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Damage_Inc.
16-04-2007, 05:18 AM
Just had a few questions about Max 8's scanline renderer.

1.) Because max can only have 24 contiguous slots for textures, I end up having to bake textures to objects in the scene so I have enough slots to work on new objects.....I was wondering if and how I can render out things such as specularity or glossiness in separate passes once the texture has been baked to an object.

2.) Someone once mentioned to me that for my turnaround animations, I can set something in the render options that will calculate the entire lighting solution in the first frame and the remaining frames will just be rendering the objects and their associated texures. How do I find this option and toggle it on?

Orkron
18-04-2007, 02:11 PM
I can only answer you partially: You can remove maps from your Mat Browser without deleting them from the scene, the max num of textures is actually quite high....Just click to delete the map in the browser and when it asks whether to delete it in the scene too, choose NO

Also multi/Sub objects have many many many channels per material map (ONE slot) so try to use those as well,

And finally: UVWunwrap maps take up way fewer slots if your whole model is unwrapped, something to keep in mind.

Good luck with the rest.