the Threedy Forums database.
Please try again by pressing the refresh button in your browser.
An E-Mail has been dispatched to our Technical Staff, who you can also contact if the problem persists.
We apologise for any inconvenience."
Robbiek1000
08-04-2007, 04:23 AM
So I finally got some time to start modeling my first character for the contest. I'm working on what I call a "goblin strike team." I currently have all the concept model sheets done, but i'm going to post them one at a time as i get each model done. Here's the first little bugger of the trio! Say hello to butter.
http://i88.photobucket.com/albums/k187/Robbiek800/LowPoly%20Contest%2013/Butter.jpg
http://i88.photobucket.com/albums/k187/Robbiek800/LowPoly%20Contest%2013/WIPs1_wire.jpg
http://i88.photobucket.com/albums/k187/Robbiek800/LowPoly%20Contest%2013/WIPs1_clean.jpg
next comes the unwrap.
Hirokugawa
08-04-2007, 05:22 AM
I had a bit of a texture job done
but I decided I hated it
and am now going back and rethinking all the colours and stuff
VinsanityV20
08-04-2007, 12:06 PM
Nice job Robbie...again;) I like the nice touch with "the muscle"...it implies there will be a "brains" and a "smooth one" of the group to come...
then they can all pull off a bank heist like in Heat. Very nice!
Robbiek1000
09-04-2007, 06:34 AM
heres a little texture update thus far...i'm pretty happy with it....I'm actually more worried about how im going to texture his club.
http://i88.photobucket.com/albums/k187/Robbiek800/LowPoly%20Contest%2013/Texture_progress1.jpg
Texture map size 512x512
Hirokugawa
09-04-2007, 06:31 PM
Finally my texturing started to go a bit better... sorta...
http://i9.photobucket.com/albums/a84/Hirokugawa/Prev4.jpg
funkdelic
09-04-2007, 08:31 PM
Robiekk.. really nice texture so far.. like the clean look of it..
here it is the 2nd character, a Badass mama troll....
http://i26.photobucket.com/albums/c149/raffael1231/maleefemale.jpg
AvatarOfShadow
09-04-2007, 10:19 PM
Nice work Robbie, especially on the texture. :)
Just watch he doesn't wind up looking like Shrek!
Can't wait to see the rest.
Smokescreen
09-04-2007, 11:32 PM
im almost finished with my queen's texture; it justs needs a little more work
http://www.miketclark.com/queen_textured.jpg
and i redid my castle...i didnt like the other version
http://www.miketclark.com/castle.jpg
i have her carriage finished and unwrapped, i just need to start texturing it :)
robbie, your head texture looks great--i cant wait to see the rest of it
hiro, i like the new texture for your pixie, especially the color concepts
obibok
10-04-2007, 02:13 AM
ok heres my progress with textures
http://arucard.fm.interia.pl/gfx/threedy/bzkr.png
comments and critic welcomed
Hirokugawa
10-04-2007, 02:28 AM
I was having weird UV errors with the eyes
Whatever I did I couldn't fix it so I had to
So I had to edit my mesh slightly and and now i'm really working hard to make the eyes/face look decent
Rhauk
10-04-2007, 02:58 AM
I'm really loving that dwarf, awesome work on the face texture!
D-Chap
10-04-2007, 04:57 AM
The texture looks good so far RobbieK, lot of emotion added in through texturing.
funkdelic- that female troll looks horrendous (horrendous in a good way) it's like a train wreck I can't look away!
I've got an idea for the competition- like a group of rockers, maybe the drummer is like a tank, and the guitarist uses his guitar as an axe. Thanks to a horrendous ammount of work right now though, I probably won't get past the concept phase. I'll try to at least get a 2D concept up.
Hirokugawa
10-04-2007, 07:28 AM
Here's some more progress
Finally it's starting to look nice and actually like a girl!
http://i9.photobucket.com/albums/a84/Hirokugawa/Prev5.jpg
Thanks to my mom for helping me out with proportioning and stuff a bit haha
_haRRy
10-04-2007, 01:23 PM
Hello! I decided to join this forum and take part in this contest =]Here is my (dunno what is it) =]
http://img219.imageshack.us/img219/2954/dunno001ja9.th.jpg (http://img219.imageshack.us/my.php?image=dunno001ja9.jpg)
Initially I'm going to perform a base mesh and when it'll be done, I'll add some details.
