View Full Version : Classic Gamer - Old & New Coopers WIP
09-07-2007, 04:10 PM
Hello everyone, well after some time I finally decided to start building another vehicle WIP, only this time i'm attempting 2 different versions of the same car.
The Mini Cooper was and still is one of my favourite cars. I've seen many versions created by others, but I finally thought i'd like to model both.
So i'm starting off by modelling the 1969 Mini Cooper, and then once i've got this modelled out quite well, i'll progress to the new Mini Cooper now owned by BMW.
Original 1969 Mini Cooper
Modern BMW Mini Cooper
I'm modelling In Cinema 4D as always, the light setup i'm using is only temporary at the moment it's 1x Infinite Light with Hard Raytraced shadows enabled, a sky with a luminance material set to 100% with a 10% tinge of orange. And GI is enabled in the Advanced Render with Stochastic Rendering.
So here's my 1969 Mini first then, I always like to start off with a vehcile by modelling the hood first, then working my way backwards. The vehicles are modelled with the help of a symmetry object, then once i've got it just how I want it, I make the symmetry object editable and merge all the poly's together and have a complete mesh. so the hood is just how I wanted it at the moment, so i've got the merged mesh now.
It's also a challenge to see just how different the new and original cars are.
I hope you'll stick with me on this one and we'll see how well I create them.
However having said that, there are som truelly amazing car creators in this website, especially texturing cars!
And so here's the classic mini so far.......
Mesh Smoothed Wireframe Render
Test Materials Render
09-07-2007, 04:12 PM
By the way if anyone has any suggestions about good ways of making car paint materials would be excellent, and what's the best way forward for headlights? modelled completely? or base mesh with texture maps?
Any help on these issues would be greatly appreciated, I know there's some incredibly talanted car modellers on here, so you're help would be great.
Until the next update
09-07-2007, 04:14 PM
Good topic mate! I love the mini cooper I actually have one! If u want reference images from the old one I can mke them for you mate!
Idid the mini cooper once and I think its better to make the base mesh and texture it with some displacement maps.
09-07-2007, 04:15 PM
Yes please Matey!
09-07-2007, 04:29 PM
Ok my car Is in the mechanic workshop now cuz I am changing the carburator to a double entry one.
Here are some images and thats my father lol.
When my car is ready ill make more for you.
09-07-2007, 04:29 PM
That's the carpaint one, and then here's a host of decent ones.
Good start, btw :P
Headlights... I wouldn't know. I'd personally bet on modeling it, but someone more experienced will tell you.
09-07-2007, 05:01 PM
Cool start! More updates!
09-07-2007, 07:41 PM
Here's what I've got about 3 hours ago. I've nearly finished the chassis at the moment and the car floor too.
The lights look strange in the test render, i'll need to look into it.
Mesh Smoothed Wireframe
I've changed the lighting setup to Ambient Occlusion this time, although it's alot more slower to render, there's no artefacts at all, and the reflections looks alot better too in my opinion.
I'm currently rendering out the lower chassis & car floor that i've progressed to so far, i'll also need to look into the headlights also.
Thanks alot for the reference pictures Pablo Ferro, it's a different version of the 1969 Mini Cooper, having said that there is a huge amount of varying model appearances.
I quite like the first style of model with just the two front headlights, but I also like the many lighted rally style too.
Thank you very much Jediankinsolo for the links, I'm sure they'll come in hand, especially when I get to modelling the wheels.
I'm not sure if i'll got into much detail with the interior, it all depends on if i'm motivated enough really.
P.S - More updates to come hopefully before this day ends all being well. :)
09-07-2007, 10:26 PM
OK well i've managed to get a basic base chassis created and the boot too. There seems to be some minor errors with my chassis seams at the rear, but i'll look into that tommorow. The lights are sorted out with the problem before i'd not optimised the points and the hypernurbs mesh smoothing wasn't displaying the headlights in the correct manner so i've fixed them.
Also been trying out different lighting setup but also trying out environments.
My good mate -R3D- let me have a copy of his amazing carlot environment, and after a little bit of tweaking and adding my own little touch on to it, i've placed the 1969 Mini Cooper as it is at the moment into the scene :) The first test render is the lighting the way I received it from -R3D- only i've added a touch more yellow to the main light source to make it feel like a warm daytime. -R3D- original had a blue tinge to it. The Second test render is without a sky object or environment, and instead i'm using a skylight with an 100& luminance material added. I quite like this one too. And the 3rd test render is both the setups combined and the angle of the sun changed. I like all 3 very much, but #2 seems to work for me more I feel.
