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View Full Version : The New SMC's - 002 - Bright Idea


Marty_McFly-3DT
01-08-2007, 10:01 PM
1, Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.

How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified.

2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.

3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified.

4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified.

5, Post only one image submission per entry which must be no larger than 1024x768 pixels in either landscape or portrait format with a file size of no more than 195k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified.

6, The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.

7, Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizable.

8, Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.

These rules apply to everybody taking part there will be NO exceptions!


Time limit - 60 minutes
Deadline - 22.00 G.M.T. Wednesday 8th of August 2007
Subject - Light Bulb

Light Bulb: Congratulations to all those that survived the last challenge. As many of you were thinking up great ideas for great entries, I could see the light bulbs that appeared above your heads. Now it's time to take them down from there, lay them on your desk, and model them!


Have Fun and Good Luck!

Mystery Starter:

URs3D.net
01-08-2007, 10:05 PM
Ok Light Bulps ;)
To be honest, i think that this will become a very monotonous challenge..Cause there are not soo many different light-bulps..
But i will give it a try!
And an axcellent starter! Very good modeling and nice detail! For me, the glass looks too thin..but that doesnt matter! Great texturing , good work!

ClassicGamer-3DT
01-08-2007, 10:30 PM
Interesting idea.

There's a fair few light bulbs that could be modelled though.

Theres:

Standard Light Bulbs (Same As Marty's Starter)
Energy Saving Light Bulbs
Flute Design Light Bulbs
Tear Drop Style Light Bulbs
Chandellier Style Light Bulbs
Coloured Glass Light Bulbs (Such As Used For Log Effect Electric Fires)
Old 19th Century Lamp Bulbs (Not long after the first electric light was conceived)
Spot Light Bulbs (Those Massive Light Bulb That Are Like Mushrooms In Shape)

Not to mention the different connection style, such as the original push up and twist to the screw in styles. Or you could even model a totally different type of light bulb.

You could even model a shaped light bulb, who says it has to be round? it could be in the shape of a dog, as long as it lit the room properly :)

You see there's loads of types & styles to be done, not to mention working on trying to emulate either the glass used in lightbulbs or an illuminated bulb.

Marty_McFly-3DT - You're starter looks photoreal, I love it, really excellent work.

Well i'm off to google for references, all to look at all the spare bulbs in the house.

Good Luck all, and I hope this is as popular as 001!

Kind Regards

Classic Gamer

RockstarKate
01-08-2007, 10:32 PM
Sweet!
One thing I notice is that many modelers might be good at modeling and bad at proportions. You can hide this if you create "fantasy" type objects, but something like a light-bulb comes in standard sizes and shapes, so messy proportions will be difficult to hide. Unless you make a fantasy light-bulb...
Anyway, I like this subject. And I disagree that there aren't many types of light-bulbs. I think I've got some of the cool energy-saver types around here somewhere... shaped like DNA!
Let the modeling begin :)

Pulambo
01-08-2007, 10:48 PM
i like the idea gonna think about what to do.
i like ure starter marty it looks really good, like the bulp i have in my hand acually, it looks pretty much the same :D.

Old_Nick
01-08-2007, 11:04 PM
Great idea and nice starter Marty.

Marty_McFly-3DT
01-08-2007, 11:46 PM
Thanks for the kudos on the starter... but it's not mine. That's why it's listed as 'Mystery Starter' ;)

Marty

Keylitho
02-08-2007, 01:08 AM
Well I am not to late this time..:smug:

My bright idea's are very energy efficent so my bulb on top of my head looks like this...

3ds Max 9 = 60 min
Render = Vray

sharpo
02-08-2007, 01:25 AM
its been a while since i posted but im going to try and get in on this one. I will get onto it tomorrow

SR_6274
02-08-2007, 02:23 AM
Well, it's been a while since I've entered one of these challenges. My wife just had a baby, so things are a little hectic lol. Anyway, I'm glad to see the new challenges up and running, and I can't wait for more of them.

Modeled in 3ds max 9
Model time : 50 mins
Rendered Using Scanline

vladoportos
02-08-2007, 04:19 AM
Hi all,

long time no see... so my quick one before i go home sleep after night shift

Modeling: 60min

I'll benn playing with mesh too much, making screw etc... and when i go on that light wire my clock beep that 60 min is gone so i used guide line insted of spirall...

Rendering around: 15min
Soft: Max and Vray

BTW: cool starter ;)

Trimyr
02-08-2007, 07:23 AM
Always nice to wake up and find a new challenge. Looks like we're going to have to try and be more varied with our light bulbs.

I used soft-selection for a lot of the modeling. Well, mostly just the filament and the glass. For the filament, I used a helix with 400 turns, added a bend modifier, and then pushed and pulled it into the supports. Unfortunately, it added about 250k polygons per bulb - not exactly very kind when it's being rendered behind glass.

Software: 3DS Max
Modeling: 38 minutes
Rendering: 1h 17m

RefeeZ
02-08-2007, 08:24 AM
nice starter Marty dude and good work everyone.i think i might join in this challange,hopefully i could come up with something valued :)

URs3D.net
02-08-2007, 09:17 AM
CG, u have a point there ;)
Didnt thought of that.Nice entries sofar , i think the third one doesnt look like glass, more like keramik...need to play with opacity...
But otherwise, nice entries..mine will come later today...first i have to eat something

sepirioth
02-08-2007, 10:46 AM
This looks like a challenge that even i think can do. So i will give it a try, i will try to make something today. This will also be my first challenge to enter on Threedy Forums. Hope i can make a good image.

So maybe i have something for you guys and girls this afternoon ;) will see.

EDIT: Oh yeah i almost forgot, do you have to subscribe here to enter this challenge? or just when i have something then just post it? Thanks. :)

Trimyr
02-08-2007, 11:41 AM
Just post anytime before the deadline, sepirioth. You can submit as many different entries as you like, too - as long as it's one post/picture per model.

ClassicGamer-3DT
02-08-2007, 12:53 PM
Some great entries so far. i've got plenty of idea's for entries, but what's actually been difficult at the moment is getting a good glass material. Mind you some of my entries will be in the same vain as energy saving style lightbulbs, which are nearly pure white with reflective qualities.

Good stuff so far though, keep it up guys, it's great to see so many entries already.

Kind Regards

Classic Gamer

sepirioth
02-08-2007, 01:22 PM
Just post anytime before the deadline, sepirioth. You can submit as many different entries as you like, too - as long as it's one post/picture per model.

Ok thanks, for letting me know.

I'm rendering my submission right now, so i excpect it to be done in about 1,5 hour. Glass is rendering real slow in Vray :(.. Anyway, will post it today :haha:

grt,
Sepirioth (Michael)

DaddyDoom
02-08-2007, 01:25 PM
Cool entries so far people. Hope I'll get the chance to give it a try.

vladoportos
02-08-2007, 04:23 PM
My next one LED bulb is in render now, som im going to take bath and after that ill post it here.. :)

vladoportos
02-08-2007, 07:17 PM
So here we go with another one.

This time in rhino so nurbs was used, hard to show mesh from rhino tho :(

Modeling stoped at 60min clock beep
Rendering time is on picture also software.

sepirioth
02-08-2007, 07:58 PM
looks real cool :)

ClassicGamer-3DT
02-08-2007, 08:19 PM
vladoportos - That is wicked! it looks like something from Dr Who, almost Dalek like.

