jbw
28-03-2003, 12:41 PM
Ok I've tried on Discreet's forum and CG talk forum and no one seems to want to help me:!!!:
I'm using MAX 5.1 and need some serious help with the character rig I've made following the character rigging tut supplied with MAX 5. Everything has been working fine except I've come across something with the spine(which is made with the Spline IK). The controls for it work perfectly except when I select the placement_CTRL and rotate it. This should rotate the entire rig correctly - it does it fine in the files supplied with the tut - but not in mine! When I rotate the placement_CTRL the spine seems to move of it's own accord? See attached pics - notice the front fins of the spine bones are pointing in the same direction as the character is facing in pic1. But having rotated the placement_CTRL 45 degs as in pic 2 they've miraculously done their own thing??? The only difference I can find is in the IKSpline Goal - the supplied files rig doesn't have an Upnode, whilst mine does. I've tried re-creating the spline IK bones 10 times now and it always automatically assigns an Upnode? I've read that Mike Comet wrote this tut using MAX 4 and that some stuff got swapped around in MAX 5? Can MAX 4 create a spline IK sys without an auto Upnode assigned???
Ta,
jbw
I'm using MAX 5.1 and need some serious help with the character rig I've made following the character rigging tut supplied with MAX 5. Everything has been working fine except I've come across something with the spine(which is made with the Spline IK). The controls for it work perfectly except when I select the placement_CTRL and rotate it. This should rotate the entire rig correctly - it does it fine in the files supplied with the tut - but not in mine! When I rotate the placement_CTRL the spine seems to move of it's own accord? See attached pics - notice the front fins of the spine bones are pointing in the same direction as the character is facing in pic1. But having rotated the placement_CTRL 45 degs as in pic 2 they've miraculously done their own thing??? The only difference I can find is in the IKSpline Goal - the supplied files rig doesn't have an Upnode, whilst mine does. I've tried re-creating the spline IK bones 10 times now and it always automatically assigns an Upnode? I've read that Mike Comet wrote this tut using MAX 4 and that some stuff got swapped around in MAX 5? Can MAX 4 create a spline IK sys without an auto Upnode assigned???
Ta,
jbw