LostBear
10-04-2007, 02:52 PM
hmmm....ive been out the loop a while. think ill come in on this one.
Bob Marley
10-04-2007, 04:09 PM
I m just having a look at everyones work some are real nice so far, good luck to all, i doubt i ll find the time to join tho.
Robbiek1000: Wow, your texture is really nice, cant wait to see more.
Pauliki
10-04-2007, 06:12 PM
I realy like to see all these works...
brazucka, robbiek1000, funkdelic and defaultalias were the ones I liked most till now =D
I want to participate too... gonna try to find some time
Brazucka
10-04-2007, 07:11 PM
It´s kinda hard to keep on modeling for
the contest, but I didn´t quit, ok? hehe...
Thanks Pauliki, I promisse I´m doing my best
on this models.
Good for all and congratulations for all
these good models.
See ya.
funkdelic
10-04-2007, 07:11 PM
thx Pauliki.. finally someone said something about my entry =P
Brazucka
10-04-2007, 07:17 PM
Hey funk, you are Brazilian, right?
I know you from Unidev. I like your
work very much.
See ya.
_haRRy
10-04-2007, 08:08 PM
I've just finished base mesh.
http://img380.imageshack.us/img380/2550/dunno002dl6.jpg
Now I can add triangles and do a weapon
Good work everyone, btw AvatarOfShadow your Polar bear tank is great =]
Pauliki
10-04-2007, 08:57 PM
_haRRy´s work´s getting awesome too O_O
hey there are more brazilians here than I thought =D
platypus_green
10-04-2007, 10:04 PM
a small update. another model made, again at 1500 tris exactly. I'll probably choose which of the two (this and the previous model) I prefer and build a vehicle and a building of some sort. Since the two models made so far are too similar really.
http://img411.imageshack.us/img411/408/progress02ll8.jpg
Oh yeah, people with 3dsmax8 can view the above model.
I saved the .max file into a rar file and embeded that into the above image, just load the image into winrar and extract the .max file. Any crits would be apreciated.
Smokescreen
10-04-2007, 10:46 PM
I finished texturing the princess/queen's carriage altho im not too entirely thrilled with the wood texture along the bottom and on the wheels. Any suggestions on any of the models would be greatly appreciated.
Here's the princess/queen again:
http://www.miketclark.com/princess_render.jpg
And here is her carriage:
http://www.miketclark.com/carriage_render.jpg
Im starting the castle today so i hope to have it finished soon.
http://www.miketclark.com/castle_render.jpg
yoyomon
10-04-2007, 11:46 PM
Robbiek: That texture is looking great. My only suggestion is to add a little variety of color to the skin like some blues, reds and yellows.
_harry: That base mesh looks interesting. I'd rethink the shoulders though. I looks like you might run into some problems if the arms are raised up.
Hirokugawa: From the angle that you posted, it looks like the arms might be a bit too long and the hands maybe, a bit too big. I think her hips needs to be a tad bit wider. Her eyes are kinda scary, it's almost as if she's got 'em crazy eyes. I guess it depends on her personality and if she's the only one in her profession ie hero unit.
PG: I'm guessing that coat is an entirely seperate mesh from the body? Are those hands attached to an arm inside the sleeves or are they floating? Just wondering b/c I ran into something like that with the elf lady 2 comps back and wished I done something different.
SmokeScreen: I saw your mesh of the queen several pages back and ment to comment on it earlier. It's a nice mesh, but I think you need to add a edge loop around her stomache so she can bend down if needed. I didn't pay too close attetion to the wagon earlier but this last image looks like you modeled that brass frame on top of the canopy. I don't think it was necessary to model it. I think texturing will do more justice. Speaking of texture, your models could use a lot of painted highlights, shadows, cloth folds, kinks, hard edges, and perhaps a bit of transparency on the queens hair. I hope that helps.
Alright, well I've been playing with the textures on my trooper. I'm messing with the greyscale method and I can see it's uses. Rigging is done though.
http://img181.imageshack.us/img181/4333/kaestroopercompilationtyv2.jpg (http://imageshack.us)
funkdelic
11-04-2007, 12:15 AM
very nice work on this texture yoyomon... can you show the texture sheet?