Great entry :)

Kind Regards

Classic Gamer

adamos
02-08-2007, 10:28 PM
Another week, another challenge. :)
This one from me.

sharpo
02-08-2007, 10:53 PM
First entry, really basic just thought it would be different

vladoportos
02-08-2007, 11:49 PM
sepirioth and ClasicGamer thanks for comments.

Adamos Very cool entry :D

Here is my another, very simple one ( i messed up materials but have no will to render it again cause im working on laptop and its slooooooow )

Modeling: cca 34min +/- 5 min
Rendering: cca 30min

mr_lemon
03-08-2007, 12:53 AM
ok guys,i want surely to participate at that great and intresting (really more than someone of you can think) contest. I've started with a classic model to get in the mood of that brightly illuminated week.

As always done in maya but that time i've changed the render engine (as i've do that one today when i was at work :P),can you guess what engine it is? Absolutely done in the allowed modelling time.
Hope you like it :wave:

http://img120.imageshack.us/img120/3636/bulboklw7.jpg (http://imageshack.us)

ps.: I haved many problems with the surrounding and envroinment,don't really like what come's out on reflection...bah...:C

vladoportos
03-08-2007, 02:31 AM
Very nice mr_lemon, to mee its look like maxwell but i can be wrong :)

voodrew
03-08-2007, 05:29 AM
Adomos: You are still one of my heroes. Post #24 is a gorgeous render!

Old_Nick
03-08-2007, 09:28 AM
mr_lemon: great model, tell us the render engine used. I have no idea.

mr_lemon
03-08-2007, 10:06 AM
yes yes,it's maxwell...badly used also :D hope to make a better render to submit,in the meantime i'm modelling another one bulb that i'll post tonight

vladoportos
03-08-2007, 03:04 PM
Juuu i was right ( the glass was give away ), i decide to try maxwell my self so im playing with it now, i like that studio its very easy to use, so hopefully ill post render soon...

sepirioth
03-08-2007, 03:20 PM
Cool, i would like to try out maxwell aswel sometime :)

anyway i actualy promised to post my submission yesterday.. but i didn't had the time to render it, so i probably post it tonight. I hope :)

sepirioth
03-08-2007, 06:50 PM
Hi all this is my submission for this contest.

Program: 3DS Max 9
Renderer: Vray 1.5
Moddeling Time: 43 Min.
Render Time: 1,5 Hour.

(About the wires.. I hope these are clear enough? i think so at least. Hope it's fine)

grt,
Sepirioth, aka Michael.

ClassicGamer-3DT
03-08-2007, 07:32 PM
Ok well here's my first entry into this weeks SMC, the glass material was a really hard thing to get right, and I still don't think that i've cracked it, also it's taken me so many attempts to get a half decent render with the glass material. The first render that I tried was only 70% complete and it had takn 4 hours, so I gave up on that. This one was made with a Fake GI plugin called Lumen Lite, not as good as the GI i'd used but it will surfice.

All the information is on the composite.

A 2nd entry is coming next too.

Kind Regards

Classic Gamer

ClassicGamer-3DT
03-08-2007, 07:38 PM
And my 2nd entry is here, this time opting for the Energy Saving Light Bulb, this was a challenge, mostly because I wanted to get the bulb modelled as perfectly as I could. I actually modelled this one from a real Osram Energy Saving Light Bulb that i've got with me on my desk. So I started modelling the base of the bulb as this was the most deceptively difficult part to model, so I drew out a spline and lathed it, also I had this lathed with 64 segments for the render so that it appeared smooth, I didn't convert this to poly's as that would have been irreversible to switch the smoothing off, but also i've used 13 smaller cylinders for the booleans on the base. So for the wireframe i'm left the boolean on but changed the segments down to 12 so the wireframe screengrab looks better. The bulbs were made with splines also and then a sweep nurbs.

I really enjoyed making this one aswell. I think i've got it modelled pretty close to the real thing.

All relevant information again is on the composite.

Kind Regards

Classic Gamer

sepirioth
03-08-2007, 08:11 PM
Cool job, Classic Gamer, both looking great. Although i like the second one better :). anyway nice submissions i like them.

vladoportos
03-08-2007, 09:06 PM
ClassicGamer ou man i just did the same one ( mine have screw ) but im playing in maxwell with it, finally get the scene setuped and start rendering, but man this will take years on mine laptop. :D

BTW very nice entry

Old_Nick
03-08-2007, 09:27 PM
Here's my entry. Hope you like it
Car light bulb
View image for details

voodrew
03-08-2007, 09:45 PM
Hey folks,
Here is a sight that has various specialty bulbs for sale. Most have images for reference.
www.tigerlightandsound.com
The bulbs are under "Lighting Choices" in the links on the left.
Drew

H2O-3DT
03-08-2007, 11:21 PM
Just for the pleasure of being a little hard on everyone. :)
Subject: Bright Idea. Why not put some power to those bulbs and light them up :)
Some great ones this week already.

ClassicGamer-3DT
03-08-2007, 11:31 PM
sepirioth - Thanks, I agree I didn't like my first entry, but I submitted it anyway because i'd spent the time on making it. I too prefer the energy saving light bulb.

vladoportos - Thanks alot :) I look forward to your version of the same bulb, maxwell will kick ass compared to my render lol.

Old_Nick - Cool entry, nicely detailed. Great to see a different style of bulb aswell.

voodrew - Thanks for the link, there's some interesting ones on there.

I'm currently working on the texturing of 2 new entries at the moment. I've gone for a totally different style of light bulb. I hope to have one of those entries ready in a few mins.

Kind Regards

Classic Gamer

ClassicGamer-3DT
03-08-2007, 11:53 PM
Well now, here's my 3rd entry, I did mention that I was going to go for something totally different. I just thought last night in those few mins before sleep washes over you in bed, I was thinking about what other entries I could do. And suddenly a character bulb sprang or sprung to mind.

So this is an entertainer, singer/dancer bulb. He's performing at the legendary Bulb Night Club in Soho London and his performance is going down a treat.

The bulb was modelled from a capsule, a few knife cuts and 4 sets of extrusions for the arms and legs. The Top hat is a cylinder with a few tweaks, as is the dancing cane. The character took about 20 mins the cane and top hat less than 5 mins, then I created the wooden stage from 2 cubes both the same size but the top one has a fillet. The curtains and the centered curtain veil are created from one drawn out spline, copied 8 times and rotated slightly and moved a touch to create the shape and length and placed under a loft nurbs null, then the same curtain has been copied to the opposite side and above, only the above curtain veil has been rotated 90* and tweaked a little, then the loft nurbs were all made editable into polys and mesh smoothed under a hypernurbs null. The brick wall is just a cube tweaked for size, and the night club sign is text splines with an extrude nurbs null added.

For texturing i've created the glass, black dancing cane, bow tie & top hat from scratch, the top hat and bow tie are black velvet. The wooden stage is using 3D Total Textures CD v01 General Textures Wood and the brick is from 3D Total Textures v15 Toon Textures.

I loved making this one alot, and i've got another entry in the same vain as this too, which I hope will look just as good and maybe give you all a chuckle.

And as always all other relevant information is on the composite.