Anyway this is the last update for today anyway. All C &C's welcome.
1st Test Render
2nd Test Render
3rd Test Render
Updated Wireframe (Front)
Updated Wireframe (Rear)
Updated Mesh Smoothed Wireframe (Front)
Updated Mesh Smoothed Wireframe (Rear)
Test HDRI Render
<a href="http://photobucket.com" target="_blank"><img src="http://img.photobucket.com/albums/v234/3DJohn/ClassicGamer-3D1969MiniCooperWIP-8.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a>
Updated Render (Front)
Updated Render (Rear)
Test Lower Front Render (I really love the lighting here)
Hopefully more updates tommorow, and I'll also try to make a start on the Modern BMW Mini Cooper too! :)
let me try and help out. its looks pretty good, but heres some modeling tips for cars.
1: for round headlights, try to keep the edges as simple as you can. start off with a basic 8 sided cylinder, and then follow the shape of the body from that. from what you did, i can see that its not perfectly round.
2: for a car body to have the best reflections, you want to avoid as many curving polygons as you can. note what you have for the back quarter panel of the car. those waves distort the reflections and make the car look dented.
3: youve done pretty good so far on this but - mesh density is very important. you dont want to have some parts that are very dense with others simple, this will screw up the smoothing. youve done good with the constistency, but overall your mesh could use quite a bit of optimizing.
anyways, its a cool idea for a project, just tryin to give some tips! if you dont feel like going back on this one, then maybe you could try it on the new cooper.
10-07-2007, 09:59 AM
sarN - Thanks alot for your comments.
The lights do appear different I agree but It might be the angle of my render or my blueprints, but I may redo the lights. the reflections on the car chassis are those of the HDRI i'm using, I think i've got them displayed as UVmapped though, i'll change them to flat, and that should sort out the refelctions properly. I agree about the optimising too, the rear seams are a littler weird when mesh smoothed, so i'll have to look into creating a few knife cuts and edge loops to get it correct. But thank you very very much for your comments, they are well appreciated.
I've started modelling the BMW Mini Cooper aswell now, I woke up at 5am this morning feeling really good (which is a rarity these days) and decided to get straight into modelling. I don't usually feel very good most days, because i'm Diabetic and when I usually wake up I feel sick and awful because my body's gone 12 hours without food. But somehow today I felt good, so i'm taking advantage of it.
I can see similarities between the 1969 Mini Cooper and the Modern one, but most of all the BMW Mini Cooper is so wide! at least it looks that way, and they've got really large wheel arches too lol.
Anyway i'll update my progress with the original later today and accompany it with my progress/start on the modern one.
Even more good news today is that i've finally got email thread notification for this thread, it's the first one i've had since threedy moved. I hope it continues.
Until the next update
10-07-2007, 11:49 AM
Ok then another mini update (no pun intended) :)
I've managed to sort out the rear seam problem and as sarN had suggested it was an optimise problem, once i'd done that the mesh flowed perfectly for me.
I've been really struggling with the car paint, at first in the previous renders my car paint was a colour, then a reflection set to 50% and a fresnel gradient going from black to light grey with black taking up 60% of the gradient, then an environment HDRI added at 20%.
But this was again as sarN suggested was giving me unwanted bump appearance.
So i've changed the reflection to a straight forward fresnel gradient going from black to light grey, black at the far right and light grey at the far left, and changed the relfection brightness to 60% and removed the HDRI from the environment tag in the material settings. Then placed a large plane above the car, and applied a 100% luminance pure white material to it, and created a reflection Sky with the previously used HDRI and blur it 100%.
This setup seems to work alot better, and i've happy with it at the moment.
Below is a screengrab of my C4D workspace to show you the way i've set up my scene, as you can see on the right hand side hierachy (not sure of spelling) i've got all of my parts laid out, I prefer to plan meticulously, so there's nearly all the parts that I will need to create the car, the nulls with 2 red spots are there to be hidden and also so I know where to place the parts once i've modelled then, for instance the wheels have a symmetry null at the top of the tree of folders, but it's empty at the moment because i've not created the wheels yet. nearly all of the nulls are empty and hidden until needed. :) I've modelled the rear exhuast and the car roof at the moment too, but as I say not managed to texture them or update them yet.
I've also made a start on the Modern BMW Mini Cooper, there's ALOT more modelled than i'm showing here, but unfortunately i've got to go out in a moment so I can only show you the hood that i've rendered out for you.
