Damage_Inc.
16-04-2007, 05:18 AM
Just had a few questions about Max 8's scanline renderer.
1.) Because max can only have 24 contiguous slots for textures, I end up having to bake textures to objects in the scene so I have enough slots to work on new objects.....I was wondering if and how I can render out things such as specularity or glossiness in separate passes once the texture has been baked to an object.
2.) Someone once mentioned to me that for my turnaround animations, I can set something in the render options that will calculate the entire lighting solution in the first frame and the remaining frames will just be rendering the objects and their associated texures. How do I find this option and toggle it on?
1.) Because max can only have 24 contiguous slots for textures, I end up having to bake textures to objects in the scene so I have enough slots to work on new objects.....I was wondering if and how I can render out things such as specularity or glossiness in separate passes once the texture has been baked to an object.
2.) Someone once mentioned to me that for my turnaround animations, I can set something in the render options that will calculate the entire lighting solution in the first frame and the remaining frames will just be rendering the objects and their associated texures. How do I find this option and toggle it on?