Kind Regards

Classic Gamer

RefeeZ
03-08-2007, 11:55 PM
CG dude you're awesome by ideas!congrats man and also to all competitors so far!

vladoportos
04-08-2007, 12:50 AM
ClassicGamer heheheh nice one :D

I still rendering mine its curently 3h in render on my laptop, i gues i set something wrong in maxwell ( as im using it about only 5housr or so ) cause its still not clear picture and also dof is set to strong but i cant change that now...

Im going to learn maxwell as i realy like som features like Multilight which is realy cool so hopefully i'll produce more renders from maxwell :)

but that render time is killing me :wall:


Old_Nick realy cool car bulb, nice mesh and materials

Lukanus
04-08-2007, 04:03 AM
Hi everyone.

Nice entries so far! Sephirot I love your alu shader :drool:

I've searched for inspiration and found a photo,where a light bulb was "converted" to an oil lamp...so here it is, my version of that idea. C&C are welcome :) .

Regards.

RefeeZ
04-08-2007, 10:45 AM
hey all!

what do you think about the easiest way of making the spiral on the bottom?should i use helix(renderable)+boolean and heal the messed up geometry or do you have another,maybe even more simple way?:)thanks

Old_Nick
04-08-2007, 11:14 AM
ClassicGamer & vladoportos: thanks for your kind words :)

CG:: Your night club bulb is very original, nice glass refraction.

Trimyr
04-08-2007, 01:34 PM
RefeeZ - For the spiral on the bottom, I made a helix big enough to just fit around the base with the number of turns I wanted, then selected the outside faces of the 'metal' part. I used the helix as a guide for my cuts, and just circled around until I reached the end of the helix. I chamfered all of the edges I'd just cut, and then scaled the new polys out some. You'll have to clean up the ends a bit, as I still ended up with a couple 3 and 5 sided polygons, but as long as you continue the cut away from the ends of the screw, it shouldn't be noticeable after any smoothing. It's possible to clean them up completely, but in my case I thought I had a lot less time left than I did.

It may not be the easiest way, but it worked for me. Certainly better than trying to clean up the mess that a boolean with that shape would give you.

adamos
04-08-2007, 01:56 PM
Helo. Is time for my nr2 . Hope this time you will like it.

vladoportos
04-08-2007, 02:53 PM
so here is my Maxwell render ( its my first :D )

Modeled in Rhino: 38min - very simple just few lines and revolve modificator..
Rendered in maxwell after many many tries this come up... time of render 4hours on net render between 2x dual core 2 processors... next time im going to use 3pcs and more time :D ...

That text on it was added in photoshop so it do not fit nicely :wall:

RefeeZ For the spiral, hmm best way is not to do it at all ( at least is the fastest way ) Trimyr already told you have to do it in polys and for nurbs i thing easyest and fastest way is to do it like mr_lemon done it just look at the circles how they are aranged and than just runn loft on them, works for me on this image ( thanks mr_lemon for good techniq )

adamos supeb modeling ( i just dont like the glass but i newer get materials right so who im i to judge ;)

Lukanus also very nice, i soo the same picture on google :D

BTW: Marty_McFly is that my wire ok ? its hard to show it as its done in nurbs and in shaded mode it more clear than in complet wire, if you need complet wire mode let me know and i change it

ClassicGamer-3DT
04-08-2007, 05:09 PM
vladoportos - That's the exact same bulb as my energy saving light bulb that I had on my desk while modelling my entry, even the text of the side is the same, as I'd created my text in photoshop, the trouble was a selection tag couldn't be made with using a lathe nurbs object, that's why I had to leave mine white.

Great entry, nice maxwell render again.

Kind Regards

Classic Gamer

Rickdedick
04-08-2007, 06:16 PM
vladoportos: Is it me or is the "E" on the word "CE" blurry and not so good in perspective hmm...

it can be me

Adamos: Realy like the light, texturing and rendering it's realy dramatic ;)


And realy nice entries ya'all

RefeeZ
04-08-2007, 06:28 PM
Thank both of you guys,and to mr. lemon also:P I,myself figured out another,maybe a bit too complicated way..So i create a cylinder with for example 4-5height segs and in edge sub-object mode i loop one row at a time and after constrait on edges is turned on i just rotate them and fix the incorrect lines...thats way more complicated than it'd be ideal but least my own way:P Anyways I think I'll give a shot to both of your methods!
Thanks again!

TheBigunK
04-08-2007, 07:18 PM
my entry... tired after 35min of modelling and 19h of rendering!! :hurt:

vladoportos
04-08-2007, 07:33 PM
Rickdedick no its not corectly added to picture as it was add in postproduction :)

adamos
04-08-2007, 07:40 PM
TheBigunk 19h ?!?

sepirioth
04-08-2007, 08:10 PM
Hi everyone.

Nice entries so far! Sephirot I love your alu shader :drool:

I've searched for inspiration and found a photo,where a light bulb was "converted" to an oil lamp...so here it is, my version of that idea. C&C are welcome :) .

Regards.

Thanks :) glas you like it.

I like your entry to! nice idea and good excecution.

reecpj
04-08-2007, 08:16 PM
Hi everyone,
I'm new to this forum and this is my first modelling challenge entry. I used 3Ds Max 8, scanline renderer for it. It took 42 minutes to model.

The lightbulb is a one inch high miniature one I had on my desk.

I've uploaded two wireframe images, to show the detail in the wire. Good luck everyone!

adamos
04-08-2007, 08:25 PM
Reecpj you should reed the rules firs, they are realy simple. Couse right now its not a entry, right now its more like DQ.

MattyG
04-08-2007, 09:27 PM
TheBigunk 19h ?!? BTW reed the rules, they are for all of as.

Last time I checked rendering time was not included in the modeling time, which he says is 35 minutes, so it looks to me like he followed the rules fine.

Daye
05-08-2007, 02:18 AM
Actually no. Adamos has it dead on.

A SINGLE 1024 x 768 image. Simply composite your wireframes onto
your rendered image, set the sizes and you're good to go.

:dance:


Hey Vlad-

You using version 4 Rhino yet ? I haven't upgraded mine till I hear from someone
who has played with it to see if it's worth the cost.

sharpo
05-08-2007, 05:32 AM
adamos man you are a legend I love your work.

vladoportos
05-08-2007, 05:36 AM
Actually no. Adamos has it dead on.

A SINGLE 1024 x 768 image. Simply composite your wireframes onto
your rendered image, set the sizes and you're good to go.

:dance:


Hey Vlad-

You using version 4 Rhino yet ? I haven't upgraded mine till I hear from someone
who has played with it to see if it's worth the cost.

man Rhino 4 rulez there is realy big jump from version 3 and its worth to update to it. I love the new interface some new osnap tools etc...

vladoportos
05-08-2007, 06:12 AM
My next one is one i found on google but only 300x300px :( so i didnt get much details from it, especialy that thingy on circle... but better than nothing.

Modeling: 54min
Rendering: 6Hours :D

Soft: Rhino + Maxwell

Hope you like it. :wave:

Adroit.jrk
05-08-2007, 06:37 AM
vladoportos:very nice i love that one.
here is my first entry

Sidaho
05-08-2007, 08:47 AM
Its nice to have the bigger images but the render times are getting way longer! Here's my entry. Added a couple of lens flares in photoshop.