Mesh Smoothed Wireframe
When I get more time to be able to render out i'll update the old Mini and the New Mini's progress in about an hour or 2. As I've said the new mini had ALOT more modelled than what i've shown so far, I just need the time to render the car out.
Until then next update. Thanks.
10-07-2007, 11:59 AM
This is going the right way, clean moddeling so far, keep this up!
10-07-2007, 12:18 PM
Thank you very much, that means alot :)
I'll be starting on the wheels and the door a while
10-07-2007, 12:26 PM
You are quite fast and accurate, looks good already! Renders are awesome
10-07-2007, 03:19 PM
goljat - Quite fast eh? :) well I must have forgotten to mention that so far this Mini has been created in about 16 hours total, that's not including the 28 hours for materials, reference pictures hunting lighting and renders lol
But thanks anyway :)
11-07-2007, 10:52 AM
Ok well I finally got some more time free last night and made a start on getting the lower chassis completed for the modern bmw mini cooper s, and i've nearly finished the 1969 Mini Cooper too. Also been testing out different car paint colours too. And i've got the wheels created. All is below :)
Brake Discs Wireframe
Brake Discs Mesh Smoothed Wireframe
Brake Discs Test Render
Wheel Alloys Wireframe
Wheel Alloys Mesh Smoothed Wireframe
Wheel Alloys Test Render
Tires Test Render
1969 Mini Cooper Complete Wheel Test Render
And so all that was left to do was to create the side and windscreen mirrors and the fuel cap, wing mirrors, also the mini indicator lights below the headlights, and the rear lights and brake lights. They were completed early last night. I've noticed something else since that there's some hinges near the front side, I may add those later but there are other versions of the Mini that hasn't got them.
Test Colour - Blue (Front
Test Colour - Blue (Rear)
Test Colour - Green (Top)
I still prefer the original red & white, it reminds me of the Italian Job, I ADORE that film!
And now my progress with the Modern BMW Mini Cooper S
BMW Mini Cooper S Wireframe
BMW Mini Cooper S Mesh Smoothed Wireframe
BMW Mini Cooper S Test Render
I hope to be able to get more of the modern Mini modelled later today or tonight at the earliest.
Until the next update.
Thanks for viewing.
11-07-2007, 12:05 PM
Awesome Job on the Meal materials!. cant Wait to see the new Cooper S. I love that one, especially with white rims.
11-07-2007, 12:30 PM
Nice, clean moddeling once again, i like the blue carpaint haha :) (But i think red suits the car better, but i think you thought that to ;) ). Looking forward for new updates to come. (I'll be watching)
11-07-2007, 12:36 PM
oh man! think a little...look at those brakes...fisrt...why do you think the brake calipers are sooooo small...it's not braking the inner parts of the discs! and those disks...man get that stupid meshsmooth down from it! just create a tube with 20 or 32 segments and leave it at that...look at it now there are thousands of useless polys...and for the mats the caliper alvays made from a different material that the discs...put some paint on them...
the metal not too bad but please apply some HDRi to the enviroment slot or to the scene and show how it reflects...oh but don't forget...the metal is not crhome and the chrome is not like metal...
and that door seam is far the worst I've ever seen...have you seen this car in real life? or in pictures? I suggest you that you search for pictures about this car on the net you'll probably find out mor problems...
or in the other hand...if you are'nt want to look like a real one then make it as you wish...
11-07-2007, 01:41 PM
Thanks for the comments guys.
I never ever say that i'm going to model something perfectly, that's just the way I do things
BECAUSE if you say you are modelling something exactly, then people nit pick at every section.
I don't know if I said this or not, but i'm just happy to be modelling the 2 cars, i'm not going for a real true to life version of the cars either, i'm going to a hybrid between real/cartoon and almost homage to the original cars.
I don't think i'm that good with modelling yet to be able to make a car that is exactly how it is represented in the real world.
I'm just enjoying making the car how I wan't to make it, I know there are alot of modellers that creat cars on here that are flawless with the detailing, but I cannot do that, I just don't have the time or the desire to model something to that level of detail or precison.
I'm sorry if that upsets anyone, but this how I wanted to work with these cars. When or If I ever get better at modelling, i'll go into so much detail that i'd even have the engine modelled.
But until then, i'm just learning all the time, and re-create a 3D representation of a real car, that I thought would be fun, engaging and a learning experience for me.