Robbiek1000
11-04-2007, 01:12 AM
Here's a little texture update....thanks to a suggestion from yoyomon I'm going to go back and add a little variety of color in his skin.
Also I've noticed that Butter (the fat goblin you see on screen now) has become very fascinated with Tony Danza...I'm not sure how that came to be. Hmm
I also have to point out this is one of the hardest characters ive ever done cause hes pretty much all flesh....these texture seems are a bitch to cover!!
http://i88.photobucket.com/albums/k187/Robbiek800/LowPoly%20Contest%2013/Texture_progress2.jpg
funkdelic
11-04-2007, 01:53 AM
thats a kick ass texture robiekk.. could you post the uv sheets??
my only suggestion.. add some more color variation, like purple veins on his head and arms, and some yellow stuff coming out from his nose... also some red or blue for his blood...
very nice so far!
yoyomon
11-04-2007, 01:55 AM
Thanks funkdelic. Here's the color sheet. There's a transparency map too but it's only used for the little bit on the gun.
http://img74.imageshack.us/img74/7333/troopertexturemt9.jpg (http://imageshack.us)
Robbiek1000, any tips on getting rid of texture seems?
Hirokugawa
11-04-2007, 01:58 AM
I actually was aiming for a kind of sadistic look in the eyes
Kind of a floaty, fairy and magical body, but having the face/eyes cold and dark and malevolent
Considering they enslave creatures to be their gatherers
Robbiek1000
11-04-2007, 03:45 AM
Heres some updated texture and my UVs.
http://i88.photobucket.com/albums/k187/Robbiek800/LowPoly%20Contest%2013/Texture_progress3.jpg
http://i88.photobucket.com/albums/k187/Robbiek800/LowPoly%20Contest%2013/diffuse.jpg
Smokescreen
11-04-2007, 05:43 AM
Thanks for the suggestions yoyomon, i fixed many things according to what you said. somethings i couldnt like the brass on the wagon and adding another row of verts to the queen's stomach (mainly because i had already finished my unwrapping and started my texturing). Here's an update on the queen along with her uv sheet.
http://www.miketclark.com/queen_render2.jpg
http://www.miketclark.com/queen_unwrap.jpg
Brazucka
11-04-2007, 06:26 AM
_Harry: Great form.
Yoyomon: Fantastic model and texture work.
Robbie: Also, amazing.
Congratulations for all! Keep on with the great
job.
yoyomon
11-04-2007, 07:17 AM
Thanks Brazucka.
Smokescreen, you can still add and as far as I know take away edges after its been unwrapped. It'll update the UV texture editor.
VinsanityV20
11-04-2007, 07:33 AM
http://i136.photobucket.com/albums/q164/vinsanityv20/Abal3Dmodelsheet.jpg
Platypus Green: Man - I love your stuff! Your characters are so cute-I can't wait to see 'em textured!
Yoyomon:...My lord you're talented:) And you sure do work fast!
Robbie:Man - another great texture so far for ya buddy. A little too "clean" for me though; more Shrek than WarCraft, y'know? You should go crazy with tattoos and scars and stuff - this is for an RTS after all. He should be ready for Combat! Unless of course you're going for cartoony; in that case; keep going - it's looking great!
And AvatarofShadows; I've figured out a great use for stupid Digital Storytelling - modeling! All I did was finish Abal and the Magic Carpet Bomber. My Palace is almost done as well right now! I'm soooo gonna finish this comp!
I love 3DTotal!
P.S. And yea; I realize I went well over my DS model limit. Like I said, it looks like I'm gonna have a cute PSP model on my hands instead....:D
Update: Now that I look at it, I realize that my symmetry modifier has somehow shoved her two legs into one:( I guess that's what I get when I'm pretending to pay attention to teachers and don't have the orthographic images to model from. Oh well - that's why I copied the pre-Collapsed Stack version of the model:) I'll fix it...or do I have to? Does anyone know if it'll give me the MC Hammer-pants effect if I don't fix it but rig it to two legs? I think I might actually prefer that!