Adroit.jrk
05-08-2007, 11:33 AM
here is my second entry.

reecpj
05-08-2007, 12:36 PM
Sorry about that adamos, I've changed it now.

vladoportos
05-08-2007, 01:58 PM
Hi all, i found interesting led bulb on google so i decide to make it :D

Stoped at 60min, i know it doesnt look like it took that much time but i played a lot with it and when clock beep i didt have finished inside of it :(

Modeling: 60min
Rendering: 4hod 46min
Soft: Rhino4 + Maxell

So i hope you like it :wave:

Lukanus
05-08-2007, 04:14 PM
vladoportos - Excellent models and renders! I like it a lot! :drool:
when I look at those meshes of your models I think that I will have to try Rhino :lurve: . Once again, great job! :wave:

vladoportos
05-08-2007, 07:07 PM
vladoportos - Excellent models and renders! I like it a lot! :drool:
when I look at those meshes of your models I think that I will have to try Rhino :lurve: . Once again, great job! :wave:


Thanks rhino is very cool for technical stuff as it use nurbs and perfect boolean functions and filet, chamfer functions etc...

ClassicGamer-3DT
06-08-2007, 07:16 AM
vladoportos - I have to agree too, Rhino looks really good for technical designs. You've created some really good entries so far, all different and they look spot on with accuracy.

I'm gonna try to get something done later today, as long as I find the time.

Keep the entries coming everyone :)

Kind Regards

Classic Gamer

Sidaho
06-08-2007, 07:57 AM
Second one from me. Amazing what you can do with a sphere, a cylinder and two or three splines!

sepirioth
06-08-2007, 08:22 AM
Looks real nice Sidaho :) I like it with the packaging also in the image.

Rickdedick
06-08-2007, 09:05 AM
Sidaho: I think u should fix the light bulb it's full of mistakes but i like your scene ;)

sepirioth
06-08-2007, 09:57 AM
Sidaho: I think u should fix the light bulb it's full of mistakes but i like your scene ;)

If you think there are mistakes in the scene, wouldn't it be nice if you point out those mistakes?? Then he and we will know what you think is wrong. ;)

Banaan
06-08-2007, 10:06 AM
well, a mistake, i think he just didn't see it. i think you smoothed your bulb without having good edgeloops, all the edges move to one vertex, if you smooth it you get a strange result. but i dont know if you meant it to be like this or it went accidently. i am refering to the tiny bumps on the top of the bulb.
i like the entry as it is.

Sidaho
06-08-2007, 10:15 AM
Thanks for the crits guys. I did notice a few artifacts in the render that weren't intentional. I'm not sure I have the know-how to get rid of them and in any case my hour is up! For a 'speed model' I was pretty happy with the results. If it was a production piece maybe I'd take some time to figure out what went wrong, but thanks for the advice about edge loops anyway!

praveen3d
06-08-2007, 01:49 PM
here's an ordinary lightbulb frm me:)

Mr. Bluesummers-3DT
06-08-2007, 06:56 PM
Just fooling around.
3dsMax9 w/ mental ray
30 minutes modeling, 60 min on materials and rendering.

Hey, does anyone have a good way of making a florescent material shader in mr? I had to use a lot of falloff maps! :crazy:

URs3D.net
06-08-2007, 07:08 PM
Since my PC in working again YAAAY
I came to this render with an Oringinal Bulb

...Here we go...absolutely great entries sofar!!! Have to amazing!

.

mr_lemon
06-08-2007, 09:19 PM
hi guys! another one from me...and another simple design,i'm now searching for a more appealing bulb and I was wondering...Marty fantasy bulbs are a suitable subject? i just would to put a Firefly in a bottle or something like this,it's a valid entry? let me know please...

now,another nurbs model (apart from the text,it's poly) done in 60 min with maya and rendered with maxwell (it really suitable for that particular subject)

btw vladoportos your models are great!!! you're the technician of the speed modelling,great proportion and fillets,and great illumination on that renders,really love them!

also great work from praveen3d clean modelling and particularization! well done!!

great work from the others but I want to particulary mention that two as they are the model I like most

:wave:

http://img118.imageshack.us/img118/5370/bulbodduewu9.jpg (http://imageshack.us)

vladoportos
06-08-2007, 09:39 PM
mr_lemon Very very cool entry, my favorite so far, nice model and cool render, maybe for that light bulb turned on it could use more samples and more time... Maxwell glass is that way that for clean it take much more time. Are you using multi light feature ?

mr_lemon
06-08-2007, 10:04 PM
absolutely yes vlado multilight it's a must,save time and it's too funny to play with the light values and see that the render update in real time (after stopping it ;P) :D,i'm actually let the render calculate more sample,but cannot wait to hear the comments from you guys so i've posted it :D,really glad that you like it vlado,means alot!

mix_ts
07-08-2007, 01:13 AM
Nice posts every1... this is my entry

3ds max 8 and VRay 1.5
modelnig> 60 min
materials and render> 40 min

f02150
07-08-2007, 12:14 PM
Entry's look awesome. Hope you enjoy my energy saving 8-watt light bulb.

http://i80.photobucket.com/albums/j190/f021501/LightBulb_Final.jpg

DaddyDoom
07-08-2007, 12:24 PM
Well, here's mine.
Nothing extraordinary, but I didn't want to let this one go without give it a try.
Comments are welcome.

Jacob Santiago
07-08-2007, 03:18 PM
Hello All

We practice green energy in my home. So I decided to model a energy alternative light bulb powered by glow worms. Saves the environment with one down fall. The glow worms dont really live long :hurt:.

Software: Cinema 4d
Modeling time : 60mins
Rendering time: Cant remember kept stopping and continuing render (4 hours or so)

Cheers
Jacob Santiago (Artist Formally Known as "The Bully")

vladoportos
07-08-2007, 03:23 PM
Jacob Santiago thats sooo funny, i like it :D probably didnt get much light from them but when you put these into right placess in house you just might make it in dark and dot fall down stairs or so :D

Jacob Santiago
07-08-2007, 04:25 PM
Jacob Santiago thats sooo funny, i like it :D probably didnt get much light from them but when you put these into right placess in house you just might make it in dark and dot fall down stairs or so :D

Thanks.
Yeah the light is Dim. That why I have about a 100 of these jars around. But i dont think the worms like to be trapped in the jar. Im starting to get worried that they my all team up and get out the jars and attack me in my sleep

Cheers

Orkron
07-08-2007, 05:09 PM
Awesome as usual Jacob, your maxwell stuff is getting better all the time - looks too real now :)

mr_lemon
07-08-2007, 05:10 PM
hi the Bully:D good to see you back...Great entry man!

Jacob Santiago
07-08-2007, 05:59 PM
Thanks for the comments guys. Im trying to think of another one to do hopefully i can squeeze one more in

vladoportos
07-08-2007, 06:43 PM
So last one ( maybe :evil: ) from me.

I stoped renser cause i thought today is end of challnge but its tomorov :wall: so render is not so clear...

Modeling: Rhino
Render: Maxwell
Time: 35min ( very simple model )
So hope you like it :wave:
-------------------------------------

And
07-08-2007, 07:39 PM
Hi All

My first entry on speed modeling challenges :haha:

Softwears: 3DS Max 9, Vray 1.5 RC5
Modelling time: 45 min.

Rachel vd M
08-08-2007, 12:27 AM
here's my entry (i hope its still on time)

have fun with it ;)

RockstarKate
08-08-2007, 03:32 AM
I can't compete with realistic glass- not on this laptop, anyway!
So here's a more illustrative type of render.