I agree about the metal/chrome issue too, but they are test renders after all.
I don't agree about the door though, I think the doors look good, I took 4 hours creating those, as I say i'm not going to realism, because I'll be the first to say i'm way way off realism.
I'm called the Classic 1969 Mini done now apart from texturing sides of things, and i'm concentrating on the BMW Cooper S.
11-07-2007, 10:27 PM
Nice model and all, but can i ask why do u have 3 sided faces in your model? I dont know why you left them there. I am only curious, because i know you are a good modeler.
11-07-2007, 10:59 PM
I've not gone completly though the model yet when I was modelling there were triangles and all sorts of problems, and so knife cuts and edge loops were created to try a limit the amount of triangles in the mesh, but i've not sat down and looked properly all the way through the meshes yet. Particulalry with the modern BMW Mini i've used some booleans too, for what I though would maybe save some time, i'll need to look into both models to try and correct them, i'm certainly changing the headlights on the first one anyway.
I normally get annoyed with triangles in my mesh, because I prefer to model in quads, however there are some areas of the model where triangles were needed as I didn't really know how else to go about modelling them.
Plus it'll be alot of work trying to rearrange the geometry by trying to eradicate a few triangles. When it's all meshsmoothed it looks great to me, for for now i'll leave them in.
But when I've got time and the inclination i'll sort the model out, but at the moment I'm thinking it looks ok. I might try to animate the car too, me and KVachon were thinking of making a cartoony homage to The Italian Job, we've suggested scenes from both versions of the movie, the original and the remake. So accuracy i'm afriad isn't something i'm too good at, but cartoony models are :)
I'll shut up now lol
Hopefully they'll be more updates tommorow, all being well.
I think i'm getting a cold too sniff sniff I hope not.
12-07-2007, 12:20 AM
Hey CG cartoony is what sells! :haha: think of the 100's of cgi cartoon movies that come out each week. it might no be the case elsewhere in the world, but it seems like here in the US a new cartoon cgi movie is coming out EVERY friday.
so i gues what im saying is, im jealous of your cartoony style. :haha:
12-07-2007, 12:39 AM
actually i think car commercials are where its at. Besides the door seam, which i am sure you just overlooked, everything looks fine. Go ahead and make the caliper red, to get that race feel going on. I really like your technique man.
What else can i suggest?
maybe tighten up the grill on the old model, it feels as if there is too much space between the sections.
All right im good.
Nice job man.
12-07-2007, 07:36 AM
okay I mean no offense...than if you wish to the car have this hybrid look than it's fine to me...but dont make thousands of useless poly becouse when you'll render you'll pull your last hair too...
and to the part "I'm not that good to model like an expert" MAN! who the hell said this to you? If you don't trust in your abilities then who do? if you say you can't do that and don't try it even than who will say that you can do it after 2 years...noone...the most important thing in modelling tu beleve in yourself...
if you can't beleve that others can't beleve either...do you know what is a difference between you or I and the professionals who work in teir own team?
the time spent on and the money in the pockets after pay...nothing else! by the time the modeller discovers, aquvires -> learns how to make better the things he/she made earlier...but not every person discovers these by the time equal they spent...someone learning faster someone slower...but you can ask, look for tuts, discover the problems and the way they can be solved...so if you try you'll discover the problems and the methods to solve them...
so I just can say good luck for your tries and learn to beleive in yourself
12-07-2007, 10:24 AM
I will try to stop putting so much geometry into everything, such as the brake discs, they are far too many polys. But to be real honest here, i've looked and looked at loads of tutorials, and i get a little bogged down by them I think.
Basically i'm making this up as I go, and then i'll see if the cars look anything remotely like the real thing lol :)
I'm just enjoying the face that i'm modelling outside of my comfort zone and that i'm actually making cars finally.
I really like the look of my classic Mini, yes the doors aren't spot on but that was about 3 hours work to get that door right, and it was the 8th attempt on and off for about 2 days lol.
I suppose this thread should be renamed to practice Mini's but that's what they are. I think after i've finished the modern mini, i'll step away from them for a good month of two and then go back to then and re-build, tweak, add things and make them better.
for a cartoony style of car, it's not bad surely :)
I hope not.
I'm still on this project everyone, i'm still working on the modern Mini.
I'm calling the classic Mini nearly done, despite others concerns, i'm happy with it, I will be tweaking it a litte, changing the rear lights, the headlights and the brake discs will be edit/changed, then i'm going to have my first proper go and animating the car a little.