Robbiek1000
11-04-2007, 10:11 AM
Yo VinsanityV20, models lookin' pretty good....could you maybe make a bigger render of the wire frame so I can see it a little better...I think you have some polys you could shave off.
and thanks Brazucka, funkdelic, yoyomon, VinsanityV20, and AvatarofShadow for your comments.
yoyomon - As for texture seems...for pretty much naked character its really impossible to get ride of the seems...im not really sure i have any good tips i can share with anyone...but if i had to say anything...i would say take your time and after you make a big change on your texture sheet around a seem always check to see how it effects your model ASAP if your "rollin" with a duel monitor system this becomes a huge help. You'll also really want to think about how your going to unwrap your character as well...find the best possible points where the seems will be hidden the most...I would say think and re-think the seems before you start texturing. Also when im texturing I don't even worry about the seems until i'm done with that section of the unwrap's texture. After im done with the texture itself I render out a few stills and asses the damage. Then simple go back pick a few colors close to the edges of the seems and start painting the best I can to eliminate the seems. One thing I've learned from all of this is...the more complex your try to make a texture around the seems the harder it is to cover...and the texture around the seem will become a little muddy....but until I find a better way...
hopes this sheds some light on things.....this character really is the hardest char. i've ever done...but in the same respect its also my favorite...so far...
VinsanityV20
11-04-2007, 11:27 AM
http://i136.photobucket.com/albums/q164/vinsanityv20/WireBIG.jpg
That should be a little better. Have fun - I already tried to go through it myself but couldn't cut her down anymore. Even some of the edges on her torso, which look like there're too much, are needed to define her curves...
I might delete some edges on her back, move some verts around there, but if it f***s with the shape, I'm Ctrl-Z'ing the heck outta it:)
http://i136.photobucket.com/albums/q164/vinsanityv20/MCB-WIP.jpg
Also, here's my super detailed Magic Carpet Bomber, which is a finished model. Sorry there's only one bomb; I copied the rocket booster and fire alpha planes so you guys could see where it's going, but forgot to copy some more bombs - no biggie; I'll copy everything once they're, y'know, done. It's just dependent on many alpha maps, which I have none finished so far, soooo....yea. Gotta finish modeling and start on the textures:)
The Base model; the Magic Palace, isn't quite yet ready to show. Hopefully I'll have it done before Friday... Then the fun part (Unwrapping and texturing) can begin! :dance:
VinsanityV20
11-04-2007, 11:58 AM
Obibok: I like where you're going with the textures, but there's not alot to offer critiques and criticisms yet. Two things I'd watch; define some muscles with the texture. It kinda looks like your skin tone could do the trick, but judging by the detail in your face you could make a really badass looking dude. Two; watch the colors. The gray you picked for your guy, while just a base (like I said, it's hard to critique it), seems really negative - all the "excitement" is on the skin tone, and it might be too contrasting.
Platypus_Green: I know you didn't ask about it, but if you want my opinion, I'd pick the commander character to go with. While I love both models, the commander just looks cooler to me; the coat and other accesories, as well as the hair style, are more dynamic, I guess. VERY CLEAN model btw (neat embed trick too!)
juanjo3dmax
11-04-2007, 08:12 PM
Hi from Argentina, is a pleasure to participate in this contest, this is my character and his wire
http://img248.imageshack.us/img248/1412/soldadoxt9.jpg
http://img267.imageshack.us/img267/6580/soldadowirejj5.jpg
http://img72.imageshack.us/img72/8260/textura512vf4.jpg
funkdelic
11-04-2007, 09:12 PM
some texture update..
http://i26.photobucket.com/albums/c149/raffael1231/trolltex.jpg
more into a cartoonish way
Smokescreen
11-04-2007, 09:21 PM
yoyomon--i'll try it and see what happens with the UVs. i do know you cant make too major of chages or it'll lose teh unwrap. (btw your character looks awesome).