A lot of nice work this week! Wish I had more time- but no.

drained spirit
08-08-2007, 05:42 AM
http://www.postmyimage.com/images/imagesfYo51638.jpg

vladoportos
08-08-2007, 06:00 AM
Rachel vd M you should repost you image as in rules is that you have show mesh withot mesh smooth also drained spirit i think you have mesh smooth also but there im not 100% sure ;)

DaddyDoom
08-08-2007, 09:07 AM
Well, here's my second and last entry.
Since we're on a alternative energy thing, with JacobSantiago's glow worms, I've decided to try a lemon powered halogen bulb :D It's a joke of course, but I thought it could be funny to try.
Spent more time trying to get the nicest lemon peel possible than modeling the scene... and still I'm not 100% happy with it, but I have to let it go as it is.
Comments and crits welcome!
Good luck to ye all!

Jacob Santiago
08-08-2007, 02:08 PM
DaddyDoom

Cool idea. I think i should try something similar if i get a chance

cheers

ClassicGamer-3DT
08-08-2007, 03:47 PM
Well really really great entires by all. It's unlikely that i'll submit another entry before tonight deadline. I've not got the time or the patience to render out a decent glass lol :)

So what i'll do instead, is try to comment of a few of the entries later, hopefully before the deadline.

Kind Regards

Classic Gamer

MrX
08-08-2007, 04:53 PM
Hi all, Here's my entry. Hope not late. :hmm:

Software: Blender 2.44
Modeling Time : 60 min
Texturing : 45 min
Rendering with internal blender : 25 min.

Daye
08-08-2007, 05:30 PM
DaddyDoom-

Actually a lemon CAN be used as a power source. ( My inner geek is showing )

Depending on the power requirements of the bulb, a lemon ( or a string of them
actually ) will power a bulb. Typically has been experimented with on LED's.

Two lemons typically output about 1.5v

:)

vladoportos
08-08-2007, 05:46 PM
Well you also need two different metals in them to work :) or use static ele. from baloon to power neon tube :)

DaddyDoom
08-08-2007, 05:59 PM
Daye, I know. I said it was a joke because ONE single lemon could never power a halogen lamp ehe. If I had more time for modeling and composition, I would make a string of lemons and electrical wires coming out of it and connecting to the lamp... but I cant do it in 60mins...
Potatoes can also do trick I think...
Anyway, thanks for the comment :)

TheBigunK
08-08-2007, 06:03 PM
another new entry...

DaddyDoom
08-08-2007, 06:24 PM
Ahah, that's so cool! I remember that character from when I was a kid. In Portuguese it was called "Lampadinha" which literally means "Little Light Bulb" :D
Nice work there dude!

.KaisoR
08-08-2007, 07:38 PM
I didn't join for a long time now, so here is my little new starter...
I guess I decided a bit to late to take part in the competition, I had no time to make a nice looking render and I even forgot to give a material to the little lightbulb inside :xx: :crazy:

Great work everyone btw. I see a lot of perfect renders :wave:

Rachel vd M
08-08-2007, 07:57 PM
Rachel vd M you should repost you image as in rules is that you have show mesh withot mesh smooth also drained spirit i think you have mesh smooth also but there im not 100% sure ;)

already did that,
the tube is a spline with renderingoptions, had 32 segs, than converted and adjusted some verts, after that there where some errors in the render, i used mesh smooth in the render to make it even smoother, and i used the unsmoothed version for the screenshot
also the other tubes have a high segment count, i myself am not very happy about meshsmooth, it tends to do things with my models that i didn't predict/want.
i hope im not breaking any rules by working with highpoly models, if i am please tell me:smug:

vladoportos
08-08-2007, 08:13 PM
Rachel vd M Nice, i just wasnt sure, if its that hi poly its perfectly fine and not broking any rool :)

Jacob Santiago
08-08-2007, 08:15 PM
Squeeze a quick one in

Potato light

software:cinema 4d
modeling time: 28 mins
rendering 30 mins

cheers

alimn
08-08-2007, 09:27 PM
Hi guys! great modelling jobs as always!
also some great renders!

I liked to post my comments about some jobs
but unfortunately time is running out!,
so here is my entery, hope you enjoy!

Software:3ds Max 9
Modelling Time:60 Min(hope you can see those details)

Thanks.

-Alimn

adamos
08-08-2007, 09:38 PM
This is not an entry i just want to show you what i come up whit after few hour of postproduction. I think its look more dramatic than before.

castaneda
08-08-2007, 09:46 PM
Phew!!! Still time to enter!! Hehe was a bit afraid I wouldn't make it in time. Here is my go at it, an old electric edison lamp I believe. Hope you like it!! :D

Marty_McFly-3DT
08-08-2007, 10:04 PM
Ok guys... this challenge is now over.

ClassicGamer-3DT
08-08-2007, 10:14 PM
Well here we are again with the comments page. A little bit later than I first planned it to be. This week wen't fast didn't it? Well it did for me anyway.And so we have a Mystery Starter, it's not Marty_McFly-3DT's well whoever modelled this lightbulb, it's very nicely produced a good shape with a nice screw style bulb base. Now onto the members entries.

Keylitho Post #08

Modelling

So we start with Keylitho's entry, this swivelled styled energy saving light bulb. The creation of the twisted helix style bulb is really well made and pretty convincing. The bulb plastic base looks nearly spot on to the real world counterpart, and the screw base is very nice.

Texturing & Rendering

Although there's only really 3 materials used here, it still works well for me. The semi high reflective white material for the bulb has just the right about of reflectivity without being too much, the white plastic base works well, the exclusion of speculars etc make it look exactly like aa white plastic. The chrome is ok too, the reflectivity is not too high, but I'd personally liked to have seen a little anistropic quality in there, but it's not essential. The floor tile texture looks nice and Vray of course is working it's magic again, because the scene looks quite realistic. Nice entry really.

SR_6274 Post #10

Modelling

Well firstly it's good to see you back on the forums and secondly congratulations on becoming a father, say goodbye to a good night's sleep lol apparently you'll be kept awake for months to come, And so on to your returning entry another twisted bulb design and yet totally different to Keylitho's design. The creation from i'm guess a helix style bulb looks nice and clean and nice smoothness on the caps. The squared bulb base is a design i've not seen before but definately works for me. and the screw connector is simple yet effectively done.

Texturing & Rendering

Now with your bulb and chrome materials you've gone the other way, rather than just using the reflective channel, you've added a nice HDRI into the mix, presumedly either as a sky object or in the environment channel of your material settings. The chrome looks like it's utilising both HDRI and the beautiful blue tile flooring together. Looks really very nice, and a nice subtle reflection on the floor too. Really nice entry that one.

vladoportos Post #11

Modelling

Nice modelling here, good oeveral shape of the bulb, the filament is the most convincing part of this scene, it's well thought out and well assembled. The screw connector is particularly good as it's a true depiction of the thread that a screw cap has. Nice clean modelling on all sections too.

Texturing & Rendering

Well the filament chrome looks really good indeed here. yhe glass needs a little bit more work, but still looks like glass. The chrome is utilising a nice HDRI which appears to be blurred also, looks really very convincing and a really nice overal look to this scene really.

Trimyr Post #12

Modelling

As you've mentioned in your original post you've used soft selections for a large majority of this scene, and it's worked splendidly it really looks great. The overal shape of the glass bulb is excuse the pun nicely bulbus in appearance and a great screw base also.