Stay with me, i'll be good hopefully.
I'm sorry that i've not got much faith in myself, I suprised myself the other day when i'm modelled the chassis base of the original mini, after what felt like days of work, I thought to myself, my god it actually looks like what it's mean to look like.
I will be updating later today.
Thank You All
12-07-2007, 10:58 AM
The wire of that Mini Cooper S is very messy. Aa lot of easy fixable triangles, which gives the smoothed version a lot of bumps. Let me know if I should point out how I should fix them.
12-07-2007, 11:25 AM
I know what you mean, I'm not happy with the new Mini at the moment, it looks ok when rendered but the wireframe is awful, I might re-build it, i'd used boolean to save time, but it hasn't helped much.
12-07-2007, 02:00 PM
Ok well I really really didn't like the way the Mini Cooper S was going, and because i'd only just started it really, I've decided to rebuild it completely. I tweak the old mesh to death, but the fact that i'd used booleans to save time hadn't worked well for me on this occasion, and so what with that and the triangles that the booleans had left too, I started a new symmetry onject and retraced my steps as it were but leaving the booleans out this time, it's fairly high res as it is, becuase i've used a fair few knife cuts to try and get the curvature spot on. I've managed to model the front grill a few trims and the headlights on here so far. So I still might meshsmooth this to get it really nice and smooth. In fact i'm only submitting the unsmoothed version wireframe, and the render you're seeing in mesh smoothed.
I'm off to see Harry Potter & The Order Of The Phoenix tommorow, were making a day of it, very excited, so i'll be back on this at the weekend with any luck.
I know it's not spot on modelling, but I'm actually happy with this version of the car.
I'm only concentrating of the Cooper S now guys, but I would liek your suggestions as to a scene/render with the two cars in?
Any ideas? Just have them side by side or try something different?
Any thoughts on that would be great.
Be Kind though lol :)
12-07-2007, 02:36 PM
Yeah. now THAT looks good. :D
12-07-2007, 02:50 PM
Robbert543 - Coming from you, that's an honour! I adore your Lamborghini it's 98% flawless! :) :)
Thank you very very much :)
12-07-2007, 11:17 PM
I love your old mini :) btw nice style it really looks kinda cartoonish i wonder if you can archieve the same with the newer one, good luck though ;)
13-07-2007, 05:39 AM
your a really good modeller. Congrats, Looks Great
13-07-2007, 05:54 AM
Wow great one :D
Still I don't know how to make tires :( must be with arrays ?
I would like you to make a Westfalia VW, they totally rock !!
13-07-2007, 03:18 PM
Looking great so far and really nice progress.
Was thinking of modelling this myself at one stage ;)
13-07-2007, 03:31 PM
Thank you all everyone! I've just got back from watching Harry Potter & The Order Of The Phoenix, it was brilliant, amazing film and fantastic visuals. And this has topped the day off, what a nice set of comments to come back too, much better that crits lol :)
FetteWorst - Thank you very much I hope so too :)
tjerkotten - That remark coming from you is an acheivement in itself, you are an artist that truely inspires me, there's a small tear in the eye after you've said that :)
Mizujin - I made my tires with a bend deformer, you make the design you want for the tires with the correct width for the tire itself and the place it as the parent of the bend deformer, depending on the length of the tire design you've created you might need to use the full 360 degrees or less, they I collapsed the deformer and the tire became a complete round mesh.
I must confess i've not heard of the Westfalia VW, I'll look into them and see what they look like.
DarkBoost - I really hope you model one yourself, I love your modelling style, and I'm positive you could actually do better than me too :)
13-07-2007, 05:16 PM
VW Westfalia :) (Hippie Van :D)
13-07-2007, 05:21 PM
Oh yes!! the camper van!!!!
I love those!
I might consider making one of those, they are so cool, I remember the hippie version of this van in Pixar's Cars movie, it's great.
14-07-2007, 12:02 PM
yehhh :D to be honest, it would look good sitting beside the old mini :)
14-07-2007, 01:57 PM
Quite boxy isn't it, at first I though it looks quite easy to model, but the fron end looks very tricky, it's a deceptive vehicle :)
It could quite possibly be a difficult model.
Who knows, maybe in the not too distant future I'll consider it.
14-07-2007, 02:33 PM
just looks like a hollow box with rounded edges, nothing is ever that simple though :P lol
14-07-2007, 02:44 PM
He he that's what I thought at first, but then the front V looks a little tricky :)
More update this the Mini Cooper S soon.
