Zergling
31-03-2003, 07:26 PM
Hey,
Most of you have probably at least heard of the newest game in the installment of racers: Need For Speed: Hot Pursuit 2.
Now, as many of you model cars (I'm trying a model at the moment, not doing too well, and also not getting enought time to model) I was wondering haw big a challenge this would be. These cars look terrific. They are shiny (real time reflections, no less) and have a nice poly count. Computers have to handle this count real time, so it's not astronimical, like the good car models we see on these forums are.
All the modelling is in tris (i know, because my computer's video card is wonky, and sometimes it will only display half the ploys on the model, which really looks wierd.
There are a LOT of tris, such that if the artist were modelling tri by tri, it would be impossible to maintain the body structure integrity....
But, dang, cuz this looks REALLY hard. the detail is great, but they didnt use meshsmooth. does anyone know how the good folks at EA Games did this???
(hopefully there's a screenshot attached, and there may be more, who knows)
Most of you have probably at least heard of the newest game in the installment of racers: Need For Speed: Hot Pursuit 2.
Now, as many of you model cars (I'm trying a model at the moment, not doing too well, and also not getting enought time to model) I was wondering haw big a challenge this would be. These cars look terrific. They are shiny (real time reflections, no less) and have a nice poly count. Computers have to handle this count real time, so it's not astronimical, like the good car models we see on these forums are.
All the modelling is in tris (i know, because my computer's video card is wonky, and sometimes it will only display half the ploys on the model, which really looks wierd.
There are a LOT of tris, such that if the artist were modelling tri by tri, it would be impossible to maintain the body structure integrity....
But, dang, cuz this looks REALLY hard. the detail is great, but they didnt use meshsmooth. does anyone know how the good folks at EA Games did this???
(hopefully there's a screenshot attached, and there may be more, who knows)