Texturing & Rendering

The glass materials here are very nearly photoreal in my opinion, the only giveaway i'd suggest was that the glass is a tiny tiny bit to transparent, most not all bulbs have about 80-90% transparency I'd say. The chrome for the filament and the screw base is spot on though especially with the added HDRI elements. The floor texturing combined with everything else for the final render appears very very realistic. This is great work.

vladoportos Post #21

Modelling

Wowzers Rhino's nurbs modelling looks really cool in my opinion. This as i've mentioned in an earlier post definately reminds me of Dr Who' Dalek's with the spherical designs of 3 x 5. The modelling here is superb, you've bettered your previous post with this one, it must be the change of software or something, but the quality of the model is definately notched up a fair bit more than you're first entry without a doubt.

Texturing & Rendering

Vray of course has helped here, I adore the look of Vray renders and this is no exception. The glass and the chrome is really excellent and base white blends together with all the other elements making this a very convincing entry. Love It.

adamos Post #24

Modelling

Now this is very well done. Great shape to the glass bulb the filament is very convincing especially with the small helix additions. The screw base connector is perfect on this model. Very good modelling.

Texturing & Rendering

The glass looks very good in this one, but the chrome I have to say is ecellent here, it really really works very well, really nice background aswell. I really like this one, it just looks incredibly good.

sharpo Post #25

Modelling

Well not much to say about this one really as it's only taken 10 mins to create, but still a nice idea, it's reminicent of an 80's style sign, which would work nicely.

Texturing & Rendering

Again not much to say as it's only a material with a glow, but still it looks nice. Nice quick entry.

vladoportos Post #26

Modelling

Another fine entry, nice and clean modelling, almost looks like a glass key light, the filament looks adequate too. It's a pretty well assembled mesh.

Texturing & Rendering

Not too bad materials wise but nowhere near the quality of your previous entries, but that's taken into account about the problems you've mentioned rendering on the laptop so I can understand why. I remember when I only had a laptop to do 3D, i'd usually have to leave it on overnight to get something half decent. Anyway not a bad render either and the glass stands out as the nicest part for me.

mr_lemon Post #27

Modelling

Nicely modelled entry, the shape of the glass bulb looks really good, the creation of the filament and the small wires are really very good indeed. The screw base looks both accurate and realistic, this is a really great entry.

Texturing & Rendering

Maxwell render looks absolutely amazing the glass looks photoreal, the electrified helix on the pilament looks amazing as does the screw base and the filament chrome materials. This is a cool render.

sepririoth Post #34

Modelling

Cool model, I love the clean mesh that you've built here, it really looks very well built, the mesh looks very well assembled.

Texturing & Rendering

Not too bad with the texturing either, although you've got the same problem with me with the environment HDRI that you've used. You can see the HDRI edges when it's wrapped around the mesh, that's the black halo type effect on the bulbs. The kitchen HDRI is what I think you've used suffers from this all the time because the HDRI is spherical. However the render still looks great to me, a nice amount of reflection on all of the materials. A pretty good entry though.

Old_Nick Post #39

Modelling

Interesting idea going for the car light bulb, the modelling I have to say is just perfectly done, ever little part of this bulb looks stunningly accurate, it's very impressive in my opinion.

Texturing & Rendering

Beautiful render, the glass is spot on, and that chrome/metallic material looks excellent. This just rocks in my opinion, I can't say much more than that.

Lukanus Post #46

Modelling

Cool idea going for the oil lamp style, the modelling looks really well done, nice and clean mesh building, great sweep of the wick and the small supporting tripod just adds to the excellence of this scene.

Texturing & Rendering

Really very very nice render here too, the material used for the oil is just superb it looks perfect, the reflection and transparency of that material looks just like it should do. The blurred tabletop with the blurred HDRI is really cool and really works with the scene. I really love this one.

adamos Post #50

Modelling

Now this is a bulb, this is inspired. the shape of the bulb is totally different from everything else that we've seen so far and as such sets it clearly apart from the rest. The modelling is very clean and very well built. I particularly like the illuminated helix on the filament, and with the addition of 2 views of the same bulb really helps also.

Texturing & Rendering

The glass is superb on this one, it's really well done. The almost brushed steel style chrome on the screw base is so cool. You've also got some really really great caustics on the floor which adds alot more realism aswell. It's says Edison Bulp though? is that a typo? Neverind, I really like this entry.

vladoportos Post #51

Modelling

Now this is just great. simplistic modelling and very nice and clean loops and lines for this model. And yet it really works well. The illuminated bulbs are spot on and the screw base looks really very good.

Texturing & Rendering

Nice to see this entry illuminated, the render looks nearly photoreal to me. The chrome is just right for me on this one. And the slight reflection on the white plastic justs adds that little bit more for realism. This is pretty good.

TheBigunK Post #55

Modelling

Really nice clean modelling here, the splines used for the flame are inspired and seem to work very well indeed. The bulb has a nice overall shape and the base connector is just about right, also nice to see a different base connector, we all seem to want to model the screw variety.

Texturing & Rendering

Pretty good materials used here, the flame looks really great. The glass looks very nice too. and a pretty good chrome aswell. The illimated scene works really very well for me here. This is a good entry.

reecpj Post #59

Modelling

Cool entry, i've not seen something like this before, the splines and polygon work here is really well done and clean modelled. The filament looks very good and the shape of the bulb is excellent.

Texturing & Rendering

Not bad material used here either, the orangey style HDRI or reflections have worked well, it's certainly looking very glass like anyway. The filament materials aren't bad either, but i'd have preferred to have seen a metallic material on it. But this is still a very good entry.

vladoportos Post #65

Modelling

Well for saying your reference image was only 300x300 you've done exceptionally well in transferring the picture into your mesh. The rhino nurbs are just astounding here, the model just looks flawless, I really love this one alot, the whole thing looks great.

Texturing & Rendering

Not much I can say about this, Maxwell has worked perfectly the 6 hours render was worth it, it looks photoreal. Just amazing.

Adroit.jrk Post #66

Modelling

Not bad first entry there, the modelling looks pretty clean and well arranged. The bulbs look how they should and a pretty good base too.

Texturing & Rendering

Well there's not much to go by the texturing sides of things for this on, however the metallic material looks sweet and the white base material works, the render looks good to me. Nice entry.

Sidaho Post #67

Modelling

Cool spot light bulbs, they look just about right to me. very silplistic but accurate clean mesh building. Nice sections to make up the overal shape of the bulb.

Texturing & Rendering

Very cool render, Mental Ray has worked well here in my opinion, really nice materials and I actually like the lens flares added too. Nice entry this one.

Adroit.jrk Post #68

Modelling

Simple yet effective mesh, good shape for the bulb, nice base connector and and interesting filament with just the wire. I think that the filament wire could have mes smoothed. But it still looks nice.

Texturing & Rendering

Not too bad material used, I like the colour red/burgundy glass, the HDRI looks pretty good too if a little strong. The metallic material works well aswell. Another nice entry.

vladoportos Post #70

Modelling

I can honestly say that your entries particulalry on this SMC have gotten better and better with every new post. And this entry is just amazing. the modelling of this just looks perfect to me, it's really clean and very very well assembled, the overall esign of this bulb is industrial yet really really stylish too.