Here is an update on the 500 tri castle...its too dark for my tastes and doesnt really suit the Queen. I think it should be lighter. Any suggestions?
http://www.miketclark.com/castle_render2.jpg
http://www.miketclark.com/castle_unwrap.jpg
BiG ToE-3DT
11-04-2007, 09:58 PM
Smokescreen: after unwrapping any model, just collapse the stack. It will save the uv's to the model, then you can add or subtract things and the uv's will be fine.
funkdelic
11-04-2007, 10:47 PM
http://i26.photobucket.com/albums/c149/raffael1231/trolltex-1.jpg
some more update on body
Robbiek1000
12-04-2007, 01:05 AM
Here the last texture update for Butter I swear! I'm pretty happy with it thus far...Had some problems with the feet just cause they are so low poly but I got them to look as good as i could. I'm going to go back a tweak the leg some...but im looking for some comments to help me out.
http://i88.photobucket.com/albums/k187/Robbiek800/LowPoly%20Contest%2013/Texture_progress4.jpg
robbiek, that looks great, i think you have the best entry so far. it would look good in a more realistic RTS (not along wc3 lines) with ogres etc
im gonna try to get in on this, but i dono, keep it up everyone!
Smokescreen
12-04-2007, 04:16 AM
Thanks for the uv tips, yoyomon and big toe--they really helped out. Here is a render of all three together so far. The queen is rigged and skinned. Any comments, questions, or concerns, would be appreciated.
http://www.miketclark.com/render.jpg
Robbiek your model is awesome. I especially love the toes. Next to you model i dont think mine stands a chance.
yoyomon
12-04-2007, 05:27 AM
The texture is coming along nicely Robbiek. I'd say that your model would fit an RTS more along the lines of Goblin Commander and Battalion Wars better though.
Smokescreen, I think that the stones in the stone pattern for the tower is a bit too big. To me it makes it look like a school play prop. A little bit of shadow will help give a good sense of lighting too, maybe a little under the rooftops and at the top where the crown caves into the body of the tower.
EDIT: Here's a little update on the textures.
http://img412.imageshack.us/img412/7875/kaestroopercompilationtkm7.jpg (http://imageshack.us)
Robbiek1000
12-04-2007, 08:26 AM
nice work Yoyomon...I love the choice of colors!
ThatDon
12-04-2007, 08:32 AM
The face texture doesn't read very well yoyo
yoyomon
12-04-2007, 08:39 AM
The face texture doesn't read very well yoyo
Yeah, I'm thinking of scraping the entire head texture save the nose guard and eye rings. I'll post some updates sometime next week, hopefully with a finished dropship mesh.
ThatDon
12-04-2007, 08:47 AM
cool, good luck.
Hirokugawa
12-04-2007, 10:45 AM
I feel ya with the seams Robbie...
It can be a real pain
LostBear
12-04-2007, 05:44 PM
time to join in...heres my rough concept.
hes a robot droid thing (obviously!) . Infantry soldier, light side arm, grenade launcher / flame thrower on his other arm.
http://www.jamessteel.co.uk/temp/droid_infantry.jpg
_haRRy
12-04-2007, 08:02 PM
Time for updade =] Model almost finished and soon I'm going to make textures.
Yoyomon Very nice texture and thx for advice, I have reconsidered it and now i think it should be ok.
Everyone are making textures... I didn't finished my model yet =[ anyway here is my robo-dunno-what =]
http://img292.imageshack.us/img292/332/dunno003po1.jpg
I hope I finish it and two other models before deadline.
I dont have any idea for weapon. Should I equip it with gun or halberd?
Kalango
12-04-2007, 09:25 PM
The comp is getting tight :), my prefered entry is yoyomon one :), too bad i cant(could not) join....maybe next one....
Robbiek1000
13-04-2007, 10:28 AM
Sup everybody, finished Butter and now i'm starting one the next Goblin in the Trio....say hello to Red!
http://i88.photobucket.com/albums/k187/Robbiek800/LowPoly%20Contest%2013/concept2.jpg
http://i88.photobucket.com/albums/k187/Robbiek800/LowPoly%20Contest%2013/WIPs2.jpg
funkdelic
13-04-2007, 05:26 PM
tiny, skinny and bad looking, leader all the way =]
good modelling so far keep it coming
Khalmuck
13-04-2007, 05:47 PM
Hello all, new here to 3D Total, inspired to join by this contest. For my Illustration class the teacher is having us do a similar assignment...so I figured I'd take my concepts and flesh 'em out. A question though.....I saw in the threads that someone mentioned using opacity maps, are these allowed, or is it only one diffuse 512x512 end of story. Any help would be good
Robbiek1000
13-04-2007, 10:31 PM
Khalmuck - the rules were changed at bit so we can now use opacity maps.