14-07-2007, 03:17 PM
look forward to it :)
14-07-2007, 05:11 PM
Ok well below is a wireframe and a render of what i'd managed to model last night in a small smount of free time.
And so here's the status of the car it stands right now, there are a few areas that i'm not too happy with, but i've nearly sorted those out, and then i'll car this one done too. The level of detail is basic but perfect for cartoony style I think anyway. Oh and yes i've used the same tires, but not alloys. I liked the tires for both cars.
Wireframe Render (Current Status Of Car)
Wireframe Render Rear (Current Status Of Car)
Test Render (Current Status Of Car)
I've looked into trying to animate the cars a little too, but I really REALLY am awful at animation, it doesn't matter at how many tutorials I look at I just cannot get my head round it, nor do I want to really.
I hope that you like my "homage" to these two vehicles, i've had alot of fun creating them, and now i'll be creating a little scene/environment with them both within it. I'm not sure if i'll use the car part setup or create something different.
I tell you what though, I wanted to create a racetrack style scene, something like Donnington or Silverstone Racetrack or Mallory Park Racetrack.
But i'm unsure as how to model it, and especially unsure as how to texture it, i've already looked down the using a photo backdrop route, but i've not found any racetrack pictures without vehicles on them.
I'll see what I can do.
Any suggestions for scenes that involve these new and old cars would be great.
Thanks for viewing so far.
P.S - This thread isn't dead just yet :)
14-07-2007, 05:15 PM
fix it! ;)
14-07-2007, 05:50 PM
Oh yes, i've looked into that, it's nothing to worry about, it's the inner roof support which seems to be peaking through, when it's mesh smoothed it's not visable, i'll move the point and that'll be sorted :)
15-07-2007, 10:11 AM
This is going great mate! Cars never were my interest (cg I mean :p) but I really like how you did it. I'm looking forward to updates.
15-07-2007, 05:12 PM
OK well i've not had much time to do much with these 2 cars lately, but I had a couple of hours earlier and created a HDRI scene with both cars, side by side.
I'm really struggling with lighting at the moment, not just a good light setup, but one that will render really fast too, this is a HDRI + GI setup and this had loads of artefacts still and took 40 mins to render.
I'll have to look into different light setups.
Test HDRI + GI Test Render
looks nice overall only at the new mini, it looks like it has no roof, so maybe change the bg or the roof to black. but overall very nice job and maybe your next challenge the old fiat 500 and the new fiat?:P not much diff but could be fun:D
15-07-2007, 05:40 PM
Wow I love that Hdri render !! And that little noise on the ground.. ! Only thing I would say is that you might try to put a kicker light in front of the car, they're a little dark at the moment. Very good job !!:dance:
15-07-2007, 06:15 PM
i rather prefer the old one, looking very nice btw man, rendering is killer :)
15-07-2007, 06:24 PM
prld - Funny you should say that about the roof, I had it black before and I rendered it and thought it was wrong, but I think you're right, I'll re-render it with a black roof. Model a Fiat 500 eh, lol too late already modelled that car, that one one of the first cars I modelled, using the now notorius tutorial over here at threedy, I should think nearly everyone that's modelled a car before has got the Fiat 500 in their modelling back catalogue now. Everyone seems to have modelled the Fiat 500 :)
Mizukin - I agree about putting a light in front of the car too, I thought that the chrome looked a little dark, i'll up the reflections on the chrome and add a subtle light in the front.
Kalango - Thank You very much! :)
I'm testing out different HDRI's with the same scene, it's basically a HDRI set for lighting and reflections with a despersive reflected flooring.
New renders will come in the next few hours, and i'll fix the roof colour and add a light at the front of the cars.
Thanks alot for the comments everyone, I think i'm slowly getting better now.
15-07-2007, 06:30 PM
40 mins? Wow. Whats your pc specifications?
15-07-2007, 07:04 PM
looks nice , but i can tell for sure that the new cooper is a lot bigger than the old one
also : if you want a real look for the lheadlights/blinkers , i recommend you to model them
also i have found a nice site with really helpful tutorials on how to create good car paints
helped me a lot
15-07-2007, 09:08 PM
disturbed_1 - I'm using GI with the following settings:
I'm using Cinema 4D
With Advanced Render
Global Illumination = Standard
Strength = 80%
Accuracy = 80%
Prepass Size = 1/2
Diffuse Depth = 1
Stochastic Samples = 350
Min. Resolution = 20
Max. Resolution = 60
Recompute = Always
Identical Noise Distribution is ticked.
