View Full Version : a simple bedroom
29-03-2003, 04:49 PM
one room of a multi-room architectural project.
29-03-2003, 06:20 PM
I think u mean the mattress and pillows. I am still working on my skill at modeling realistic cloth, i.e. curtains, bed covers,etc.
30-03-2003, 11:14 PM
Thanks again Rinne. adjusted the lighting and added a few more details.
31-03-2003, 12:16 AM
Does that planet have 2 suns? ;P
2 places where the "sun light" shines in... pretty strange in my eyes.
I think there should be a fitting where the walls meet the ceiling - i can't recall the exact word, excuse me for posting an image of it.
Also, the wardrobe door could open a tiny bit, just to break the impression that it's made from a block
31-03-2003, 05:59 PM
That type of trim is called "crown moulding" and does inhance a rooms appearence. Its an expensive option here in the states. Don't know if I can afford it lol. That is a good idea about opening the door. Should be an easy fix and would help the image a lot. Thanks man.
Crown molding, you should use it! I always employ it in my interiors. They were originally done in plaster, now you can buy itby the length in styrofoam, glue in place and paint it. Pretty inexpensive, adds a lot to a room. The original owner of my place had the plaster ones removed but i still plan to put them bak - in foam. well this is gonna be someday...
31-03-2003, 06:31 PM
It looks better with the blinds.
You might also try a border, since crown moulding isn't very common(as far as I know), and that would transition to the ceiling, if that's what you want.
31-03-2003, 07:06 PM
Yea, I should use it. Building suppliers here offer mostly wood moulding, however, wood and paper composit trims are gaining in popularity(hooray for the trees).I have seen some foam trims with pre fabricated mitered corners. Tooled or stamped copper and tin trims and ceiling panels were used in a lot of older architecture. Speaking of "mitered corners" , modeling "outside corners can be difficult and time consuming. Do you have a tecnique for that?
Just sketch me an example and i will figure it out.
I noticed the ceiling is a bit too bumpy. Perhaps you could increase the bumpmap tiling and decrease tue bump coeficient to soften it. Also, use a self illuminated (with grey) material to make the ceiling lighter. I don't know if you use MAX but these settings might work out in most 3D packages.
01-04-2003, 04:55 PM
Okay, here are some suggested changes. I have started the next room image and any more changes to this image will be edited in before posting it on my web site along with all of the project images. I think I will stic to the wip section with the other ones.Thanks for all of the great feed back.
02-04-2003, 01:39 PM
This one was much better. :)
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.