Here is what I started so far, working on the texture for him (battle mage type of guy) Have a few ideas for other things but still working on them.
http://img260.imageshack.us/img260/9274/wizardvc3.jpg (http://imageshack.us)
funkdelic
14-04-2007, 02:02 AM
nice EBP just one suggestion, the boots, and legs are looking too much female, think that you could give it more work
here is the final texture for this guy
http://i26.photobucket.com/albums/c149/raffael1231/troll2.jpg
ya hard to make the skinny old man look, mabe a boney knee? not sure
platypus_green
14-04-2007, 02:13 AM
Vehicle blocked in at 1497 tris. some optimisation needed and maybe a few more details added (especially to the seats which are still just cuboids)
http://img358.imageshack.us/img358/2694/lpc13rtsjeep01kl3.jpg
Again i've included the .max file within the image, just load the above image into winrar and extract the .max file (max8).
platypus_green
14-04-2007, 02:24 AM
Oh, and a texture for the weapon for the commander. Created in ms paint. Won't be using this, did it for fun really.
http://img337.imageshack.us/img337/3512/lpc13rts06gunpaintyn0.jpg
funkdelic: The back could do with a little more definition i would think. Shading the basic shoulder blade muscles would help.
obibok
14-04-2007, 02:31 AM
heres my vehicle model ... dwarfish siege tank
http://arucard.fm.interia.pl/gfx/threedy/siege_tank.jpg
c/c welcomed
funkdelic
14-04-2007, 02:32 AM
liked this vehicle a lot man =]
mspaint hahahah crazy.. but it looks ok :crazy:
platypus_green
14-04-2007, 02:36 AM
obibok: it may just be me but wouldn't the tank dig it's front battering ram into the ground. the front wheel beign smaller than the back would mean that the tank would be tilting forward when on even ground.
VinsanityV20
14-04-2007, 09:11 AM
Update:
(Old Model Sheet, pre- fixing the symmetry)
http://i136.photobucket.com/albums/q164/vinsanityv20/Abal3Dmodelsheet.jpg
http://i136.photobucket.com/albums/q164/vinsanityv20/Carpet-Model-Sheet.jpg
http://i136.photobucket.com/albums/q164/vinsanityv20/Magic-Palace-Model-Sheet.jpg
Now all my stuff is done; my genie girl (fixed her symmetry problem! Final poly count is 1188 Tris unfortunately - a wee bit higher than I wanted for portfolio), her magic carpet bomber and now the RTS base; the magic palace are finished! Whew! Now I've got to unwrap this stuff.
And Obibok, Platypus' right: the tank would tilt forward. It shouldn't be too hard to just...y'know, scale the front tires up though, right? Also, the smoothing groups make it look a little squishy - you might wanna play with 'em a bit. Still, post some wireframes and poly count so people can give you better critiques and comments on where to shave off some polys and where to add detail...
Robbiek1000
14-04-2007, 09:17 AM
VinsanityV20 - really nice work on the base...I really like it alot!
EBP - good to see you on the forums and joining in the contest...cant wait to see what next!
VinsanityV20
14-04-2007, 10:33 AM
Thanks Robbie. Nice design with Red too - I gotta know, is he alot shorter than Butter? Something about him screams to be smaller; like he gives orders to Butter as he rides around on his shoulder or something:) Doesn't fit the RTS top down camera too well, but as characters, it would be cool...
Robbiek1000
14-04-2007, 01:19 PM
well, yeah I had this Idea that Red would be smaller than Butter and the third character Ike is going to be a crazy little ball of energy. Ike is going to be the smallest of the three. I kinda had this three stooges thing in mind.
Anyway, heres a texture update for Red. I wish I had more time to work on him yesterday, but I had a few things I had to do to get ready for today. Sadly i'm not going to be able to work much on this today either. Anyway, let me know what you think guys.
http://i88.photobucket.com/albums/k187/Robbiek800/LowPoly%20Contest%2013/Texture_WIP1.jpg
obibok
14-04-2007, 10:53 PM
...ok... iwe made some modifications its 1330 tris... + wire
http://arucard.fm.interia.pl/gfx/threedy/tank_wire.jpg
c/c welcomed
roobie, lets just say that your 2d painting does not make the character look low poly at all. id love to see them in a game it would be sick!