My System Spec is as follows:
AMD Athlon 64 X2 Dual Core Processor 3800+
2.00 GHz, 1.00GB of RAM
250GB Hard Disk Storage (161GB Free Hard Disk Space)
19" LCD Monitor.
Diet-Dope - I agree about the sizes of the cars actually i'd re-scaled the modern Mini for some reason, when I should have left it as it was. That's something else i'll need to fix. I've just made another render too, and noticed that the modern mini's small front grill mesh needs to be lowered so ignore that for now, it's just I wanted to show another test render. BTW nice website, shame it's for 3D Studio Max, but I think there's some things that I can find useful from the site, thanks :)
Ignore the size of the cars and the front grill mesh, they will be fixed soon, this is just another test render. I like the lighting, but I desperatly need to work out how to composite this into the scene properly, the flooring is far to obvious on this render.
Another Test Render
16-07-2007, 12:10 AM
OK well this is the last update for today, as i'm not feeling very well and need to go to bed now.
I'm modelled a bridge and merged it with an "Early Morning" style HDRI scene.
The i've also been playing around with Photoshop Post effects aswell. The last smaller render is a play with lens flares to depict the car's lights on in an early morning scene, there's also Zygote semi-posed drivers too, which are missing from previous renders.
Also a nice black and white test.
New Scene Test Render
Black & White Test Render
Post Render Effects
The drivers are modelled, but I'd forgotten to not show the windows in the wireframe, they are the free Zygote Man in Cinema 4D, not modelled by me, but I thought that the cars needed drivers on a bridge scene :)
I'm not too good with the post effects in Photoshop, but they aren't too bad for a quick go at it I think.
16-07-2007, 09:01 AM
updates just keep getting better man, nice work!
16-07-2007, 09:48 AM
Cool Updates. What you should do with the post effects in photoshop. The Lens flares are commenly known all around to globe to be a cheap effect cause of the weird flares bouncing off. What you can do is Duplicate Your Background layer with the cars. Use the flare effects on the second layer en delete out the weird green, blue, purple flare thingies and it should look much more real and richer. Hope this is usefull. Keep it Up!
16-07-2007, 12:45 PM
DarkBoost - Wow thanks, that's good to know :)
tjerkotten - I'll give that technique a go, I'm going to try so real lights in the scene itself and hopefully If I exclude a few things for shadows that are not wanted it might work out well.
By the way, this render was only 8 mins too, which is really good I think.
I liked the bridge idea, mainly because it blends quite well into the distant roadway in the background HDRI and because I have more control with where I wanted the cars on real geometry that way too. I hope to update in a few hours.
16-07-2007, 01:17 PM
Thats looking good man, nice work!
16-07-2007, 02:02 PM
Ok well here's 2 more new test renders created this afternoon. There are roughly the same in appearance, alot of greenery, but I've gone for a bright sunny day, as apposed to the early cloudy morning of the first test renders.
I think it'll be a toss up between a composited or 3D built scene at the moment. Compositing can be a bit tricky at times, but build a scene can look unrealistic, i've got a few idea's though.
Each test render was about 10 mins so that's alot faster anyway :)
New Test Render 01
New Test Render 02
16-07-2007, 03:25 PM
hehe your HDRi's seem a bit stretched vertically. :P
but this remains very good work!
16-07-2007, 06:20 PM
regarding the tutorials : sorry , i didnt read your title ... hm they might be helpfull for other ppl hopefully
16-07-2007, 06:51 PM
Looks very cool. Perhaps a little thing that you could do. Your shadows under the car. Perhaps you can give your sunlight in the scene, smooth shadows option on. The shadows are very hard. Also when you scene is in the full sun the background should be also. Keep on going.Also, a depths of field should word a little bit i think.Keep going this is looking very good.
16-07-2007, 07:13 PM
ClassicGamer, please check your Threedy Mail. Thank You
16-07-2007, 08:07 PM
I have checked my mail thanks Tjerkotten, you pimped my rides! lol :)
I'll be fixing the HDRI's they are stretched a little I agree.
I'm looking into a good sunny HDRI setup, so I can keep my hard raytraced shadows.
16-07-2007, 10:25 PM
Well i've tried to adjust both the HDRI height and rotational direction and the angle of the scene this time around.