Texturing & Rendering

Stunning metallic material, great amount of reflections used, the glass used is 90% real. and the connector plug works really well making this the best entry by yourself so far!

Sidaho Post #74

Modelling

Nice entry, going for the classic design electric light bulb here, very nicely modelled, clean mesh, great creation of the screw base and the filament is spot on.

Texturing & Rendering

Very very good glass material used here, and not a bad chrome used for the base connector. Nice to include the packaging, I saw that packaging texture myself on google, although it's actually a different bulb as yours has a screw base. Still another nice entry there.

praveen3d Post #80

Modelling

Wow that amazing. The modelling is really exceptional with this entry, great use of the spline, you've got the glass bulb shape perfectly with the splines drawn out, the filament look incredibly good and the base connector is superb.

Texturing & Rendering

Just flawless really, I can't say much more, it looks brilliant. The metal & the glass looks so so good. Brilliant entry.

GuyBlueSummers-3DT Post #81

Modelling

Nice to see you particpating even if you've stated in your post that you are fooling around. Nice clean and accurate modelling though, great curvature to the bulbs and the base connector looks really good too.

Texturing & Rendering

Good reflectivity on the materials used, the lighting is nicely and subtle and Mental Ray has made your mesh look very good. I like this entry.

UrsiMNC Post #82

Modelling

Gorgeously clean modelling, great assembly, clearly thought ouy building of the scene. Great filament and an excellent screw base connector too.

Texturing & Rendering

Another Vray beauty then, nice illuminated scene, really nice and bright and nice subtle materials. I really like this one.

mr_lemon Post # 83

Modelling

Just superb modelling again from yourself. I can't mention more more than that, clean mesh building and everything just looks superb here.

Texturing & Rendering

Again not much more to say, at first glance I was convinced you'd posted your reference instead. This is just perfet work. Enough said.

mix_ts Post #86

Modelling

Cool entry there, although i'm afraid you'll need to alter your wireframe before the deadline as that wireframe looks both hard to see and mesh smoothed.

Texturing & Rendering

Beautiful glass and the metallic material is superb, amazing render really. Just make sure the wireframe is edited other wise you'll be disqualified and I'd hate to see that, as this entry is very high standard.

f02150 Post #87

Modelling

Amazing entry there, great clean and well thought out mesh building. The twirling helix style design for the bulb looks absolutely perfect.

Texturing & Rendering

Gorgeous render, the glass and the inner glass bulb material are just perfect, I love the floor tiles with the subtle reflections and the HDRI style metallic material really works well too. Cool entry there.

DaddyDoom Post #88

Modelling

Nice energy saving light bulb there, great clean modelling, looks really good. Great bulb shapes and the base connector looks very accurate.

Texturing & Rendering

Nice overal look to the render, the lighting looks pretty good, and the material used for the bulbs look pretty nice too. Good floor texturing too. Nice.

Jacob Santiago Post #89

Modelling

Wow, just wow with this one here, the modelling is so simplistic, yet it really really works so so well. Just splines and a hypernurbs used, but this is really very good indeed.

Texturing & Rendering

I don't know if you are using Maxwell Render or not, but the lighting for this scene is just gorgeous, I really love this, the glass material that you've used is just stunning. I really really love this, this is my favourite so far!

vladoportos Post #95

Modelling

Another entry from you then, and it's another killer of an entry too. Just perfect modelling again (you know the rest) lol

Texturing & Rendering

Again just amazing rendering here, the lighting is flawless even though you've mentioned that you had to stop the render, I still think this looks stunning. A very good quality entry. Great work.

And Post #96

Modelling

Very nice entry here, good clean modelling, great bulb shape and the filament and base connector look great also.

Texturing & Rendering

Nice glass materials used, the chrome form the filament looks excellent, and the base connector material is nice and shiny aswell as reflective too. Good entry this one.

Rachel vd M Post #97

Modelling

This looks really very good indeed, I'm not sure if this is poly modelled or splines, but either way the mesh looks smoothed, if it's splines then ignore me, you've no doubt used a lathe nurbs and sweeps etc. Looks great though.

Texturing & Rendering

Nice use of SSS it's wroked well for you. Great illumination of the bulb section and the scene I lit very nicely. Great work.

RockstarKate Post #98

Modelling

Cool entry there, nicely modelled as always, good bulb shape, great screw base connector and a very good filament section.

Texturing & Rendering

Not a base glass material used there, maybe the inclusion of a HDRI map would have improved it slightly. The filament material are nice as is the screw base connector. Nice entry.

drained spirit Post #99

Modelling

Nice modelling, good to see adifferent type of model, this one being a wall bracket style bulb. Good clean mesh building, and nice creation of the scene.

Texturing & Rendering

Great illumination material, with a subtle reflection on them, the base connector is not bad either. I like this entry looks pretty good.

DaddyDoom Post #101

Modelling

Interesting concept to have a fruit powering a light bulb, the creation of the scene is inspired and very well done, the modelling is nice and clean too. Although the bulb seems to be mesh smoothed, that'll need to be altered before judging to be eligable i'm afraid.

Texturing & Rendering

Nice enough lighting used here, the illumination bulb material looks ok, and the lemon look about right too. Another nice entry there.

MrX Post #104

Nice to see A totally different style of bulb again, the modelling looks very nice and clean and seems to be very well made too. Great creation of the bulb itself and all the other elements.

Texturing & Rendering

Not too bad lighting, the bulb material has a nnice reflectivity to it, as does the metallic screw base connector. Looks pretty good to me.

TheBigunK Post #108

Modelling

Inspired entry, this is just perfect, I cant say much more than that, really very cool, great modelling, and very clean and very well built.

Texuring & Rendering

Beautifully textured and brilliant lighting, this is really cool, I adore it. Nuff said.

.KaisoR Post #110

Modelling

Another spot light bulb, nicelt done too, clean modelling very nice shape and structure to it, great base connector and support sections.

Texturing & Rendering

Not bad at all for saying you mentioned that you hadn't enough time to make a decent enough render, I think it looks wonderful.

Jacob Santiago Post #113

Modelling

That's cool, a Potato Light lol it's well modelled again really good clean modelling and a very clever idea there.

Texturing & Rendering

Again beautifully lit, the lighting is just gorgeous, the material used for the bulb and the potato look real, and the overal render is pretty near photoreal. I really love this, it's awesome work.

alimn Post #114

Modelling

Really great entry there, very clean perfect modelling, the filament is superb, it's really very very cool work indeed here.

Texturing & Rendering

Gorgeous material used, the chrome and the glass look great. This is just really lovely to see, a vey good render indeed. Great work as always.


Ok sorry guys' but that's gotta be it, if there's anymore posted after my comments page, i'm

sorry but that's me done for this SMC comments.

Kind Regards

Classic Gamer

drained spirit
09-08-2007, 06:38 AM
thanks ClassicGamer, for your nice comments.

Your patience to go through everyones work and commenting on the models and textures is really appreciable. I must say that this really is encouraging to me.

once again thanks :)

sepirioth
09-08-2007, 06:59 AM
Thank you, Classic Gamer, for the nice and good comments :)

Garner
09-08-2007, 07:53 AM
well missed this one due to a heavy work load. and i had such grand ideas. good wrok everyone and i have to say i agree with everything CG just said.

some amazing work on this topic, seems light bulbs are a fav amoung us?