Robbiek1000
15-04-2007, 09:05 AM
thanks sarN
VinsanityV20
15-04-2007, 09:20 AM
http://i136.photobucket.com/albums/q164/vinsanityv20/Untitled-1-8.jpg
Obibok: I like that you brought your back wheels up; still, make sure it's not gonna lean forward. It's hard to tell from this angle. Right now, I have two concerns. One, why do you have 3 divisions running along your cylinder in the back? It should just be one cylinder, unless it has a detail I can't see (like the front cylinder's spikes). Two; I noticed that your wheels are six sided but have 12 divisions. I know this is for your spikes, but did you try to make them rounder before deciding on this? I'd see if i could make them rounder, especially since you've got some tris to kill.
Still, the rest looks clean to me! And the thing's got alot of personality as is, like a medieval metal slug style contraption. Can't wait to see your finished stuff, man!
defaultalias
15-04-2007, 11:27 AM
obibok- instead of modeling like that, why not use intersecting geometry? seems like it would not only reduce your tri count, but also make it look better. either way, i like the proportions.
platypus_green
16-04-2007, 02:50 AM
Starting texturing the commander. Needs a lot more cleaning up, especially on the sleaves. also details like buttons/straps added. But getting somewhat like I was intending.
The seam around the waist will be hidden by either some sort of stitching or a belt of some kind.
http://img482.imageshack.us/img482/7172/jacket01xf0.jpg
Hirokugawa
16-04-2007, 04:52 AM
Sadly guys... I have to pull out of the comp.
I don't have any time for it, not with trying to figure out all my stuff before I move
Real shame too, this was a fun one
Robbiek1000
16-04-2007, 09:54 AM
Heres a little texture update...should be able to bang out the rest of it tomorrow.
http://i88.photobucket.com/albums/k187/Robbiek800/LowPoly%20Contest%2013/Texture_WIP2.jpg
PanCake404
16-04-2007, 03:29 PM
wow robbie bang up job there
free-willy
16-04-2007, 05:17 PM
nice character n excellent texturing,take it your gonna tighten up the detail on the face/body because compared to the armour they look too soft?
Smokescreen
16-04-2007, 06:15 PM
wow, after seeing yoyomon's, platypus_green's, and robbiek's stuff im seriously considering pulling out...compared to theirs, i dont think mine stand a chance :ugh: but i havent decided to drop....yet.
great work guys :D
Smokescreen
16-04-2007, 07:45 PM
I hate being a quitter. So I'm in the process of redoing the Queen's texture. I've also noticed that I forgot to mention how she would fit into an RTS-style game; in a game like C&C she would be a long-range magic-user (kinda like the Prism Tanks), the Castle would be the structure where you could build more queens, and her carriage would work like an APC--able to carry only one queen at a time.
Here's a texture update:
http://www.miketclark.com/queen_render3.jpg
I decided to darken and enrich her dress color so she looked more like a queen and less like a princess. Any help would be greatly appreciated.
Khalmuck
16-04-2007, 10:01 PM
So decided to post my concepts, here as per the instructions. Once again this is my first participation in anything at this site. The creatures I'm going for are a reptile/bird mix. They would be very quick and elusive, relying more on stealth then strength. They are sentient and have a hierarchy system base on rank through battle. I was doing a project for my Illustration class, which required the design of a vehicle, character, building, and prop for a faction, so I decided to flesh them out here. I have a crap load more concepts, but I just decided to post these.
http://i158.photobucket.com/albums/t103/Khalmuck/Concepts.jpg
I'm thinking I may make the creature less raptor/vicious. My teacher was kind of pushing me in a more raptor direction, but I kind of see them more as survivalists/scavengers....Thoughts?
For the vehicle I am going to do some sort of outrigger canoe, the building is more of a fortified tree, whose top half is missing
Khalmuck
16-04-2007, 10:09 PM
-Smokescreen: I think the folds you painted in on the bottom half of the dress look good, but I think you need to add more on her torso/chest to define the cloth moving around her ribcage/breasts. It looks like you have some started on the stomach, but they're hard to see because of the pattern, so you might want to up the contrast on them. I definitlly think this is going in a better direction the previous white version. Keep it goin!