It's not too bad I don't think. The only thing that stick out a mile really is the fact that the sun isn't present in the HDRI itself. I'm struggling with these scenes? can you tell :)
Just been watching the Italian Job remake, and i've seen a few quite nice scenes in that film that might look good to re-create.
I think i'll try the intended cartoon path of renders next.
Updated Scene Test Render
16-07-2007, 10:31 PM
this is a cool scene,
but look at the road.
The dark grey lanes are there beacuse other cars used their brakes there, 'lost' some rubber of their tires. so the wheels of your cars should be exactly in those dark lanes. meaning your road is way too narrow, or your cars too wide.
16-07-2007, 11:20 PM
Yeah, you're spot on, your attention to detail is helping alot, thanks :)
I'm struggling quite alot at the moment. I'm going to try cartoon setups next, whilst working on semi-realisitc one such as above.
18-07-2007, 08:14 PM
well i've had another go at a different HDRI setup for the bridge scene. I'm not too happy with it, the lighting isn't too good, but I thought i'd post it up anyway.
BTW does anyone know any good setups including lighting and materials for cartoon style scenes? Let me know if you do :)
Another Test Render
19-07-2007, 06:07 PM
Hey man Nice work,
I have got a few crits though. First of all would love to see more detail in headlight for both the cars model them should not take too long, second they look a bit distorted maybe due to the perspctive camera, if that's the case highly recommending to change the camera view they look a bit odd (sorry :-D )
finally i read your thing about compositing yes i know it's very tricky what i could suggest is get a hdri with simple buildings or city side in it, and model few quick blocks and add it in as projection map that should quickly add a lot of realistic feel to it.
overall the typology looks nice.
20-07-2007, 06:10 AM
well it looks like the bridge is really low poly...and I think you should shearch a nice castle image fo background...coz' the bridge looks lik one from England...and a nice england castle is what this bridge needs...
oh my advice with the lightning is to shearch for hdri that should be similar or the same kind than thebackground and put it on the refl. slot...and make the lightning with your two hands! or one mouse and a keyboard...becouse the main problem is with HDRI-lightning (for me) that it can't be controlled precisely...but if you make the lights manually than you can set it to be the perfect and to match to the background...
20-07-2007, 12:53 PM
I know, there's still alot of problems lol :)
When I get chance i'm going to try totally different setups.
Thank you all for your comments and continued support.
22-07-2007, 02:08 PM
Ok, well here's another small update of these 2 vehicles.
I've used the excellent composition setup that -R3D- gave me a while back, and plonked these 2 cars into it.
I've also edited a few things, changed the size of the BMW Mini so that it's larger than the classic 1969, had a play with both cars headlights, and changed the glass for the windscreens.
I'm using quite alot of samples with GI in both of these test renders, however the flooring area on the first one particulalry is a little rough, so forgive me for that, the second test render there's alot more samples being used, but there's still a few artefacts around the wheels.
Really busy at the moment, but it'll try to update again soon.
Test Render 01
Test Render 02
22-07-2007, 06:28 PM
If You make the street that is under the car more sharp, these renders are awsome in comparison to the others. Looks very good.
22-07-2007, 06:42 PM
Yes I agree with you there, i'd noticed the blurred flooring after the render, If I can sort that out, they'll look better :)
23-07-2007, 11:18 AM
I don't know if anyone mentioned it CG, but the black trim around the Mini Cooper (Modern one) isn't shiny or metallic. It's actually a matte black-grey plastic type of material.
Other than that the New Mini looks phenomenal, while the older mini still looks a little stylised. I'm impressed with how much your skills have improved since I last saw your work.
23-07-2007, 11:21 AM
Hey ClassicGamer, the last few renders especially the red look really good and almost photorealistic. Good work man and nice project!
23-07-2007, 07:36 PM
The Enigmartist - I'll need to take a good look at the materials. There's a vew things that differ, and there's actually about 4 or 5 different versions of the same modern Mini, such as the Cooper, The Cooper S and the convertible.
Thanks very much for your very kind words too!
DarkBoost - Thanks alot matey :)
24-07-2007, 09:27 PM
A little play with cartoon style renders this time round.
Just playing a little with DOF too.
Loads to sort out with materials and setups yet, but not enough time in which to do them. I'll get there eventually I hope.
28-07-2007, 02:54 PM
The car in the back is just a little too vague, I think. I don't know how to fix it, but you'll find out.
28-07-2007, 04:12 PM
It was just another test, i'm not going to be using DOF after all, it doesn't quite work I don't think.
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