DaddyDoom
09-08-2007, 08:08 AM
Great entries everyone! Good luck :D
ClassicGamer, thanks a lot for the comments. The lemon bulb has no mesh smooth on it. It was made from lathe nurbs using a spline and a circle, and the immediate result is what you can see on the entry and on the screen grab. Actually, only the lemon was smoothed, and it's only a support element, not the bulb itself.

le1setreter
09-08-2007, 08:53 AM
many really good entries and especially cool renderings. good job all of you.

vladoportos
09-08-2007, 09:21 AM
Thanks CG

Rachel vd M
09-08-2007, 09:32 AM
thanks for the nice comments,

one thing you had wrong by the way;P

Thank you, Classic Gamer, for the nice and good comments :)

i used a helix spline, duplicated that, rotated that, converted them to editable splines, joined them together, added the ends at the lampside, enabled the rendering of the spline (32 segs), and converted it into a editable poly, after that i messed a little bit around with some vert. that is gets the result you see! (took a screen, aplied meshsmooth, redered the thing)
:dance: (threads on the lamp have similar construction)

also the body of the lamp is a camfercyl that was molded with a FFD modifier.

that's how i made it !


edit:

btw, i indeed used sss material for the lamp

sepirioth
09-08-2007, 11:49 AM
thanks for the nice comments,

one thing you had wrong by the way;P



i used a helix spline, duplicated that, rotated that, converted them to editable splines, joined them together, added the ends at the lampside, enabled the rendering of the spline (32 segs), and converted it into a editable poly, after that i messed a little bit around with some vert. that is gets the result you see! (took a screen, aplied meshsmooth, redered the thing)
:dance: (threads on the lamp have similar construction)

also the body of the lamp is a camfercyl that was molded with a FFD modifier.

that's how i made it !


edit:

btw, i indeed used sss material for the lamp

I see that you're quoting me.. but i was actualy talking for myself. I think he is right about my submission and what he says about it. I can't judge for somebody else he or she must do that for him or herself, so ;)

Lukanus
09-08-2007, 12:24 PM
Many thnaks CG for your kind words! :) It's really motivating. Regards!:wave:

RockstarKate
09-08-2007, 01:11 PM
Thanks CG! If Marty needs help judging, I nominate you!

I didn't get to do my best idea- broken lightbulb! Oh well. Onwards and upwards.

praveen3d
09-08-2007, 01:52 PM
Thankyou CG for ur good n gr8 comments:)

This was my 2nd entry, but could n't post due to forum & my ISP problems. :(:(
Just posting here.

http://img124.imagevenue.com/loc775/th_67514_entry2_final_opt91_122_775lo.jpg (http://img124.imagevenue.com/img.php?image=67514_entry2_final_opt91_122_775lo.j pg)

ClassicGamer-3DT
09-08-2007, 06:08 PM
thanks for the nice comments,

one thing you had wrong by the way;P



i used a helix spline, duplicated that, rotated that, converted them to editable splines, joined them together, added the ends at the lampside, enabled the rendering of the spline (32 segs), and converted it into a editable poly, after that i messed a little bit around with some vert. that is gets the result you see! (took a screen, aplied meshsmooth, redered the thing)
:dance: (threads on the lamp have similar construction)

also the body of the lamp is a camfercyl that was molded with a FFD modifier.

that's how i made it !


edit:

btw, i indeed used sss material for the lamp

OK great, I thought so, it looked really good too.

I think maybe we should all try to mention if the mesh looks a little poly intensive, just to mention how it was done.

Thanks for all the feedback aswell.

Kind Regards

Classic Gamer

alimn
09-08-2007, 06:49 PM
Now I have some enough time to post comments about some jobs!

Marty: As always a nice clean starter.

Trimyr: Lovely render

vladoportos: Nice model in 60 minutes!, but I like your Rhino + Maxwell entries even more!

sepirioth: Some nice materials

ClassicGamer: Your third entry is perfect! I can't hide how much I like it!
It's really a bright idea!, your first and second models were nice too!lovely works as always.
great job "CG!" BTW thanks for your kind words, it's always good to hear different comments.

Old_Nick:Lovely model

adamosp:Your second entry was cool!

Sidaho; I like your second entry.

mix_ts: Nice render, also like your post work idea!

Jacob Santiago: Looks funny & good, lovely entry.

DaddyDoom: Nice idea in your second entry, looks simple and nice

TheBigunK:cool idea, nice entry

castaneda nice settings, suitable texturing and lighting jobs.

Oh, we had too many great entries as always! good to see all works.

Good Luck everyone.

-Alimn

ClassicGamer-3DT
09-08-2007, 09:15 PM
alimn - Thanks for the comments, yeah I have to agree I like my 3rd entry the most too, it's the best for glass certainly I think, and I really enjoyed making it too.

Good Luck To All

Kind Regards

Classic Gamer

SR_6274
09-08-2007, 10:03 PM
CG, you never fail to amaze me when you do comments for everybody. In the time it takes to write all those comments, you could of made two entries yourself. I, like I'm sure everybody else, really appreciates them.

Good job by everybody, there were some amazing entries in this one. See you all in the next challenge.

MrX
10-08-2007, 11:08 AM
ClassicGamer, thanks for comments :)

Marty_McFly-3DT
29-08-2007, 09:23 PM
Honorable Mentions

vladoportos (http://forums.3dtotal.com/showpost.php?p=572327&postcount=11)

ClassicGamer (http://forums.3dtotal.com/showpost.php?p=572713&postcount=35)

ClassicGamer (http://forums.3dtotal.com/showpost.php?p=572779&postcount=43)

Lukanus (http://forums.3dtotal.com/showpost.php?p=572824&postcount=46)

DaddyDoom (http://forums.3dtotal.com/showpost.php?p=573441&postcount=88)

Jacob Santiago (http://forums.3dtotal.com/showpost.php?p=573470&postcount=89)

TheBigunK (http://forums.3dtotal.com/showpost.php?p=573801&postcount=108)



Runner Ups

Trimyr (http://forums.3dtotal.com/showpost.php?p=572342&postcount=12)

vladoportos (http://forums.3dtotal.com/showpost.php?p=573022&postcount=65)

praveen3d (http://forums.3dtotal.com/showpost.php?p=573251&postcount=80)

RockstarKate (http://forums.3dtotal.com/showpost.php?p=573629&postcount=98)

castaneda (http://forums.3dtotal.com/showpost.php?p=573852&postcount=116)



Winner

Old_Nick (http://forums.3dtotal.com/showpost.php?p=572740&postcount=39)


The winners can get in contact with ben@3dtotal.com and supply their contact details which CD they would like and which weeks challenge they were winners of we'll get your prizes out as quickly as possible. Be sure to post a link to this page to Ben to show what challenge you've won!

ClassicGamer-3DT
29-08-2007, 09:40 PM
Wahey! 2 Honourable Mentions Yay :)

Well done too all the runner ups and mentions and a big congratulations to Old_Nick for winning, well deserved :)

CG

vladoportos
29-08-2007, 10:10 PM
Wohoo Runner Ups and Honorable Mentions thanks Marty :D

Old_Nick
31-08-2007, 11:53 AM
ClassicGamer: Thanks for your kind words.
and congrats to all runner ups and h.mentions

mr_lemon
31-08-2007, 12:26 PM
congrats to all partecipants,good work Old_Nick!!!