Khalmuck
16-04-2007, 10:11 PM
-Robbie: Lovin the direction Red's armor is goin in! Can't wait to see number 3
Smokescreen
16-04-2007, 10:31 PM
Khalmuck: thanks for the encouragement :D ill see about posting a grey-scale version to show where all the folds are sometime in the very-near future (hopefully today).
And I agree with you, i think moving away from the raptor would be good. i can almost see them as being semi-aquatic with webbed fingers and toes, living in a mangrove or swamp (the tree prompted that idea which looks wicked cool...cant wait to see the model). I would also see about making the background a different color from his loincloth. At first glance it looked like a hole in his body...lol
Current Texture Update:
http://www.miketclark.com/queen_render3.jpg
Greyscale to show folds:
http://www.miketclark.com/queen_render4.jpg
Every family member that I asked said they prefer the white dress over the blue one. To me, the blue one makes her look more like a queen. If i make it white again it'll lose wrinkle details. The only reason why i picked blue is because i like blue :D anyone have any suggestions as to her color choice? I want her to be a queen, not a princess. Apparently im failing at that.
Robbiek1000
17-04-2007, 05:17 AM
When I look at her...I see princess too, but I think thats only because her texture makes her look younger...so I think princess. So maybe you should go back the the face texture and work on making her seem older and more wise. More like a queen.
yoyomon
17-04-2007, 05:50 AM
Perhaps it "say's" princess b/c of the outfit too. Usually, princess's seen in movies and such have fairly less ornate clothing than does a queen at any given moment.
I just noticed that her hips are at too hard of an angle. Perhaps add an edge loop and round it of a bit.
DigitalPutty
17-04-2007, 05:59 AM
What about a violet color? To signify royalty? And a larger crown.
Temetry
17-04-2007, 08:14 AM
Yay, I managed to make an entry!
[Jardan]
http://img.photobucket.com/albums/v416/temetry/jardan.jpg
http://img.photobucket.com/albums/v416/temetry/jardan-1.jpg
[Catalyst]
http://img.photobucket.com/albums/v416/temetry/catalyst.jpg
The Jardan assault team is the most expensive and powerful unit group for this factions team. It consists of the Heavy Siege creature, the Jardan, its demonic summoner and driver, and a Catalyst (which is an extremely adept fighter meant to do the work of a platoon in a clearing an enemies walls)
Let's see if I can actually finish modeling and texturing the 3 of them by next week though . . . and finish concepting =P
Pietas
17-04-2007, 05:11 PM
We are two people entring this competision. 1 modeller and 1 texture artist. Did first see this 3days ago, so we are in quite a hurry. First saw today that we have to include w.i.p, so sorry for modelling the character before showing the concept. Hope that's okey.
After working abit on him, we decided to go with a spider-like creature. It read bether than a caterpillar in 3d.
The eyes will not be a part of the finnished model. With them he exceed the polycount. They will be a part of the texturemap.
http://nettkringkasting.no/~3danim/tony/Threedy/spiderThingy.jpg
http://nettkringkasting.no/~3danim/tony/Threedy/centipede_spiderdemon3_145.jpg
yuriyxxx
17-04-2007, 07:21 PM
I decided to join this challenge.
I dont have any scketches, but i have ideas.
Mine is going to be the "Wooden Clown" with a unicycle, and his house is going to be a circus wagon/trailer. Everything is going to be made from wood, but I havent decide on the kind of tree yet.
I should have some wip very soon.
Thank you,
Yuriy
platypus_green
17-04-2007, 08:44 PM
Started on the head now, still in early blocking instages for the face texture. Colours will change and I think the whole texture needs to have slightly more contrast. The trousers and shirt are greyscale atm while I decide on what pattern/colours to use.
http://img352.imageshack.us/img352/4964/lpc13rts07ob1.jpg
Khalmuck
17-04-2007, 10:55 PM
-Smokescreen : Yeah the Loincloth, wasn't painted (oops) It was just a quick color, more to feel out the skin tone then anything else.
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