View Full Version : Eva Wild Guides_Wire_high map
GameDesigner7
14-06-2007, 10:14 PM
Hello, I'm going through the eye part of the Eva tutorial and it says in order to see how accurately I'm doing this I should drop the guides_wire map that is available at the material editor. But it's not there with me. Anyone have any idea about how I can get it to work. Thank You.
vio69
15-06-2007, 02:27 AM
The images are there its just not setup....I made copies of the color versions and then replaced the images with the wire images.
GameDesigner7
15-06-2007, 06:48 AM
I tried that, but when I look at the left view, the image is rotated.
Warin-3DT
15-06-2007, 10:05 AM
Hello GameDesigner7
We have droped Jack, the author of EVA DVDs, your question, I'm sure he will get back to you as quick as he can!
Thanks
Warin
MonteCristo
15-06-2007, 12:37 PM
Quick way to do this...
In Material editor, use the eye-dropper tool on the original box. This will give you the original multimap.
Now duplicate the material and rename it to whatever you like. This is so Max doesn't get confused between the two variations.
In the duplicate, go into the IDs and swap the bitmaps with the corresponding wire material.
The left and Right views is a confusing one, if the image is flipped, you can either adjust the bitmap tiling co-ordinates U or V to -1, which effectively flips the map, or simply choose the other side map instead, which will automatically be the other way around.
Hope this helps!
Cheers. :)
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